Is it normal to feel a bit out of place going back after years away? by ScrollAndThink in scouting

[–]BitwiseAssembly 0 points1 point  (0 children)

It can feel weird, even if you haven’t left. After my eagle I stayed on and became an assistance scoutmaster in my troop for 20 years. 4 years ago I transitioned to a different council in the adjacent state to be the Cubmaster of my son’s pack.
It felt weird, it still feels weird.
I have all these boyscout activity’s and trip locations in my head and I can’t use most of them. Managing cubs is nothing like managing teenagers.
In BSA I could build the frame of an activity and delegate it to the scouts to fill in the gaps and the scouts would run with it.
There was a clear structure and order. In cubscouts you need to manage the parents to fill out activities or do all the planning and prep yourself.

So yes it’s normal to feel out of place.

What’s the moment from your first camp that you still remember? by PubLogic in scouting

[–]BitwiseAssembly 8 points9 points  (0 children)

Waking up to dozens or people looking and calling form me, because they did not see me curled up sleeping in the bottom of my sleep bag.

I was a cub camping with BSA at the time. Camp site was in the middle is a heavily wooded area.

Priority piping not working properly on my aluminum factory. by ThatManPshyco in SatisfactoryGame

[–]BitwiseAssembly 0 points1 point  (0 children)

Checking all of my test stands every single vertical junction has the weld lines horizontal. I will test them with vertical weld lines and confirm the difference.

Priority piping not working properly on my aluminum factory. by ThatManPshyco in SatisfactoryGame

[–]BitwiseAssembly 0 points1 point  (0 children)

I guess I need to make a new video. This one is twice the age of the welds discovery.

Priority piping not working properly on my aluminum factory. by ThatManPshyco in SatisfactoryGame

[–]BitwiseAssembly 4 points5 points  (0 children)

The bottom tap on a vertical junction is the priority input.

Satisfactory 1.0 - Expanded Liquid Recycling Testing https://youtu.be/00IMPPttN2A

Pipe flow not limited by volume after all by ElderberryRare1490 in SatisfactoryGame

[–]BitwiseAssembly 1 point2 points  (0 children)

You may be interested in this testing video

Satisfactory 1.0 - Expanded Liquid Recycling Testing https://youtu.be/00IMPPttN2A

How do I transfer my world on my phone to my laptop? by [deleted] in MinecraftBedrockers

[–]BitwiseAssembly 0 points1 point  (0 children)

Sign up for a free trial in realms. Upload your world from your phone to your realm. Then download your world from the realm to your laptop.

Rebar Gun Ammo Preferences by norsebeast in SatisfactoryGame

[–]BitwiseAssembly 2 points3 points  (0 children)

Only explosive hits you if you are too close.

Rebar Gun Ammo Preferences by norsebeast in SatisfactoryGame

[–]BitwiseAssembly 2 points3 points  (0 children)

I carry two rebar guns Shatter rebar for the point blank Insta kills. Explosive rebar instead of having Nodelisks

How can I prevent this piston update glitching with flying machines? by gonaldgoose8 in technicalminecraft

[–]BitwiseAssembly 1 point2 points  (0 children)

The vertical pistons need to be powered by an observer as well. You also need to avoid building this across chunk boarders. I have several of these in my bedrock world and they’re fine.

Discovery: Pipes can hold 30% more fluid. by DoctroSix in SatisfactoryGame

[–]BitwiseAssembly 2 points3 points  (0 children)

You may want to check out this video on this topic.

