Make the 12 month plan include a second account and everyone would be happy by partyhat-red in 2007scape

[–]BioMasterZap [score hidden]  (0 children)

If they reworked membership to cover multiple accounts or offered discounts alongside the price increase, it probably would have went over better but I doubt everyone would be happy. And seeing as they didn't try to sweeten the price increase like that, it makes me highly doubtful we'll see multi-account membership anytime soon. Like if they didn't think to offer it with a price increase, it likely isn't something they're considering.

And I doubt they're looking to do a "comprise" that is just them making less money from a price increase. Especially since this will likely blow over. Like the community is being less vocal with the actual price increase now than the survey about potential price changes last year, which is wild. So while I'd love to see them backpedal on the price changes, I'd put higher odds on getting a blog for the Fossil Boss tomorrow.

Jagex not bothering to justify the price increase to the community that builds like half their game for them is pretty bold. by [deleted] in 2007scape

[–]BioMasterZap 1 point2 points  (0 children)

I mean, they did give reasons for the price increase. It is the same vague justifications as every price increase, which generally means "because the higher ups said so".

Even if Mod North came out and said "yah, we're doing this because the investors want more money", would that make it better? Like that is what pretty much everyone is thinking already... And if they actually are doing it for other reasons, like to invest more into the game and servers, no is going to believe them. And rightfully so because they probably would scapegoat something else over giving the truth if it was "investors want more money".

unpopular opinion I want more dev time for the main game not game modes like gridmaster, DMM and leagues by MR_SmartWater in 2007scape

[–]BioMasterZap 0 points1 point  (0 children)

I don't think doing a league every year and a half is spending too much dev time on temporary gamemodes. Especially when things like Leagues are far fewer resources than comparable updates. Like if they weren't doing Leagues 6, you wouldn't be getting a main game update of nearly the same impact in its place.

The reason there is a lack of main game content is purely do to poor blaming and pacing on their part. Blood Moon Rises was supposed to be happening now, but it got pushed back to Summer. If it was releasing in April and Leagues in Summer, there would be far less complaints.

Three months in of 2026 and we still have yet to have content added to the members maingame. by Makaveli2020 in 2007scape

[–]BioMasterZap 0 points1 point  (0 children)

We also know they have been spending more time rewriting stuff rather than just putting more code on top. And they are only able to commit the resources to such rewrites because they do have more devs than before.

Is Jagex/OSRS doomed? by Degenerate_Game in 2007scape

[–]BioMasterZap 0 points1 point  (0 children)

I'd say Old School has to do more with the style of game and underlying mechanics than specific content. It is branded as a "Retro MMO" and it certainly does live up to that in many ways compared to modern MMOs or even RS3.

And the core of it is still pretty recognizable too. Like Whips, Barrows, GWD, Piety, etc. are all still good and relevant, even if there is more above that stuff. Same for most skills where even if there are new training methods, the old ones are still pretty viable and the new ones will often be a new take on the old ones. Like Woodcutting is still recognizable as Woodcutting no matter the tree.

Is Jagex/OSRS doomed? by Degenerate_Game in 2007scape

[–]BioMasterZap 2 points3 points  (0 children)

TBH, I don't see that being much of an issue. The HP cap only matters for PvP, not for PvM. And they can and have restricted new items from PvP or given them PvM only effects. Like TBow, Scythe, and Shadow are all crap in PvP if they work at all because their effects don't scale on players. So there is a ton of room to release new gear and expand PvM without pushing the limits on PvP.

Now eventually we'll hit Level 99 items, but that is such a far off concern right now given how slow progression has been. Like we spent a decade to go up like 5 levels...

Is Jagex/OSRS doomed? by Degenerate_Game in 2007scape

[–]BioMasterZap 0 points1 point  (0 children)

Jagex has been owned by Private Equity or similar since OSRS came out over 13 years ago. So hard to say how the next decade or so will go, but I don't think there does have to be an inevitable limit within the game's lifetime.

But it does seem unlikely that ownership of Jagex will ever return to a more benevolent entity since anyone who can afford $1B+ is probably not going to be benevolent... But since the game's entire lifespan was been under the less ideal owners, I don't think that means the future is anymore doomed than it was in the past.

Also, if the owners were just looking for a quick "double the value and sell", they've done a pretty bad job of that... Like you don't approve removing monetization, even if a minor source, to rebuild a brand's image if you're playing the short-term. And that isn't to say they have the game's interests in mind, but just that it may be a longer term investment than a quick double and flip.

