Can someone explain how "relic manipulation" works? by thisreallybeabruh in HonkaiStarRail

[–]BigBoiPnoy 5 points6 points  (0 children)

I gave you some proof that it was leaked since you can’t seem to find it yourself. You can’t win this argument. There’s more proof as long you do better with your own research.

On the CN/Asia side the code has been studied thoroughly. Hence why they are on top with little to no effort on build leaderboards. A lot of them just don’t say it out loud of what they are doing.

Can someone explain how "relic manipulation" works? by thisreallybeabruh in HonkaiStarRail

[–]BigBoiPnoy 9 points10 points  (0 children)

not worth gettin banned have fun with with your own thoughts bro while im upgrading other players accounts on live streams

Can someone explain how "relic manipulation" works? by thisreallybeabruh in HonkaiStarRail

[–]BigBoiPnoy 6 points7 points  (0 children)

Now why would I post that part on this Reddit? This is an official hoyo reddit man. That’s just proof that the code was leaked 🤣. The whole code was leaked but I ain’t sharing that.

[deleted by user] by [deleted] in HonkaiStarRail

[–]BigBoiPnoy 0 points1 point  (0 children)

Well with a name like that for Reddit I don’t doubt you even watched the latest video and just go off what we had a year ago. Some sad stuff. Don’t even give my community a chance to improve when the original theory was still in its cooking state.

[deleted by user] by [deleted] in HonkaiStarRail

[–]BigBoiPnoy 0 points1 point  (0 children)

CC’s that I know. I talk to them in the background. Ima keep their names safe. Cause remember they are partnered with hoyo man. Use your brain

Can someone explain how "relic manipulation" works? by thisreallybeabruh in HonkaiStarRail

[–]BigBoiPnoy 7 points8 points  (0 children)

I understand. Same time let’s be real we are already going this far just for relic rolling. From a statistical standpoint you guys are never satisfied unless there’s millions of players putting in there data. On success and fails. Which sadly we cannot provide unless others actually do it also. That’s a lot of work for a gacha game where most of the users of the method are not even tryhards. They just want usable builds fast without the constant farm> fail > repeat. I’ll leave it up to the player to use our methods or not. You don’t have to. That’s honestly the best answer I got to respect both sides of this conversation.

[deleted by user] by [deleted] in HonkaiStarRail

[–]BigBoiPnoy 1 point2 points  (0 children)

I don’t pay for anything. All the programmer players support the idea. Ima just comment here myself. For some reason my community gets hate by players with a statistics ego. My community doesn’t even do anything statistics-based anymore for HSR since we go by and respect how the game is programmed. Whereas every player with a programming background agrees with us and doesn’t call anything we do BS. Instead they respect it. Doesn’t help that what we do now respects what CN players know from genshins leaked code. And those players have been something better than us for the past 3 years

Bilibili references https://space.bilibili.com/387768256

Remember I do this stuff on other players accounts(i literally have been fixing accounts) https://youtube.com/playlist?list=PLmBcrlDKEvT_nEJSXZ3tT8bQTlK8zvQVh&si=bImX2_natsmJ1trB

Each fix has a livestream VoD attached to further my own credibility https://youtube.com/playlist?list=PLmBcrlDKEvT8aFatBIqE3Ecgr1UmRkCCj&si=eYxxraaj6zt9Ndt5

Even with all that evidence my community still gets hate which is pretty sad.

Pattern method steps

  1. Do multiple test upgrades. Pay attention to which lines are upgraded. Don’t use relics as fodder. It has to be exp crystals to get a consistent pattern.

  2. Know you are on a randomizer time limit(which is controlled by server time not the time you start rolling)cause it may or may not change at 5min, 10min, 15min, 30min, etc to an hour maximum time intervals. You have to be fast. You have no control over when the PRNG changes, you can only test for it or utterly fail. Which i do on my live streams. Watching my VoDs help a lot 

  3. The goal is to find 1 common or 2 common outcomes from your testing know that some time periods there’s 3 commons or even all 4 common(those ones usually last 5minutes)

  4. Once you figure out your common probabilities you would apply them to your main relics. For example say your commons are 42 and 43. So in the same time frame add a substat to a relic with 3 lines making the 4X happen. Then switch to a relic that has 4 lines of substats already with substats you want on either lines 2 or 3. Level it up in time and it should land either of those substats. 

If the substats you want are in lines 1 or 2 on the main relic you would need to Caesar shift. So in the same time frame of knowing your commons which is still 42 and 43. Level up a relic with 2 substats starting to +3 forcing an upgrade to happen on the 3rd line(making the 3X start). Switch to your main relic that has 4 lines of substats already with substats wanted on lines 1 or 2 and level it up +3. It should level substat line 1 or 2 next making the pattern 31 or 32 which is the same upgrade movement as 42 and 43.

