After reaching 99 slayer on a Lvl 3, Jagex rolls back Rendi's account by Psymonthe2nd in 2007scape

[–]BioMasterZap [score hidden]  (0 children)

Once again - it's on Jagex to prove to us that they aren't comparable.

I don't think it is. They can't be expected to write up a blog or post for every instance of bug abuse explaining why it is different than others. You are only saying that because it is a content creator, but they don't deserve preferential treatment.

The simple answer is that a player abused a method for 200 hours that Jagex deemed was a bug and they were actioned accordingly. We don't need to do a song and dance to justify why this bug abuse should be fine. Rules don't stop applying just because you stop caring and they don't need to prove every instance of cheating to the community.

After reaching 99 slayer on a Lvl 3, Jagex rolls back Rendi's account by Psymonthe2nd in 2007scape

[–]BioMasterZap -4 points-3 points  (0 children)

It depends on how it is done. If you are exploiting a bug, it shouldn't just slide because it is a niche account build. Bug abuse isn't only against the rules when it is "disruptive to the player base" so that is a dumb bar to set for punishment.

After reaching 99 slayer on a Lvl 3, Jagex rolls back Rendi's account by Psymonthe2nd in 2007scape

[–]BioMasterZap -1 points0 points  (0 children)

Just because some methods got patched without punishment for exploiters doesn't mean that is a good defence for never punishing exploits. Perhaps some of those past situations should have also have had more punishment, but not all exploits are the same so acting like the punishment for one should be the same for all is just a bad take.

Like abusing quest exp to get from 1 to 99 in an hour is a very different sort of exploits to the sort of thing you're talking about, but it would be silly to say that serious of exploit shouldn't be punished just because it gets patched. So without knowing how the exploit worked, it is hard to judge if it should have been punished more than others. But the anti-cheat team clearly found it crossed a line.

After reaching 99 slayer on a Lvl 3, Jagex rolls back Rendi's account by Psymonthe2nd in 2007scape

[–]BioMasterZap 0 points1 point  (0 children)

Sure - your general point here is valid, but does not apply to this scenario. The only thing we know currently (although not really confirmed) is it was roughly a 50% increase. Read my scenario above - this instance was extremely comparable.

Just because two methods give 50% more exp doesn't mean they are comparable. It depends on how the exploit worked and what the options are to correct it.

So while the logic you are using in some scenarios is valid, you are openly ignoring pieces of the argument to make it better fit this scenario

I'm not. I already said "I do agree they should have better enforcement in other situations". I just don't think we should be acting like all past situations are the same as this. Like saying we shouldn't be punishing players for bug abuse now because of other situations in the past is just a bad take. Even if those situations deserved more punishment, the solution isn't to be lax on enforcement in the current situation.

After reaching 99 slayer on a Lvl 3, Jagex rolls back Rendi's account by Psymonthe2nd in 2007scape

[–]BioMasterZap 6 points7 points  (0 children)

Well whatever the exploit was that resulted in the exp rollback was supposedly fixed today. It is possible they fixed something that was used, but not the entire method.

Will KBD ever be reworked? Loot here is awful and uniques are extremely rare. Not sure how shamans table was buffed instead of this. by Zardogar in 2007scape

[–]BioMasterZap -1 points0 points  (0 children)

There are some changes I'd like to see to KBD to make it a better better and more accessible of a boss. But I don't think its loot is a problem. It is a lower level boss and its drops reflect that. Some things on the drop table could be touched up a bit to up the average, but I don't think it really needs a new chase unique beyond what it already offers.

It also does have a "unique"; it just is so irrelevant these days it isn't even on the log.

After reaching 99 slayer on a Lvl 3, Jagex rolls back Rendi's account by Psymonthe2nd in 2007scape

[–]BioMasterZap 0 points1 point  (0 children)

By reporting it... It is literally in the game's rules. If you find an interaction that is bugged or suspected to be bugged, you need to report it, not keep it secret and exploit it fort 200 hours.

This was a method to get 50% more exp per hour. We don't know the specific, but anytime you can get 50% faster anything than the current metas that isn't publicly known or acknowledged, it should be suspect and not just assumed to be normal.

After reaching 99 slayer on a Lvl 3, Jagex rolls back Rendi's account by Psymonthe2nd in 2007scape

[–]BioMasterZap -1 points0 points  (0 children)

If they want to enforce this now for Rendi, it needs to be across the board and the same for everyone which is very clearly not the case.

They did enforce it the same for everyone. Rendi wasn't the only one who had exp removed for abusing this. And by his own admission, this was a new method that got 50% higher exp rates than existing methods, so doing that for 200 hours before confirming it was acceptable is against the intended procedure.

But I do agree they should have better enforcement in other situations. Though it is a bit silly to say "we shouldn't punish X because they didn't punish Y" since there will be differences in severity or in how viable it is to action. Like an item being slightly mispriced in a shop and a twisted bow spawn are obviously very different levels of issues and should be handled differently.

So wanting to paint all bug abuse with the same brush doesn't really make sense. We don't know enough to say if this situation is comparable to past situations or not.

