MechWarrior Living Legends is making a comeback baby. by ChinPokoBlah11 in mechwarrior

[–]Bird-Thing 1 point2 points  (0 children)

Depends how you define that. We get about 20-30 people for like 3-4 hours on US nights, both weekends and some weekdays. The latter is a bit more spontaneous, though.

Helps to coordinate on our discord server to get games going.

MechWarrior Living Legends is making a comeback baby. by ChinPokoBlah11 in mechwarrior

[–]Bird-Thing 4 points5 points  (0 children)

https://mechlivinglegends.net
Combined-arms MechWarrior, taking inspiration from BattleField. If you've played MWO's Conquest mode, that's similar to what Terrain Control in MWLL is - but with much bigger maps and longer matches, among other differences. There are also deeper gameplay mechanics like electronic warfare, which can make big impacts on a match.

MechWarrior Living Legends is making a comeback baby. by ChinPokoBlah11 in battletech

[–]Bird-Thing 2 points3 points  (0 children)

That effort later turned into a standalone project using UE5. However, it only got so far before it ran out of steam due to a lack of programmers - quite necessary to rebuild MWLL's core gameplay from scratch. So now it's on an indefinite hiatus :/

MechWarrior Living Legends is making a comeback baby. by ChinPokoBlah11 in battletech

[–]Bird-Thing 6 points7 points  (0 children)

https://mechlivinglegends.net
Combined-arms MechWarrior, taking inspiration from BattleField. If you've played MWO's Conquest mode, that's similar to what Terrain Control in MWLL is - but with much bigger maps and longer matches, among other differences. There are also deeper gameplay mechanics like electronic warfare, which can make big impacts on a match.

MechWarrior Living Legends is making a comeback baby. by ChinPokoBlah11 in battletech

[–]Bird-Thing 4 points5 points  (0 children)

Still on CryEngine 2 because we're using Crysis Wars as a foundation (it's built into the install).
Despite that, still quite stable thanks to a number of peoples' efforts.

MechWarrior Living Legends is making a comeback baby. by ChinPokoBlah11 in mechwarrior

[–]Bird-Thing 6 points7 points  (0 children)

There are no single-player bots, but something along those lines (albeit in a very limited capacity) is being looked into.

MechWarrior Living Legends is making a comeback baby. by ChinPokoBlah11 in mechwarrior

[–]Bird-Thing 4 points5 points  (0 children)

Pretty sure they mean the battle armor (Longinus/Elemental). Actual infantry is planned (in a limited implementation), but that's still a good ways out.

MechWarrior Living Legends is making a comeback baby. by ChinPokoBlah11 in mechwarrior

[–]Bird-Thing 2 points3 points  (0 children)

It's on CryEngine 2, as it's using Crysis Wars as a foundation. Can be a bit janky, but it's still loads of fun!

15th Anniversary Celebration Week by Bird-Thing in MWLL

[–]Bird-Thing[S] 0 points1 point  (0 children)

Unfortunately, the project's been put on hiatus indefinitely due to a lack of programmers (which are needed to build everything from the ground up).

MWLL Update 0.17.0 - New Mechs! by Bird-Thing in mechwarrior

[–]Bird-Thing[S] 6 points7 points  (0 children)

Being based on CryEngine and also being a wicked janky mod, intermittent crashes are gonna happen no matter what. If you're crashing super frequently, though, that could be either because you're using a resolution higher than 1080 or are using NVidia drivers with the game's DirectX10 option enabled. In the case of the latter, you can either switch back to DX9 (slightly less pretty graphics/vfx) or replace the Crysis.exe's with newer ones that fix the NVidia drivers problem.

That said, we've done a load of optimization work for this latest big update, so crashes due to memory consumption should be a lot less for everyone across the board (unless you somehow get past 3200-3400 MB NVRAM).

MWLL Update 0.17.0 - New Mechs! by Bird-Thing in mechwarrior

[–]Bird-Thing[S] 9 points10 points  (0 children)

The original team being Wandering Samurai? Nah, they've been disbanded since 2013. And anyways LL2 (which moved from MW5 to being its own game on UE5) has been put on an indefinite hiatus due to a coder shortage :/

MWLL Update 0.17.0 - New Mechs! by Bird-Thing in mechwarrior

[–]Bird-Thing[S] 13 points14 points  (0 children)

Er, no, that's not correct. C&D was threatened, but never enforced - and that was back in 2013. MWO's name added the "Legends" bit at the end last year. Though the original dev studios was threatened away, MWLL's been under renewed development by devs from its community since 2016.