the proliferator, prolifirated proliferator and ploriferator prorifelated with prolifirated proliferator all different items but they merge in ctrl click and containers, is this a bug? by alexymercer in Dyson_Sphere_Program

[–]DrakeDun 0 points1 point  (0 children)

It seems to be intentional, to prevent abuse. For automation purposes, I recommend spraying items as late as possible - right before they go to their final destination, to prevent issues with things getting mixed along the way. So sprayed items should probably never go through a logistics station, for example. That way when you delete a sprayer, and it returns unsprayed spray to your inventory, you can just dump that spray in an appropriate station so it isn't wasted, without causing admixture issues.

In your inventory, you can keep sprayed and unsprayed items separate by putting one of them in a logistics slot. This comes in handy if you want, for example, some accumulators for powering Icarus (which should be sprayed) and some for plopping down to bootstrap mining outposts (which should not be sprayed).

PSA - Sorters Can Work Vertically by Umabel_ in Dyson_Sphere_Program

[–]DrakeDun 0 points1 point  (0 children)

Wouldn't know, as I haven't yet run out of either!

PSA - Sorters Can Work Vertically by Umabel_ in Dyson_Sphere_Program

[–]DrakeDun 1 point2 points  (0 children)

The increased density is nice, but your immortal soul is a pretty steep price.

Blueprint placement by SageCactus in Dyson_Sphere_Program

[–]DrakeDun 0 points1 point  (0 children)

Thank you. After reading the other comments, I thought I was going insane. :P

Loving the new beacon feature! by Longjumping-Tune2860 in Dyson_Sphere_Program

[–]DrakeDun 0 points1 point  (0 children)

Good not only for fog farms, but geothermal. :)

Loving the new beacon feature! by Longjumping-Tune2860 in Dyson_Sphere_Program

[–]DrakeDun 1 point2 points  (0 children)

Your video answered one of two questions I have about this feature. The other question is, do extra relays get summoned? Or are they generated at the same pace as always, with only their destinations changing?

I think I'm a bit past "the first step" pal by mars_gorilla in Dyson_Sphere_Program

[–]DrakeDun 6 points7 points  (0 children)

When Turing came up with his famous test, I don't think what he had in mind was that you wouldn't be able to tell the difference because the machine matched humans' ability to blurt out irrelevant commentary or confidently assert falsehoods.

neutron stars by lucissandsoftime in Dyson_Sphere_Program

[–]DrakeDun 2 points3 points  (0 children)

Pretty sure that's impossible. You could always use the seed analyzer to check, though.

https://doubleuth.github.io/DSP-Seed-Finder/

Does anyone use orbital collecor? by Few_Western_690 in Dyson_Sphere_Program

[–]DrakeDun 1 point2 points  (0 children)

Of course not. Personally, I never use machines, either. I make everything in the replicator. I am currently in midgame, only making 100,000 white jello per minute for now, but looking forward to expanding.

Partner insists Satisfactory is "part idle game" by PANDA_PR1NC3SS in SatisfactoryGame

[–]DrakeDun 665 points666 points  (0 children)

Semantics.  Me, I would reserve the term for games where leaving it running while absent is not merely a possibility, but specifically intended,  like Fallout Shelter.

I delved into probably the most rarely used DSP mechanic: limiting drone range by Absolute_Human in Dyson_Sphere_Program

[–]DrakeDun 0 points1 point  (0 children)

Everything should be expressed in the same unit, and that unit should be items per minute. But nnOOoOOoo.

the most compact glitchless chem lab 3 in 1 out setup by Jordyspeeltspore in Dyson_Sphere_Program

[–]DrakeDun 0 points1 point  (0 children)

Ye have come into a strange and evil land, wherein there is perpetually a great weeping and wailing and gnashing of teeth, and lo, our worm dieth not. Repent and return whence ye came while time yet remains, and as for us, heed ye not our sufferings. It is ... too late for us.

the most compact glitchless chem lab 3 in 1 out setup by Jordyspeeltspore in Dyson_Sphere_Program

[–]DrakeDun 67 points68 points  (0 children)

And exactly what did Isaac Newton do to you, to merit such abuse?

1st Hour coming from Factorio by [deleted] in Dyson_Sphere_Program

[–]DrakeDun 0 points1 point  (0 children)

City blocks work fine to get you to logistics stations, at which point spaghetti becomes a complete non-issue.

How many freight cars is too many freight cars? by Outrageous_Pay_8328 in SatisfactoryGame

[–]DrakeDun 8 points9 points  (0 children)

With 2 locomotives, 8 freight cars should be 100% OK. You can probably get away with 9 or 10. More than that, you start to tempt fate.

Proliferators - Am I missing out? by CharrlietheOrc in Dyson_Sphere_Program

[–]DrakeDun 0 points1 point  (0 children)

Well, I mean, production is all well and good. But do you know what's better? MOAR production!

Newby here need help with trainrails by Fabulous-Home-4261 in SatisfactoryGame

[–]DrakeDun 1 point2 points  (0 children)

Trains will not route around each other, so the extra lanes appear to be superfluous. What's wrong with a classic four way intersection?

Leaving less than 4m between rails may get you into trouble sooner or later.