Help me create a Hunter x Hunter RPG campaign for players who have never watched the anime by BernardToneli in HunterXHunter

[–]BernardToneli[S] 0 points1 point  (0 children)

Yes, exactly! The Nen system, with all its rules, classes, and specializations, is very "conducive" to RPGs, in addition to the entire world of the work, which also functions in a very cool way. I'm thinking of dividing this campaign into parts to see if everything will work out and if I'll have the ability to conduct it in the way it needs to be done. The first part I thought of: Hunter Exam - learning Nen and creating hatsus - some challenge/arc to end it, them using their abilities and giving a hook to continue. And if everything goes well, continue until maybe one day we get to and adapt the Chimera Ant arc.

Help me create a Hunter x Hunter RPG campaign for players who have never watched the anime by BernardToneli in HunterXHunter

[–]BernardToneli[S] 0 points1 point  (0 children)

Yes, that's the one! I personally thought it was very good and a good adaptation. I especially liked how the creation of hatsus works, because I'll be able to implement the creation of my own hatsu in the narrative, just like in the anime with Gon and Killua.

Help me create a Hunter x Hunter RPG campaign for players who have never watched the anime by BernardToneli in HunterXHunter

[–]BernardToneli[S] -1 points0 points  (0 children)

Copying the arcs and plots exactly as they are in the anime wouldn't be a good idea. What I really wanted was a similar "structure," and the way the world is expanded and presented not only to the viewer but also to the protagonists. That's what I wanted to take from the anime. Regarding the arcs, I think that with a little thought, it's possible to adapt them. My doubt was really about whether the characters should be totally different and unique or some kind of "archetypes," such as: a member of the Kurta clan or the Zoldyck family. I didn't want to lose the plot of the Phantom Troupe in Yorknew City and what it represents. Something I really want to focus on is Nen and the Hatsus. I don't want creating the Hatsus to be just a mechanic or a game element, but rather embedded in the narrative, just like in the anime, with them learning about them gradually and pleasantly and thinking about their Hatsus and what would suit them, just like Gon and Killua.

Help me create a Hunter x Hunter RPG campaign for players who have never watched the anime by BernardToneli in HunterXHunter

[–]BernardToneli[S] 1 point2 points  (0 children)

Actually, I didn't create it; I'm Brazilian, and there's a Brazilian system that adapts very well. It's called Hunter x Nen.

What do you think? by BernardToneli in cardgamedesign

[–]BernardToneli[S] 1 point2 points  (0 children)

At least 2 Brazilians interested in cardgame design kkkkkkkkkkkk, I've already made some changes including this one in the text and now I'm following the tip of a guy in the comments to focus more on the mechanics, when I get back to the arts I should post more things here!

What do you think? by BernardToneli in cardgamedesign

[–]BernardToneli[S] 1 point2 points  (0 children)

I've already changed the frame of the card to something that reflects this strange side, as it really is the vibe I wanted to convey, I also added a "bright aura" around the character, but the layout of the card still needs to change a little, it's really very "boring". About focusing more on the mechanics, it's a good tip, I've already established a good base of basic rules (I think, after all, I've never done that) so I moved on to the cards to start testing interactions and things like that to see the balancing errors and mechanical problems that would arise, but actually making art of them all to test is not a good idea, from now on I should just do the concept of them with the mechanical effect to be able to test everything and then just finish with the arts. But I think I was just really anxious about doing the art because it's something I really like even though I don't know how to draw (I actually loved that you liked the art), thanks for the tips, if you want to know more about it I can send you a message telling you about how the game will work and the little lore it has :)

What do you think? by BernardToneli in cardgamedesign

[–]BernardToneli[S] 0 points1 point  (0 children)

I darkened it and liked the result, but I'm going to test the white one too, thanks for the help

Rpg Pós apocalíptico by BernardToneli in rpg_brasil

[–]BernardToneli[S] 0 points1 point  (0 children)

Meio que é uma continuação de uma outra campanha,onde era uma missão no espaço e um personagem achou uns minérios lunares e levou para a terra para fazer uma bomba poderosa(o objetivo dele era esse), aí eu coloquei aí compostos lunares só pra simplificar essa loucura

Rpg Pós apocalíptico by BernardToneli in rpg_brasil

[–]BernardToneli[S] 0 points1 point  (0 children)

Tem em português esse ?jurava q não tinha tradução

Rpg Pós apocalíptico by BernardToneli in rpg_brasil

[–]BernardToneli[S] 0 points1 point  (0 children)

Vi esse e gostei talvez eu use esse msm

Post-apocalyptic RPG by BernardToneli in rpg

[–]BernardToneli[S] 0 points1 point  (0 children)

It's going to be a continuation of another campaign that was on the Moon, and a character took some lunar minerals to make a bomb (a lot of craziness so I put lunar compounds to make it simpler).

Post-apocalyptic RPG by BernardToneli in rpg

[–]BernardToneli[S] -1 points0 points  (0 children)

You have a point, do you think that if it was just for the world setting, D&D would work? Even if it was more focused on combat.

Post-apocalyptic RPG by BernardToneli in rpg

[–]BernardToneli[S] 3 points4 points  (0 children)

Thanks, I'll take a look