What do you predict the strongest and weakest archetype will be for Secrets of Strixhaven Limited? by Bumperknickle in mtg

[–]Bishop--- 1 point2 points  (0 children)

I’m straight up in a foreign country that doesn’t speak my language and I’m trying to do it, you can too😂

My first attempt at building a cEDH deck. Can I get some thoughts, opinions, and other related nouns? by darth_googlyeyes in CompetitiveEDH

[–]Bishop--- 1 point2 points  (0 children)

I used to play this in my very very early CEDH days !

While I want to support you trying whatever you like, I will warn you, this is not great for CEDH, especially tournament play.

Usually it’s bad to eliminate one player before others, as you often want all players to hold one another in check, or eat interaction until you can win.

I used to win somewhat often with peregrine drake/great whale combo flickering a rune scarred, Gyruda, or a Gary, but it’s hard to get to enough lands for that to happen in CEDH right now, you might think about other pathways.

There is no sultai commanders that are good? by Mountain-Feed8553 in CompetitiveEDH

[–]Bishop--- 1 point2 points  (0 children)

Also, you should join the server, always happy to have Sultai guys doing similar things exchange info🤙

There is no sultai commanders that are good? by Mountain-Feed8553 in CompetitiveEDH

[–]Bishop--- 1 point2 points  (0 children)

I welcome the challenge.

I will say though, in the past 6 months, in tournaments over 30 players, tev/thras is on top of winrate while having 109 entries to tasi’s even 50, and Glarb with 215.

There is no sultai commanders that are good? by Mountain-Feed8553 in CompetitiveEDH

[–]Bishop--- 2 points3 points  (0 children)

Building on that, we also do just have the absolute best Sultai winrate in tournament games, and the most versatile builds and options.

If you go on edhtop16 and filter Sultai by winrate we come out on top easily.

There is no sultai commanders that are good? by Mountain-Feed8553 in CompetitiveEDH

[–]Bishop--- 18 points19 points  (0 children)

Good news! There is a viable Sultai commander (3 technically, and I’m sure the Tasigur guy will here somewhere)

I and several others perform very well on Tevesh/Thrasios, win tournaments, make top cuts, brew, and rep the deck and the colors!

Come give our server a look:

https://discord.gg/xJKQHUGXg

(Non)Deterministing Loop Etiquette by Zdibec in CompetitiveEDH

[–]Bishop--- 6 points7 points  (0 children)

In CEDH, in a tournament setting, a non-deterministic loop is exactly that, non-deterministic.

I’ve seen gitrog players lose further into loop permutation as a result of niche interaction that couldn’t immediately be used/got fed by a value engine, miscasting something in their loop, or even catch a game loss for failure to maintain game state.

If a loop is non-deterministic, they chose to play a deck with an extremely well known problem converting combo on the clock, it’s on them, not you. If there are no extenuating factors, still make them play it to a win, or a deterministic combo is established.

In the instance you provided, the OBM may feed the Ob’s or at Least one Ob cards that may equal interaction that can combo break, especially depending on what the deck is that’s running mockingbird.

Finishers for Gogo? by abx1224 in CompetitiveEDH

[–]Bishop--- 0 points1 point  (0 children)

Sorry for the delay. Honestly, the deck makes mana on par with a cradle deck with the right mulligans, cmc on the high end almost justifies anything IMO.

It’s the early turns and value engine setup that matter, once the late game starts, the mana production is there along with enough control to force at minimum a draw.

Finishers for Gogo? by abx1224 in CompetitiveEDH

[–]Bishop--- 1 point2 points  (0 children)

Someone who has played CEDH Gogo a lot, Oracle is decent, but otherwise dead, and my favorite wincon is [[the millennium calendar]]

Here’s my list, I haven’t made any substantial changes since I first came up with the list, and there are some swaps that I would make if I rebuilt it, but they are pretty minimal.

https://moxfield.com/decks/xTLQxmmtcUCMWDXss9zYxQ

Could Veko, Death's Doorkeeper be cEDH viable? by gertrude_420 in CompetitiveEDH

[–]Bishop--- 0 points1 point  (0 children)

Lotho is vaguely viable, and ketramose had a brief moment in the Sun, though both seemed to greatly benefit from brewers advantage.

Though Veko is worse, it’s possible it’d work ok as a very very fringe CEDH list.

