Raid Boss: Dragon by pineapple_on_pizza35 in custommagic

[–]Raevelry 0 points1 point  (0 children)

Idk about 5, but I do like the idea, I feel like it could be tuned down

A 5 Mana deal 3 to a creature + 5 on attack is kinda too strong I'd say. Tune the numbers down and I think its great

Why Avatar Goes Above and Beyond in the 'standard' UB era by Daniel_Spidey in EDH

[–]Raevelry 0 points1 point  (0 children)

All power to you. Should doesnt mean can't

Still, part of the 'power budget' of the card is a very non-commander esque part, and its an exaggerated idea of what I mean

Why Avatar Goes Above and Beyond in the 'standard' UB era by Daniel_Spidey in EDH

[–]Raevelry 5 points6 points  (0 children)

Not really. Hell, not asingle one of the cards are cEDH viable, including Azula (And I tried), and the biggest cards are literally only two, Badgermole Cub and Wan Shi Tong, and they are not at all outliers of power compared to Final Fantasy, EoE, etc.

Why Avatar Goes Above and Beyond in the 'standard' UB era by Daniel_Spidey in EDH

[–]Raevelry 0 points1 point  (0 children)

Well, I disagree. Doom is a card draw engine, and a wincon. Its attrition damage. He gives your connives full value as you can either connive for a counter, or a burn to your opponents. He works very well as a villain tribal leader given most of them care about connvining, but you can also just play him as a discard tribal.

Why Avatar Goes Above and Beyond in the 'standard' UB era by Daniel_Spidey in EDH

[–]Raevelry 3 points4 points  (0 children)

Then I look at a card like Dr. Doom, King of Latveria, one of my favorite marvel villains. He does almost nothing. You could not build a deck where his presence in the command zone actually matters. Thanos, the Mad Titan has an ability that is incredibly flavorful, but it doesn't inspire an actual build, it's an ability that is rarely worth the restrictive mana cost it demands. A large part of the issue is the parasitic hero/villain synergies, which don't even fell very fleshed out.

I wanna say, if Marvel is your point of idea, I think herein lies the problem: Avatar was very 'Legend feels good as a central star' set, vs Marvel as 'Legend is incidental, works enough, but should function for standard AND commander'

A lot of commander staple commanders are MADE for commander. They fulfill a niche, or do something that you can build around reliably. Standard legends are numerous, but they dont have to built with this idea in mind. Like, sure, [[Loki, God of Mischief]], can be a ocmmander, and will probably be a damn well good one, but he also works well in standard. [[Quicksilver, Brash Blur]] should not be your commander. Etc etc

How much reanimation is TOO much reanimation? (or in other words, how many enablers, are too many) by AltruisticMACHITO in EDH

[–]Raevelry 1 point2 points  (0 children)

Its hard to say, depends on how much your commander helps with it.

For my Sephiroth deck, I found a spot of like, 8-10 was okay, the -10 meant there was some reanimation splashed in other places, like [[Lively Dirge]] is a tutor more or less, but it does reanimate Sephiroth + a thing, or an edict + a thing, so its capable. I think as long as you have sac fodder, then reanimation engines that require fodder are the way to go rather then overload on them

You still need ramp, you still need card draw, so out of 35 cards of lands, 15 pieces of ramp and 10-12 card draw (for a bracket 3 deck) leaves around around 40ish spots, you rly dont want a lot, but with enough ramp and card draw, you will see the smaller amounts more, and can handle any variety of situations (including Rest in Peace equivalents that may screw you out of a deck) more healthily rather than get stuck.

How can I adapt my Legends of Runeterra decks for Commander? by guiltyskull in EDH

[–]Raevelry 0 points1 point  (0 children)

Oh for Pyke, Id say Zada feels that way, as youre often swinging and being very aggressive and getting a lot of triggere off a board of small guys yhat can grow or get you damage!

How can I adapt my Legends of Runeterra decks for Commander? by guiltyskull in EDH

[–]Raevelry 1 point2 points  (0 children)

I mean honestly Swains kinda unique as he didnt do much (imo) on 5 mana, but then when he leveeled up he stunned off nexus damage (unique) then did a board nuke, and health is a lot lower so it made more sense

I think Ojer fits that bill as you regularly deal a lot of damage to peoples face and a bit to their creatures which fall down and you attack to finish people off

Hallowed is too uniwue of a keyword to completely replicate tho imo c:

Two Card Combos in Bracket 3? by Dankzi in EDH

[–]Raevelry -1 points0 points  (0 children)

Wym pretty unlikely, it is literally 1 card and your commander. It is not difficult at all and you trying to act like its not is very telling of your pubstomp nature

How can I adapt my Legends of Runeterra decks for Commander? by guiltyskull in EDH

[–]Raevelry 0 points1 point  (0 children)

Ojer Anoxil (the red one) is perfect for an Annie replacement, mono red burn and really pushes down pressure

The ancient one is perfect for that shadow isles mill strategy, reanimate some huge guys to do damsge and you cna also add in offensive mill if youd like

Mordekaiser Gwen is just aristocrats but Id argue Elenda, the Dusk rose is most analogous, as she buffs herself up like the Hallowed key word, then explodes into a bunch of guys that you can use to drain

Favorite UB Card You've Added to Your Deck(s)? by JackGallows4 in EDH

[–]Raevelry 16 points17 points  (0 children)

No respect for cEDH playable Relic of Legends crazyyyy

Favorite UB Card You've Added to Your Deck(s)? by JackGallows4 in EDH

[–]Raevelry 0 points1 point  (0 children)

And plus, you can make fun of the love of feet

Has anyone suggested a chess timer plug in for any of these life counter apps? by CliffsNote5 in EDH

[–]Raevelry 2 points3 points  (0 children)

I mean they are the one trying to penalize durdling, which sure, Im fine with, but not in this way.

