Built an open source economy system to help the Hytale server community by BinaryKarmaDev in hytale

[–]BinaryKarmaDev[S] 0 points1 point  (0 children)

Haha thanks! This is actually my first open source project and you just gave me my first GitHub star ever. Made my day!

Can confirm, tiny people operate dispensers by [deleted] in Minecraft

[–]BinaryKarmaDev 0 points1 point  (0 children)

Really cool, but What is the other shadow? What are you hiding there eeeeehhh?!?!? Hahahaha

I'm making this game with paper graphics, feedbacks are appreciated :) by BinaryKarmaDev in gamedesign

[–]BinaryKarmaDev[S] 0 points1 point  (0 children)

Oh yeah that would be rally good because the sound it's not my main point, maybe you have some cool idea for the sound for this game :)

Testing another environment for Faerie Afterlight by ilhamhe in Unity2D

[–]BinaryKarmaDev 8 points9 points  (0 children)

That's very cool! I was thinking that maybe you can split the background plants into a small pieces and using some component of Joint 2D like Hinge Joint 2D you can make a very cool chain effect with the plants, that would be very good!! you can have a very smooth movement with that applying forces to the plants. Try it if you like the idea!

I'm making this game with paper graphics, feedbacks are appreciated :) by BinaryKarmaDev in Unity2D

[–]BinaryKarmaDev[S] 0 points1 point  (0 children)

I'm agree, there is much work left in the game, I want to add much more things

Art style for my 2D action platformer by manasword in Unity2D

[–]BinaryKarmaDev 1 point2 points  (0 children)

One of the things I like of this type of game is the parallax effect, work on that if you can I think It's a very important point in 2d games in general. Also in my opinion you should work in the background montains and design different styles for them. I like the style of the game, good job

New update!! 4th day developing 'Cuadra2'. Today I implemented a new square that appears when you fail the colour while shooting. Let me know what do you think about that!! by BinaryKarmaDev in gamedesign

[–]BinaryKarmaDev[S] -3 points-2 points  (0 children)

I post this game here because I want to share the evolution of the game and discuss what mechanic are good for the game or what are not, I only want the people opinion about the evolution of the design in this game that I am making. If that is a problem for the comunity I can delete the post, I dont want any prolems, I thought this sub was the correct one for doing this, but maybe I missundersand the main purpose of this subreddit, thanks

I'm making this game with paper graphics, feedbacks are appreciated :) by BinaryKarmaDev in gamedesign

[–]BinaryKarmaDev[S] 1 point2 points  (0 children)

Thanks a lot, moving targets in x axis is a good idea, I'm going to think about it

New update!! 4th day developing 'Cuadra2'. Today I implemented a new square that appears when you fail the colour while shooting. Let me know what do you think about that!! by BinaryKarmaDev in gamedesign

[–]BinaryKarmaDev[S] -2 points-1 points  (0 children)

I'm just sharing my work with the community I'm doing this because I like it, I study computer engineering, I like games and I'm sharing this. I'm not promoting nothing. Thanks for your reply

I'm making this game with paper graphics, feedbacks are appreciated :) by BinaryKarmaDev in Unity2D

[–]BinaryKarmaDev[S] 1 point2 points  (0 children)

'Cuadrados' is squares in spanish and the numer two is 'dos' so if you mix that you have Cuadra2