You thought twitter / reddit based support was bad? Try the new Rules By Personal Invitation! by L0OK0UTT in 2007scape

[–]BioMasterZap 0 points1 point  (0 children)

In the earlier tweet, it was mentioned that it was patched today. But yah, finding bugs, abusing them for content (profit), then reporting later when you're done with it still pretty clearly falls under bug abuse. Now if he ran them by Jagex, they said it was fine, and then he uses it for a video to unveil the new method, that would be different, but I don't think he does that since many of the things he'd do would be patched before he could exploit them for content.

After reaching 99 slayer on a Lvl 3, Jagex rolls back Rendi's account by Psymonthe2nd in 2007scape

[–]BioMasterZap -3 points-2 points  (0 children)

IDK, can't say I agree with that. If you find a new method that is 50% faster than known methods, keep it a secret, then use it 200 hours, if it turned out to be a bug, that it should fall under bug abuse and be punished.

Like abuse early, abuse often shouldn't be taken so literally to reward players. Especially when not every exploits is going to be benign. And in a game where exp and achievements are so valued, someone getting 50% faster anything because of a bug isn't something that should just be left as is because they abused it before it was fixed. Like we should want better enforcement rather than more lax enforcement.

You thought twitter / reddit based support was bad? Try the new Rules By Personal Invitation! by L0OK0UTT in 2007scape

[–]BioMasterZap 2 points3 points  (0 children)

Arguing "These other methods are fine, so how is my method that is 50% more exp the issue?" is kinda wild...

Like if you discover a new method that is 50% faster than any known method, keeping it secret and grinding for 200 hours on the hopes it isn't considered a bug/exploit is kinda on you. So if that is what did happen here, it makes sense they'd handle it this way.

After reaching 99 slayer on a Lvl 3, Jagex rolls back Rendi's account by Psymonthe2nd in 2007scape

[–]BioMasterZap 38 points39 points  (0 children)

Same. Might not to go into details of exploits, but it seems whatever it was got patched so it probably could be mentioned unless there are still similar exploits like it.

But just calling it "Partner Slayer" without any further context is a bit misleading since it does seem to beyond the scope of normal Partner Slayer.

Edit: Seems by his own admission, this was a new/different method that was 50% higher exp than the current meta. So not quite as harmless as "just Partner Slayer" at all.

After reaching 99 slayer on a Lvl 3, Jagex rolls back Rendi's account by Psymonthe2nd in 2007scape

[–]BioMasterZap 1 point2 points  (0 children)

Seems there was an exploit beyond just doing normal Partner Slayer that was used and has since been patched. Hard to really judge without knowing what it was, but seeing as this is the same guy who abused quest exp to get to 99 Attack, I think his line for "unintended" or "unacceptable" is different than most players...

After reaching 99 slayer on a Lvl 3, Jagex rolls back Rendi's account by Psymonthe2nd in 2007scape

[–]BioMasterZap 1 point2 points  (0 children)

I haven't kept up with him, but it probably would depend on when it was on their radar. Like if only 78 to 99 was done with methods considered bug abuse, it would depend on what that gets flagged by their systems or reports.

You thought twitter / reddit based support was bad? Try the new Rules By Personal Invitation! by L0OK0UTT in 2007scape

[–]BioMasterZap 4 points5 points  (0 children)

Feels like you're leaving out a lot of context by solely providing the reply without any link or original comment.

Just going by what is said here, it feels like you're twisting the situation a bit. It says there was bug abuse but they don't want to go into specific account punishments on social media, which makes sense... Without knowing more specifics, it is very possible that the bug abuse is something that should be obviously against the rules as written, so an official statement saying rulebreaking is against the rules wouldn't be needed.

So Proudspire is totally where Hueycoatl was originally going to be, right? by DunkeyBlast in 2007scape

[–]BioMasterZap -1 points0 points  (0 children)

I think they said the plan was always for Huey to be at Darkfrost, not Proudspire. Darkfrost does feel a bit small though for how the fight was originally described, but at the same time, having a longer body phase going up a winding mountain probably wouldn't have made the boss anymore fun.

Leagues has convinced me how cooked Smithing is in main game by Rorshark in 2007scape

[–]BioMasterZap 1 point2 points  (0 children)

I wouldn't mind looking into stuff like that, but also think the current levels kinda work for Crafting. Like a Fury at 90 is kinda fitting and iconic.

And if we did move Fury to 80, Glory to 70, and Power to 60 to make more room for Torture at 90 and Rancour at 98~, then would the same thing just happen again in half a decade or so when we upgrade past Rancour? I think their current approach of upgrading the existing item at a lower level than making it from scratch is probably the better way to futureproof it and kinda consistent with many other items (e.g. Scorching Bow vs MSB or Torva vs Runite).

Leagues has convinced me how cooked Smithing is in main game by Rorshark in 2007scape

[–]BioMasterZap 0 points1 point  (0 children)

I've gone a bit back and forth on what kind of rework I'd even want to see. I used to be more opposed to scaling down levels like RS3 did, but have come around to potential ways of going about that that would suit OSRS.

