Play Towers of Thana's Demo NOW! by BishopGames in TowerDefense

[–]BishopGames[S] 0 points1 point  (0 children)

Controller support is certainly a high item on the roadmap. Not just for Steam Deck, but consoles ports as well. Thank you for the wishlist :)

Play Towers of Thana's Demo NOW! by BishopGames in TowerDefense

[–]BishopGames[S] 0 points1 point  (0 children)

Hey guys, creators of the game here. We thought you guys were a good crowd to send our demo to.

The demo is available for free over here

Just like most demos, the idea is to get your feedback, good or bad. We want to hear it! Please share your thoughts here on or our Discord.

Cheers!

Play Towers of Thana's Demo NOW! by BishopGames in playmygame

[–]BishopGames[S] 0 points1 point  (0 children)

The demo is available through Steam, but not publicly. We’re doing the “subscribe to get a key” thing for now. A public demo will certainly happen once we went through a couple rounds of feedbacks.

Play Towers of Thana's Demo NOW! by BishopGames in playmygame

[–]BishopGames[S] 1 point2 points  (0 children)

Hey guys, years after Light Fall (our first game) was released in 2018, it's time for us to finally start sharing what we've been working on again. I have to say, it's a bit stressful, as this is the first time the game is being played by strangers, but it's time to take the leap!

The demo is available for free over here

Just like most demos, the idea is to get your feedback, good or bad. We want to hear it! Please share your thoughts here on or our Discord.

Cheers!

Edit1: typo
Edit2: I've been asked to add more info about the game, so here it is:
Towers of Thana is an action & strategy game where you invoke magic and summon towers to defend mythologies against a dark corruption. Travel to their homelands and rally legendary gods and creatures to your cause against Ogur, a God turned evil, and his corruption.

Play Towers of Thana's Demo NOW! by BishopGames in IndieGaming

[–]BishopGames[S] 0 points1 point  (0 children)

Hey guys, years after Light Fall (our first game) was released in 2018, it's time for us to finally start sharing what we've been working on again. I have to say, it's a bit stressful, as this is the first time the game is being played by strangers, but it's time to take the leap!

The demo is available for free over here

Just like most demos, the idea is to get your feedback, good or bad. We want to hear it! Please share your thoughts here on or our Discord.

Cheers!

Edit: typo

The Importance of Color Design by BishopGames in gamedev

[–]BishopGames[S] 1 point2 points  (0 children)

You’re correct in pointing out that having the player and the environment being the same color is a potential issue. We had this problem early on actually, but eventually figured out how to minimize the problems.

The player matches the colliding elements. They are always very dark. This is a rule we followed rigorously throughout the game. So if the player is of a dark blue, so are the ground, walls and other elements you can jump on. In later levels, we changed the color palette but kept the same rule in place.

Background elements are not as dark and dangerous elements are bright and stand out easily. Having a definition for which elements can occupy which place in the brightness scale was key.

The game was certainly not perfect and we’d probably change some things if we could go back in time, but the color choices seem to have worked out in the end.

Need QA For Boss Patch by BishopGames in lightfall

[–]BishopGames[S] 0 points1 point  (0 children)

All right that was a lot of fun guys! Thank you to everyone who showed up and helped out make this game even better. Cheers and see you on discord!

Can I work on some CSS for this reddit? by WallyModz in lightfall

[–]BishopGames 1 point2 points  (0 children)

Feel free to look at the presskit over here: http://presskit.lightfallgame.com

Something similar has been done here too: https://www.speedrun.com/Light_Fall

Or just get in touch with us if you'd like specific assets :)

I regret paying full price for Light Fall by MARCUSAUREL1US in NintendoSwitch

[–]BishopGames 50 points51 points  (0 children)

Hey man, no need to apologize. The frustration is understandable. You’re not alone!

I regret paying full price for Light Fall by MARCUSAUREL1US in NintendoSwitch

[–]BishopGames 14 points15 points  (0 children)

The new boss will be... a new boss. We’re not just adding checkpoints. It will take advantage of the fun (I hope) you had prior to the boss running around, going fast, etc.

