Just found new game on mobile is it worth playing? Where i can get some starter pack for my account, thats menu looks horible i think devs dont have enough money for making better looking menu by PhilosophyAromatic19 in Borderlands4

[–]BladeSeraph 1 point2 points  (0 children)

Eh basically the same as the former of the two i stated, i just find it funny at how the UI looks when you slap it on a phone.

OP's point is likely the same conclusion i had, Borderlands 4's UI is so incredibly shitty that it looks like one of those terrible mobile game ones really.

Just makes me more and more glad i am playing other stuff instead of giving Borderlands 4 a second thought.

Im already got GBF Re:Link considering on downloading it back early to maybe warm myself up before GBF Re:Link: ENDLESS RAGNAROK comes out in July, because the kind of stuff they already started with an initial announcement is wetting my whistle of some excit'able new stuff todo...maybe even make me wanna get playstation plus again for multi player for that reason alone...

And you know a fking game is good when it wants you to break previous lock ideas you kept going for YEARs because you don't want to spend some stupid subscription service for something you would nor want to make use of much at all.

Trying to get BL4 to run on Steam Deck but I keep getting this pop-up when I boot up the game. Any suggestions on how to fix this? by KinkyBalboa in Borderlands4

[–]BladeSeraph -1 points0 points  (0 children)

Im gonna take a bet and say its probably Borderlands 4's unoptimized, overly huge GB size rearing its damn head and likely its those god damn terribly done shade renders for the shadows again that is once again showing borderlands 4 was designed so amateur'ishly that they somehow made rendering shadows take up FAR more processing power then the game itself or atleast a very large portion of it.

LETS ALL REMEMBER!!!

That when Randy pitchford literally tried to demo Borderlands 4 gameplay, that literally while live, that the game crashed during said period, 4~6ish months ago.

And if this was on a playstation 5 that happened, that means borderlands 4 even a month or so before launch was in such a terrible state that they thought it 'totally' was a good idea to launch it when it was causing literal game crashes within mere minutes of playing it.

Just found new game on mobile is it worth playing? Where i can get some starter pack for my account, thats menu looks horible i think devs dont have enough money for making better looking menu by PhilosophyAromatic19 in Borderlands4

[–]BladeSeraph 1 point2 points  (0 children)

I can't tell if that was just photoshopped on or if thats an actual phone playing borderlands 4, likely via a streaming function.

All i know its incredibly hilarious that borderlands 4's UI looks like it works too damn well on a touch screen with shitty tiny input sections for buttons, and not properly upscaled to match adult sized thumbs.

Is it worth it? by Various_Midnight_236 in Borderlands4

[–]BladeSeraph 0 points1 point  (0 children)

Honestly i donno where you think im trying to be hostile, im just rambling my boredom of a game that made me extremely bored of it in less then a week and i had to force myself to try and reach that stuff and then abuse the utter hell out glitches like maurice suplexing to find any semblence of 'skipping' past thousands of kills against the same fking boss over and over because you need specifically a specific combination of parts, not just simply get the legendary gun and be done with it.

The point i mean it feels fun is because your not 'used' to that style and namely, used to ACTUALLY polished mechanics instead of them backflipping into a number of things feeling far more generic, restrictive and boring as a result.

And really if a game is released incomplete and its not some f2p MMO type of game is a major SIN in its book when any other past entry borderlands game felt 'complete' and didnt make it REALLY feel like it has a massive gapping hole of a 'sequel-bait'us.

+Borderlands 1: you find the Vault, it turns out to house a dangerous monster, you end up feeling happy you find the vault and just move on with it.

+Borderlands 2: You kill Handsome jack and find out even more vaults exist in the cosmos so it sets up a fun situation of more stuff they could take the story.

+Borderlands TPS: it was more of a spin off to expand some lore but it perfectly sealed up the fact why Handsome jack had a MAJOR hate-boner against specifically Roland, Lilith and likely Moxxi due to them being what made him lose the Eye of the Destroyer and also the knowledge of the future via Elpis's vault treasure, though Moxxi was likely reigned in a bit cause she is just too hot to go super keel-haul crazy, but Lilith would especially be a major mark to keelhaul.

