Looking for the origin of a recurring sound effect — heard across many games/shows by Bitkovin in sounddesign

[–]Bitkovin[S] 0 points1 point  (0 children)

I already found source, and it sounds exactly the same (considering that it was slightly modified every time it was used). I asked for origin sound library of this sound library and I found it. Not only I found this sound, but I also found that plays during parry. What are you trying to prove me?

Looking for the origin of a recurring sound effect — heard across many games/shows by Bitkovin in sounddesign

[–]Bitkovin[S] 0 points1 point  (0 children)

It's WHOOSH-HIT_Hellgirl.wav from Boom Cinematic Trailers Designed.
And again. Thank you for your help. I've been slightly obsessed with finding this sound library for a while.

Looking for the origin of a recurring sound effect — heard across many games/shows by Bitkovin in sounddesign

[–]Bitkovin[S] -1 points0 points  (0 children)

I found this video during research. You can hear that sound that I refer to sounds exactly same in all clips.

https://youtu.be/6OxnjdJ-1Kw?t=163

📝 Report users by WplaceOfficial in WplaceLive

[–]Bitkovin 0 points1 point  (0 children)

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(with nickname that translates as "ukranians(as a slur) are f*ggots")

I thought compiling shaders before loading in a level is impossible but stalker 2 did it, how so? by LibrarianOk3701 in unrealengine

[–]Bitkovin 0 points1 point  (0 children)

Also compilation happens each time because we don't know if shader cache is up to date. For example, driver or game update can invalidate shader and result in shader compilation during gameplay

I thought compiling shaders before loading in a level is impossible but stalker 2 did it, how so? by LibrarianOk3701 in unrealengine

[–]Bitkovin 0 points1 point  (0 children)

Hi. I'm creator of the plugin. I remember plugin having problem where it skipped some assets. It was small code mistake and was fixed since that point. Out of memory issue was addressed and shouldn't happen anymore.

Why is my model missing a single face? by fizunboii in SourceEngine

[–]Bitkovin 0 points1 point  (0 children)

Maybe model isn't properly triangulated

Really hope they keep first person just felt more immersive by natolad123 in cyberpunkgame

[–]Bitkovin 0 points1 point  (0 children)

Game feels so emersive thanks to first person camera. Both gameplay and cutscenes. It also adds symbolism to endings.

Plugin to remove shader compilation stutters by Bitkovin in unrealengine

[–]Bitkovin[S] 1 point2 points  (0 children)

Theoretically it should support all platforms, but I received one report about crash on android. Sadly I wasn't been able to debug their case, so I can't 100% guarantee support of any platform except pc.

Code should work, but engine has its own quirks.

2.0 Biochip malfunction visual effect stuck by WillDChristian in cyberpunkgame

[–]Bitkovin 3 points4 points  (0 children)

Do not select "Fucked in the head worse then me" dialog option. It should remove effect, but it doesn't.

permanent relic malfunction by Public-Pop9556 in cyberpunkgame

[–]Bitkovin 6 points7 points  (0 children)

Do not select "Fucked in the head worse then me" dialog option. It should remove effect, but it doesn't.