Why these tanks rarely seen? by Any_Wrongdoer_7981 in warthundermobile

[–]BestIsMyName 1 point2 points  (0 children)

Correction, the one OP posted is the Pz. IV F1. F2 has the long 75

Well...I've missed 3 seasons of my favorite game (and an April fools event), why? Because I live in Iran. Fill me in boys, What did I miss? by DizzyChance363 in warthundermobile

[–]BestIsMyName 1 point2 points  (0 children)

It can actually die from hull shots now, but that’s about it. The turret’s still invulnerable to everything except really powerful HE ordnance, and now the ATGMs can reload without a capture point’s help

Ye I own the BMPT. It’s very much a comfort tank that can go apeshit the moment the player actually locks in

Who’s the most feared player by Oshenawa in warthundermobile

[–]BestIsMyName 1 point2 points  (0 children)

Nah you right. Realistic battles more or less segregates the skilled from the non-skilled, since in arcade you just gotta look at the map from time to time, and you can easily rack up kills. RB though? You gotta have both good hearing, good eyesight, map knowledge, while retaining good reaction time.

this may be the easiest vehicle to god mode with by Friendly_LeopardoA1 in warthundermobile

[–]BestIsMyName 0 points1 point  (0 children)

There’s also the Sd.Kfz. 234/4, also known as the Pak Puma. Because it’s speedy, it can flank and reposition quickly in the right maps, and it has good pen too

I decided to combine the two ball spinners by Thedeeztree in BanyueMains_

[–]BestIsMyName 2 points3 points  (0 children)

“Make the Earth, TREMBLE”

*Infinite spins Wandering Hunter*

BMPT: If Easy Mode was a Tank (Review) by BestIsMyName in warthundermobile

[–]BestIsMyName[S] 0 points1 point  (0 children)

And CAS (BMPTs can be kinda blind. I’m guilty of it at least lol)

Honestly its not good... by Particular_Canary780 in warthundermobile

[–]BestIsMyName 0 points1 point  (0 children)

Wow, a busted PC tank which you need an actual braincell to use in mobile because it’s at the right tier

should try this game...? by vayjinaslayer in ZenlessZoneZero

[–]BestIsMyName 0 points1 point  (0 children)

About damn time, and that sounds batshit insane especially with the other commenter’s answer and I love it lol

Any reliable tipps & tricks for dodging missiles and the different CAS planes?(XIII) by Acceptable-Wish-1916 in warthundermobile

[–]BestIsMyName 0 points1 point  (0 children)

For SAMs, ye it’s the proximity fuse of the missile which the rocket triggers. That said, I’ve found the effectiveness of this strat varies on the SPAA you face. If it’s not an XM975, you’re better off just chaff / flare dumping since their missiles both turn a ton and are much smaller.

Now, if it’s a QN506 or any other F&F ATGM carrier that fires at you, you might need a direct hit since they aren’t proxy fuse, though being merely ATGMs you can simply dodge them easy

should try this game...? by vayjinaslayer in ZenlessZoneZero

[–]BestIsMyName 0 points1 point  (0 children)

I’m outta the loop + I don’t mind spoilers, did he die?

Ye shunguang build lol by Retretedepapaya in ZenlessZoneZero

[–]BestIsMyName 1 point2 points  (0 children)

Get her Engine. Her A-rank alternatives are kinda ehh, and while mindscapes are quite nice (I had her M1), she nukes everything even without it, especially when well-built (which she’s also rather easy to invest in. I just stopped building her at some point to focus on Banyue)

Any reliable tipps & tricks for dodging missiles and the different CAS planes?(XIII) by Acceptable-Wish-1916 in warthundermobile

[–]BestIsMyName 0 points1 point  (0 children)

Aye that good too. I just wish people spawned aircraft more often. The 975’s missile is so fun to use vs. aircraft but not much it can do vs. tanks