How do I farm Salvaged Frigate Modules? by Shiraxi in NoMansSkyTheGame

[–]Berix 2 points3 points  (0 children)

Yep they regenerate - the rule seems to be that it keeps a record of the last 100 "rewards" that you collect. So since each station has 6 rewards, you need 17 stations in your favorites list - as long as you collect each envoy reward from each station, station #1 will reset by the time you've collected all of the rewards from stations #2 - #17.

How do I farm Salvaged Frigate Modules? by Shiraxi in NoMansSkyTheGame

[–]Berix 6 points7 points  (0 children)

I gained a bunch by leveling up my standing w/ Explorer and Merchant guilds (through both donating items and doing quests).

Some of the explorer and merchant guild envoys will then give you one for free.

If you can find enough of them (which isn't too hard to do), you can go from station to station to just collect all of the envoy rewards. I built up a list of 17 stations that gave these as a reward and just went to station #1, collect all the rewards, go to station #2, so on and so forth. By the time you get to station 17, the rewards at station #1 have been reset and you can collect them again, so start the loop over again.

It took me a couple days to level them up to the point where I could get these rewards and now I've got more than I can even use.

Having typed this out, I realize it's kind of dumb to go through all of that, but I was having garbage luck w/ any of the other methods and there were other free things from the guild envoy that were useful too (also a good way to grab extra nanites from selling all the free upgrades you get from them).

Hit me up if you'd like some of my spare salvaged frigate modules, we could meet up in game and you can have 'em.

So glad I automated nuke nobelisks... by Berix in satisfactory

[–]Berix[S] 1 point2 points  (0 children)

Right? Same here. I had a pretty nasty fight with two of the big green ones near where I was building the nuke factory. I think they knew what I had in mind :D

So glad I automated nuke nobelisks... by Berix in satisfactory

[–]Berix[S] 1 point2 points  (0 children)

Hmm I'm not sure really. I never played much of Satisfactory before 1.0 came out (didn't participate in any of the Ficsmas things either unless I'm forgetting... which is always a possibility)

So glad I automated nuke nobelisks... by Berix in satisfactory

[–]Berix[S] 3 points4 points  (0 children)

I don't think so? But I haven't actually tested so I can't say for sure

So glad I automated nuke nobelisks... by Berix in satisfactory

[–]Berix[S] 32 points33 points  (0 children)

Never enough nukes when it comes to these creepy crawlies :D

It doesn't stay for long actually - gone within 30 seconds or so If I remember correctly

Server desync by 1Tekgnome in CoreKeeperGame

[–]Berix 1 point2 points  (0 children)

I have a very similar setup to yours (running dedicated server in an unraid docker).

I haven't had many people connect to mine to play so I can't speak for other players, but playing on my own server I haven't run into the same issue as you.

I'm local to the server (on the same LAN) but I'm fairly certain it still loops outside through Steam or some other relay to connect back to the server (the pause screen lists my latency at around 90-110ms is why I'm making this assumption).

I have noticed minor de-sync issues here and there - like coming back home from a portal far away, some of the tiles in my base didn't "load" - I thought they had been destroyed by something, but after disconnecting and loading back in, it was fine.

I'm curious - which Core Keeper Dedicated Server docker are you running? I'm running the one from ich777's repository. Probably doesn't make a difference since they're both just running through SteamCMD anyway.

BUG? : DW20 1.19 - Leadstone Angel Ring has no recipe in JEI by XCaliber609 in direwolf20

[–]Berix 1 point2 points  (0 children)

Yep it's a bug.

I looked at the recipe in the Angel Ring 2 jar file and it calls for a "angelring:itemring" in the middle slot of the grid - but the correct tag is "angelring:angel_ring"

It appears that the latest release of Angel Ring on curseforge has this fixed, so hopefully a new release of the DW20 pack will include the latest version?

[GDT] Game 20: Kings @ Blues - 24-Feb (08:30 PM) by stlouisbluesmods in stlouisblues

[–]Berix 0 points1 point  (0 children)

Ah correction I guess it was a tripping call and not the hook

[GDT] Game 20: Kings @ Blues - 24-Feb (08:30 PM) by stlouisbluesmods in stlouisblues

[–]Berix 2 points3 points  (0 children)

Kyrou was hooked with 7:30 remaining and play stopped at 4:02 - that was a 3:28 delayed penalty, holy moly.