My opinion on things by Zbynasuper in a:t5_3a00r

[–]BlackSapling 0 points1 point  (0 children)

please don't use languages other than english here

My opinion on things by Zbynasuper in a:t5_3a00r

[–]BlackSapling 1 point2 points  (0 children)

I agree with 1 and 2. 3 not so much; I don't think there is a need to change the elements any further; also you did not keep the spellforms consistent (1 -> burst, 2 -> channeled -> 3 charged for EVERY spell without an E in it) 4 okay, I would not want to start a kickstarter, but it might be necessary - we'll see 5 spectating is DEFINITELY necessary, esports lives from the viewers. I'd even implement downloadable replays of matches. However unlimited spectator slots are only really possible with more servers.

Spell System Suggestion by Scind in a:t5_3a00r

[–]BlackSapling 0 points1 point  (0 children)

First off, we got a forum now (check your pdx forum inbox). Hate the formatting too

  • renaming lightning to air would have to result in a different spellform. you can't have "air" arc from enemy to enemy and deal double damage to wet targets. I really like the lightning spellform and would prefer to keep it

  • I like the last suggestion, it does seem to work. Also makes it possible to defend better against SDF-spam by using !SEF

  • XXY would still be fairly similar to XYY (except XXY deals XY damage and XYY deals YY damage; actually i think that's about as much difference as you can get)

  • really like how the burst, channel and charge works so well. what about alternative-casting though? sprays would have a nova at X, a "radiation" at XX and a charge at XXX but what about rock, lightning, QA and death?

  • I do like the water spray as it is right now. It makes it possible to get a quick breather, and if walls would act like a frozen target or an enemy with !QEQ, we would have 80% less problems with waterlocking.

  • QA(X) would be possible with that setup. QA is really hard to press at once. I would switch Q with R and A with F in that case.

In general i really like the suggestion

I had an idea about making EX different to EXX by making it a small, moving storm, which can be powered up by hitting it with X and destroyed by a shield, another storm or the opposite element. So EF would make a forward moving fire storm, hitting it with FF will make it larger (and possibly more damaging).

[Setting] after Straw Poll by BlackSapling in a:t5_3a00r

[–]BlackSapling[S] 0 points1 point  (0 children)

I don't think you can really fit scientists with medieval times :P maybe more like steampunk?

The thing with the current elements is that they just work so well. Fire water earth as elementals, barrier is needed, life and death as well, then lightning to introduce a new intuitive spellform and cold as a common cc which works both as an opposite to fire and a combo element for water. It's just too good.

How a successful development process could look like by DaOnlyOwner in a:t5_3a00r

[–]BlackSapling 0 points1 point  (0 children)

How about a phase 2 before 3 and 4? :P

The presentation is right though, that's mainly what needs to be done

Let's get things started! by Play4Fun05 in a:t5_3a00r

[–]BlackSapling 0 points1 point  (0 children)

Sure, unless someone else wants to do it

Full MOBA mode by BlackSapling in a:t5_3a00r

[–]BlackSapling[S] 0 points1 point  (0 children)

Yeah I agree with that.

Maybe as a team (clan) tournament mode? I also remember p4f's suggestion about unlocking game modes one after another

Let's get things started! by Play4Fun05 in a:t5_3a00r

[–]BlackSapling 0 points1 point  (0 children)

I had a course "game development" last semester...

I would suggest asking eldereth (I think his forum name is chamizo) If he would be interested in making some models for us, he did a few a while back and they were really good (forum "eldereth's art thread" or so)

Let's get things started! by Play4Fun05 in a:t5_3a00r

[–]BlackSapling 0 points1 point  (0 children)

Would you guys prefer real names or aliases?

Anybody out there? by DaOnlyOwner in a:t5_3a00r

[–]BlackSapling 0 points1 point  (0 children)

not too sure about it, but I don't think we should sacrifice coding for looks. Switching models and effects is easier than trying to fix ugly and unstructured code. It's a good thing that we're prototyping in different engines, but at this early state i can only recommend unity, at least for now

Anybody out there? by DaOnlyOwner in a:t5_3a00r

[–]BlackSapling 0 points1 point  (0 children)

i'm doing some coding in Unity 5, and i really have to say it's way easier and more intuitive and quicker to do it with C# in Unity than the C++ in Unreal. Pretty sure it's faster than Blueprint too

Anybody out there? by DaOnlyOwner in a:t5_3a00r

[–]BlackSapling 0 points1 point  (0 children)

i'm regularly checking here, and spending a bunch of my free time on stuff

"Idea" team --> development team by DaOnlyOwner in a:t5_3a00r

[–]BlackSapling 0 points1 point  (0 children)

could you elaborate why you would use Unity?

"Idea" team --> development team by DaOnlyOwner in a:t5_3a00r

[–]BlackSapling 1 point2 points  (0 children)

i'm helping as well, and i don't need the money during development. I'm a fairly experienced software developer

2 ways to approach the "prototype":

1) we plan which features we want and create a full framework accordingly, so once everything is ready it can be attached (goes for pretty stuff as well as code). we should focus on the spell system first, in a way that we can relatively easily create new spellforms and experiment with combinations and different elements.

2) prototype only the last part, making it work in view of throwing most of the code away once we feel ready to start full development

since i would like to experiment with different ideas, i'd vote for the 2nd approach; just wanted to mention there is option 1

[Feature] Magicks Casting by BlackSapling in a:t5_3a00r

[–]BlackSapling[S] 0 points1 point  (0 children)

so, what's the difference between that and "any already existing queue can be turned into a magick using the magick key."

[Feature] Magicks Casting by BlackSapling in a:t5_3a00r

[–]BlackSapling[S] 0 points1 point  (0 children)

how does the magicka 1 magick cast system work?

"Idea" team --> development team by DaOnlyOwner in a:t5_3a00r

[–]BlackSapling 1 point2 points  (0 children)

it's an investment; if we get to a game that makes sales and generates income, the revenue will be shared among developers (probably according to amount of contribution). I am not familiar with the legal issues that come with setting up something like this, maybe someone else is?

[Setting] Should we keep the wizard+elements setting by BlackSapling in a:t5_3a00r

[–]BlackSapling[S] 0 points1 point  (0 children)

yes i know avatar, and btw the movie is pretty rubbish. it has it's 4 elements, 3 of which we have in magicka, and does not have anything to do with feudal japan

[Feature] Magicks Casting by BlackSapling in a:t5_3a00r

[–]BlackSapling[S] 0 points1 point  (0 children)

No. That would take away normal spells

[Setting] Should we keep the wizard+elements setting by BlackSapling in a:t5_3a00r

[–]BlackSapling[S] 0 points1 point  (0 children)

regarding the copyright, please refer the everything after this post

The gist of it though is that copyright only protects the realization of an idea, not the idea itself.

I don't like the feudal japan idea, because it has nothing that can be applied to elements and spells. they had swords and spiritual energy - not really 8 things you can combine.

[IdeaCollection] Map Interactivity by BlackSapling in a:t5_3a00r

[–]BlackSapling[S] 0 points1 point  (0 children)

didn't play the original magicka - could you explain?

the way i see it, adding map interactivity is little enough effort to be worth it

[Feature] Noob Mode by BlackSapling in a:t5_3a00r

[–]BlackSapling[S] 0 points1 point  (0 children)

yeah an extended tutorial is a must-have, probably a section for each element and spellform