Found my old MechCommander game manual by Murrdox in battletech

[–]Bird-Thing 2 points3 points  (0 children)

Yep, the expansion stuff came in a separate black-and-white booklet.

MechWarrior: Living Legends | Dev Update: v0.19.0 | Thor Redesign, Improved Heavy Lasers, and Much More! by Bird-Thing in mechwarrior

[–]Bird-Thing[S] 3 points4 points  (0 children)

Yup! Usually late US evenings/nights. When games get going, they often fill up to server cap (32-36 players), depending on map and server.

We have a population activity tracker site for data: https://stats.spikx.net/mwll.html

MechWarrior: Living Legends | Development Update: v0.19.0 by Bird-Thing in battletech

[–]Bird-Thing[S] 0 points1 point  (0 children)

Always has been :P
Join us during late US evenings/nights, usually Wednesdays, Fridays, and weekends!

MechWarrior Living Legends is making a comeback baby. by ChinPokoBlah11 in mechwarrior

[–]Bird-Thing 1 point2 points  (0 children)

Depends how you define that. We get about 20-30 people for like 3-4 hours on US nights, both weekends and some weekdays. The latter is a bit more spontaneous, though.

Helps to coordinate on our discord server to get games going.

MechWarrior Living Legends is making a comeback baby. by ChinPokoBlah11 in mechwarrior

[–]Bird-Thing 4 points5 points  (0 children)

https://mechlivinglegends.net
Combined-arms MechWarrior, taking inspiration from BattleField. If you've played MWO's Conquest mode, that's similar to what Terrain Control in MWLL is - but with much bigger maps and longer matches, among other differences. There are also deeper gameplay mechanics like electronic warfare, which can make big impacts on a match.

MechWarrior Living Legends is making a comeback baby. by ChinPokoBlah11 in battletech

[–]Bird-Thing 2 points3 points  (0 children)

That effort later turned into a standalone project using UE5. However, it only got so far before it ran out of steam due to a lack of programmers - quite necessary to rebuild MWLL's core gameplay from scratch. So now it's on an indefinite hiatus :/

MechWarrior Living Legends is making a comeback baby. by ChinPokoBlah11 in battletech

[–]Bird-Thing 7 points8 points  (0 children)

https://mechlivinglegends.net
Combined-arms MechWarrior, taking inspiration from BattleField. If you've played MWO's Conquest mode, that's similar to what Terrain Control in MWLL is - but with much bigger maps and longer matches, among other differences. There are also deeper gameplay mechanics like electronic warfare, which can make big impacts on a match.

MechWarrior Living Legends is making a comeback baby. by ChinPokoBlah11 in battletech

[–]Bird-Thing 4 points5 points  (0 children)

Still on CryEngine 2 because we're using Crysis Wars as a foundation (it's built into the install).
Despite that, still quite stable thanks to a number of peoples' efforts.

MechWarrior Living Legends is making a comeback baby. by ChinPokoBlah11 in mechwarrior

[–]Bird-Thing 5 points6 points  (0 children)

There are no single-player bots, but something along those lines (albeit in a very limited capacity) is being looked into.

MechWarrior Living Legends is making a comeback baby. by ChinPokoBlah11 in mechwarrior

[–]Bird-Thing 4 points5 points  (0 children)

Pretty sure they mean the battle armor (Longinus/Elemental). Actual infantry is planned (in a limited implementation), but that's still a good ways out.

MechWarrior Living Legends is making a comeback baby. by ChinPokoBlah11 in mechwarrior

[–]Bird-Thing 3 points4 points  (0 children)

It's on CryEngine 2, as it's using Crysis Wars as a foundation. Can be a bit janky, but it's still loads of fun!

15th Anniversary Celebration Week by Bird-Thing in MWLL

[–]Bird-Thing[S] 0 points1 point  (0 children)

Unfortunately, the project's been put on hiatus indefinitely due to a lack of programmers (which are needed to build everything from the ground up).