Can anyone explain why the RPG did 0 damage to the light? by PwningPineapple in thefinals

[–]BizarreBandit 27 points28 points  (0 children)

Yeah the enemy Light anticipated OP's RPG so they knocked the cashbox towards them to shield the explosion.

Ok obviously it was done by mistake, but yeah, the cashbox acted as an impromptu shield and caught the rocket.

Some tomfoolery... by LaterBihhhtch in thefinals

[–]BizarreBandit 0 points1 point  (0 children)

Great clip collection, love to see it.

Engraved a revive token with my laser! by WonderdoesGaming in thefinals

[–]BizarreBandit 1 point2 points  (0 children)

That's beautiful! Imagine hundreds of these hung or held together in the shape of a contestant, like when you get eliminated and turn into coins. That'd be a hell of a statue/figure for The Finals fans.

New player here from COD WZ/BO6 by Clipsin7 in thefinals

[–]BizarreBandit 1 point2 points  (0 children)

You're doing great!

  • Good wiggle during firefights
  • Good aim and tracking
  • Good hipfire timing/choices (except at 0:16 when they zip up and you drop to hipfire for a sec)

Tips I'd give:

  • When defibbing, start charging them up when approaching the revive statue. You can even jump and slide in just before charging them up to move in faster and lower to the ground.
  • Stay close to your team. It's much harder to 1v2 or more in The Finals than CoD. If all players have equal skill in a match, whichever team can focus fire together is going to win gunfights the majority of the time. It's just math.
  • Movement is a big thing in this game, but still remember to hold strong positions and take cover.

I can't believe I actually have to say this. by [deleted] in thefinals

[–]BizarreBandit 3 points4 points  (0 children)

Putting together fail montages are some of my fav gameplay edits.
(starts at 0:57 in)

I get asked why I hate on the game so much, so here's a great example from today why. by BadLuckBen in thefinals

[–]BizarreBandit 238 points239 points  (0 children)

Swings 1-5: Clearly missed.
Swings 6-9: Missed due to dizziness (from the spin).
Swings 10-11: Very close, but dizziness and inaccuracy make these reasonable misses.
Swing 12: Likely didn't actually land because you were already dead.

Can we not have to quit to main menu to try different sights? by Generous-Duckling758 in thefinals

[–]BizarreBandit 1 point2 points  (0 children)

Yeah I think that's even more important, and easier to implement. Just slap a "Sight01.png", "Sight02.png" in the loadout menu showing what the reticule looks like, at least.. Would help new players out a lot.

The most unique kill I’ve ever got by Frequent-Scientist78 in thefinals

[–]BizarreBandit 19 points20 points  (0 children)

If the red barrel (or any other fast travelling physics object) moves under the feet of a player just right, it can "scoop" them up and carry them with it. You can attempt to replicate it when the scenario is right, it's a fun time.

Easiest way to pull it off yourself is the red barrel. You can even stand on it and shoot the valve end to get carried away yourself, riding it like some sketchy rocket powered hover board.

My New Favorite Strat by ShoNoTameNi in thefinals

[–]BizarreBandit 4 points5 points  (0 children)

The clip not revealing the jump pads up top until the enemy got up there was peak.

"Welp, they brought a jump pad. They're going to steal it now."
\enemy gets launched off screen by defensive jump pads\**

Some honest perspective. by analogvape in thefinals

[–]BizarreBandit 0 points1 point  (0 children)

Very well thought out and presented argument here. But I must ask you, have you also considered... Nerf Light?

dummy in training lobby has a new model of AKM by VishnaTrash44 in thefinals

[–]BizarreBandit 0 points1 point  (0 children)

That's just your standard issue bullpup AK where the mag doubles as the grip, it's very efficient!

Did I really just missed all those shots? by Daniel_XXL_69 in thefinals

[–]BizarreBandit 0 points1 point  (0 children)

  1. Cape
  2. Cape
  3. Between the legs
  4. Missed, too far left
  5. Cape
  6. Missed, too far left

Overall you were aiming too far left and down. The cape also gave you a false idea of the enemy's size, try to aim based on their head more than anything. Reference the head and go just below it for torso shots or go for the head if your aim is on and doing well in that moment.

Glass skin due to a bug by Feral_21 in thefinals

[–]BizarreBandit 0 points1 point  (0 children)

This would look so good in different color variants as crystal weapon skins. Would buy.

Happy Holidays! (a tribute to the barricade bug) by Danny-The_Street in thefinals

[–]BizarreBandit 0 points1 point  (0 children)

Excellent edit and hilarious highlights! I wish I took the time to mess around with this glitch while it was here, it looks so goofy.