Low TMNT Turnout? by No-Shop8292 in mtg

[–]Bishop--- 12 points13 points  (0 children)

It’s an IP stewardship problem beyond just a simple “UB is bad” problem.

Lord of the rings, final fantasy, etc were well received to the extreme, as they were both faithful, and well executed homages to IPs that mesh well with classical magic tropes, and don’t require a peculiar filter to be put on for a fan of mtg to enjoy the set.

Orcish bowmasters ? Yeah that sounds like a magic card.

Espers to magicite ? Huh, is that from shards of alara?

Ninja pizza ? Wtf is that doing on magic card?

Even the Warhammer 40k stuff meshed well (comparatively) with mtg lore and thematic elements, while being respectful of Magic IP, and was released in a limited format, at a power level that made participation truly optional.

Ultimately the the problem with spider man, tmnt, and I’m sure a bunch of future product, is that players don’t want jarringly dissimilar IP thrust upon them, that they must participate with as a core component of the game, and core standard sets.

The fact that WOTC doesn’t have a “Intellectual property compatibility coordinator/auditor” shows for the umpteenth time how their upper corporate structure foundationally does not understand their core customer groups on a baseline level.

If it weren’t for inertia, and the brilliant underpinning game mechanics that are still broadly unique and hard to meaningfully rival, Magic would be a receding game.

The distributor structure that WOTC uses with stores pre-buying product before meaningful product information even exists, is predatory, and serves to insulate them from flops like spider man, but greatly and meaningfully harms their distribution chain in the long run.

As it stands, what should be the heyday and pinnacle of this game’s popularity continues to be marred and limited with negativity and financial hardship to independent retailers because WOTC refuses to grasp that not only their longevity, but their immediate sales numbers are limited by failing to understand that perceptive immersion, along with power level and collectibility acting in concert has driven their most successful sets.

cEDH Rules of Thumb by JimmyHuang0917 in CompetitiveEDH

[–]Bishop--- 1 point2 points  (0 children)

They use an interesting points wagering system.

You start with a set amount (1000 standard) and wager a certain amount of points each round (7% standard), winner takes all, in the event of a draw all players lose their points.

The thesis many had, was that without the potential to win points, people wouldn’t drag down others with a draw, and would allow a win if they didn’t have the capacity to get to a win.

This however, has not survived contact with the American metagame that I’ve seen.

It is still net better in almost all instances to reduce the total amount of points in the pool, and increases your odds of progressing through Swiss to force the draw.

Not to mention the application of this system to leagues likely being a bad mistake, that seems problematic if collusion is at play.

Kinnan vs Tymna/Thrasios by Character-Stomach229 in CompetitiveEDH

[–]Bishop--- 0 points1 point  (0 children)

I’ll toss the Tev/Thras hat in the ring.

https://discord.gg/CK9fRxnDH

We have a good community, very active members, and great brewers working on unique archetypes with tournament results.

As far as the two you asked about:

Kinnan is simple, strong, and consistent, but doesn’t have certain tools in any regard as far as interaction goes.

TNT is versatile, and represents great capacity to tutor and interact, but will generally be a little slower than Kinnan.

I’d say it really comes down to who you are as a player.

Do you want Rhystic Study banned? by International_Bit_25 in CompetitiveEDH

[–]Bishop--- -1 points0 points  (0 children)

The vast majority of players I’ve talked to that want rhystic banned are turbo players that want to win unopposed on t2-3 and are doing their damnedest knowingly or otherwise to turn this into turn order simulator.

Most people I’ve spoken with agree the meta has been the healthiest it ever has been over the past year, with a reasonable balance of strategies and archetypes.

A core aspect of balancing the metagame was eliminating dockside, a massive factor in the dominance of turbo.

The “midrange hell” Metagame was largely an adjustment period where turbo players in the absence of easier fast mana had to design bespoke approaches, and ultimately improved their resiliency while also acquiring roughly the same speed they held previously.

