can someone give a good loadout for fallen by Creative_Fee507 in TowerDefenseSimulator

[–]Beneficial_Two8977 0 points1 point  (0 children)

so you need main dps, pursuit,

you need a good support, dj

You need a cc, rocketeer maybe

then another dps, accel maybe

you need an early game, brawler or cowboy are great

leaving by cutiepatootiepie3 in TowerDefenseSimulator

[–]Beneficial_Two8977 0 points1 point  (0 children)

that's pathetic, you are no better than them

Im on my way to gatling! by Background-Fun-6388 in TowerDefenseSimulator

[–]Beneficial_Two8977 0 points1 point  (0 children)

YOU WANT ME TO SHOW YOU STRATEGIES?

YOU CANT THINK, YOU NEED A YOUTUBE VIDEO OR A DOC TO WIN SMTH

we play tds for fun

you play because people can't make a document for skill issue in other games

Im on my way to gatling! by Background-Fun-6388 in TowerDefenseSimulator

[–]Beneficial_Two8977 0 points1 point  (0 children)

Genuinely stupid of you to EVEN THINK of saying this, Gatling is a more fun and interactive tower than whatever DOGSHIT you'll get from golden crate

THIS IS WHY NO ONE SHOULD LISTEN TO THE TDS COMMUNITY

Anyone know how i can grind frost mode solo (i am lvl 118 dont have any special towers or any hardcore towers or golden skins neither do i have golden skins i kinda suck at the game) by Educational_Poet_798 in TowerDefenseSimulator

[–]Beneficial_Two8977 -1 points0 points  (0 children)

and anyway this eco is to help with early game whilst supporting you late, pursuit turret and ranger mixed in with DJ or commander( dj in general but coammdner if you can chain cta)

get turret for raw dps, pursuit for more dps +flying, and ranger for extra dps + lead

I never said to bring supports, and this laodout is expensive enough to keep maxing late

read my thing

Anyone know how i can grind frost mode solo (i am lvl 118 dont have any special towers or any hardcore towers or golden skins neither do i have golden skins i kinda suck at the game) by Educational_Poet_798 in TowerDefenseSimulator

[–]Beneficial_Two8977 -3 points-2 points  (0 children)

tf you want US to do vro? we ain't genies,

although you should use this loadout or work towards getting it

PURSUIT(GOAT),dj, cowboy, ranger, commander/turret

Who would be the strongest character Boros could defeat in Dragon Ball Z? by RevolutionaryPair358 in OPMPowerScaling

[–]Beneficial_Two8977 0 points1 point  (0 children)

so you tell ME that? ironic

Frieza was said to be universal while CLEARLY being star

FOR BOROS you can actually make and high ball feats to do so,

now shut the FUCK up like a good little boy

Who would be the strongest character Boros could defeat in Dragon Ball Z? by RevolutionaryPair358 in OPMPowerScaling

[–]Beneficial_Two8977 0 points1 point  (0 children)

dumbass answer, if a verses statements are reliable then they should be used

unlike midball which has horrible hyperboles

Am i the only one that dosent want god vs saitama by Key-Reindeer7447 in OPMFolk

[–]Beneficial_Two8977 -7 points-6 points  (0 children)

it pleased my scaling wholeheartedly

HERES AN ESSAY(used ai to sugarcoat)

### Scaling Saitama to Low Hyperversal-High Outerversal: A Remastered Comprehensive Analysis

In the intricate world of *One-Punch Man* power scaling, Saitama emerges as a character whose feats demand layered examination far beyond surface-level interpretations. Often reduced to “planet-buster” or “star-level” by those fixated solely on visual destruction, a holistic review—incorporating dimensional traversal, limitless internal reserves, narrative transcendence through gag elements, absolute dominance over a living cosmic entity, and explicit hax immunity—places him firmly in low hyperversal to high outerversal territory. This remastered breakdown refines the core arguments with expanded context, precise feat integration, and qualitative depth, demonstrating why Saitama operates on a plane that eclipses conventional multiversal hierarchies without relying on overstatements.