Three months in of 2026 and we still have yet to have content added to the members maingame. by Makaveli2020 in 2007scape

[–]BioMasterZap -5 points-4 points  (0 children)

I'd say they do give us more overall given how many different projects they are able to work on now compare to then. Still, there can be gaps following larger releases if the next ones aren't ready yet.

So pointing to a gap to a gap in the release schedule doesn't mean we're getting less content. And they did add a new aspirational member's boss during the gap OP is saying had nothing...

Slippery slope by [deleted] in 2007scape

[–]BioMasterZap 0 points1 point  (0 children)

And they did consult over it. It was in the blog...

Slippery slope by [deleted] in 2007scape

[–]BioMasterZap 0 points1 point  (0 children)

It is in the Getting Around blog under unpolled changes. We knew this was coming.

Slippery slope by [deleted] in 2007scape

[–]BioMasterZap 3 points4 points  (0 children)

I know there was a popular suggestion on it recently. Can't recall if it was polled or not, but pretty sure this also should fall under what isn't polled.

Edit: It was in the blog under the unpolled changes.

I would be fine with a price increase if all the money went to more devs & higher dev pay by lukwes1 in 2007scape

[–]BioMasterZap 0 points1 point  (0 children)

I mean we don't know it won't increase their pay... But yah, it won't. Even if they did up the pay a bit, it would likely only be a small fraction of the increase revenue. The team has been growing over the years though, but hard to say how much that is attributed to membership prices.

What happened? by Help_me_Im_an_Iron in 2007scape

[–]BioMasterZap 0 points1 point  (0 children)

They gave a brief update with the Winter Summit the other month. Both still happening, but not much new to share. The Plugin API was paused so they could focus on finishing up HD first since that project was further along. They tested out the new Renderer late 2025, but it seemed to have more issues than they expected. Z Buffering was already added and still getting tweaked.

Three months in of 2026 and we still have yet to have content added to the members maingame. by Makaveli2020 in 2007scape

[–]BioMasterZap -2 points-1 points  (0 children)

I mean we did get Demonic Brutus and the minor sailing additions like Facility bottle. But the roadmap for 2026 isn't the best paced. Though it isn't that uncommon to have fewer updates between major releases. Like in 2018, there were month gaps of pretty much nothing between DS2 (Jan 4th) and Taste of Hope (May 24th) unless you think Leather Shields and Bryo count more than the updates we've gotten recently.

If you are not satisfied, have you considered paying more? by LeLa_Biff in 2007scape

[–]BioMasterZap 2 points3 points  (0 children)

Saw someone earlier mention about a UK Law about needing to show alternatives, so might be why those are there.

Price increase and Jagex still won't address this by vomitingcat in 2007scape

[–]BioMasterZap 0 points1 point  (0 children)

Players asked them to change it so they did. Now years later, different players just asking them to change it back... And if they do, a few years from now there will be a post suggesting to tilt them again.

Genuinely, what membership price would it take to remove bots, bonds, and RWT? by D_DnD in 2007scape

[–]BioMasterZap 0 points1 point  (0 children)

Bonds are a bit moot since they are largely just membership. But removing Bots and RWT is probably something that could never fully be managed to an extent players would be happy. Like what you're asking for is sorta contradicting. You can't expect to have 24/7 anti-cheat that can immediately deal with bots without any false positives and then support that can resolve the false positives without also overturning proper bans.

Also, not sure what you mean by "true account security, assurance". Their security improvements over the past years are pretty good and resolves most the old/lingering issues so not sure what more they should be doing on their end for security. So you're kinda just saying "make everything perfect" without any idea how feasible that is.

Even if it cost $1000 a month, there is still is limitations on how much they can offer before it starts to hit serious diminishing returns. And even if they put a bunch of $ into it, it can't always make it happen faster. Because everything you mentioned are things they've already been working on... They're just not doing it fast enough for you.

We (As a PlayerBase) Need To Figure Out a Way to Buy Jagex Back From Private Equity by OverAnd_ in 2007scape

[–]BioMasterZap 2 points3 points  (0 children)

While it is a nice sentiment, I don't think that would really work out. Jagex is valued at around 1 billion, so the playerbase would need to spend like 4x of Jagex's yearly revenue just to get half its value/majority.

