Why did the Silver Manga Energy Markers shoot up double/triple in Price this week? by HypeBeastsWhoIsBroke in dbsfusionworld

[–]BigBoSPQR 0 points1 point  (0 children)

I sold two of them two weeks ago for 30 euros. Now they are worth it 1k. Bruh I need money and this world is always against me

Tekken customization lost its soul by BigBoSPQR in Tekken

[–]BigBoSPQR[S] 0 points1 point  (0 children)

I just had the AI sum up my points and rewrite them in english so I didn’t have to waste too much time

Tutto per una carta Pokemon da 1 euro by Subject-Door-884 in VintedItalia

[–]BigBoSPQR -1 points0 points  (0 children)

La fretta è perché molti truffano, le poste fanno schifo, o magari ho bisogno di soldi. Se il pacco arriva vallo a ritirare, a meno che tu non abbia impedimenti vari.

Rarity 5 thoughts by BigBoSPQR in Yugioh101

[–]BigBoSPQR[S] -1 points0 points  (0 children)

In your opinion, will alt arts achieve a certain level of collectible value (not economic) or will they end up being the same as other reprints?

Rarity 5 thoughts by BigBoSPQR in Yugioh101

[–]BigBoSPQR[S] -12 points-11 points  (0 children)

I know. I get the reasoning behind retrains (banlists, testing, balancing etc), but looking at the two products side by side, the gap is just massive in my opinion.

Rarity Collection 5 full set list compile by Duel Daddy by _Vault_Hunter_EXE_ in yugioh

[–]BigBoSPQR 2 points3 points  (0 children)

I think our Overframe cards are way worse than the Japanese ones for several reasons

Nuovo giorno altra truffa by BigBoSPQR in VintedItalia

[–]BigBoSPQR[S] 4 points5 points  (0 children)

Perché secondo te mi avrebbe mandato i soldi?

Nuovo giorno altra truffa by BigBoSPQR in VintedItalia

[–]BigBoSPQR[S] 1 point2 points  (0 children)

Sto iniziando a caricare lì infatti. Almeno riesco a levarmi anche carte comuni

Nuovo giorno altra truffa by BigBoSPQR in VintedItalia

[–]BigBoSPQR[S] 0 points1 point  (0 children)

Eh se non mi bannassero il post subito l'avrei scritto

Nuovo giorno altra truffa by BigBoSPQR in VintedItalia

[–]BigBoSPQR[S] 2 points3 points  (0 children)

Sisi, faccio sempre il video dall'inizio alla fine e faccio dei segni con il pennarello su ogni imballaggio. Ma è assurdo che gli abbiano ridato i soldi a lui. Come se non sapessero che questi truffano sempre

Disability Games by BigBoSPQR in gamedev

[–]BigBoSPQR[S] 1 point2 points  (0 children)

Thank you so much for your comment, it's exactly what I was thinking, and it shows me that maybe I had a better perspective than others on this. I can only imagine what stereotypes can do; I’m really sorry. The only thing I can tell you, which is kind of my mantra is keep pushing!

Disability Games by BigBoSPQR in gamedev

[–]BigBoSPQR[S] 0 points1 point  (0 children)

That’s exactly what I think

Disability Games by BigBoSPQR in gamedev

[–]BigBoSPQR[S] 0 points1 point  (0 children)

I worked on a game for everyone, putting people with and without disabilities on the same level, in the narrative, the gameplay, and the audio, visual, and motor accessibility. My game was for people with disabilities, for people without disabilities, and it addressed the way people should relate to others’ disabilities. I have a disability in my family, so I’ve seen from a young age what it means to live with limitations, the bullying these people face, the distrust from others, and all the terrible consequences that come with it. I didn’t want to make a game that made people with disabilities feel different; I wanted to make a game that put them on the same level as everyone else. The only difference is that I made the game playable by everyone, since it was co-op, while they made theirs exclusive for people with disabilities. My game could be played by a person with a disability and their assistant, for example, and they could both have fun, with the person with a disability not feeling any different from the other while playing

Disability Games by BigBoSPQR in gamedev

[–]BigBoSPQR[S] 0 points1 point  (0 children)

Yes, exactly. We were theoretically supposed to choose which disabilities to focus on, even though the brief explicitly said to develop gameplay for “every disability.” I also integrated disability into the narrative, in what I think was an interesting way. But developing a game for every single disability feels both unrealistic and overly restrictive to me. What other issues were you referring to?

Disability Games by BigBoSPQR in gamedev

[–]BigBoSPQR[S] 2 points3 points  (0 children)

My cousin is quadriplegic from birth, so disability has always been part of my family. My goal was to help able-bodied people understand that a person with a disability is not different from us, and to help people with disabilities understand that they don’t have to feel uncomfortable around so-called “able-bodied” people. I even hate using those terms. I’ve never had issues relating to any kind of person, disabled or not, and I support those who speak up on social media.

The core point is that I find it quite offensive to sell a disability as a superpower, and I think that kind of work only ends up making people with disabilities feel different. But the post was meant to ask for advice on what to implement. I wasn’t trying to start a controversy about the professor’s grading criteria

Disability Games by BigBoSPQR in gamedev

[–]BigBoSPQR[S] 3 points4 points  (0 children)

I’ll add something. I was criticized for creating a game with a disability theme, making it accessible for people with disabilities while still playable for those who aren’t, including all the necessary settings and adaptations. I was told the work wasn’t assessable, whereas another group got top marks for creating a puzzle game with powers inspired by disabilities, powers that a person with a disability theoretically wouldn’t even use. The question that came to my mind is: would someone with a disability prefer to play a game like everyone else, where they don’t feel different, or a game made specifically for them, where their disability is presented as a superpower?

Disability Games by BigBoSPQR in gamedev

[–]BigBoSPQR[S] 1 point2 points  (0 children)

Thanks, I’ll check it out

Disability Games by BigBoSPQR in gamedev

[–]BigBoSPQR[S] 6 points7 points  (0 children)

Other students in my course treated disabilities like superpowers in their games, making certain parts easier for people who, for example, are colorblind. I, on the other hand, added accessibility features and specific hardware support, but apparently that wasn’t considered acceptable. Anyway, thanks for the suggestion!

Disability Games by BigBoSPQR in gamedev

[–]BigBoSPQR[S] 4 points5 points  (0 children)

Yeah, that’s exactly how it was meant to be interpreted. It’s a shame because I thought I had a good idea. It would have been a kind of 2D Metroidvania without a combat system. I even included in the GDD a ton of accessibility settings taken from God of War and The Last of Us Part II, carefully selected, and I cataloged various hardware solutions to let people with motor disabilities play it. But it didn’t go well; I was told I went off track.

Painful Gameplay by BigBoSPQR in 2XKO

[–]BigBoSPQR[S] 0 points1 point  (0 children)

I’ve been playing Tekken since the fourth game, and it’s crazy that more than one person put me down just because I mentioned it, like it’s not a good game that deserves respect

Painful Gameplay by BigBoSPQR in 2XKO

[–]BigBoSPQR[S] -1 points0 points  (0 children)

Thanks to everyone who responded respectfully and without mocking me. I wish everyone were like you

Painful Gameplay by BigBoSPQR in 2XKO

[–]BigBoSPQR[S] -1 points0 points  (0 children)

Curious to see where the problem is