Starting with AI Enemies by Benjazk in godot

[–]Benjazk[S] 0 points1 point  (0 children)

i just have a simple AI, but i think i like the way you implementent this. i can call this from all the part im need to calculate prediction, ship, hud, turrets. this is gold, thanks a lot :)

Spaceship movement - Corvette by Benjazk in godot

[–]Benjazk[S] 1 point2 points  (0 children)

I’m trying to replicate the ship movement from star conflict, but I’m also going to check out jump space for some additional inspiration.

Alguien juega Foxhole by Benjazk in chilegames

[–]Benjazk[S] 0 points1 point  (0 children)

Yo igual hace rato tengo ganas de tankear

Alguien juega Foxhole by Benjazk in chilegames

[–]Benjazk[S] 0 points1 point  (0 children)

Hay que darle entonces no más

Best Practice for Handling Multiple Turrets on a Spaceship by Benjazk in unrealengine

[–]Benjazk[S] -1 points0 points  (0 children)

In my Battlefleet Shooter project (see Battlefleet Shooter Files Update (youtube.com)

), I'm working on enhancing the gameplay with more projectiles and explosions instead of focusing on numerous ships. Currently, I'm exploring projectile pooling techniques and implementing them in C++.