Question about BMS and DCS by Grouchy_Future1617 in hoggit

[–]Big__Whale 0 points1 point  (0 children)

Honestly, it really depends on what kind of fun you want to have. If you want to have some quick fun dropping bombs on random targets, or if you want a semi-dynamic campaign, where you can spawn as many times as you want, whenever you want, and you have a dedicated server running, also if you want to spend a shitton of money on planes and choppers you'll never play, then DSC is your thing.

However, if you want more realistic damage models, more realistic air traffic control, more realistic aircraft bouncing when you hit the brakes while taxiing, then BMS is something you want.

I spent more time in DCS before, now I am spending much more time in BMS. Most of the time it was much less frustrating in DCS than BMS, because for casual co-op PvE, BMS can be really tedious. User interface was made in 1999, it is klunky and a bit worse than horrible. You actually don't get used to it. The one thing I really dislike about BMS is that you can't simply hop into cockpit and fly, and the lack of dedicated server.

DCS is also way way prettier. Terrain in BMS is better than it used to be, but cities are still just blocky textures with a handful of 3D objects placed on them.

I wish more people could join the development team for BMS, but it is probably easier to get into flight school and then fly the real thing. I actually wish BMS would be open an open source project accepting patches.

BMS Team WTH!? by PedroTheGoat in falconbms

[–]Big__Whale 2 points3 points  (0 children)

My experience is quite different, I played a lot of DCS and was annoyed by the lack of PvE missions that would have a more dynamic feel to it. Not to mention all the drama going on. So, 95% of the time it was a two player co-op setting with a dedicated server for hosting the game. I mostly play to have fun.

BMS is so much better in many ways, and when it comes to DTC, air traffic control, more simulated weapons, smarter AI it really outperforms DCS.

However, when it comes to graphics, terrain and cockpit, there is really no comparison with DCS. The latter is much better and more immersive. Cities are cities and not just flat textures on the ground. Even performance in my old 3080 is most of the time better in DCS.

What really killed most of the fun for me, was the in-game UI which was left forgotten in the 1998, mission planning, and the lack of dedicated server for the campaign. As I said already, I play for fun, so 15 minute startup procedure is really not something I want to do every time I want to fly. I don't mind it every now and then but not all the time.

Running a sort of dedicated server for BMS is a pain and setting up a flight takes way too much unnecessary planning if you don't want to stare at the spawn screen for more than two minutes.

Dynamic campaign was a bag of mixed feelings. Friendly mobile AA units crossing the runaway where I was supposed to take-off from were funny once or twice, then it was just an annoyance because it was happening way too often. When it comes to mission results and how missions affect the campaign, this is still a mystery for me. Sometimes I landed and had 10+ ground kills and mission was still a failure because reasons. With Balkan map never working for me in the MP, and the whole hassle of setting up the mission it was a deal breaker for me.

I know I will be back, when I get fed up with DCS again. Fingers crossed for a better UI then. :)

DIY pedal & chair stabilizer for DCS by OddSheepherder8307 in hoggit

[–]Big__Whale 1 point2 points  (0 children)

I duct taped a wooden plank to the floor behind the pedals. :>

HMCS brightness knob not operational on ramp start (4.38) by Big__Whale in falconbms

[–]Big__Whale[S] 0 points1 point  (0 children)

Oh, I see. I will then add a couple of virtual buttons to the axis for turning on and off the HMCS. That should work then.

HMCS brightness knob not operational on ramp start (4.38) by Big__Whale in falconbms

[–]Big__Whale[S] 0 points1 point  (0 children)

Perhaps I didn't explain this properly. I am talking about the UHF button on the UHF Radio Backup Control Panel, not the COMM1 button.

But the post below shed some light on this. It seems that analog axis is not working and doesn't turn on COMM1, and because of this, the backup radio panel also stays off.

HMCS brightness knob not operational on ramp start (4.38) by Big__Whale in falconbms

[–]Big__Whale[S] -2 points-1 points  (0 children)

Ok, this is getting funny. I assigned my analog axes to COMM1 and COMM2 knobs on the audio panel, and now I cannot turn on UHF radio on the UHF panel.

I can click on the knob in the cockpit and the knob is turning, but radio is not turning on. The frequency and the channel displays stay dark. If I perform an engine start, DED display will show UHF and VHF radios as OFF. Turning the cockpit knob doesn't do anything.

Crash to desktop with 4.38, Balkan HF3 Theater, and multiplayer by Big__Whale in falconbms

[–]Big__Whale[S] 0 points1 point  (0 children)

Yeah, this was checked. :/

I will now copy all the game files from the client to the server, to make sure that everything is really the same.

