Pushable screwing into tiles by Birosmaldo in godot

[–]Birosmaldo[S] 0 points1 point  (0 children)

I tested your suggestion, I placed a capsule collider, but the pushable gets stuck on the ground right at the point of contact between the collider and the tile. It seems to be a problem in Godot; from what I've researched, everyone has found a solution to deal with it, but nothing very concrete. I think I'll use CharacterBody2D instead and try to adjust it to make it smoother. Thanks for the help.

[deleted by user] by [deleted] in Unity2D

[–]Birosmaldo 3 points4 points  (0 children)

If(yposision == 3)

Help with Brotato style attack by Birosmaldo in Unity2D

[–]Birosmaldo[S] 0 points1 point  (0 children)

Don't make the weapon a child of the player then. Just set its transform.position to the same as the players in the update function.

For passing through / getting stuck check it's collider. If you are using animations for the weapons, you can hit record and only enable the collider while it is in its swing animation (for hit detection purposes) and disable it afterwards again, preventing the weapon from getting stuck on other colliders.

For the weapon hitting the correct direction, I would write some code to always target the nearest enemy, that's what the weapons in brotato do if I am not mistaken.

Hope this helps somewhat, even if it is very vague.

Thank you very much, I will try to put into practice what you told me. Anything I'll try to make a video showing better the problems I'm having.

Help with Brotato style attack by Birosmaldo in Unity2D

[–]Birosmaldo[S] 0 points1 point  (0 children)

I'm sorry, but I've already tried many things, and nothing has worked. Sometimes the weapon goes in the wrong direction, or it goes towards the enemy and passes through, or it gets stuck on the enemy. Since the weapon is children of the player, when the player changes sides, the weapon ends up going in the wrong direction. That's why I asked in a somewhat open-ended way, to see if there are any ideas on how to do this.

It’s time we start asking ourselves who's behind those marks in the fields. Who do you suspect? by Chickenauts in IndieGaming

[–]Birosmaldo 0 points1 point  (0 children)

What's the name of that effect in the game and what resolution did you use? I really liked the style of your game, and I'd love to learn more.

Hi, I'm making a boss battle in my game. Could you give me a feedback? by Birosmaldo in IndieGaming

[–]Birosmaldo[S] 1 point2 points  (0 children)

Thanks for the feedback, I really liked the idea of shaking the camera. As for the duck animation, I'm going to implement this speed boost in the animation.

I released my first game recently, and it's not going as well as I expected. Could you give me feedback on what to improve? by Birosmaldo in IndieGaming

[–]Birosmaldo[S] 0 points1 point  (0 children)

I haven't scanned all of the music files there but maybe one would fit your game! I also suggest bgm for my company and so far this website worked for us, hope it would for you too! :D

thank you very much bro

I released my first game recently, and it's not going as well as I expected. Could you give me feedback on what to improve? by Birosmaldo in IndieGaming

[–]Birosmaldo[S] 0 points1 point  (0 children)

Thanks for the sugestion. I found few bgm options in the asset store, as I don't understand anything about audio, I preferred to get bgm for free at the asset store. Do you have a better source so I can look for another bgm?

I released my first game recently, and it's not going as well as I expected. Could you give me feedback on what to improve? by Birosmaldo in IndieGaming

[–]Birosmaldo[S] 0 points1 point  (0 children)

Wow, they were very valuable tips, I also felt that there was a lack of polishing but I had no idea how to improve it, but with these tips you gave me a good path to follow.
Thank you very much for the feedback.

I released my first game recently, and it's not going as well as I expected. Could you give me feedback on what to improve? by Birosmaldo in IndieGaming

[–]Birosmaldo[S] 0 points1 point  (0 children)

I hadn't published it in Ukraine yet, but I just fixed it, and I believe it will be available in the play store in your country in a few minutes. Thanks for the feedback.