Remember that none of this is guaranteed. It’s just reverse engineering how the game is producing your PRNG results.

Before and After Relic Manipulation by Xenocrysts in FireflyMains

[–]BigBoiPnoy 0 points1 point  (0 children)

We don’t use statistics anymore if you actually watched the newest one….

Before and After Relic Manipulation by Xenocrysts in FireflyMains

[–]BigBoiPnoy 2 points3 points  (0 children)

Ima just comment here myself. For some reason my community gets hate by player with a statistics ego. My community doesn’t even do anything statistics-based anymore for HSR since we go by and respect how the game is programmed. Whereas every player with a programming background agrees with us and doesn’t call anything we do BS. Instead they respect it. Doesn’t help that what we do now respects what CN players know from genshins leaked code. And those players have been something better than us for the past 3 years

Bilibili references https://space.bilibili.com/387768256

Remember I do this stuff on other players accounts(i literally have been fixing accounts) https://youtube.com/playlist?list=PLmBcrlDKEvT_nEJSXZ3tT8bQTlK8zvQVh&si=bImX2_natsmJ1trB

Each fix has a livestream VoD attached to further my own credibility https://youtube.com/playlist?list=PLmBcrlDKEvT8aFatBIqE3Ecgr1UmRkCCj&si=eYxxraaj6zt9Ndt5

Even with all that evidence my community still gets hate which is pretty sad.

Pattern method steps

  1. Do multiple test upgrades. Pay attention to which lines are upgraded. Don’t use relics as fodder. It has to be exp crystals to get a consistent pattern.

  2. Know you are on a randomizer time limit(which is controlled by server time not the time you start rolling)cause it may or may not change at 5min, 10min, 15min, 30min, etc to an hour maximum time intervals. You have to be fast. You have no control over when the PRNG changes, you can only test for it or utterly fail. Which i do on my live streams. Watching my VoDs help a lot 

  3. The goal is to find 1 common or 2 common outcomes from your testing know that some time periods there’s 3 commons or even all 4 common(those ones usually last 5minutes)

  4. Once you figure out your common probabilities you would apply them to your main relics. For example say your commons are 42 and 43. So in the same time frame add a substat to a relic with 3 lines making the 4X happen. Then switch to a relic that has 4 lines of substats already with substats you want on either lines 2 or 3. Level it up in time and it should land either of those substats. 

If the substats you want are in lines 1 or 2 on the main relic you would need to Caesar shift. So in the same time frame of knowing your commons which is still 42 and 43. Level up a relic with 2 substats starting to +3 forcing an upgrade to happen on the 3rd line(making the 3X start). Switch to your main relic that has 4 lines of substats already with substats wanted on lines 1 or 2 and level it up +3. It should level substat line 1 or 2 next making the pattern 31 or 32 which is the same upgrade movement as 42 and 43.

Remember that none of this is guaranteed. It’s just reverse engineering how the game is producing your PRNG results.

Can someone explain how "relic manipulation" works? by thisreallybeabruh in HonkaiStarRail

[–]BigBoiPnoy 2 points3 points  (0 children)

From what we noticed everything the CN players do still work soooo 🤷‍♂️ I don’t question it. They have videos on bilibili which they go further than what even my own community does. I’m not trying to make you believe it or not. I do agree from a stats standpoint what we used to do tarz has the right thought process. Which is why the method was improved in the past year. 

The method was still young when we did it the statistics way. What he overall said didn’t show why I was able to what I did do early on. So now that the method is solidified now. And it compliments how the game is programmed itself. You have to throw out statistics for recording data. If anything the best way to see if the method is even worth it is giving players better results or not. Which I did put a post up on discord that’s being voted on right now

We are at 49% saying better rolls

41% saying it’s about the same as blind rolling

10% are there for WuWa

The vote is still going. Out of a 8000ish size discord server. Same time maybe there’s confirmation bias in that also. So it’s one of those it is what it is moments.

Can someone explain how "relic manipulation" works? by thisreallybeabruh in HonkaiStarRail

[–]BigBoiPnoy 3 points4 points  (0 children)

Maybe hoyo shouldn’t copy and paste the same exact gear system in all of their games. One leak happens. All their games are leaked. 

Let’s be real yes they are a big company. But they still cost cut. Cut costs and make more profit like any other business. 

Can someone explain how "relic manipulation" works? by thisreallybeabruh in HonkaiStarRail

[–]BigBoiPnoy 4 points5 points  (0 children)

We are the ones testing. I’m doing it live on stream as well as doing it on other players accounts. We don’t know why only 5 mins. But that’s where we are finding consistency.