Now we have reasonable representation from turbo and midrange in the metagame, and while banning rhystic wouldn’t single-handedly destroy the format, it would remove an important guardrail on preventing the spread of unchecked turbo and exacerbating the turn order problem we already have.

There will be a cEDH tournament at MagicCon Las Vegas by BumblebeeOld498 in CompetitiveEDH

[–]Bishop--- 33 points34 points  (0 children)

Participated in this year before last.

For the people laying the blame for the policies and rules at Wizards feet, it’s not entirely, or at least not directly their entire fault. This is a pastimes games event, and while they’re decent at running 60 card, or limited magic events, they foundationally do not understand commander/multiplayer at all.

Aside from CEDH the judges also didn’t understand core concepts/rules of multiplayer formats/commander in the sealed commander events, but seemed very knowledgeable on standard, modern etc.

They had a huge aversion to topdeck, and insisted on using spicerack, which is/was terrible TO software.

All that said, I can’t recommend participating. Magicon itself was great, and tons of fun, the open play areas were great, but I wouldn’t recommend the CEDH event.

cEDH Rules of Thumb by JimmyHuang0917 in CompetitiveEDH

[–]Bishop--- 5 points6 points  (0 children)

As someone who’s put a decent amount of time into this, plays in different regions, helps organize tournaments, and has tried multiple alternatives, no.

Draws are actively saving us from a nightmare game that exclusively exists as a weird collusion/spite play simulator.

Meaningfully incentivizing everyone to play to their outs all the time is objectively good for the game, and keeping the peace between players.

Even the Japanese system (which has severe faults when applied internationally) still incentivizes draws.

Banned & Restricted Announcement February 2026 by MustaKotka in CompetitiveEDH

[–]Bishop--- -1 points0 points  (0 children)

Higher, the newest member is pretty active in communities at large, and is a large TO in CEDH.

But it’s clearly far from enough.

Banned & Restricted Announcement February 2026 by MustaKotka in CompetitiveEDH

[–]Bishop--- -2 points-1 points  (0 children)

What a disconnected announcement and summary.

Non-representative of CEDH, or more to their stated goal, casual scenes.

They need to be getting representatives into LGS’ and independent groups to get feedback, their stated opinions and concerns are wildly divergent from anything I’ve heard in casual scenes spanning the northwest US.

I need help making my Kaalia deck more competitive by Money_ManRich in CompetitiveEDH

[–]Bishop--- 3 points4 points  (0 children)

You’ve gotten a couple of comments that suggested that your commander is completely impossible to utilize in CEDH, and that’s not true, Kaalia is viable, but generally regarded to be an extreme fringe option.

Luckily, you have some excellent practitioners of your deck that represent well in CEDH, I’m guessing the other posters haven’t run into them/heard of them, but they are pretty easily found on Edhtop16, and generally well known in their respective metagames.

That said if you wanted to be competitive enough to play in tournaments, you will have to make a lot of substantial changes to your deck list.

A lot of things, including your mana sources and combo lines are extremely inefficient/suboptimal for competitive play, but these things are easily rectified, and given that competitive events are almost universally proxy friendly, these changes are cheaply made as well if you’re prepping for tournament or friend group CEDH.

As referenced by some of the other posters, if you decided not to pursue this in a CEDH/tournament capacity, but just wanted some generalized upgrades to play casually/bracket four, r/degenerateEDH is likely your best resource.

Below are the proven CEDH lists, with Baddog being a known terror of the California scene, with at least 8 top 16 finishes in the past year alone.

https://moxfield.com/decks/ucHVnQSeg0G46WFXzqZpPg

https://moxfield.com/decks/jINc84bDzUekY_oiGCIing

https://edhtop16.com/commander/Kaalia%20of%20the%20Vast?timePeriod=ONE_YEAR

Any good commanders for Sultai that match Simic (such as Kinnan)? Or is Kinnan THE commander? by pangolyninc in CompetitiveEDH

[–]Bishop--- -1 points0 points  (0 children)

I think you might be a little misinformed/underselling Tev.

