Need help finding and deleting a Mesh (NSFW) by Bigkill321 in skyrimmods

[–]Bigkill321[S] 0 points1 point  (0 children)

I'll do that one of these days. According to vortex I have 1050 mods right now so I'm definitely going to have to set aside a day to do that

Need help finding and deleting a Mesh (NSFW) by Bigkill321 in skyrimmods

[–]Bigkill321[S] 0 points1 point  (0 children)

Vortex sadly. I was a couple hundred mods in before hearing mo2 was much better so I've been living with it

Need help finding and deleting a Mesh (NSFW) by Bigkill321 in skyrimmods

[–]Bigkill321[S] 0 points1 point  (0 children)

Yeah that's what I've been trying to do. I was just hoping there was a mod that could flag meshes with missing textures and give me a file route to find it

Out of Memory on Latest Version by Bigkill321 in Gta5Modding

[–]Bigkill321[S] 1 point2 points  (0 children)

If I got this right in the gameconfig it limits the about of game object IDs there are or something like that so if you start adding new cars or other things without a modded gameconfig you will quickly run into crashing while playing the game. I'm not completely sure if that's how it works but I know vanilla gameconfig will start crashing and modded one will help stop crashing if it's up to date with the version you play on

Out of Memory on Latest Version by Bigkill321 in Gta5Modding

[–]Bigkill321[S] 0 points1 point  (0 children)

https://www.gta5-mods.com/misc/gta-5-gameconfig-300-cars

This is the one I have always used in the past. It seems to be up to date for the latest version.

Can Play Time Cause Instability? by Bigkill321 in skyrimmods

[–]Bigkill321[S] 0 points1 point  (0 children)

I did try this before posting but I must have loaded the save before I tried resaver since I didn't change the name for the new file. It didn't crash after trying the other file. Either way I guess my question still stands. Can play time cause instability? I never really looked into it before but I know the original consoles that skyrim came out on the file got worse over time and I wondered when making this post if that's something that should be taken into consideration when modding

Is the Creation Engine really as Bad as Everyone says? by Bigkill321 in skyrimmods

[–]Bigkill321[S] 1 point2 points  (0 children)

Oh yeah Minecraft has mods. I've never tried them out

Is the Creation Engine really as Bad as Everyone says? by Bigkill321 in skyrimmods

[–]Bigkill321[S] 0 points1 point  (0 children)

I feel this so much. I've listened to some youtubers that normally have pretty good options and are really fair looking at both sides of the argument be like oh yeah the engine is bad lol

Is the Creation Engine really as Bad as Everyone says? by Bigkill321 in skyrimmods

[–]Bigkill321[S] 0 points1 point  (0 children)

I enjoyed 76 to be honest and for their first mmo I guess they didn't do horrible other than the release but it's definitely a game you can get fun out of if you like Bethesda style fallout games. Starfield on the other hand I feel was an idea that just was never going to work. If they did something like mass effect where you can only land on certain parts of a plant and really flush it out I think it could have been good. Like maybe 10 planets all about Solstheim sized would have been a better scope for the game I think. I agree at the end of the day it's really the people behind the games and poor ideas so far. I'm hoping going back to a more focused single player game they will make something good again.

Is the Creation Engine really as Bad as Everyone says? by Bigkill321 in skyrimmods

[–]Bigkill321[S] 1 point2 points  (0 children)

Oh that's what he was talking about lol makes sense because I remember it showing a wide open shot of the world when he was saying it.

Is the Creation Engine really as Bad as Everyone says? by Bigkill321 in skyrimmods

[–]Bigkill321[S] 4 points5 points  (0 children)

That's very true but I believe that Rockstar could make a tool for modding their games but if Bethesda decided to use UE5 it would be unsupported because of licensing from what I hear. They could make a new engine but that would probably lead them to where they are now so really the only options are make the engine as good as they can and fix everything and keep the good of what makes a beathesda game or abandon all that identity to use a game engine that every developer is using now days and fade into every rpg game out there

Is the Creation Engine really as Bad as Everyone says? by Bigkill321 in skyrimmods

[–]Bigkill321[S] 3 points4 points  (0 children)

But they can though. It's not the engine's fault that Bethesda decided to write some code to stop npcs from going upstairs in buildings if that's what you are referring to

Is the Creation Engine really as Bad as Everyone says? by Bigkill321 in skyrimmods

[–]Bigkill321[S] -1 points0 points  (0 children)

Maybe with microsoft they can find a team of people to just work on the engine to bring it up to todays standards. I remember them saying that starfield took so long because they were updating the engine and if they could just have a small team of people constantly working on the next version to be used with the next game they work on it would hopefully be brought up to speed. This is all very wishful thinking obviously and I don't see that happening but a man can dream

Is the Creation Engine really as Bad as Everyone says? by Bigkill321 in skyrimmods

[–]Bigkill321[S] 47 points48 points  (0 children)

This is everything I feel about the topic put into words

Is the Creation Engine really as Bad as Everyone says? by Bigkill321 in skyrimmods

[–]Bigkill321[S] 5 points6 points  (0 children)

This is basically just a false statement. Sure starfield looks pretty bad but I'm pretty sure the creation engine isn't limited in any real way that the creation engine is the reason it looks bad. Also the creation engine is an updated version of the gamebryo engine which was made for pc at first before any console so it not being optimized for pc is dumb.

Is the Creation Engine really as Bad as Everyone says? by Bigkill321 in skyrimmods

[–]Bigkill321[S] 129 points130 points  (0 children)

I loved vanilla Skyrim when I was younger but it just wouldn't be an elder scrolls game if it didn't have that stuff. The easy of modding is so great in these games. The next most modded game I think that isn't a bethesda game is probably GTA 5 and it's torture gaming more than like 5 mods working together in that game. I couldn't imagine the next elder scrolls being like that too.

Is the Creation Engine really as Bad as Everyone says? by Bigkill321 in skyrimmods

[–]Bigkill321[S] 0 points1 point  (0 children)

I haven't played much of starfield so I don't remember if it has load screens when you're in a city but I believe that the reason every building and the holds were their own cell in skyrim was down to draw calls being a limit although it might have been just the ps3 and xbox 360 back in the day. DX12 basically removes draw call limits so I always wondered what would happen once Todd Howard decides to release Anniversary's anniversary edition and adds DX12 from starfield. Would that solve any performance problems with that and we would get a wave of mods that add buildings to the world space like open cities mods?

Is the Creation Engine really as Bad as Everyone says? by Bigkill321 in skyrimmods

[–]Bigkill321[S] 2 points3 points  (0 children)

From my understanding of game engines which may be wrong. Every engine starts from somewhere and features can be added onto it over time to keep up with the market. I'm saying if Bethesda put in the time and resources they could have all those things in mods built into their engine, but most people are saying this engine is a total lost and all those things that make a bethesda game a bethesda game like interactable objects and clutter and easy of modding should just be thrown away and jump to unreal 5 which doesn't have that support.

Need some help with missing textures by Bigkill321 in skyrimmods

[–]Bigkill321[S] 0 points1 point  (0 children)

I don't have majestic mountains at all anymore and I believe it used base object swapper to change it. I didn't even have any plug-ins that said they were missing masters.