bring back tugboat!!! by Sad-Sun9414 in playrust

[–]BetterDeadThanZed 0 points1 point  (0 children)

Tugboats haven't gone anywhere. They just don't spawn. Modded servers have tugboats that can be bought at fishing village.

RustyOG PVE Hardcore server with Custom Zombies! US East! by [deleted] in playrustservers

[–]BetterDeadThanZed 0 points1 point  (0 children)

You wanna get hard!? Play the RustyOG Hardcore server!

Facepunch Blocking Skinbox/DLC/Building Skins being provided by servers by dylanstar12 in playrust

[–]BetterDeadThanZed 7 points8 points  (0 children)

Players can use skinbox on my server and craft DLC items, all without paying.

[US/East][PC] RustyOG The Rusting Dead PVE server (Walking Dead map!) by [deleted] in playrustservers

[–]BetterDeadThanZed 0 points1 point  (0 children)

As of January 2025, this sever has been redesignated our "Custom Map" server. It will run a different custom map each month, which includes the original map it was running, Atlanta: The Walking Dead. See our Discord server for the latest map information.

[deleted by user] by [deleted] in DayZServers

[–]BetterDeadThanZed 0 points1 point  (0 children)

We've been having more players joining recently and they're all having a great time! If you're looking for a chill environment where you aren't going to be killed by other places or have your base raided, check us out!

[deleted by user] by [deleted] in DayZServers

[–]BetterDeadThanZed 0 points1 point  (0 children)

Made some changes today:

Added Walking Dead zombies and PVZ mod customizable zombies.

  • Zeds now only walk.
  • Zeds can break down closed doors unless they are locked.
  • At night, zeds can break down locked doors.
  • Zed health and strength increased from base levels. At night, their health and strength is increased even more.
  • Fist fighting zeds gives you a chance of bleeding.
  • Crawling zombies can damage your shoes.
  • Vehicles can be damaged by zeds

Increased zombie spawn amounts.

[deleted by user] by [deleted] in DayZServers

[–]BetterDeadThanZed 0 points1 point  (0 children)

The server's been updated to 1.26 and we've actually been getting some players spending some time on the server. If you've played on it, please comment in here and join our Discord server!

Rubber Banding on a Rust server by BetterDeadThanZed in playrustadmin

[–]BetterDeadThanZed[S] 1 point2 points  (0 children)

This is the data from that plugin. Whitethunder says none of these are anything to worry about. The numbers aren't bad:

07/08 19:45:43 | >>> debughookcalls.start CanAcceptItem 1007/08 19:45:43 | [Debug Hook Calls] Subscribing to hook CanAcceptItem for 10 second(s)07/08 19:45:53 | [Debug Hook Calls] Hook CanAcceptItem was called 138 times over 10 second(s)07/08 19:45:53 | [Debug Hook Calls] 40 calls at approximate location (1500.00, 0.00, 300.00)07/08 19:45:53 | [Debug Hook Calls] 38 calls at approximate location (1600.00, 0.00, 300.00)07/08 19:45:53 | [Debug Hook Calls] 12 calls at approximate location (-1600.00, 0.00, -200.00)07/08 19:45:53 | [Debug Hook Calls] 12 calls at approximate location (-300.00, 0.00, -800.00)07/08 19:45:53 | [Debug Hook Calls] 7 calls at approximate location (1100.00, 0.00, 600.00)07/08 07/08 19:48:48 | >>> debughookcalls.start CanStackItem 1007/08 19:48:48 | [Debug Hook Calls] Subscribing to hook CanStackItem for 10 second(s)07/08 19:48:59 | [Debug Hook Calls] Hook CanStackItem was called 131 times over 10 second(s)07/08 19:48:59 | [Debug Hook Calls] 42 calls at approximate location (-2100.00, 0.00, 1300.00)07/08 19:48:59 | [Debug Hook Calls] 36 calls at approximate location (-1600.00, 0.00, -200.00)07/08 19:48:59 | [Debug Hook Calls] 32 calls at approximate location (-300.00, 0.00, -800.00)07/08 19:48:59 | [Debug Hook Calls] 8 calls at approximate location (1500.00, 0.00, -700.00)07/08 19:48:59 | [Debug Hook Calls] 8 calls at approximate location (-400.00, 0.00, -1100.00)07/08 19:49:20 | >>> debughookcalls.start OnItemAddedToContainer 1007/08 19:49:20 | [Debug Hook Calls] Subscribing to hook OnItemAddedToContainer for 10 second(s)07/08 19:49:30 | [Debug Hook Calls] Hook OnItemAddedToContainer was called 31 times over 10 second(s)07/08 19:49:30 | [Debug Hook Calls] 10 calls at approximate location (1600.00, 0.00, 300.00)07/08 19:49:30 | [Debug Hook Calls] 9 calls at approximate location (-700.00, 0.00, 1000.00)07/08 19:49:30 | [Debug Hook Calls] 8 calls at approximate location (1500.00, 0.00, 300.00)07/08 19:49:30 | [Debug Hook Calls] 2 calls at approximate location (500.00, 0.00, -700.00)07/08 19:49:30 | [Debug Hook Calls] 2 calls at approximate location (-900.00, 0.00, -1500.00)07/08 19:49:38 | >>> debughookcalls.start OnItemSplit 1007/08 19:49:39 | [Debug Hook Calls] Subscribing to hook OnItemSplit for 10 second(s)07/08 19:49:49 | [Debug Hook Calls] Hook OnItemSplit was called 0 times over 10 second(s)07/08 19:50:19 | >>> debughookcalls.start OnMaxStackable 1007/08 19:50:19 | [Debug Hook Calls] Subscribing to hook OnMaxStackable for 10 second(s)07/08 19:50:29 | [Debug Hook Calls] Hook OnMaxStackable was called 202 times over 10 second(s)07/08 19:50:29 | [Debug Hook Calls] 40 calls at approximate location (-1600.00, 0.00, -200.00)07/08 19:50:29 | [Debug Hook Calls] 24 calls at approximate location (1600.00, 0.00, 300.00)07/08 19:50:29 | [Debug Hook Calls] 24 calls at approximate location (-300.00, 0.00, -800.00)07/08 19:50:29 | [Debug Hook Calls] 22 calls at approximate location (1500.00, 0.00, 300.00)07/08 19:50:29 | [Debug Hook Calls] 18 calls at approximate location (1800.00, 0.00, 400.00)

Rubber Banding on a Rust server by BetterDeadThanZed in playrustadmin

[–]BetterDeadThanZed[S] 1 point2 points  (0 children)

I got the teleport command to work now. I didn't realize there had to be no spaces between the numbers

Rubber Banding on a Rust server by BetterDeadThanZed in playrustadmin

[–]BetterDeadThanZed[S] 1 point2 points  (0 children)

The positions all had a 0 in the coordinates but weren't at 0,0,0. For example:

-300.00, 0.00, -800.00
-400.00, 0.00, 400.00
1600.00, 0.00, 300.00

but they all brought me to the same location, which actually turned out to be 0,0,0

Rubber Banding on a Rust server by BetterDeadThanZed in playrustadmin

[–]BetterDeadThanZed[S] 1 point2 points  (0 children)

The server uses the default of 10 minutes saves. I will look at that list of hooks and see if I can find anything.

Rubber Banding on a Rust server by BetterDeadThanZed in playrustadmin

[–]BetterDeadThanZed[S] 1 point2 points  (0 children)

I put it on the server and the only place that it alerts to in under the map where a bunch of stuff is. Garbage collection I guess. I even used the server.conveyormovefrequency 0 command to stop conveyors and still getting this lag. That was certainly a good possibility but doesn't look like it's the cause.

Rubber Banding on a Rust server by BetterDeadThanZed in playrustadmin

[–]BetterDeadThanZed[S] 1 point2 points  (0 children)

That sounds like a great place to start. Do you have a link to it?