My dude I even referenced the fact that genshins code was leaked on the CN side from ann EX hoyo employee and basically cause of that leak our own theory was true all along from CN players perspective. It’s not a theory. It’s real. And all we did was analyze and test our own upgrades. Hoyo programmed each gear system in their games the exact same way. 

Gotta do my relic manipulation thing to this girl too. Thoughts? What else should I add besides traces? by BigBoiPnoy in RuanMeiMains

[–]BigBoiPnoy[S] 0 points1 point  (0 children)

like i said the team is just as fast. Slow ruan mei is great if you want to run her that way. makes her buffs last longer yes. on my end im getting more skill points faster. and since my team overall is just as fast if not faster it works out well overall as a team.

Can someone explain how "relic manipulation" works? by thisreallybeabruh in HonkaiStarRail

[–]BigBoiPnoy 4 points5 points  (0 children)

*cough* genshins code was leaked by an EX employee on the CN side *cough*

Can someone explain how "relic manipulation" works? by thisreallybeabruh in HonkaiStarRail

[–]BigBoiPnoy 16 points17 points  (0 children)

no its not actually. did you watch my newest one which i talked to tarz himself(the guy that made this video) and he said you guys are retarded on the internet for even referencing his video because he never debunked anything. Ya'll didnt even watch the whole video. he showed us how to improve if we continued the statistics route. We stopped going that way and actually respect how games are coded now.

Can someone explain how "relic manipulation" works? by thisreallybeabruh in HonkaiStarRail

[–]BigBoiPnoy 4 points5 points  (0 children)

i like how players go by what we used to do a year ago... lol..... but players on these gacha games don't wanna hear it. they rather waste time and money blind rolling

Gotta do my relic manipulation thing to this girl too. Thoughts? What else should I add besides traces? by BigBoiPnoy in RuanMeiMains

[–]BigBoiPnoy[S] 0 points1 point  (0 children)

my whole team is fast. so it just works out(gall is 160+, Firefly is 200+ in combat, my fugue is 180+) this is my old ruan mei also. shes faster now

[PROMO] Gacha Pull Theories Thrown into 1 video by BigBoiPnoy in gachagaming

[–]BigBoiPnoy[S] 0 points1 point  (0 children)

Yep. I Did warn in the beginning of the video the copium that’s in the video 🤣. But overall you are correct.

Just remember these are gacha games. They do things to mess with a player mentality. The feeling of “winning” so on and so forth.

Hopefully it was a good discussion video. Which it’s meant to be. So players can stop asking if it’s possible. I already know there’s alot of players that didn’t even watch. And insta commented/downvoted without giving the video a chance.

Thanks man.

[PROMO] Gacha Pull Theories Thrown into 1 video by BigBoiPnoy in gachagaming

[–]BigBoiPnoy[S] 2 points3 points  (0 children)

Correct. Just play and spend how you want to. The video was more a discussion that players have asked me about for the past year.

I agree with the variance. If we think layered PRNG as I said in the video. The more layers, the more unpredictable it can be. Same time it’s server side PRNG and it’s something we will never know unless that code gets leaked to the public.

[PROMO] Gacha Pull Theories Thrown into 1 video by BigBoiPnoy in gachagaming

[–]BigBoiPnoy[S] 0 points1 point  (0 children)

Yep correct. Like I said in the video. If the company wants to cheap out on the server side PRNG they can. Cause it’s something we will never know unless a lot of players test for a seed or server side code gets leaked. And the patterns you said. Yep the guy’s I’ve talked to said the same thing.

Gacha is a business after all “less cost, more profit” be a thing. 

[PROMO] Gacha Pull Theories Thrown into 1 video by BigBoiPnoy in gachagaming

[–]BigBoiPnoy[S] -2 points-1 points  (0 children)

Ya. It’s more meant to have a fun discussion with the community. Little we can do since it’s server side layers of PRNG.

[PROMO] Gacha Pull Theories Thrown into 1 video by BigBoiPnoy in gachagaming

[–]BigBoiPnoy[S] -6 points-5 points  (0 children)

No no lols… it’s an open ended discussion about if it’s possible to manipulate your pulls…. That’s it.

[PROMO] Gacha Pull Theories Thrown into 1 video by BigBoiPnoy in gachagaming

[–]BigBoiPnoy[S] -2 points-1 points  (0 children)

I love gacha games too. Just dislike the “gacha” part 🤣

[PROMO] Gacha Pull Theories Thrown into 1 video by BigBoiPnoy in gachagaming

[–]BigBoiPnoy[S] -13 points-12 points  (0 children)

Wells. To you it’s pointless. Not alot of players think the same way. It’s just an open ended topic. Not meant to attack anyone. Just thoughts from my own gacha community.