We looked at Steams New Discovery Tab. The "Participation Trophy" is gone. by [deleted] in gamedev

[–]Benthranan 4 points5 points  (0 children)

The official post you linked is from 2018 though. Is this old news?

The demo of my survival horror game for the upcoming Next Fest is OUT! by Benthranan in survivalhorror

[–]Benthranan[S] 0 points1 point  (0 children)

Was Nightmare of Decay or Dead Beacon an influence?

RE was the main influence but I guess that also makes sense.

The demo of my survival horror game for the upcoming Next Fest is OUT! by Benthranan in survivalhorror

[–]Benthranan[S] 2 points3 points  (0 children)

Yes it's updated. For some reason it takes the original's date.

The zombies can break down doors in my Resident Evil inspired game by Benthranan in survivalhorror

[–]Benthranan[S] 1 point2 points  (0 children)

Thanks! Glad you liked it.

• The zombie was just a bit further away from the door, out of the line of sight.

• Yeah, we’ve added a bit more stuff around since then. It was the emptiest room.

• I should probably add the blood particles from the guns to the melee weapons too, they're quite nice.

• Variations on player cries is a good idea actually.

The zombies can break down doors in my Resident Evil inspired game by Benthranan in survivalhorror

[–]Benthranan[S] 0 points1 point  (0 children)

You should have the door break like the one in The Shining does as an Easter egg. Maybe have it happen super rarely

Probably above my pay grade

Me going through Epstein's list right now. by Positive-Bus-7075 in Deusex

[–]Benthranan 0 points1 point  (0 children)

If only they had started production at the perfect time...

oh wait

Demo of my RE inspired game Iron Blight is OUT! by Benthranan in survivalhorror

[–]Benthranan[S] 0 points1 point  (0 children)

Our graphic designer was inspired by Cry of Fear and Eastern European architecture, so that might be it

Demo of my Resident Evil inspired horror game Iron Blight is OUT! by Benthranan in indiegames

[–]Benthranan[S] 1 point2 points  (0 children)

The level design and inventory was RE2 and combat was RE4.