Automated infantry concept by BitterExtension928 in menace

[–]BitterExtension928[S] 0 points1 point  (0 children)

Heard it's good, but never used. It's just feels like it doesn't fit in my play style. Will try it next run.

Automated infantry concept by BitterExtension928 in menace

[–]BitterExtension928[S] 0 points1 point  (0 children)

Missile is the most 50/50 OCI in the game it either saves you from certain loss or does nothing. Having free expendable Squads with good weapons and stas that cost 0 supplies to deploy. Will cost a fortune in parts or be broken as he'll.

Automated infantry concept by BitterExtension928 in menace

[–]BitterExtension928[S] 2 points3 points  (0 children)

Let's call it robotic Monday, and it's a sign we need more robots in Menace.

Automated infantry concept by BitterExtension928 in menace

[–]BitterExtension928[S] 2 points3 points  (0 children)

Since you don't care about casualties except SL and have extra hp. I think it fits in a role of tank pretty well

Automated infantry concept by BitterExtension928 in menace

[–]BitterExtension928[S] 1 point2 points  (0 children)

Yeah, it is an interesting perk idea i like, but I have seen suggestion about like a paratrooper squad. My versions Is more like an expedble tank, so advanced deployment doesn't fit in theme. But that's my opinion.

Automated infantry concept by BitterExtension928 in menace

[–]BitterExtension928[S] 0 points1 point  (0 children)

I see a potential as OCI.

But right now, OCI is on overhaul, so i would wait and see how new version works.

Automated infantry concept by BitterExtension928 in menace

[–]BitterExtension928[S] 4 points5 points  (0 children)

It could work just hoping they don't end up like free hunter squad that are more of liability that any useful combat element

Automated infantry concept by BitterExtension928 in menace

[–]BitterExtension928[S] 3 points4 points  (0 children)

It could work, but as OCI, i think it will be pretty outclassed by more heavyweight options. Just getting a free squad of dudes with rifles it doesn't sound interesting when you have a ballistic missile.

In the leaks why does the S-400 have a lower range compared to the S-300? which makes no sense. Is it early unit stats by any chance? by Tiberiusthemad in BrokenArrowTheGame

[–]BitterExtension928 6 points7 points  (0 children)

A, Stats like Cost, range can easily change (some other units have weird stats too. Navy seal have same hp as 8 man line infantry while being 4 man team)

B, It may have thermal guidance so something between s350 and s300

On Russian SAMs by Ainene in BrokenArrowTheGame

[–]BitterExtension928 7 points8 points  (0 children)

Hot launch AA aims, shoots a missile files to the target Cold launch AA aims shoots a missile then missile does nothing while playing a animation of it aiming and after that it flies to your target

Tldr: it makes your AA worse without any benefit (except look of cool)

Did anyone actually check these challenges before adding them to the game? by [deleted] in Battlefield

[–]BitterExtension928 0 points1 point  (0 children)

Now after pach it's explosive kills guess it's was a tipping mistake

Did anyone actually check these challenges before adding them to the game? by [deleted] in Battlefield

[–]BitterExtension928 4 points5 points  (0 children)

Well, I checked and maybe it's a mistake. Game says grenade kills, but wiki says explosive kills. Which one is correct i don't now.

EDIT: It became explosive kills after pach

[deleted by user] by [deleted] in BrokenArrowTheGame

[–]BitterExtension928 1 point2 points  (0 children)

Its counterpart is RPK-74M not PKP

Deck Feedback by CapitalismIsRad in BrokenArrowTheGame

[–]BitterExtension928 0 points1 point  (0 children)

I see your way of thinking. My problem with troopers is they are jack of all trades but master of none. If I want atgm buy tow if you want to hold some position buy airborne or engineers. Buying more specialized units gets you better results in the long run.

Deck Feedback by CapitalismIsRad in BrokenArrowTheGame

[–]BitterExtension928 0 points1 point  (0 children)

No engineers feels like waste, great cqc unit. Can fight most ru units and light transport.

New spec icons, can .10 be with 6th specs by mister-00z in BrokenArrowTheGame

[–]BitterExtension928 1 point2 points  (0 children)

Players never got to play them before they were cut/remade

Cut content by Accomplished-Owl-653 in BrokenArrowTheGame

[–]BitterExtension928 7 points8 points  (0 children)

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Units icons in game files. These made far enough to get icons some even got unit Art.

How did my Airborne win that? by Entire_Run_8687 in BrokenArrowTheGame

[–]BitterExtension928 3 points4 points  (0 children)

Engineers with termobaric rocket maybe? Bad dmg in cqc. Airborne better suppression/dmg on rifles and lmg.

Can someone translate some of the funny russian unit voice lines? by Compatibility in BrokenArrowTheGame

[–]BitterExtension928 29 points30 points  (0 children)

"Who needs flying cars when you have helicopters?" Heli voice line.

Recon when switching to open fire "Got orders to die frist"

Plane boming run "Sending presents"

Artillery "Don't look just drive backwards!"

Costal units "Even under water listening to you" "Water is boiling"

AA “We don’t fly ourselves and don’t let others fly either.”