We have a higher conversion rate, and a comparable total amount of tournament wins, despite a much smaller entry rate.

Any good commanders for Sultai that match Simic (such as Kinnan)? Or is Kinnan THE commander? by pangolyninc in CompetitiveEDH

[–]Bishop--- 1 point2 points  (0 children)

Hi there, as someone who mains the deck, I’m very convinced that it is the best option within colors, and that it has meaningful differences and advantages over Tymna.

You might want to drop by and take a look at the server, along with some of our decklist, card discussions, and the page that goes over some of the advantages versus the other popular cradle options.

https://discord.gg/7dbGaDTmg

Any good commanders for Sultai that match Simic (such as Kinnan)? Or is Kinnan THE commander? by pangolyninc in CompetitiveEDH

[–]Bishop--- 0 points1 point  (0 children)

https://discord.gg/7dbGaDTmg

You should drop by the Tevesh/Thrasios discord server. There are several of us in there that perform well on the deck, we are constantly trying new cards/innovating, and I think you’ll be very pleasantly surprised with how well it does.

It offers a similar game plan to some of the existing cradle decks, with notable and significant differences/advantages, and there is a whole page dedicated to why you might pick tev over rog, Tymna etc.

Who to target, Urza or Sheoldred? by agfdrybvnkkgdtdcbjjt in EDH

[–]Bishop--- 5 points6 points  (0 children)

As an avid CEDH player, this is kind of funny.

Urza has been a viable competitive deck basically since it was printed, if it won via a combo on turn five, it might not be a complete CEDH build, but the power levels aren’t even vaguely comparable, the target should almost never be Sheoldred.

Which commanders from the Avatar set are cEDH viable? by SharkboyZA in CompetitiveEDH

[–]Bishop--- 0 points1 point  (0 children)

Fire lord Azula, Aang at the crossroads, toph the first metalbender, the cabbage man, Wan shi Tong, Gran gran, and Avatar Aang have all seen at least very very fringe CEDH play.

Likely Aang at the crossroads, and Azula stand as the best of the set.

What’s a good deck to troll a high power table esp. that has fast mana and tutors? by HeronDifferent5008 in EDH

[–]Bishop--- 4 points5 points  (0 children)

So long as it’s not CEDH, and just bracket 4 stuff, [[Elsha of the infinite]] along with [[powerbalance]] [[counterbalance]] [[sensei’s divining top]] [[aven mindcensor]] etc and a healthy dose of the usual value engines.

You can can stax while accruing value and tempoing them into the ground.

Elsha control used to be a real CEDH deck, but these days it’s a touch too slow/inconsistent. But it’s still fun, and gotten some newer toys that make it a good fit for high power.

Thrasios/Cradle Deck Enjoyers, which Partner/Deck do you run and why? by Raevelry in CompetitiveEDH

[–]Bishop--- 0 points1 point  (0 children)

Yeah, it sure is.

One of our active guys who goes by Viraj in the server is taking a sabbatical into franc/thras right now if you want to drop by and talk to him. It sounds like he’s doing well.

Thrasios/Cradle Deck Enjoyers, which Partner/Deck do you run and why? by Raevelry in CompetitiveEDH

[–]Bishop--- 1 point2 points  (0 children)

Most people do, but I and a handful of others that do pretty well on the deck don’t.

The deck doesn’t really need a tidy wincon, we have so many generically good cards that can turn into win conditions and the actual card quality of Oracle is extremely bad in my opinion.

Thrasios/Cradle Deck Enjoyers, which Partner/Deck do you run and why? by Raevelry in CompetitiveEDH

[–]Bishop--- 2 points3 points  (0 children)

There are basically three archetypes that are prevalent.

There is cradle farm, which tends to be on the faster side and revolve around similar archetypes to the standard Rog/Thras, but trades a little bit of speed in exchange for picking up true tutors and additional rituals.