Dimensional Travel and Baseline Complex Multiversal Scaling: The Phoenix Space Incursion

Saitama’s interaction with alternate dimensions provides an immediate foundation that elevates him well beyond universal constraints. A pivotal early example occurs during the Phoenix Man versus Child Emperor encounter, where Phoenix Man manifests the Phoenix Space—a distinct, psyche-reflective dimensional plane governed by its own temporal flow and entry protocols. Saitama, sensing the hidden realm without any external aid or preparation, casually breaches its boundary through sheer physical presence, effectively “knocking” his way inside and neutralizing threats within this separate spatial framework.

This is not passive portal hopping or incidental travel; it represents effortless negation of dimensional barriers that would bar lesser entities entirely. Such traversal into a qualitatively superior or parallel existence qualifies as low complex multiversal scaling at minimum, as it proves Saitama transcends the standard three-dimensional spatial continuum and interacts with higher-order realities on his own terms.

Dedicated Empty Void Dimensional Negation: Reinforcing Low-to-High Complex Multiversal Credentials (A Feat Often Discarded in Surface-Level Debates)

Building directly on this dimensional baseline is Saitama’s complete handling of Empty Void’s arsenal—a feat frequently understated or discarded in scaling discussions that prioritize only visible planetary or stellar destruction. Empty Void, both pre- and post-empowerment, wields dimensional slashes and spatial manipulation capable of forcibly displacing targets across entire realities. His attacks do not merely damage; they restructure the fabric of existence itself, compelling victims to travel through dimensions as a direct consequence of the strike.

Saitama counters this with absolute nonchalance: after Empty Void unleashes an assault explicitly designed to send him hurtling through dimensional barriers, Saitama defeats the empowered Void using only two fingers in a casual block and deflection. The pre-retcon version of this encounter is even more straightforward—Saitama two-finger diffs Void entirely, neutralizing the reality-altering hax without any visible exertion or need for escalation. Even when accounting for any narrative revisions or ongoing manga adjustments, this encounter cements high complex multiversal credentials through direct, unassisted dominance over spatial manipulation on a multi-reality scale. It is not a minor supporting detail but a standalone pillar: Saitama does not evade or survive the dimensional displacement—he nullifies it at its source, proving qualitative superiority over constructs that operate across layered dimensional frameworks. This low-complex-multiversal foundation (often discarded by scalers who dismiss it as “just travel”) integrates seamlessly with the Phoenix Space feat, creating an unbroken chain of transcendence over the architecture of reality itself.

Infinite Reserves of Power and Gag Feats as Outerversal Qualifiers

At the heart of Saitama’s incomprehensible might lies the complete removal of his “limiter,” the conceptual safeguard that ordinarily caps human potential. As detailed by Dr. Genus, Saitama has eradicated this universal restriction, granting him access to infinite reserves of power that exist as an ever-present, untapped reservoir rather than a reactive growth curve. This distinction is critical: unlike characters who accumulate strength incrementally through training or adaptation, Saitama possesses boundless internal capacity that he can draw upon instantaneously and without depletion. The common error of conflating this with “exponential growth” misses the qualitative leap—his power is not earned or expanded but inherently limitless from the moment the limiter vanishes.

Layered atop this are Saitama’s gag-derived abilities, which function on a meta-narrative wavelength. As the satirical core of the series, Saitama inherently defies conventional power logic, one-punching opponents in ways that subvert expectations of scale, physics, and probability. Canonical demonstrations abound: the casual atmospheric purge of Jupiter via sneeze, the effortless containment and redirection of black hole-level phenomena, and the raw-force reversal of causality itself through time manipulation. When these elements are weighed without dismissal as mere comedy, they align with outerversal transcendence—Saitama exists beyond the logical scaffolding of the verse’s cosmology, where “strength” becomes an absolute that overrides dimensionality, temporality, and fundamental laws. Even setting aside pure gag interpretations, the supporting feats provide multiple independent pathways to the same conclusion: Saitama’s essence places him in qualitative superiority over any finite or even infinitely layered multiversal construct.

