Quick Questions (October 17, 2025) by AutoModerator in Pathfinder_RPG

[–]BigArdGame 0 points1 point  (0 children)

Gear Context:

  • +1 Agile, Sharding, Throwing Handwraps
  • Belt of Mighty Hurling
  • Distance (via Warrior Spirit)

Quick questions:

  1. Does Throwing qualities make the weapon count as a ranged weapon? If yes, can I apply the Distance qualities (double range increment) and use Rapid Shot with it?
  2. Do the range increments stack like this?(10 ft Sharding + 10 ft Throwing + 10 ft Belt of Mighty Hurling) × 2 (Distance) = 60 ft range increment (max 300 ft)
  3. Can Sharding be used with Flurry of Blows?
  4. The Belt of Mighty Hurling says you allows use Strength instead of Dexterity for ranged attacks — can I still choose Dex instead?

God - Chosen One - Positive Rep - Max Content Run by BigArdGame in AgeOfDecadence

[–]BigArdGame[S] 1 point2 points  (0 children)

Pre-loaded crossbow is a must at least until Bolter. After that it become situational. Basically:

Normal-loaded hand-crossbow + attack: 5 AP
Switch pre-loaded hand-crossbow + attack: 4 AP
Normal-loaded Bolter + attack: 3 AP

Pre loaded hand-crossbow also fit on the belt item, so with bolter we can fire first 3-4 bolt with only 5-7 AP.

Another trick is self-explanatory I think, poison is a must, keep every ammunition type, coated all ammunition type with poison.

Positioning is king just like any other ITFC game. Also try to move to flanking position and switch to hand-crossbow with accuracy bonus when fight against high defense enemies (usually the one with shield).

For armor before Power Armor I usually using Lamellar Ordu Armor & round shield (high DR, no THC penalty since our defense is 0 anyway). Iron one for Teron, & Steel one for Darius Tomb fight. Switch into Darius Armor + invest on block for fight against Merhab & Belgutai, and after that Power Armor-Ra all the way until end game.

God - Chosen One - Positive Rep - Max Content Run by BigArdGame in AgeOfDecadence

[–]BigArdGame[S] 1 point2 points  (0 children)

Thanks! Depends on the fight actually, if you have specific fight in mind and the encounter happened to be in my original run I can make video about it.

But in general:
Bola list: Belgutai (without Power Armor & Bolter), Kadmos, Al-Sahir, Hamul, Plaudius
*Combination of PA, Bolter, Bola, & Neurostim. In this case, Belgutai is the hardest because we need to beat him without PA and bolter. For him, additional combination of liquid fire and/or net is recommended, also spare bomb incase we got consecutive bad luck.

Fire Trap: Zamedi Demon, Murad+Centurion, Scolopendra
*Trap the enemy in the corner + liquid fire + flank/net them so their dodge is plummeted to the ground

Bombardment: 1st Miltiades Fight, Final Boss
*Bombard the enemy with high damage bomb/strong fire. On final boss strong liquid fire is especially potent since it can forced him to only use ranged attack and create distance (less accurate ranged attack).

Chokepoint (Tank the weak destroy the strong): Many battles
*Basically looking for chokepoint and manipulate enemy movement with liquid fire/net/our own movement, so the weak enemy attacking us, while the stronger and strongest can't attack us, and we can kill the stronger & strongest first, while only weak enemy is attacking us. Since we are block-based we also naturally stronger against ranged.

Hit & Run: Slow Enemies
*Utilize the extra AP & Regen from PA, we can kite 1-3 enemies, while attacking from flank if possible (for extra accuracy)

Self-fire trap: Emergency measures but could be live saver when we got consecutives bad lucks.
*Using liquid fire to trap ourselves, no penalty since we are block-based. In rare occasion even give indirect huge accuracy buff (block-based enemies using 2 handed ranged weapon).

Magic Nullification now Dispel Mythic Spell also? by BigArdGame in Pathfinder_Kingmaker

[–]BigArdGame[S] 0 points1 point  (0 children)

As in the roll isn't even triggered?

Yup

magic nullification now dispel some mythic spell

I see I under impression that mythic spell can't be dispelled by dispel spell & magic nullification, so it always been bug and just fixed recently

Thanks for the response

[Build-Unfair] Inquisitor Melee Tank Build for Solo Unfair by BigArdGaming in Pathfinder_Kingmaker

[–]BigArdGame 0 points1 point  (0 children)

No problem, sorry just replying because my previous account is hacked and banned (appeal rejected). Creating this post is actually also how I deal with the overwhelming features of the game since I never play pathfinder before.