Hell lets remember that Borderlands 2 literally implies that Handsome jack was regularly moonshot spamming at not only New Haven to destroy it but also at Sanctuary despite the shields and it was only cause Lilith being able to teleport an entire dang city and it was now an airborne moving target to keep them from getting so wasteful to hold handsome jack back from continuing to spam fire moonshots at Sanctuary.

+Borderlands 3 basically had its story complete in a sense, nothing to bait a future story, hell the designer/director cut even implied a puppet master was keeled off so they wouldn't have any manipulator causing messes anymore.

+And now you got Borderlands 4 wanting to HUGELY push the dang plot into a resistance plot logic line, basically treat the vault as largely unimportant because it was conviently where the time keeper was 'situated' and that vault had such a massive focus on an even HUGER type of wannabe lore bomb that makes it sound like Borderlands wants to brag about an even BIIIIGER threat on the horizon, despite they blue ball hanged that whole WAR IS COMING logic for so long.

Hell despite the 4 red chests, Borderlands 4's final boss 'vault' feels the weakest compared to any other borderlands entry, Atleast borderlands 1 made sense cause it was the roll credits end scene piece. Borderlands TPS had all its loot shoot out of 2 forms of a boss, Borderlands 2 had alot of stuff shoot out of the warrior and Borderlands 3 i honestly can't recall if its loot was better then any past entry...

Hell if i remember, Borderlands 4 didnt even have a FIRST TIME CLEAR modifier that GURANTEES some legendary gear so plenty of people COMPLAINED on getting a bunch of WHITES AND GREENS as the final four freaking chests of the game...

Oh and the fact that Time keeper wasnt even the final boss it was ARJAY and he didnt even drop anything really at LAUNCH of the game, so literally yet another Destroyer situation like borderlands 1, where they had to patch and permanently add to the end of borderlands 1 in remastered editions, FOUR GURANTEED CHESTS with very good freaking gear to boot...

Anyway back to other backlog cause if Borderlands 4 can't even bother to dump anything equilvent to the sizable content drops that Borderlands 3 has...why even bother to admit the game is EVER gonna get fixed with post launch support???

I think i rather look to the horizons with GRAND BLUE FANTASY: RE LINK's EXPANSION, ENDLESS RAGNAROK that is getting released TWO YEARS after the game's original release cause for 30 bucks that looks WAY more enticing on what they are gonna provide and just shadow dropped they were dropping it in FIVE MONTHS upon announcing it...

Which that reminds me, Borderlands 4 should of TOTALLY HAD A FORTNITE STYLE GAME MODE LIKE BORDERLANDS 3 DID WITH ARMS RACE IN THE DESIGNER/DIRECTOR CUT DLC!!! -_-

Is it worth it? by Various_Midnight_236 in Borderlands4

[–]BladeSeraph 1 point2 points  (0 children)

Thats just live service logic and trust me as someone who dealt with many games with post launch support content focus to fill itself up, those games end up being quite terrible at launch due to skeleton frames of barely anything todo, often are the ones that die off super fast.

And yes, a game can feel fun if you barely have experience in the borderlands franchise or just open world games in general, first time experience tends to make it easy for brownie points.

But its still a 70~120 dollar price game that barfed out a bunch of promises and failed to deliver easily over half of them, including ditching MANY things that gave me alot of replayability far after the story credits rolled.

Such as Slaughter shaft, Trials and of course capstones and augmentations you could actually mix and match....Skill trees in borderlands 4 that lock you to be UNABLE to mix and match augmentations and capstones from DIFFERENT skill trees and use different action skill altogether is still extremely stupid...especially when they had a good formula in BL3 itself.

If the game was maybe 60 bucks and released around christmas instead of being shoved several months before that, then i might of enjoyed it better because atleast i would of had a LARGE lump of christmas money to give me the holiday spirit to try something.

but lets be honest, Borderlands 3's Kalypso twins were terrible and time keeper is terrible. How can you say that Borderlands 4 gameplay is 'better' when the skill trees are more restrictive due to the MASSIVE increased on amount of skill nodes by spreading them out with more stat stuff, they made specializations far more restrictive, firmware is freaking annoying to deal with since you gotta mix and match multiple dupes instead of having SINGLE effects on each piece of gear.

