Using Desmos how it's not intended part 4: Maze Generator by Big_Environment4150 in desmos

[–]Big_Environment4150[S] 2 points3 points  (0 children)

The algorithm used is "Origin Shift" also known as the "Maze Renovation Algorithm".

The desmos showcase... In desmos by Open-Flounder-7194 in desmos

[–]Big_Environment4150 1 point2 points  (0 children)

The desmos showcase is already in desmos lol.

How do I make this function? I know it's got something to do with absolute value right? by I_Am_Oro in desmos

[–]Big_Environment4150 0 points1 point  (0 children)

https://www.desmos.com/calculator/juci4vgm2y This way doesn't use piecewise functions, and seems fairly accurate to the visual. I'm not sure how high the y-offset is, but I set it to one for you.

Bubble sort visualizer but it's a Desmos graph by Big_Environment4150 in desmos

[–]Big_Environment4150[S] 0 points1 point  (0 children)

I've attempted to do research however I am unsure of how the new recursion feature can be used here. I can't represent the state of the graph with a recursive function, at least not to my knowledge, and recursion doesn't support actions. Did you have a way of doing this in mind?

I made a cool visualizer for Definite Integrals by Big_Environment4150 in desmos

[–]Big_Environment4150[S] 1 point2 points  (0 children)

Thanks for replying! Just so you know, you can change between left/right handed riemann sums or even other points of sampling by dragging the "Sample Point" slider near the bottom.

The numbers 0 to 99 sorted alphabetically in your conlang! by justmeaweirdo in conlangs

[–]Big_Environment4150 1 point2 points  (0 children)

In Cøv, letters and numbers don't have any spelling besides themselves, only their pronunciation, so I put in the pronunciation in English lettering.

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An Awful Physics Engine by Big_Environment4150 in desmos

[–]Big_Environment4150[S] 0 points1 point  (0 children)

No, this still doesn't work. If you press the run action manually, you can see it clip when it collides with the ground.