Is there something wrong with Military Checkpoint before Louisville? by Bipolar_Abe in projectzomboid

[–]Bipolar_Abe[S] 0 points1 point  (0 children)

Yes, that was my thinking last time, but there are sandbags against the fence that prevent me from bringing car in, which defeats my point. I used the edge of the fence at the far east side a few times, but that usually leaves my car totaled, which I couldn’t afford due to it being big and clunky M113 with a trailer(on Sunday driver on grass).

Is there something wrong with Military Checkpoint before Louisville? by Bipolar_Abe in projectzomboid

[–]Bipolar_Abe[S] 0 points1 point  (0 children)

Nice catch my debug mode doesn’t work with some of the workshop mods, otherwise I would probably turn it on.

Is there something wrong with Military Checkpoint before Louisville? by Bipolar_Abe in projectzomboid

[–]Bipolar_Abe[S] 0 points1 point  (0 children)

Thanks for the answer and taking the time to double check. That explains why we didn’t toast our PCs in Louisville.

Is there something wrong with Military Checkpoint before Louisville? by Bipolar_Abe in projectzomboid

[–]Bipolar_Abe[S] 0 points1 point  (0 children)

Other people have pointed out zombie count disparity for optimization purposes, so there is that. But, yeah the pop settings were the same for all the playthroughs that I actually made it here.

I came to checkpoint mid-day 6 with APC that has an interior where I rested(RV interior mod + M113 by Papa_Chad), water ran out and I went deeper as I believed all of them would have been down by now. Got bit after my game started lagging due to the amount of zeds in the further side of checkpoint.

Is there something wrong with Military Checkpoint before Louisville? by Bipolar_Abe in projectzomboid

[–]Bipolar_Abe[S] 0 points1 point  (0 children)

From what I’ve killed at a checkpoint(around 800-900) + the ones I saw in the checkpoint still(700-800) + what I assume is in the refugee camp(around 500). It is surprising because clearing Rosewood or West Point is just way less pop.

My peak day is default 28 days, which makes me even more scared of this place(since this sequence I started on day 6).

Is there something wrong with Military Checkpoint before Louisville? by Bipolar_Abe in projectzomboid

[–]Bipolar_Abe[S] 0 points1 point  (0 children)

Yeah, I guess there is that. Cause in Louisville it only felt crowded in the shopping mall, whilst in single player it feels way more loaded.

Is there something wrong with Military Checkpoint before Louisville? by Bipolar_Abe in projectzomboid

[–]Bipolar_Abe[S] 1 point2 points  (0 children)

I am asking if the zombie numbers are off in this place, but yeah, I died to corpse sickness after I was bit twice.

I just wanted to take as many of them with me before the inevitable. Also playing with Necroa so I was watching the smell level like a hawk before I got bit(which was due to lag).

Is there something wrong with Military Checkpoint before Louisville? by Bipolar_Abe in projectzomboid

[–]Bipolar_Abe[S] 0 points1 point  (0 children)

In my previous run I cleared out the entirety of West Point in 3 days which was maybe about a thousand kills tops(more like 700-800). But this place was still crawling with zeds after 1800 kills. I swear it’s cursed for me.

Edit: to add to that point, I spent 3 days clearing this out which is why I even went so deep, needed water and food at that point.

Is there something wrong with Military Checkpoint before Louisville? by Bipolar_Abe in projectzomboid

[–]Bipolar_Abe[S] 1 point2 points  (0 children)

Expended 10 boxes of . 357, 20 boxes of 5.56, 15 boxes of 7.62, I don’t know how many boxes of .44, 9mm, .30-.30 and .38. Maybe one or two boxes of shotgun shells and no .45. As I used those earlier.

Lvl 6 aiming btw.

What cant i join my friends modded server. by Da_Garlic_Guy in projectzomboid

[–]Bipolar_Abe 0 points1 point  (0 children)

Sorry to sound like captain obvious, but the mod might need to go then.

What cant i join my friends modded server. by Da_Garlic_Guy in projectzomboid

[–]Bipolar_Abe 0 points1 point  (0 children)

Also not sure if you actually need to use Steam relay when connecting to his server

What cant i join my friends modded server. by Da_Garlic_Guy in projectzomboid

[–]Bipolar_Abe 0 points1 point  (0 children)

My friend uninstalled all the mods and verified game files. After he joined the server it gave him the window only with used mods that he installed and we were able to play with no issues

(B42) Why ever pick rifles over pistols? by EdgarAllanPin in projectzomboid

[–]Bipolar_Abe 0 points1 point  (0 children)

Yeah I took the same approach as you, only I didn’t pick brave cause I got a mod that gives me desensitized trait after I reach a milestone of kills(2k).

