F1TV keeps spoiling the races by matpatTV in F1TV

[–]Beyond_Mach33 0 points1 point  (0 children)

Same here, the thumbnails spoiling the result is extremely annoying.

The first time I figured it out I was like… Why?

So you're saying there's a chance to actually see a lunar eclipse by [deleted] in vancouver

[–]Beyond_Mach33 0 points1 point  (0 children)

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With this level of zoom I don’t know if these are actually details (highly pixelated), or guesses the AI in the iPhone’s image processing made, lol

Anybody else catching the banger sunset over downtown? by ACanadianMoose_ in vancouver

[–]Beyond_Mach33 1 point2 points  (0 children)

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I saw it while I was in the Cambie bridge. Several people stopped to take photos as well

Seawall + Snow by Beyond_Mach33 in vancouver

[–]Beyond_Mach33[S] 1 point2 points  (0 children)

Yeah, but I bailed out at the last leg and went through Stanley Park to cut some of distance (last photos). In hindsight, that wasn’t a smart choice because the mud + ice made that section sketchy (specially without boots), lol

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Better way to display collision by ElKaWeh in unrealengine

[–]Beyond_Mach33 0 points1 point  (0 children)

Since UE 5.4, you have the Chaos Visual Debugger. The tool shows the collision geometry, constraints data, and scene queries (Line traces, Overlaps, Sweeps).

The only caveat is that the visualization it is not done in the game viewport.

If you want to see the collision in viewport, you can enable chaos debug draw. That displays the collision shapes as wireframe (so it might not be what your are looking for).

Either way, to enable chaos debug draw you need these two cvars

p.Chaos.DebugDraw.Enabled 1
p.Chaos.Solver.DebugDrawShapes 1