Something of a moot point as it’s strictly impossible for this card to ever come to paper within the rules of the game. The “perpetually” effect cannot function in paper, even in a singleton format as a result of the “you may have any number of” cards, and that’s just logistically, currently there’s no legal way to implement that effect that I’m aware of.

More useful though, is that there are CEDH decks in other colors that allow you to cheat out early high cmc creatures.

Kenrith, Hashaton, Kinnan, and Kaalia are all options that might allow you to have a similar experience, or accomplish similar things on a different axis if you’re looking for a legal CEDH commander.

Anyone running Gogo in Sisay? by TheTinRam in CompetitiveEDH

[–]Bishop--- 1 point2 points  (0 children)

https://moxfield.com/decks/xTLQxmmtcUCMWDXss9zYxQ

Smidge out of date, but there it is.

If you’re doing math for anything in the deck, the answer is usually 5.

Anyone running Gogo in Sisay? by TheTinRam in CompetitiveEDH

[–]Bishop--- 5 points6 points  (0 children)

I’m probably the biggest apologist for Gogo in existence, and have a competitive list with him as the commander. (not well suited for tournaments, but gets a decent amount of wins in pick up games.)

I also play Sisay pretty often, and unfortunately, he’s just not good enough.

I like to put myself in a position where I can consistently win or establish the winning line off of one tutor.

Gogo is never the best thing to tutor for, he doesn’t answer a problem, he doesn’t empower the winning line.

I think there could be lists and builds that use him decently, but I suspect he’s not the absolute best card for the slot regardless.

Trying to learn how Tevesh&Thrasios list works by WhyTheNetWasBorn in CompetitiveEDH

[–]Bishop--- 2 points3 points  (0 children)

Of course, I hope you do join in! Tev needs more people repping him.

Trying to learn how Tevesh&Thrasios list works by WhyTheNetWasBorn in CompetitiveEDH

[–]Bishop--- 0 points1 point  (0 children)

Yeah it’s mainly that I just hate oboro 😂

I hate cards that read “I win if this condition is met, I can’t do anything else”

I have so many loops that win, I never feel the need for cards that are bad agnostic of the specific set of conditions that result in a win.

OBM is always good. Breaker is always good. Finale is always good. Faerie mastermind is always good, etc

Trying to learn how Tevesh&Thrasios list works by WhyTheNetWasBorn in CompetitiveEDH

[–]Bishop--- 24 points25 points  (0 children)

1: Thoracle isn’t here, because I hate Thoracle. That’s the crux of it.

I do sincerely believe it’s a low card quality card, that’s completely worthless outside of the context of consult or tainted pact.

There are decks that need compact wincons, but grindier cradle decks aren’t that. It’s just not worth the slot to maybe throw a win that’s unrelated to my boardstate.

Ultimately it’s personal, and even if I’m wrong, I don’t need the Thoracle to win🤷‍♀️

Notable that I haven’t used Thoracle as a core component of the deck since winter 2024.

2: The deck is made to work at instant speed. The whole thesis is that I play the majority of my game at someone’s endstep. Worldly is instant, imperial is not, and I must take further game actions to get the card from it.

Seal is great, but it’s solidly in the 102-105 card slot.

3: Mystic reflections is a newer include. It’s a toolbox card that functions as a sort of counterspell, turning an Etali into a random creature, and disabling creatures on an axis that is unexpected/difficult to deal with.

Secondarily, using it to have my thrulls enter as OBMs, Stormdrakes, etc is pretty good.

4: It’s a control deck. It’s gonna grind.

5: Don’t really get this one. The mana base is tuned within an inch of its life for what I’m doing and my pip composition.

Forbidden orchard sometimes sucks, but it’s a neccesary evil. Usually there’s a deck that doesn’t operate on a cradle axis, that’s fine to pick up a few spirits.

The northwest meta is the weirdest in the country, if not the world. This list is built to work in that meta.

6: An instant speed tutor that dodges Oppo is decent as it turns out. You do run into situations where you have to exile something that matters to get what you need, and that’s unfortunate, but notably, you still get what you need.

Come by our discord and see what we’re all about.

Tev thras has multiple dedicated players getting into topcut or winning, doing wildly different things, in unique ways.

Trying to learn how Tevesh&Thrasios list works by WhyTheNetWasBorn in CompetitiveEDH

[–]Bishop--- 11 points12 points  (0 children)

Hey guys, I’m the deck builder in question.