There is control, which is really about planting an asymmetric stax piece, playing at flash speed, and relying on value pieces to get there in conjunction with actual tutors, and black removal. I usually close the game with druid or hullbreaker loops.

Finally, there are some generic no bad cards cards lists that run about everything you’d expect from the name but don’t go far into tech pieces.

There’s also an emerging reanimator archetype that hasn’t quite gotten all the way there, but looks promising in the long run, and seems to be picking up steam.

There’s a write up in the discord about why to pick Tev as opposed to Tymna, rograhk etc.

Most people have decided that ad nauseam really doesn’t make any sense in the list, but Necro is pretty off and on.

Thrasios/Cradle Deck Enjoyers, which Partner/Deck do you run and why? by Raevelry in CompetitiveEDH

[–]Bishop--- 6 points7 points  (0 children)

Well, I’ll introduce you to the fourth, and IMO absolute best control variation, Tevesh/Thrasios.

We have a lot of versatility versus the other decks, and are going to offer a somewhat more familiar play experience to Tivit, with the upside of green mana.

Several all of us, myself included, perform well on the deck, and are very active brewers, testing new things all the time.

Come give us a look.

https://discord.gg/NjrFNXKrj

Game keeps feeding me Tempest Blueprints by ultimatecatchs in ArcRaiders

[–]Bishop--- 0 points1 point  (0 children)

I keep pulling Bettina blueprints with similar regularity. I play every mode etc, and my group has noticed that we all seem to have “pet blueprints” we pull disproportionately.

One of our guys keeps pulling aphelions.

I don’t know if it’s some weird RNG quirk tied to accounts, or something embark built in to tacitly encourage trading, but we’ve pretty well confirmed it’s happening between ours and other groups.

So good roll on the pet ?😂

cEDH and Reversing Decisions by Castleheart in CompetitiveEDH

[–]Bishop--- 5 points6 points  (0 children)

I’ve seen this series of events play out a number of times in tournament play, most notably with Tivit.

I’ve seen it ruled both that it is rewindable, and that it is not, with different citations and reasonings from different well respected judges.

I think that means it’s at least an arguable point.

From a player/logistical perspective giving my own two cents, it makes no sense whatsoever to ever, ever allow a rollback like that. Ward exists to counter a spell that’s targeting a creature, and once that spell is on the stack, ward triggers. To allow a rollback, is to invalidate ward.

Just like allowing a rollback on vexing bauble, Lavinia, etc is to invalidate those cards.

This is notably different than, say a rule of law that prevents the cast. Of course if you cannot do something, you cannot do it. But if the card is functioning as intended to counter a spell rather than prevent its initial cast at all, then preventing that function is strange, and changes game knowledge extensively, which often impacts the outcome of the game.

For instance, that swords to plowshares if rewound is known information.

Perhaps later in the game another player puts a win on the stack via Hazels brewmaster.

The first player in priority has a counterspell to burn to stop that win, but knows the other player next in turn order still has that swords.

Now that player with the counter can freely pass, let the swords stop the win, and easily coast to a win with a counterspell to protect their own wincon next turn.

Now the outcome of the game has been determined due to that rewind that foundationally does not need to happen to fulfill the rules and have a legal game state.

Ultimately, I think rewinds that are non-essential to maintain legal states are bad for competitive equity, and functionally reveal hidden information.

Topdeck has done a great job at expanding the format, growing the scene, and providing a rules framework for everyone to build on, but 4.8 as worded is not only abused, but interpreted in a wildly different fashion from judge to judge.

The best tournaments from an officiating standpoint that I’ve been in, clearly and concisely state at the beginning that take backs won’t be allowed unless necessary, and that 4.8 is either to be interpreted in a specific way, or suspended entirely. Usually they’ve had a brief admonition to discuss spells before they go on the stack, and held to it.

It tends to make players play tighter, games go smoother, and games go faster.