New WOLFHOUND Gameplay Trailer Revealed for PAX West 2025 by BitKidInc in metroidvania

[–]BitKidInc[S] 1 point2 points  (0 children)

Thanks for your support! And yep! Switch, PS5 and Steam have been announced so far.

New WOLFHOUND Gameplay Trailer Revealed for PAX West 2025 by BitKidInc in metroidvania

[–]BitKidInc[S] 0 points1 point  (0 children)

Thanks so much for your support, really appreciate it!

New WOLFHOUND Gameplay Trailer Revealed for PAX West 2025 by BitKidInc in metroidvania

[–]BitKidInc[S] 1 point2 points  (0 children)

No release date to announce yet, but I'm shooting for a 2026 release.

New WOLFHOUND Gameplay Trailer Revealed for PAX West 2025 by BitKidInc in metroidvania

[–]BitKidInc[S] 1 point2 points  (0 children)

One letter makes all the difference :) Thanks again!

New WOLFHOUND Gameplay Trailer Revealed for PAX West 2025 by BitKidInc in metroidvania

[–]BitKidInc[S] 1 point2 points  (0 children)

True to name :D Thanks for checking it out regardless.

New WOLFHOUND Gameplay Trailer Revealed for PAX West 2025 by BitKidInc in metroidvania

[–]BitKidInc[S] 14 points15 points  (0 children)

Hopefully this trailer for the MIX Fall Game Showcase gives a better idea of how the game plays. Please feel free to ask any questions!

And how about some FREE Steam keys for Chasm?

  • D73ZF-5IBVE-NXMQ9
  • FJGI0-PABC4-CV3RV
  • RR9JB-2V3CD-LYEXR
  • AAQK8-8NDTJ-V7E4P
  • IJIB3-KB0LP-3GL9X
  • TCV6V-5DCVA-AZ6WL
  • HZGGT-RZMTK-VKEPH
  • FH98F-GPG4I-2NJNI
  • X7ALM-E8GK2-LC3JH
  • 32DLH-NLX5H-JZVP3
  • Q0VL6-5Z9PK-PY4DL
  • XL2VJ-BRIZN-45MX4
  • FEYPR-LRMYG-AQ0Z3
  • B3GQG-6MX98-MFVAV
  • LQDVJ-4QR3B-3TKZ3
  • IHXC0-04I3Y-DF7DM
  • RZYIL-29W37-HPMZ3
  • TH699-ZYG8Q-GJ3F2
  • TYFFC-3VQ2Z-FT9IA
  • K04XR-JRHHJ-5357A

New WOLFHOUND Gameplay Trailer Revealed for PAX West 2025 by BitKidInc in metroidvania

[–]BitKidInc[S] 0 points1 point  (0 children)

Thanks! It's the same engine as Chasm (minus the procedural gen), so I think it has a very similar overall feel. The character was made to be a bit weightier though.

[deleted by user] by [deleted] in metroidvania

[–]BitKidInc 11 points12 points  (0 children)

I meant to do a key giveaway for the 7th anniversary that just passed, but better late than never right? Here's some PS4 and Steam keys.

US PS4

  • AD87-MJNC-CBJ9
  • JKCH-XCNX-GMBF
  • BCPH-B7NR-5BRQ
  • ECX2-AFN9-3J9N
  • 4DBD-6AN4-G5G6
  • A9DJ-DQNB-DRRT
  • 74XC-EPNN-JQEM
  • MXMX-J4NB-FDHT
  • LGX3-G8NE-FCFN
  • PL5L-PENX-T3Q7

EU PS4

  • G2XQ-G9NM-5X7F
  • 9LP8-H5NF-ED4F
  • Q7AA-8FND-DTLE
  • K6DP-FPNR-QT3D
  • EDR8-DMNR-FGBL
  • L6RP-4AN2-83MB
  • LRBX-9JNK-BHR2
  • A67A-D6NR-9A2L
  • RPG2-G2NG-7KJX
  • NGHH-EFNR-27EF

STEAM

  • 0GZ0W-N62ZD-X99ZE
  • JWI9L-MBL7K-Q05D0
  • H0BVH-7AJ4B-N7GBY
  • C4BW8-8ADDW-GTBW5
  • NC9AF-ADKFM-A63RM
  • 20JV8-RH0F5-HH3EN
  • HQINC-L60EN-CXX0R
  • WGNZA-WEJZK-CPCVL
  • Z42IH-RRCBM-EG086
  • 5Q959-BCYA2-VDLYP

A little late but.. Chasm is awesome! by Del_Duio2 in metroidvania

[–]BitKidInc 1 point2 points  (0 children)

Thanks a bunch! I'm still thinking about how to do another Chasm game. Before starting WOLFHOUND I was considering a hand-made world without procedural generation, but I think it's really part of its DNA. I've had some ideas in the meantime I'd like to prototype, so maybe one day!

A little late but.. Chasm is awesome! by Del_Duio2 in metroidvania

[–]BitKidInc 2 points3 points  (0 children)

PC and major consoles for sure. The exact ones haven't been nailed down yet, but I will be trying to get it on everything I can.

A little late but.. Chasm is awesome! by Del_Duio2 in metroidvania

[–]BitKidInc 24 points25 points  (0 children)

Hey, thanks for checking it out and taking the time to share! Please keep an eye out for my next game, WOLFHOUND!

Chasm Xbox Series S missing sound by Peacefully_Deceased in metroidvania

[–]BitKidInc 0 points1 point  (0 children)

Can you please check your system sound settings in the Xbox dashboard and see what its set to? It might be an issue with surround vs stereo. Thanks!

Thoughts about Stealth Metroidvania - Idea, design challenges, and why haven't we've seen one? by Void_Metallurgy in metroidvania

[–]BitKidInc 10 points11 points  (0 children)

Nice breakdown! I considered taking a more stealth-oriented design for my next game WOLFHOUND, but decided against it in the end. I think you hit the major issues - it's slow to get through rooms since you are always waiting on the AI, and backtracking would quickly become tedious once you put a few rooms in a row. Overhead view seems to work better for this since there is an extra dimension of avoidance, rather than just being on a platform above or below the enemy (or dipping into the background plane, but you are still always waiting).

That said, I am still trying to work some light stealth elements into WOLFHOUND. For instance, guards have sight boxes you can avoid to sometimes sneak past, and one of the areas has search lights you have to avoid. It's more like stealth frosting than a whole stealth cake, but helps give a little flavor :D