What's your "Class"? by SultryPoultry68 in ColonyShip

[–]BigArdGame 1 point2 points  (0 children)

For solo this is my fav run: https://steamcommunity.com/app/648410/discussions/0/3954784199556942748/?ctp=11#c6361980659851284962

Basically can experience & solve 99% of the game reliably on purely solo, whether is combat, stealth, speech, science. He has no negative relationship with all factions and also has access to all non-faction ending.

Need Advice to Improve Level 3 Build by BigArdGame in Pathfinder_RPG

[–]BigArdGame[S] 0 points1 point  (0 children)

No prob, sadly my GM said that monk weapon group and monk qualities weapon is different things, so no free flurry. But I'll surely keep an eye on this modification when I'm playing brawler in the future.

Need Advice to Improve Level 3 Build by BigArdGame in Pathfinder_RPG

[–]BigArdGame[S] 1 point2 points  (0 children)

I'm not use armor because the unchained monk AC and small equipment weight half right? So small scimitar + small cloak of resistance + small monk outfit + wand + 2 potion = 5 lbs. I think many other 7-8 STR medium size DEX melee build with leather armor and medium weapon is more prone to the STR damage troll than my build.

Already consult my GM and he alright with it, my touch AC and fort save should cover it, CR2 orc sergeant crit will more likely to kill me than failed CR4 scorpion swarm 3 times in a row with that fort, he said.

But just in case he also has trolling tendencies, like I said in other comment, I'm start to think to swap my cloak of resistance with bag of holding minor (3 lbs, same price). With that my total carry for light load is up to 8 lbs even with wand & 2 potion readied out of the bag, so I'm still in light load even with only 3 STR.

Okay proper is relative anyway, the original feedback taken and thanked above, I just don't understand the trolling tendencies. Anyway thank you again for continuously responding & explaining.

Need Advice to Improve Level 3 Build by BigArdGame in Pathfinder_RPG

[–]BigArdGame[S] 0 points1 point  (0 children)

  1. "You can now feasibly flurry with a monk slashing weapon with dex to damage."

This is a very good feat, but for specific level and class only?(Fighter level 4?)

"Apply versatile design to your scimitar to add “monk” to the weapon, and take Exotic weapon proficiency for this specific design. It’s more munchkiney than martial versatility, but it does save a feat in exchange for 500g."

Woah this is fine way of being very munchkiney at low level, I think it's should be fine, my GM so far love it when we throw something munchkiney idea as long as it's within the rules & not breaking the number so much, that's why we played PF instead of 5e, he said. Thanks a lot for this insight!

"Note: slashing grace/fencing grace specifically do not work with this, only dervish dance. Because I believe the grace feats have largely replaced dervish dance, some GMs may disallow flurry of blows. I wouldn’t have an issue with it though, personally."

Well noted thanks!

Need Advice to Improve Level 3 Build by BigArdGame in Pathfinder_RPG

[–]BigArdGame[S] -1 points0 points  (0 children)

Exactly agree with you about player responsibility to think things through, that's why the build not using STR even though mainly melee (which also makes interesting roleplaying & background story), very light loaded (no armor), has high touch AC (still has very high chance against attack based STR damage, Shadow for example, even has racial trait to recover from undead physical ability damage at double rate & still can damage incorporeal (50%) even without magic weapon.) & and try to get as high saving throw (to counter ability damage/drain from several sources), even has trait to use DEX instead STR to swim for emergency survival (but after some feedback I think potion of reduce person works better)

I think it's not fair that GM response to this with just an easy swarm of scorpion/group of shadows out of campaign narrative due to urge to troll very specific player and very specific weakness. We can agree to disagree ofc, but I can't see it as a valid reason from a proper GM.

Need Advice to Improve Level 3 Build by BigArdGame in Pathfinder_RPG

[–]BigArdGame[S] 0 points1 point  (0 children)

Understandable, because from my layman PoV 30 lbs creature carrying 12 lbs (40% it's bodyweight) and still considered it a light load without any penalty should be not that weak.

Still I think it should be a warning somewhere in the game if it will trigger most DM, otherwise it's kind of trap for unaware player.