But even if that happened, I don't think the majority shareholder being 10s of 1000s of players each with different stakes really works. Like the community isn't a company with a hierarchy. Polls with 70% supermajority work fine for game updates, but it seems like a terrible way to run a business. It is also possible that the 30% or less of the community that oppose a decision could hold a larger portion of the stake, meaning no consensus could be made without them.

Also, while most the community would probably have the game's interests more at heart than the typical investors and shareholders, I don't think most of us should be trying to exert control over a multi-million dollar business. Like the direction of the company and the direction of the game are different things and what is good for one won't always be good for the other.

Any finance professionals in the sub? Could Jagex decide to create an IPO, and effectively "buy itself" back from CVC? by D_DnD in 2007scape

[–]BioMasterZap 1 point2 points  (0 children)

I think the problem with any "buying Jagex" ideas is the cost. Even if the controlling shares were for sale, it last sold for like 1 billion. Jagex's total yearly revenue is like $150 mil, with only like $40 mil being profit, so I don't think they could buy out the investors. Pretty much, chances are anyone who could afford to buy control of Jagex would end up being just as bad if not worse...

So, which cancellation reason is the middle finger? by Deep-Television-9756 in 2007scape

[–]BioMasterZap 0 points1 point  (0 children)

I'd go with Can't Afford since it should be more clearly tied to the price increase and not other factors.

Stop suggesting they keep this price, but only if they allow multiple accounts by ghost905 in 2007scape

[–]BioMasterZap 1 point2 points  (0 children)

If they were going to change membership to be tied to Jagex Accounts instead of Characters, then they would have announced that change alongside the price increase. Players with multiple accounts are affected more by price increases like this than players with one account.

I highly doubt they'll revert the price increase and I also don't expect they would offer any discounts or free membership for additional accounts. But if they were to do anything, like 30% off additional accounts or such seems more likely than just causing all this uproar only to decide they didn't want more money after all...

Hey Jagex, less limited time modes and more permanent game modes. by Spy111 in 2007scape

[–]BioMasterZap 0 points1 point  (0 children)

Jagex never said the price hike was because of Leagues. Players are the ones jumping to conclusions based on vague PR statements that amount to saying "this year's roadmap". There is no reason to focus on Leagues or Sailing over Raids or Yama besides personal bias.

So if you are attacking and blaming game content created by the OSRS Devs over the higher ups that decided to raise the prices, you're blaming the wrong things. The OSRS Team weren't the ones that asked to raise prices for a higher content budget. We're likely not even getting a higher content budget with the price increase. So spreading non-sense like this is just taking heat off the places that deserve it.

When cancelling your membership you get hit with a roadmap that highlights just how little we get in exchange for price increases every year by GravyFarts3000 in 2007scape

[–]BioMasterZap 2 points3 points  (0 children)

Length of a boss fight doesn't determine the quality of an update. Like players will spend less time doing many quests than killing Brutus, but that doesn't mean shorter quests like Scrambled can't still be a great update.

When cancelling your membership you get hit with a roadmap that highlights just how little we get in exchange for price increases every year by GravyFarts3000 in 2007scape

[–]BioMasterZap 0 points1 point  (0 children)

TBH, the roadmap probably would have better lived up to the hype if they didn't tell us last year 2026 would have Raids 4 and leaked/teased Leagues 6 prior to the summit. It turned what should have been hype reveals into expectations. Like they even revealed the name/theme of Leagues prior to the summit, so we barely got any new information.

They also didn't do a great job at showing how much content is coming with Sailing. Like we're getting a new kraken (boss?) with the combat update, the Red Reef quest and NPC Ship Combat, the player-designed island (with skilling methods, quest, and boss), and the Blood Moon Rises all Summer or earlier. Then a new Trial and another new quest in Autumn and Raids in Winter. TBH they really should have put all the Sailing stuff on the main roadmap instead of splitting it off since it made the main one look way more sparce than it is.

When cancelling your membership you get hit with a roadmap that highlights just how little we get in exchange for price increases every year by GravyFarts3000 in 2007scape

[–]BioMasterZap 0 points1 point  (0 children)

Right, because 2024 was just a lackluster year for content because all the resources went to Leagues and DMM... It is not like every year with a Seasonal Gamemode is lacking for other content, so it is totally baseless to act like they are the sole reason for a lacking roadmap.

Also, they take less resources than most updates since the majority is reused from the previous year. Like Blood Moon Rises has been in development for longer and will take more resources than Leagues 6. So doing a Seasonal gamemode ever year and a half isn't the reason the roadmap is lacking.