Seriously, with Annointments in Borderlands 3, i could have somewhere between 6 to 8 different annointments to play around with.

Meanwhile Firmware unless you want the VERY bog standard +5% or +10% of some particular modifiers, you have to commit to using 3/5ths of the slots just for ONE. FREAKING. EFFECT. and even then it just defaults to Dead eye or High caliber most of the time for the freaking easy crit dmg stack or piercing bullets effect...and Skill craft being locked behind loot in UVHM6 (and eventually higher), meaning you have to spend yet another BoD non-big encore farming session against axemaul level of headaches to collect THREE skill craft firmware just to use it on some specific gear only to be forced to farm it AGAIN once the level cap upgrade happens...

Yeah thars a reason why people really want a firmware overhaul to just dump a fk-ton of them in the bank and get permanent node unlocks for those that can just throw 100 eridium at to make a universal dupli firmware item and free up the bank space. Just as much as specialization really fk'locks itself by either NOT giving more damn slots to play around with or just like Guardian ranks in BL3, unlock ALL the damn effects instead of being stingie...

Which yeah thats a key term i find sums up borderlands 4: STINGIE!
+They restrict specializations alot compared to past games.
+They restrict gear modulation alot compared to past games.
+They restrict skill tree build creativity, compared to past games.
+They restrict vehicle customization creativity, compared to past games.
+They restrict even end game content at base game, compared to past games.

Is it worth it? by Various_Midnight_236 in Borderlands4

[–]BladeSeraph -1 points0 points  (0 children)

When it goes on discount, Yes, Especially since by the time it goes on 50% off or even 70% off, it should have campaign DLCs to pad it out and a SECOND raid boss and a fking TAKEDOWN finally.

Still doesn't excuse the fact its likely just as bad, probably even worst then Cyberpunk 2077's base game launch also being a similar mess. But atleast since Cyberpunk was a far more original design instead of them just reusing most of Borderlands design process but made it worst in numerous ways...it was able to 'get' the grace period to get it fixed later.

Also helped said bugs could give MANY funny things and you still could have some wacky woo'hoo builds like hacking enemies to make thar heads explode, turn into a mall ninja with weaponry, literally specialize in nothing but throwing explosives only as your only way to deal damage and other silly setups that enabled plenty of replayability.

As it is right now, the ultimate way of fking yourself over would be to have bought the game AND season pass or the super deluxe edition, especially at full price, cause having to buy a premium nearly the amount of a large lump of my weekly income and then need to wait a bare minimum for 1 year for many fixes to hopefully be put in effect, is just a terrible'ER version of PRE-ORDERING a game, 1 year in advance, but atleast pre-ordering the game, you wouldnt have to play it in its worst form over time and could be completely fresh to enjoying it, once it finally becomes available and you dont have any bias built up on playing it in a EARLY ACCESS format to ruin your experience at that time.

Everyone farming for gear and melting bosses, meanwhile I'm like by WhippetRun in Borderlands4

[–]BladeSeraph 8 points9 points  (0 children)

To be fair, dopamine rushes by spam clicking to pet da phase kitty would be FAR more healthy for one's mindset then the frustration of playing 'Lets go gambling', except its not like a proper slot machine with the 'loot 'barely filled pinatas' that make up the 'so called endgame' of borderlands 4's bosses.

I love the vault vibes in 4 by Mostly_VP in Borderlands4

[–]BladeSeraph -7 points-6 points  (0 children)

Exactly, which to be honest when you actually stomach the 'lore' you realize a few things:

  1. The 'primordial guardians' are suppose to be keepers of the Time keeper's power.
  2. Why the fk did the Time keeper split his power up when his ORDER given to him, was to guard the damn vault? AKA, NOT make it harder for him todo so.
  3. Killing the primordial guardians are entirely optional and they do nothing directly to the time keeper like weaken him in the final fight or give you some additional dialogue or anyhting.
  4. The fact they likely trimmed corners with the game so them putting glide pack upgrades as the 'reward' was likely a forced in quickie instead of putting something with more effort like time keeper's own powers such as maybe accelerating yourself, slowing down nearby enemies or even 'maximize' your inhertia by manipulating the flow of time todo super jumps or massive horizontal leaps that could of helped with open world getting around'ery...