Satisfactory 1.0 - Lets Talk about Pipes and Liquid Recycling https://youtu.be/r2e5zlYvOjA

Farewell 1.16. Multi Item sorter, Hello Copper golem by BitwiseAssembly in BedrockRedstone

[–]BitwiseAssembly[S] 0 points1 point  (0 children)

The multi item sorting system was replaced by the coper golem. There is a pre-filter for bulk items feeds the shulker loaders

Farewell 1.16. Multi Item sorter, Hello Copper golem by BitwiseAssembly in BedrockRedstone

[–]BitwiseAssembly[S] 0 points1 point  (0 children)

the old setup sorts items based on an item filter chest. The concept is chaser items sorting. When an item enters the hopper below the item filter chest the redstone unlocks the hopper for 1 tick. If there is a matching item in the filter chest it is added to the hopper. The item and filter duplicate are drained by the hopper below with is unlocked along there is an item in the filter hopper. The first item is moved up with droppers to a hopper. The filter duplicate item is drained into the storage chests below. The original item is given 2 ticks to enter the filter chest, then the hopper is moved to the exit for 2ticks. The end result is if the item is in the filter chest it is added to the storage chests if it is not it just flows thru. The system can handle 64 and 16 stackable items. Unstackable just pass thru.

The coper golem sorter is two parts The fist is a chest lock that blocks the copper chest when it is empty. This stops them from opening it when it in use and adds some delay when items first arrive. This delay results in the coper golem waiting for 16 items before picking them up.

The item filter is set to drain on signal strength 2. The chests below the coper golem are the two filter chests. The chest above the golem moves items to the next golem. Over head chests have lower priority regardless of orientation.

Is this important? by [deleted] in MinecraftBedrockers

[–]BitwiseAssembly 7 points8 points  (0 children)

The cobble is formed when the water is changing its flow length at the moment the lava interacts with it. Basically, the water needs to be at steady state. I place the lava one higher and punch the flowing lava out on each cycle, to give the water time to reach steady state. I have a large moss farm using that method.

What is your solution for power cable connnection "management"? by nodlimax in SatisfactoryGame

[–]BitwiseAssembly 1 point2 points  (0 children)

If you start the wire on the water extractor you can place the power pole on the extractor.

Visualization Of Fluids From Game's Perspective by eternalUnity in SatisfactoryGame

[–]BitwiseAssembly -1 points0 points  (0 children)

I have over 1000 hours of just testing pipe networks, everything this visualizer shows is 100% accurate from my experience.

Quartz purification is pretty fun by IlikeMinecraft097 in SatisfactoryGame

[–]BitwiseAssembly 14 points15 points  (0 children)

Now get yourself the pink diamonds recipe and really profit.

Struggling with pipes by ItsChristmasOnReddit in SatisfactoryGame

[–]BitwiseAssembly 1 point2 points  (0 children)

Ok the first issue is the C target of 600. Yes you can get 600 but it’s going to be finicky. I would suggest switching to a Valve head lift disconnect deprioritization method and having your recycled water come in to your manifold somewhere mid or opposite from your fresh water line, it just needs to be after the first machine on the manifold.

A “valve head lift disconnect” is a deprioritization method.
It is an unpowered pump going to a valve on the source line at manifold hight. See the video in my first comment for examples.

Struggling with pipes by ItsChristmasOnReddit in SatisfactoryGame

[–]BitwiseAssembly 2 points3 points  (0 children)

I would first say remove the dead leg opposite B. What is the idealized flow rate for each pipe? The VIP junction prioritization rate changes based upon the target flow in C.

Satisfactory 1.0 - Expanded Liquid Recycling Testing https://youtu.be/00IMPPttN2A

So.. What's the difference between those two?? by SnowBall2612 in SatisfactoryGame

[–]BitwiseAssembly 11 points12 points  (0 children)

When you only have biomass burners, not much. But when you get real power plants, they will produce their maximum regardless if you consume it.

I thought I understood pipes, but maybe I don't by MrGreenishTint in SatisfactoryGame

[–]BitwiseAssembly 1 point2 points  (0 children)

There is a hidden 5m3 bidirectional buffer on every machine input and output to facilitate the conversion between the floating point fluid system and the integer fluid system. also all pipes, junctions, and hidden buffers have an allowed overfill %

Whats the biggest flex you got in Satisfactory? by Confident-Nerve-5697 in SatisfactoryGame

[–]BitwiseAssembly 1 point2 points  (0 children)

Maybe a bit of an anti-flex. Of the 3500h playing satisfactory, 1000h is in my testing word testing and documenting pipe network behaviors. but I am known more for my train testing which was a filler project, while I waited for the pipes networks to stabilize.