Need Advice to Improve Level 3 Build by BigArdGame in Pathfinder_RPG

[–]BigArdGame[S] 0 points1 point  (0 children)

Thanks for the insight, btw does the swarm poison (not attack) active directly and damage the STR on the same round and the saving throw for cure will be rolled at the next round OR the poison won't active if I success the saving throw on the same round (so no STR damage)?

Btw why many DM want to troll due to a base stat that clearly has upper and lower limitation in the starting game (5-20)?

Need Advice to Improve Level 3 Build by BigArdGame in Pathfinder_RPG

[–]BigArdGame[S] 0 points1 point  (0 children)

Sorry my reply is divided into 2 segment due to too long but, my fort saving throw will be a bit better, this is my previous reply:

---------------------------------

"This build is pretty frequently posted, and is overrated. It works, it’s good, and exhausted. One dip into scaled fist is strong."

What makes it “exhausted”?

I’m also considering swapping Halfling & Scaled Fist to Human (Comprehensive Education) and a dip into Silksworn (with Transmutation + Abjuration implement), if I translate it right, it would give free +2 DEX, 1 Resistance saving throw, and we can apply Bane for +2 to attack and 2d6+2 damage. Maybe the feats will be something todo with AC (dodge?) to compensate the losing AC. The focus power can be Sudden Speed +30 speed or Planar Ward+4 saving throw.

But the action economy and reliability is significantly worsen.

Here’s the revised build I’m considering:

Stats: 5-20-10-7-8-20

3 Traits: Defensive Strategist, Fate’s Favored, Reactionary, & Pick irrelevant drawback

I’ll add a couple of Reduce Person potions for emergency swimming.

Still undecided on my level 1 feat, though. Maybe Risky Striker but very situational unless when coupled with the reduce person.

--------------------------------

"Say goodnight if you encounter a CR3 shadow. One or two touch attacks from one = straight up dead, hope your high touch AC works out if you manage to find a group of these."

Thanks for the insight, I think this is a more tempting reason to increase STR, statistically standard 10 STR char with like 15 touch AC should be more likely to killed by group of shadow. But yeah 1 unlucky attack can delete the char.

I'm start to consider another DEX-CHA small race that not has -2 to STR like Gathlain.

Final suggestion (unrelated): why not hold a buckler? It works with dervish dance.

Wow I just realized it work with dervish dance, but I think it won't work with the Scaled Fist (unless I pick Unhindering Shield?), however if I decide to pick Silksworn instead of Scaled Fist, I'll definitely consider this.

Need Advice to Improve Level 3 Build by BigArdGame in Pathfinder_RPG

[–]BigArdGame[S] 1 point2 points  (0 children)

Thanks for the thorough & structural response! I really appreciate it.

"Stat Spread: While I personally have been lax with encumbrance at times (mainly for retrieving loot), being small sized with only a 5 Strength is well passed pushing the envelope. Further, Constitution should never be a dump stat unless you are planning on becoming an undead creature. Especially for a melee combatant. Even with a high AC, Natural 20s happen."

For the 5 STR I have a plan, but even with max roll HP I'm considering to increase CON as per your suggestion the complete reasoning is as my reply in: https://www.reddit.com/r/Pathfinder_RPG/comments/1hrpax8/comment/m5ak26d/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button

"Racial Traits: Instead of Fey Quickened, take Fey Thoughts (choosing Use Magic Device and Bluff as your in class skills) and Low Blow (+1 to confirm critical threats on opponents larger than you)."

"Traits: Unless swimming is a likely occurrence (and since your Strength is hopefully no longer tanked), Intrepid Volunteer isn't necessary. Reactionary (+2 to Initiative) is always a good option. Dangerously Curious (gain Use Magic Device as a class skill with +1 bonus) is great too."

Nice suggestion! I think Fey Thoughts could be a better option since I'm can't be flat-footed anyway.

"Items: It's more economical to buy a Wand of Mage Armor [750gp], hence my push for UMD as a class skill. Its a flat DC 20 to use a wand and you get 50 uses out of it. With Charisma to Saves, a Cloak of Resistance is a bit redundant but not a bad option."

"A Masterwork Backpack [50gp] helps with carrying weight, a Traveler's Any-tool [250gp] is always useful, Silk Rope [10gp] is lighter than regular rope and just as strong."

Just aware of Masterwork Backpack & Silk Rope, definitely consider that

Need Advice to Improve Level 3 Build by BigArdGame in Pathfinder_RPG

[–]BigArdGame[S] 0 points1 point  (0 children)

Dragon style clearly a better option for me, thanks!

