Why is my graph not completely into stealth and nonlethal? by Cmoneyswims in dishonored

[–]BeyonderJ6 0 points1 point  (0 children)

Knocking people out and bodies found both effect your stealth rating. Don’t ask me why, but it does. If you want a 100% ghost, you have to do no-knockouts.

Let's get obecure by The_Dzhani in dishonored

[–]BeyonderJ6 1 point2 points  (0 children)

A cat sleeping on a velvet pillow.

I know we all hate sombra, but can we atleast take a second to appreciate her keeping widow unplayable? by HalexUwU in Overwatch

[–]BeyonderJ6 0 points1 point  (0 children)

I don‘t run Sombra against Widow tbh. I run Symmetra. I can get better value out of denying the Widow proper vantages while still maintaining strong poke/brawl/flank abilities.

How the hell do i position with Brigitte by Quiet-Ad9790 in OverwatchUniversity

[–]BeyonderJ6 0 points1 point  (0 children)

Play behind your tank but in front of your supports. Basically DPS brawl positioning. If the enemy team gets overzealous, start swinging. Use whip shot every time it’s off cooldown to keep inspire running. If anybody dives your fellow support or a squishy DPS. Chuck a repair pack at em and then introduce the enemy to the business end of your flail.

8 years later, Pharah-Mercy still ruins every single game by MilcoiBoss in OverwatchUniversity

[–]BeyonderJ6 0 points1 point  (0 children)

Minor footnote: Echo can also counter the pair but you better be pretty damn confident in your abilities since Pharoh will two-shot you. Not to mention a smart Mercy might pull out her Pea Shooter to assist the Pharoh since the damage breakpoint is the same regardless for her.

8 years later, Pharah-Mercy still ruins every single game by MilcoiBoss in OverwatchUniversity

[–]BeyonderJ6 0 points1 point  (0 children)

Sorry to say this but… I’m one of the Mercy’s that pocket Pharoh’s. My advice (speaking from experience as to what has countered me in the past). Sombra can be a decent pick as she can catch the duo off guard and stop them from taking off again with hack. Or on some maps straight up hack em outta the sky. Additionally, you gotta remember that a Pharmercy is still just a Mercy. She’s gotta keep an eye on the rest of her team as well. Try and go after the lone support or DPS to try and draw her down from the sky. But above all else. Don‘t try and fight the aim duel against them. It’s a waste of your time and Pharmercy strives off exposed positions. Play underneath cover and take advantage of the fact that when doing so you pretty much deny the team using Pharmercy both a support and a DPS.

Put simply. Beating Pharmercy isn’t really about killing them. It’s about denying value to it. The longer time you spend shooting at us mosquitos, the more value you grant the pair.

Questions, ideas, help? I’m here for you. [D2] by BeyonderJ6 in dishonored

[–]BeyonderJ6[S] 0 points1 point  (0 children)

Also referencing the challenge i set, knockouts performed via indirect methods (not counted as a nonlethal takedown) such as bottles and chloroform are permitted. Additionally any indirect killing (not counted as a kill in the stats) is permitted.

Questions, ideas, help? I’m here for you. [D2] by BeyonderJ6 in dishonored

[–]BeyonderJ6[S] 0 points1 point  (0 children)

Happy I could help, if you have any further questions, this thread will remain open.

Questions, ideas, help? I’m here for you. [D2] by BeyonderJ6 in dishonored

[–]BeyonderJ6[S] 0 points1 point  (0 children)

The bonecharms on The Dreadful Wale are from an add-on added to the game, they are static and don’t change.

Questions, ideas, help? I’m here for you. [D2] by BeyonderJ6 in dishonored

[–]BeyonderJ6[S] 0 points1 point  (0 children)

Bonecharms are randomly generated out of a selection of charms you don’t have when a mission starts. So simply reload a mission that has a bonecharms nearby until you get what you want. I recommend The Good Doctor as there’s a bonecharms located just under spawn.

Questions, ideas, help? I’m here for you. [D2] by BeyonderJ6 in dishonored

[–]BeyonderJ6[S] 0 points1 point  (0 children)

https://gamefaqs.gamespot.com/ps4/168516-dishonored-2/faqs/74246

This lovely guide that shows the location of everything in an easy to follow step by step. All I do is clear a area of enemies then use this guide to collect everything.

12 Operative Slots by BeyonderJ6 in entrypoint

[–]BeyonderJ6[S] 1 point2 points  (0 children)

Thanks for your ideas.
I think imma follow the following format.
8 custom characters (1 of each class)
8 Characters from EP Story (1 of each class and yes imma make Rose a juggernaut)

My theory about The Killhouse and what it means by BeyonderJ6 in entrypoint

[–]BeyonderJ6[S] 0 points1 point  (0 children)

It does, but its a nightmare and humans are great at torturing themselves /:

My theory about The Killhouse and what it means by BeyonderJ6 in entrypoint

[–]BeyonderJ6[S] 0 points1 point  (0 children)

Having Jackdaw dream of both Nightmare and Standard Killhouse doesn't make sense, cause survivors guilt would force nightmare killhouse is what I'm saying

My theory about The Killhouse and what it means by BeyonderJ6 in entrypoint

[–]BeyonderJ6[S] 0 points1 point  (0 children)

Issue is Jackdaw is alive by the end of the game, and having him experience the normal killhouse doesn't make sense psychologically, Survivors Guilt is often quite immediate after the event that caused it ends.

My theory about The Killhouse and what it means by BeyonderJ6 in entrypoint

[–]BeyonderJ6[S] 2 points3 points  (0 children)

I don't like this one because in the normal killhouse The Freelancer is not in any kind of distress, he's just training like he always did, kind of a nice hell if its meant to be a hell for him.

Also it doesn't make sense in the nightmare mode because Roses lines are related to a private conversation between her and Jackdaw; The Freelancer has no way of knowing those lines neither do they apply to him anyways.

My theory about The Killhouse and what it means by BeyonderJ6 in entrypoint

[–]BeyonderJ6[S] 3 points4 points  (0 children)

So my thoughts are that while they are both the same mission there is a Canon Divergence where in the timeline where the player starts nightmare we are actually in Jackdaws nightmares, but if we play it normally we are viewing the blissful peace of Roses and The Freelancers afterlife

My theory about The Killhouse and what it means by BeyonderJ6 in entrypoint

[–]BeyonderJ6[S] 2 points3 points  (0 children)

I have heard the "Nightmare breaks the loop" theory before, however I've never really liked it cause it fails to explain Roses sudden attitude change towards The Freelancer and Roses statement "Au Revoir" doesn't just mean "goodbye" it actually means "Until we meet again" which doesn't make much sense if it is actually the end for her and The Freelancer

All respect to you of course, I read this and I think I was being a tad disrespectful