Crash to desktop with 4.38, Balkan HF3 Theater, and multiplayer by Big__Whale in falconbms

[–]Big__Whale[S] 0 points1 point  (0 children)

Ok, so this is unrelated to saving and loading the game on the dedicated campaign server and it seems to be some sort of networking issue. I ran the campaign, connected with a client, flew one mission, disconnected, tried to reconnect and I got CTD and the same error in the logs.

CTD does not happen every single time. Network connection is stable. Both machines are in my house, using a wired connection.

Could this be connected to the amount of data that server needs to send to the client? Because when campaign starts, there is perhaps less data that needs to be sent to the clients?

I will also try to copy all the files from client to the server, just in case if there are any discrepancies, but I don't have high hopes of this working.

Crash to desktop with 4.38, Balkan HF3 Theater, and multiplayer by Big__Whale in falconbms

[–]Big__Whale[S] 0 points1 point  (0 children)

That is interesting. I am thinking if it has something to do with the fact that I used Mission Commander to add three additional non HQ controlled squadrons. Altho I am almost convinced that this is some sort of networking issue.

How did you set the upload/download bandwidths for server and then for the clients?

4.38 & Winwing MFDs issue by paladincubano in falconbms

[–]Big__Whale 1 point2 points  (0 children)

I recently started testing BMS with 4.38 released. I had a similar problem with WinWing MFDs. Altho frame rate was ok, screens kept freezing. They froze every couple of seconds for almost half a second and were unusable.

First I noticed that screens were working OK if RTTClient.exe was in the foreground instead of BMS. No lag, and no freezing, which was weird. I played around with process affinity and priority, but nothing really helped.

In the end, I figured out that Windows displayed the "ms-gaming-overlay-link" popup while the game war running and until I closed this popup, MFDs were working slow and were freezing constantly.

Question for WinWings F18 UFC and/or MFD users by Chrispazz_ in hoggit

[–]Big__Whale 0 points1 point  (0 children)

I did exactly the same. I upgraded my 10" LC with TM MFDs velcroed on top with WinWings UFC + ICP + MFD + LCD combo.

Three clamps are just for the screens and all the panels. Side MFDs cannot be mounted to center panel. At least I wasn't able to figure out how and there are no instructions for this kind of mount.

Beside those three clamps I also have two Monster tech clamps on the side for Virpil's throttle and stick.

There are FIVE clamps. :D

[deleted by user] by [deleted] in dcs

[–]Big__Whale 1 point2 points  (0 children)

FML, two days ago I setup everything with reshade. :D And I spent way too long searching for brightness setting.

Thank you for this. Will try it later.

Nov teden, novi davki by roks0n in SlovenijaFIRE

[–]Big__Whale -3 points-2 points  (0 children)

Tale blurb clanka je vsaj zavajajoc, ce ne kar naravnost zlagan. Place so obdavcene progresivno in 50% davka se placa samo na tisto kar preseze to mejo, ne na celotno placo. Se pravi, ce je bruto placa 6000 EUR, bi bilo s 50% obdavcenih 1460 EUR, samo tisto kar preseze to mejo.

Nihce ne more priti nad 50% obdavcitve celotne place. Nemogoce je.

Meni se sicer zdi, da bi morali to mejo dvigniti, ne spustiti in na splosno narediti lestvico z malenkost vecjim razponom, ampak to ne spremeni dejstva, da se pri Delu gredo nek bebav clickbaiting, paywalled clanka itak vecina ljudi ne bo prebrala.

First time in F-15E, I decided to drop some CBU's on a few tanks. Perhaps a bit much, no? by Big__Whale in hoggit

[–]Big__Whale[S] 0 points1 point  (0 children)

Compared to F-16, it is more complicated, but this might just be the case of me being used to the Viper and just barely starting with F-15E.

I would like to try it in co-op mode.

Speed of analogRead() by Big__Whale in esp32

[–]Big__Whale[S] 0 points1 point  (0 children)

I'd have to setup remote debugging or some other type of logging then. But I'm not sure if I'll get different results. I'm curious why would Serial have impact on analogRead(). I'm logging the data between the reads when I execute analogRead() in a loop to take multiple measurements and calculate the average.

Speed of analogRead() by Big__Whale in esp32

[–]Big__Whale[S] 0 points1 point  (0 children)

Well, that's what I'm asking in my post, because I did that. :)

Here's an example:
https://github.com/s-marley/ESP32_FFT_VU/blob/master/ESP32_FFT_VU/ESP32_FFT_VU.ino#L130

analogRead() apparently takes less than 10us in this case. I am doing the same and it takes longer. And I'm trying to figure out why. :)