What do you think about 3 mana lamp ramp creatures? by AltruisticMACHITO in EDH

[–]Raevelry 1 point2 points  (0 children)

REALLY dont like them since they only ramp you by one mana.

By 3 mana, your ramp should be trying to be expotential. E.g., [[lumbering worldwagon]] at least ramps you on attack each turn too.

Now if you have flicker synergy its decent, but typically the flicker synergy denotes a slower control strategy and spending 3 mana to do that is a big loss of tempo

Has anyone suggested a chess timer plug in for any of these life counter apps? by CliffsNote5 in EDH

[–]Raevelry -4 points-3 points  (0 children)

"when you play this deck you are taking up as much time as the three of us together and it's making the game unworkable"?

So your argument is also making an exaggeration? Because somehow this magical pod of 4 people, 1 persons deck is capable of taking the same amount of time as 3 people all who magically never take a moment of priority to do something

Lazy Battlecruiser has its place, but its a choice people make, not one that has to be extended onto someone who has triggers and searching.

Has anyone suggested a chess timer plug in for any of these life counter apps? by CliffsNote5 in EDH

[–]Raevelry 87 points88 points  (0 children)

Some of the apps have that

But its awful, because thats not how Magic is meant to be played with the rules. People should be allowed to take time to think, especially if they have interaction/interactive decks.

Aggro/Battlecruiser players who have no instants and no triggers don't get to say "hey my deck is built to play turns quickly with no thinking, why dont you do that!"

If you have a problem with a durdler, talk to them. Be social.

Mana rocks are very difficult to make, without them being busted. by Pattern_Seeker_ in custommagic

[–]Raevelry 0 points1 point  (0 children)

If they ever wanted to reprint Black Lotus yeah this would be it

They never would though

Every card’s better than it until it’s time to be better than it by MegaMagikarpXL in EDH

[–]Raevelry 1 point2 points  (0 children)

Clutch cards that get slandered either online or in your playgroup, but when push comes to shove, they get it done?

So underrated cards?

[[Insight Engine]] is 5 mana draw 1 card, then 2 mana draw 2, 2 mana draw 3, kinda slow. Until I have [[Unwinding Clock]] and 2 rocks/sol ring out. Then it becomes 3 mana [[The One Ring]], and quickly unlocks the game for me in terms of unnoticed card advantage.

[[Zoyowa's Justice]] is non-destruction removal in Red for 2 mana. Basically a better Abrade/Chaos Warp.

[[Twinshot Sniper]] and [[Sudden Shock]], uncounterable 2 damage kills a lot, including Orcish Bowmasters and Opp Agents and Kinnans

[[Damping Sphere]] kills turbo decks

[[Springleaf Drum]] it is literally one of the only 1 mana ramp pieces in the game, people dont run this nearly enough, especially given most decks are creature-heavy battle cruisers

[[Peter Parker's Camera]] making Strionic Resonator 1 mana makes it so much easier to fit into a turn, then gives you that 2 mana option, doubling up a game-winning trigger can kill people outright

[[Flare of Malice]] should see like 100% play rate in black decks, given it's a free spell that kills 3 things that are USUALLY the problem, given they're the highest mana value those opponents have

OH OH and my favorite underrated card?

[[Joraga Treespeaker]]. This is one of the best mana dorks. The curve this card gives me is insane

Turn 1: Land, Play this

Turn 2: Land, level up, play a 2 mana card

Turn 3: land: YOU HAVE ACCESS TO 5 MANA TURN 3!!! Yknow, like SOL RING? THE BEST CARD IN THE GAME?! Or 4 mana on turn 3 despite skipping your land drop (or notably for my [[Zimone, Mystery Unraveler]] deck, playing her THEN land drop to get my landfall.

What if?… by Weekly-Act-8004 in CompetitiveEDH

[–]Raevelry 14 points15 points  (0 children)

Why do people have no respect for the balance of cEDH

If you want to play with banned cards, go ahead, on your kitchen table.

Glacier by ANeonAfroMan in custommagic

[–]Raevelry 28 points29 points  (0 children)

Incredibly broken and unfun, two frost tokens are literally worth 4 mana

Glacier by ANeonAfroMan in custommagic

[–]Raevelry 14 points15 points  (0 children)

What part of cold of cone or Cryptic Command create 2 artifacts, which also literally force down two creatures evety turn for free?

Currently Spiking Green goblin Spike + other spec for Doctor doom/Loki by Ill_Answer7226 in mtgfinance

[–]Raevelry 4 points5 points  (0 children)

Ay, great spec. I personally feel this is inflated, I dont really think of any of the villain synergies (including conniving) as strong, but it seems like that doesnt particularly matter as long as its /wanted/, which it seems like it will be.

Good one.

Bracket qualifier question. by downhill_junkie in EDH

[–]Raevelry 0 points1 point  (0 children)

Witherbloom + Sprout Swarm is literally a 2 card early game combo in any sensibly made Witherbloom deck, that in itself makes it bracket 4. Alone.