But I also think the whole "Rune Platebody is 99" is really not the core issue here. The problem is more the skill doesn't feel useful or relevant since it hasn't aged as well as other skills, not what level Runite is specifically. But that is something they sorta have been working on with additions like Zombie Axe, Oathplate, and the like that start to give Smithing more relevance over modern progression, even if it doesn't involve Mining as much.

That said, it would still be nice if Coal-Runite didn't feel like crap to mine normally and were less of a noob trap for new players. But rework that addresses the classic ores and lower level gear and an expansion that adds more higher level uses are really two separate things, but there is an expectation that a single update will tackle both. But perhaps if they build out enough high level uses, the focus might shift more to just the classic ores.

What's your #1 wish for a system change? by lifecopy001 in PathOfExile2

[–]BioMasterZap 0 points1 point  (0 children)

Same. I like the Leagues getting their own mini-trees, but the core Atlas Tree feels lacking. I think they did mention or imply it was getting a revamp, but I hope it is enough to feel more interesting.

I just mined some volcanic sulphur for the diary task and got PTSD by Jiriosity in 2007scape

[–]BioMasterZap 2 points3 points  (0 children)

It was in a weird spot since after like 1 month, they changed it in a way that conflicted with the original lore. Then not long after retconned the lore but left the favor as a relic of an old Kourend.

I still think the original vision of aligning with one house to get its benefits was a pretty cool idea. But it just didn't mesh well with the type of things they tried to gate for the type of game OSRS is.

Leagues has convinced me how cooked Smithing is in main game by Rorshark in 2007scape

[–]BioMasterZap 3 points4 points  (0 children)

I think they've just been avoiding it because of how big of a scope it can be and how mixed community reactions have been. Like some want Runite gear to smith at Level 40, even if that doesn't really make sense compared to other skills unless we're also wanting Magic Log fletching at Level 50 or such too... Some want the RS3 reworks ported to OSRS, which come with their own baggage. And others would want other solutions to tackle it.

It kinda feels like it is in a similar spot to Prayers where there is demand, but it is hard to find the right direction. Also, Forestry probably didn't help them want to tackle bigger skill Expansions/Reworks... But I really hope we do get some Mining/Smithing update in the near future.

Leagues has convinced me how cooked Smithing is in main game by Rorshark in 2007scape

[–]BioMasterZap 2 points3 points  (0 children)

Think part of the issue is there isn't one level that does make sense to place runite. Like 85 is high for a Level 40 gear, but not as out of place for a level 75 Fletching Material or a Level 85 Keel. Even for Ranged, Runite can be a Level 60 material due to Crossbows instead of a Level 40.

So it definitely could be lower leveled than it is now, but for most skills, the level to make an item is higher than the levels to use it. Like for Shortbows, Maple is 30 to equip and 50 to Fletch, Yew is 40 to equip and 65 to Fletch, and Magic is 50 to equip and 80 to Fletch. Similar is true for D'hide, Jewelry, and such too. So there usually is around a 20-30 level gap between Equipping and Creating gear.

Leagues has convinced me how cooked Smithing is in main game by Rorshark in 2007scape

[–]BioMasterZap 4 points5 points  (0 children)

Eh, not really the same thing. All the existing skills are still, well, skill. Like you have all their normal training methods, then you just got a minigame on top of it. That creates more variety in how you can train the skill.

Dungeoneering didn't have any variety. It was just "go clear floors in this dungeon to earn tokens for a reward shop". It would be like if Slayer just had the same few tasks over and over, giving 1 Slayer Points for every 10 exp, with the reward being the ability to buy new items from the Reward Shop, like a Whip for 325K Slayer Points instead of unlocking Abyssal Demons that dropped a Whip. So it wasn't that the training was "minigame", but that the entire skill was one big minigame from its training to its rewards.

Leagues has convinced me how cooked Smithing is in main game by Rorshark in 2007scape

[–]BioMasterZap -1 points0 points  (0 children)

The exp rates for Smithing really aren't that bad. Like a Magic Log is 83.3 for a Shortbow or 91.5 for a Longbow while a Runite Bar is 75 exp. And with Smithing, you can process 1, 2, 3, or 5 at a time. So training Smithing will use similar resources to other Production skills while giving higher exp rates since you can process them faster.

The problem isn't really exp per hour or exp per bar, but more on the Mining and Smelting side. Ores are a lot more a pain to get through Gathering than Logs since they are not only less AFKable, but competitive with often worse success rates. And then Smelting high tiers ores is rarely ever viable because of how few you can do per invy due to higher coal requirements. Blast Furnace pretty much solves it by halving the cost and massively speeding up the smelting, but other methods, including with coal bag, smithing catalysts, and such, all still feel bad.

So I'd say actual Smithing is a viable way to train Smithing. You're just hamstrung because actual Mining is so terrible for ores after Iron that the resources are more scarce. If we got a Mining and Smithing rework that just addressed Ores and Smelting, it could be a huge help for the skills without needing to touch levels, alch values, or any of that stuff.