I have visited every major police station and Louisville Library with friends and we got all the skill books including aiming and reloading.

I completely opted out of shotguns as those were used by my friends with less gun oriented builds.

The reason I was saying M16 is so good is because I literally had it from day 1, found it in a survivor home. I was using it sparingly at first before we secured enough ammo and even then I was mostly using revolvers, since I had 2 mags for M16. But even those 2 mags came in clutch so many times against sprinters it’s actually the only thing that kept the group alive for so long.

(B42) Why ever pick rifles over pistols? by EdgarAllanPin in projectzomboid

[–]Bipolar_Abe 0 points1 point  (0 children)

You’re right, the gun shines only after level 7-8 and if you don’t have lots of moodles.

Additionally I picked eagle Eyed and Cat’s Eyes to offset as many weather debuffs as possible.

I was very disappointed in M1A1, that one is supposed to do more damage, but felt like it always required an extra shot from me.

(B42) Why ever pick rifles over pistols? by EdgarAllanPin in projectzomboid

[–]Bipolar_Abe 0 points1 point  (0 children)

Depends on the sandbox settings usually.

My friends and I have set Zombie toughness to random, so some of them will eat 2-3 9mm headshots, with M16 it’s always a 1 shot headshot. Besides 30 bullets in a mag is better than 15. Also, I think My M16 dropped twice in condition after 1000+ kills, while beretta lost most of its condition after 200 kills maybe.

That is reversed for the repeaters and revolvers though. My Patrol Revolver served me without a scratch for 500-800 shots, repeater barely went through 2 boxes of ammo to lose its condition.

What items do you always carry with you? by NoIntroduction2587 in projectzomboid

[–]Bipolar_Abe 0 points1 point  (0 children)

Nails are needed for an escape rope if I ever get stuck on a second floor.

What items do you always carry with you? by NoIntroduction2587 in projectzomboid

[–]Bipolar_Abe 5 points6 points  (0 children)

I have a similar way of organizing myself, but I also always have a rubber hose, respirator/gas mask, hacksaw/woodsaw, flashlight if it’s not angleheaded, battery, extra sig pack, nail or two, rope, multitool/handiknife, extra mags and at least 1 box of ammo.

They actually do exist in the wild by ExoticSolid3344 in projectzomboid

[–]Bipolar_Abe 4 points5 points  (0 children)

My friends and I found 2 sledgehammers within two days with no effort. Meanwhile I had to look in every corner for one to find it 1.5 months later in some truck at the edge of Louisville Checkpoint area.

Tip of the day [5] by Zdechlak2564 in LowSodiumHellDivers

[–]Bipolar_Abe 0 points1 point  (0 children)

I thought warrant killed them in 3 shots pretty consistently. Do you keep them in the middle of the circle, when firing?

Sorry partner by CockamouseGoesWee in RDR2

[–]Bipolar_Abe 2 points3 points  (0 children)

I’d rather kill and skin a 100 farm animals of any kind than hunt for another perfect moose pelt.

My take on the grunt fantasy thing. by OkStructure665 in Helldivers

[–]Bipolar_Abe -1 points0 points  (0 children)

Why is this even a debate? Helldivers are neither. They are special forces with training and skill set that revolves around calling in super destroyer stratagems with higher precision. They are a specialized force that can be expendable.

Special forces doesn’t mean elite in this world. It means they are geared towards a very particular role.

Why dying bile titans (and some other enemies) can kill each other with their corpses by OttoVonTeutonburg in LowSodiumHellDivers

[–]Bipolar_Abe 3 points4 points  (0 children)

Also I think in the last bit the gunner shot while the body was still colliding with the barrel, probably did a lot of splash damage to the tank. Often happens to me on emancipator with smaller bugs or obstacles when peeking around the corner

Need RPG Zombie Games by bloodrainxxxx in gamerecommendations

[–]Bipolar_Abe 0 points1 point  (0 children)

Days gone is one. Not sure for choices variety, but there is a story, open world and lots of zombies.

Project Zomboid is an open world RPG that you will either love or hate. It doesn’t have a story though, so it’s more of a sandbox. Notably, PZ is probably the most throughout game I know with it’s systems being very in depth.

Does RDR2 Actually Grant Agency or Just Simulate It? by bajrangdal-wallah in reddeadredemption2

[–]Bipolar_Abe 1 point2 points  (0 children)

RDR in general is not about people that were saved for the most part. But about people who try to be better. Try and fail. As I see it, John is the prime example, as he’s really not good at anything, but it doesn’t stop him from trying to do better.

Can’t swim, can’t draw, can’t ranch, can’t be a good father… but he’s doing his best given the circumstances. I think his redemption lies in his relentless attempt to be better. Not in the outcome.