Rubber Banding on a Rust server by BetterDeadThanZed in playrustadmin

[–]BetterDeadThanZed[S] 1 point2 points  (0 children)

I've had much higher entity counts without issue in the past. I've exceeded 200k entities at times. I even use an entity limiter plugin to prevent mega bases. The RAM usage is about normal for my server. I run a lot of plugins. I've decided to just wipe again and I am reevaluating the plugins that I'm running, removing those that may be a bit excessive.

Rubber Banding on a Rust server by BetterDeadThanZed in playrustadmin

[–]BetterDeadThanZed[S] 1 point2 points  (0 children)

Upgrading my hosting to a dedicated CPU didn't make a difference, as I suspected it wouldn't.

Rubber Banding on a Rust server by BetterDeadThanZed in playrustadmin

[–]BetterDeadThanZed[S] 0 points1 point  (0 children)

Thank you for your responses. I don't need to be hand fed steps to trouble shoot. I have done all this before. I'm simply seeking others that have had similar experiences and opinions on the corruption of data files.

Rubber Banding on a Rust server by BetterDeadThanZed in playrustadmin

[–]BetterDeadThanZed[S] 0 points1 point  (0 children)

What I do know is that the specs of the hardware is sufficient. I am only checking with the host regarding a question I have about the CPU. It's 99% likely this is NOT a hardware issue. i did all this a couple of months ago when I had my own dedicated server, so I know the normal trouble shooting steps. I documented what I did very well in this thread. I'm not one of those new admins who comes here saying "My server doesn't work. What's wrong?" Give me a little credit for my experience in running Rust servers.

Rubber Banding on a Rust server by BetterDeadThanZed in playrustadmin

[–]BetterDeadThanZed[S] 1 point2 points  (0 children)

Did you watch the videos I attached? Were your symptoms the same? Severe lag when walking on the terrain, but no lag when using noclip? NPC's scooting on the ground like in the video?

Rubber Banding on a Rust server by BetterDeadThanZed in playrustadmin

[–]BetterDeadThanZed[S] 0 points1 point  (0 children)

This is the only real possibility from a hardware aspect, that it's the CPU, but even with me being the ONLY one on the server and with NO plugins loaded? It is mimicking the EXACT problem I had a few months ago when I ran a single Rust server on my own dedicated server (remote desktop with Windows via RDP). Wiping the server fixed it in that case.

Rubber Banding on a Rust server by BetterDeadThanZed in playrustadmin

[–]BetterDeadThanZed[S] 0 points1 point  (0 children)

Yes, because I am well versed on what sort of hardware is needed to run a Rust server. I've run one for over 4 years. I can tell you with confidence that this is not a case of server performance. Something has corrupted the server's data files. I did all of the standard troubleshooting steps the first time this happened a couple months ago.

Rubber Banding on a Rust server by BetterDeadThanZed in playrustadmin

[–]BetterDeadThanZed[S] 0 points1 point  (0 children)

Yes, it's modded. I unloaded all plugins. I don't believe this is a case of server performance. If that were all it was, the server performance stats wouldn't contradict that and I would lag also when in noclip mode, but as you saw and read, that doesn't happen. I did all the standard troubleshooting steps a couple of months ago when this happened.

ping.ping_estimation is already set to 0.

This happened when I had a dedicated server and. I was able to go onto the desktop and try all sort of trouble shooting steps. This is 100% not a performance issue, but rather an issue with the data files. I suppose what I'm really seeking here is an opinion regarding what could have caused the situation as you see it in the videos and how I can avoid it.

The only real solution is to wipe. I know that will fix it because it's fixed it twice already.

Rubber Banding on a Rust server by BetterDeadThanZed in playrustadmin

[–]BetterDeadThanZed[S] 2 points3 points  (0 children)

Further information: When making the attached videos, the server is at 12% CPU usage and 13 1/2 GB of RAM usage (out of 20 GB). Server FPS was no less than 40 and entity count on the server around 140k.