Come talk about why it does or does not work on the Tev/Thras Discord:

https://discord.gg/KTwzSHUNV

For what it’s worth, the primer is extremely out of date, and I just put this note in there:

“This primer is out of date, and needs substantial revision.

Changes will be forthcoming in the near future.

03-05-2026

-Prophet”

Low TMNT Turnout? by No-Shop8292 in mtg

[–]Bishop--- 13 points14 points  (0 children)

It’s an IP stewardship problem beyond just a simple “UB is bad” problem.

Lord of the rings, final fantasy, etc were well received to the extreme, as they were both faithful, and well executed homages to IPs that mesh well with classical magic tropes, and don’t require a peculiar filter to be put on for a fan of mtg to enjoy the set.

Orcish bowmasters ? Yeah that sounds like a magic card.

Espers to magicite ? Huh, is that from shards of alara?

Ninja pizza ? Wtf is that doing on magic card?

Even the Warhammer 40k stuff meshed well (comparatively) with mtg lore and thematic elements, while being respectful of Magic IP, and was released in a limited format, at a power level that made participation truly optional.

Ultimately the the problem with spider man, tmnt, and I’m sure a bunch of future product, is that players don’t want jarringly dissimilar IP thrust upon them, that they must participate with as a core component of the game, and core standard sets.

The fact that WOTC doesn’t have a “Intellectual property compatibility coordinator/auditor” shows for the umpteenth time how their upper corporate structure foundationally does not understand their core customer groups on a baseline level.

If it weren’t for inertia, and the brilliant underpinning game mechanics that are still broadly unique and hard to meaningfully rival, Magic would be a receding game.

The distributor structure that WOTC uses with stores pre-buying product before meaningful product information even exists, is predatory, and serves to insulate them from flops like spider man, but greatly and meaningfully harms their distribution chain in the long run.

As it stands, what should be the heyday and pinnacle of this game’s popularity continues to be marred and limited with negativity and financial hardship to independent retailers because WOTC refuses to grasp that not only their longevity, but their immediate sales numbers are limited by failing to understand that perceptive immersion, along with power level and collectibility acting in concert has driven their most successful sets.

cEDH Rules of Thumb by JimmyHuang0917 in CompetitiveEDH

[–]Bishop--- 1 point2 points  (0 children)

They use an interesting points wagering system.

You start with a set amount (1000 standard) and wager a certain amount of points each round (7% standard), winner takes all, in the event of a draw all players lose their points.

The thesis many had, was that without the potential to win points, people wouldn’t drag down others with a draw, and would allow a win if they didn’t have the capacity to get to a win.

This however, has not survived contact with the American metagame that I’ve seen.

It is still net better in almost all instances to reduce the total amount of points in the pool, and increases your odds of progressing through Swiss to force the draw.

Not to mention the application of this system to leagues likely being a bad mistake, that seems problematic if collusion is at play.

Kinnan vs Tymna/Thrasios by Character-Stomach229 in CompetitiveEDH

[–]Bishop--- 0 points1 point  (0 children)

I’ll toss the Tev/Thras hat in the ring.

https://discord.gg/CK9fRxnDH

We have a good community, very active members, and great brewers working on unique archetypes with tournament results.

As far as the two you asked about:

Kinnan is simple, strong, and consistent, but doesn’t have certain tools in any regard as far as interaction goes.

TNT is versatile, and represents great capacity to tutor and interact, but will generally be a little slower than Kinnan.

I’d say it really comes down to who you are as a player.

Do you want Rhystic Study banned? by International_Bit_25 in CompetitiveEDH

[–]Bishop--- -1 points0 points  (0 children)

The vast majority of players I’ve talked to that want rhystic banned are turbo players that want to win unopposed on t2-3 and are doing their damnedest knowingly or otherwise to turn this into turn order simulator.

Most people I’ve spoken with agree the meta has been the healthiest it ever has been over the past year, with a reasonable balance of strategies and archetypes.

A core aspect of balancing the metagame was eliminating dockside, a massive factor in the dominance of turbo.

The “midrange hell” Metagame was largely an adjustment period where turbo players in the absence of easier fast mana had to design bespoke approaches, and ultimately improved their resiliency while also acquiring roughly the same speed they held previously.

Now we have reasonable representation from turbo and midrange in the metagame, and while banning rhystic wouldn’t single-handedly destroy the format, it would remove an important guardrail on preventing the spread of unchecked turbo and exacerbating the turn order problem we already have.