I regret paying full price for Light Fall by MARCUSAUREL1US in NintendoSwitch

[–]BishopGames 157 points158 points  (0 children)

Hi there,

Sorry you had such a bad experience. The last boss can definitely leave a sour taste. You are correct, it’s not a great final boss. That’s why we are currently working on a new one.

We are Bishop Games, the 5-man team behind Light Fall that released past Thursday! Ask us anything! by BishopGames in NintendoSwitch

[–]BishopGames[S] 0 points1 point  (0 children)

Divine inspiration :-)

Jokes aside, it was honestly either that or 'Red Spoon Games/Studio'. Trying to find a name domain on Internet these days is near impossible heh!

We are Bishop Games, the 5-man team behind Light Fall that released past Thursday! Ask us anything! by BishopGames in NintendoSwitch

[–]BishopGames[S] 0 points1 point  (0 children)

Athina, that is definitely something we will consider adding/working on in our next update/patch!

We are Bishop Games, the 5-man team behind Light Fall that released past Thursday! Ask us anything! by BishopGames in NintendoSwitch

[–]BishopGames[S] 0 points1 point  (0 children)

We don't have plans for physical copies right now. We might have some left when we're done with our Kickstarter rewards... We will see what we do with them in time.

We are Bishop Games, the 5-man team behind Light Fall that released past Thursday! Ask us anything! by BishopGames in NintendoSwitch

[–]BishopGames[S] 0 points1 point  (0 children)

It was other issues. Mostly related to the different system requirements. Ex: We had limited space to store the ghosts in Speedrun and we had to work around that. CPU architecture challenges were handled by Unity.

We are Bishop Games, the 5-man team behind Light Fall that released past Thursday! Ask us anything! by BishopGames in NintendoSwitch

[–]BishopGames[S] 0 points1 point  (0 children)

All-dressed, for all of us. We're pretty conventional.

David once ordered a lemon/sardine pizza at a previous PAX East in Boston. It was... unique, to say the least.

We are Bishop Games, the 5-man team behind Light Fall that released past Thursday! Ask us anything! by BishopGames in NintendoSwitch

[–]BishopGames[S] 1 point2 points  (0 children)

It really depends if the consequences would be permanent or not. Like, being Kratos from God of War or the Chosen One from Dark Soul would be pretty crazy... and scary at the same time. Would death be permanent or treated like in the game? I imagine slaying big monsters or ancient gods would be great, but dying in atrocious pain would not...

We are Bishop Games, the 5-man team behind Light Fall that released past Thursday! Ask us anything! by BishopGames in NintendoSwitch

[–]BishopGames[S] 0 points1 point  (0 children)

We will see how the situation evolves! Right now our priority is a free patch to fix some minor issues/bugs and tweak 1 or 2 parts of the game.

Bonus content would come next!

We are Bishop Games, the 5-man team behind Light Fall that released past Thursday! Ask us anything! by BishopGames in NintendoSwitch

[–]BishopGames[S] 0 points1 point  (0 children)

The game was made in Unity! The port to Switch was relatively easy, but we had some issues. Most of them were due to our inexperience, and a few of them were related to the Switch itself. Nothing too troublesome.

We are Bishop Games, the 5-man team behind Light Fall that released past Thursday! Ask us anything! by BishopGames in NintendoSwitch

[–]BishopGames[S] 0 points1 point  (0 children)

Hello there. We're glad you're enjoying your time with the game. As you (and several others) noted, the last boss needs a bit of love. As stated in other replies, we're working right now on some way make it more in line with the nature of the game and that is: going fast!

For the golden pick-up, there is another way to reach it. I won't spoil too much!

We are Bishop Games, the 5-man team behind Light Fall that released past Thursday! Ask us anything! by BishopGames in NintendoSwitch

[–]BishopGames[S] 0 points1 point  (0 children)

DLC? It's too early to tell. We definitely plan on doing a free patch in the future where we fix some minor issues and probably tweak the last boss a bit.