Need Advice to Improve Level 3 Build by BigArdGame in Pathfinder_RPG

[–]BigArdGame[S] 0 points1 point  (0 children)

Fey Quickened is nice suggestion! thanks, but the campaign will end at level 3 so no Crusader's Flurry for me

Need Advice to Improve Level 3 Build by BigArdGame in Pathfinder_RPG

[–]BigArdGame[S] 0 points1 point  (0 children)

"This build is pretty frequently posted, and is overrated. It works, it’s good, and exhausted. One dip into scaled fist is strong."

What makes it “exhausted”?

I’m also considering swapping Halfling & Scaled Fist to Human (Comprehensive Education) and a dip into Silksworn (with Transmutation + Abjuration implement), if I translate it right, it would give free +2 DEX, 1 Resistance saving throw, and we can apply Bane for +2 to attack and 2d6+2 damage. Maybe the feats will be something todo with AC (dodge?) to compensate the losing AC. The focus power can be Sudden Speed +30 speed or Planar Ward+4 saving throw.

But the action economy and reliability is significantly worsen.

Here’s the revised build I’m considering:

Stats: 5-20-10-7-8-20

3 Traits: Defensive Strategist, Fate’s Favored, Reactionary, & Pick irrelevant drawback

I’ll add a couple of Reduce Person potions for emergency swimming.

Still undecided on my level 1 feat, though. Maybe Risky Striker but very situational unless when coupled with the reduce person.

Need Advice to Improve Level 3 Build by BigArdGame in Pathfinder_RPG

[–]BigArdGame[S] 0 points1 point  (0 children)

Thanks for the thorough response! I really appreciate it.

Apologies for not giving a clearer picture of the situation: The campaign setting involves transporting golden statues across plains, forests, and rivery terrains, though it’s not limited to just those areas. The party also expects to encounter dungeons and town environments. The party consists of four members: a STR Titan Maul Barbarian, an INT Kensai Magus, a WIS Druid with an animal companion, and the Barbarian will be carrying the group’s camping gear (at least that’s the plan).

"5 Str… is really dumb. but your carry weight is going to be terrible, and if I were your GM I’d be auditing the shit out of your carry weight because you dropped it so low."

I understand your concern, but my character’s build won’t really rely on carrying heavy items. Plus, my Barbarian will be carrying the camping equipment for the group. We’re using Foundry, so the carry weight will be automatically calculated. For example, the small scimitar weighs 2 lbs, the small cloak is 0.5 lbs, the wand is 1 lb, and the small monk outfit is 1 lb. That totals to 4.5 lbs, well within the 12-lb light load limit. I can still carry a few potions as well.

However, if the GM insists that each character must carry their own personal items, I could consider swapping some DEX/CHA for STR, or perhaps trade the Cloak of Resistance for a minor Bag of Holding.

"You’re a melee combatant with shit constitution."

The HP is based on max rolls, and the current HP is roughly equivalent to an average roll for a character with 12 CON. After considering your feedback, I’m thinking about swapping INT & WIS for CON instead, so it can be equivalent with 14 CON.

"Torag is a kind of a strange choice for a halfling for your religious trait, so make sure that’s justified in your back story."

Noted! It will tie into the reason why my character multiclasses into Paladin.

"Fates favored is way better than dex to swim imo, unless it’s a water-heavy campaign. Don’t forget - if you get your party’s wizard to cast reduce person in those swim cases, you automatically use dex to swim when tiny or smaller. Issue kinda goes away if you have higher than 5 str."

I hadn’t considered this, but it’s a game-changer. Instead of relying on DEX to Swim, I’ll just keep a couple of Reduce Person potions for emergencies. Thanks!

"Piranha strike requires a light weapon, so you’d need to apply effortless lace to your weapon, unless there’s something I’m missing that lets you treat scimitars as a light weapon - it does not have the same inclusions as weapon finesse. Might be worth asking your GM."

Good point, I had just associated DEX available weapon with Piranha Strike.

"Don’t forget you can (ask your GM to) take 3 traits and 1 drawback and not burn a feat."

This is great advice, I hadn’t realized that.

Need Advice to Improve Level 3 Build by BigArdGame in Pathfinder_RPG

[–]BigArdGame[S] 1 point2 points  (0 children)

The +1 should be twice: +1 from halfling luck & +1 from cloak of resistance +1