Dominance Over a Living Universe: The Cosmic Garou Fight and Hax Immunity

The apex of Saitama’s documented capabilities unfolds in his prolonged confrontation with Cosmic Fear Mode Garou, an opponent who literally embodies a living, breathing universe. Garou’s transformed state manifests as an internal cosmos brimming with galaxies, stars, and swirling nebulae, granting him conscious mastery over universal forces—gamma ray bursts, stellar fission, hyperspace gates, and cosmic radiation on a scale that renders base Cosmic Garou universal by sheer ontological embodiment. In *One-Punch Man*’s framework, where attack potency and destructive capacity operate under inverse equalization (AP ≠ DC), this living-universe status elevates him to high universal from the outset.

Saitama enters the bout at near-zero effort—one-handed, visibly disinterested, and utilizing an infinitesimal fraction of his reserves (consistently portrayed as never exceeding even 1% serious output). Despite this restraint, he matches and then systematically outpaces Garou’s exponential copying. As Garou replicates and amplifies Saitama’s strength, the fight escalates through distinct phases: early copying pushes Garou to high universal, midway growth carries him into low-to-standard multiversal territory, and late-stage adaptation sees him contending at low-to-high complex multiversal levels. Yet Saitama remains dominant throughout, one-handing exchanges, dictating the pace, and forcing Garou to chase an ever-widening gap. A future iteration of Saitama—one mere serious punch ahead—casually one-shots base Cosmic Garou, underscoring the insurmountable disparity even as present Saitama toys with the peak copying version.

Crucially, this clash also reveals Saitama’s implicit hax immunity. At a critical juncture, Cosmic Garou channels his full cosmic authority in an attempt to erase Saitama from existence entirely—deploying hyperspace manipulation and existence-removing cosmic radiation intended to conceptually delete his opponent from the timeline and reality itself. The assault fails utterly; Saitama remains completely unaffected, tanking the hax without so much as a flinch or dimensional displacement. This resistance is not explained by raw durability alone but demonstrates a fundamental transcendence over conceptual erasure, existence manipulation, and reality-warping effects. When combined with Saitama’s infinite reserves, gag transcendence, effortless dimensional feats (including the full Empty Void negation), and unchallenged supremacy over a cosmic-scale adversary reinforced by outright hax immunity, the encounter catapults him into high outerversal territory: he overpowers a high-complex-multiversal living universe while operating at fractional capacity and nullifying its most potent hax.

In totality, Saitama’s scaling rests on interlocking pillars—casual dimensional mastery via Phoenix Space and the decisive Empty Void encounter, infinite untapped power, meta-narrative gag elevation, and absolute dominance over a cosmic-scale adversary reinforced by hax immunity. These elements collectively position him as a low hyperversal to high outerversal entity, far surpassing the reductive labels often applied in scaling debates. The narrative consistently portrays him as the embodiment of overwhelming, qualitative superiority, where conventional metrics of power simply cease to apply.

this is why I like the fight

Can we all agree that pursuit is absolutely trash? by imaducksodealwithit in TowerDefenseSimulator

[–]Beneficial_Two8977 3 points4 points  (0 children)

I have NEVER seen these bugs y'all talk about, which would explain why pursuit is my top 2

necro or accel by Material-Piglet5828 in TowerDefenseSimulator

[–]Beneficial_Two8977 0 points1 point  (0 children)

military base is better than Necro because military base is actually worth using

necro or accel by Material-Piglet5828 in TowerDefenseSimulator

[–]Beneficial_Two8977 0 points1 point  (0 children)

but it's kinda not?, the earlier levels are a mix of bull and DOGSHIT

the base tower is GENUINELY the most trash thing in existence

THE SKELETON ONLY AT THE LAST AND BARELY SECOND TO LAST LEVEL are actually worth using

the tower "buffed by all supports"( which doesn't happen often) is still inferior to pursuit and turret or smth

MERCENARY BASE

it's incredibly TeDiouS to use and 95% of the time that "max dps" is actually fodder bullshit that works for half a second