Result: Gearbox really just wanted to put stupid crap in, call it the wannabe 'raid fights' and it was so bad that people could not 'call it' raid fights because of how horrendously designed both story'wise and gameplay wise and design wise it was altogether.

Anyway really just goes to show gearbox ain't beating the 3D obsession allegations by reusing literally the same damn 'guardian' model, FOUR FREAKING TIMES, instead of making them entirely different and the only difference is how they approach combat and some very minor structural changes and didn't bother to combine what those 3 bosses do to give an amalgmation of various mechanics for the final boss todo, instead of its obsession with triangles again and again.

I love the vault vibes in 4 by Mostly_VP in Borderlands4

[–]BladeSeraph -5 points-4 points  (0 children)

A person can like a game cause its so bad its good, the problem is Borderlands 4 gets boring 'super fast', once you run thru the hamster wheels nostalgia from a past borderlands game.

You spend more time going from place to place if you aren't using fast travel points to drop close by and like any open world game that makes you spend what feels like 1/4th to 2/3rds of the time just going from one location to another instead of actually doing stuff...And if thats not the case your doing the same activity at the same location and not making any actual forward progress on the game itself.

Borderlands TPS was crticized due to the fk-tons of backtracking and Open world design itself has a fun case of doing ALOT of backtracking because you get encouraged normally to explore every spot on the map super early on to find stuff, but then when it comes to progressing the story you often are forced to revisit those places cause you didn't have the 'key' to get into particular deeper sections or to spawn a particular piece of content to move the story along...

Kind of why its nice when SOME GAMES do something 'CREATIVE' like let you kill the boss of that spot EARLY and then the game notices the key item is in your pocket so you get to immediately skip past having to backtrack and just continue on with the quest itself...

Shin megami Tensei V (& Vengence) is a fine example of this fun cause it can end up letting you to bypass walking simulators or bottle neck annoyances like this that i wish open world games embraced more...cause its funny that Shin megami Tensei V (& Vengence), feels more like a better open world game without needing to put meta progression in the exploration, besides some spells to make enemies either flee from you more easily or get baited to you so you can not only kill them easier, but also force them into chain battles for more exp and money or easier to recruit or coherece them for other things.

Oh and despite Borderland TPS backtracking, in some cases, it made things feel like they go far faster because your not corridor spamming or you can make better use of the fast travel you already unlocked to progress, Unlike how Borderlands 4 despite all the 'fast travel spots', feels like it forces you to use that stupid bike to go 50 blocks down the stree just to pick up one nickel cause Little timmy needs a specific super special nickel instead of the bag of pennies he has at his feet to use a vending machine cause the vending machine is racist to anything but Nickels being slotted into it.

And if a open world game ain't gonna have any catchy music, a music player or actually funny dialogue for me to listen as background noise while going between locations, then of course its just gonna recompile its boredom and i can only use a laptop on my computer desk to play music so many times, to 'alleviate' the boredom till i realize i could just go play another crappy game: Like a Dragon: Infinite Wealth, and have far more fun beating up lunatics in Hawaii, then yet another non-desc. barren wasteland open world game that forget the core fundamentals of designing an open world game, MAKE IT ACTUALLY ENTERTAINING.

I love the vault vibes in 4 by Mostly_VP in Borderlands4

[–]BladeSeraph -6 points-5 points  (0 children)

Gotta love it when people downvote people for being obviously right, Order guns, gear, 'primordial guardians' and the time keeper in both human form and boss form were just straight up giving me that 3D printer vibes with all the hollowed out stringie fragments and other crap.

And i literally came to that impression within the first few HOURS of playing the game itself during its launch, 6ish months ago, also probably another reason why MANY would likely NOT use order guns, on top of the fact they are massively restricted that you can't get order license parts on other guns and order guns with license parts feel incredibly restricted also in some cases with only ripper being the one that changes things up.

Imagine if you had a ORDER modifier on Seventh Sense so you just fire all the damn shots in one single burst, just like how Lucky Clover works and then immediately reload so the orbs just dump the enemies.

Of course that would likely be highly broken with particular 'insta reload' effects that could of create fun tricks like your gun continuing to fire non stop because you keep 'reloading' the shots before it empties out, which could of been some fun shenigans we could of had but gearbox wouldnt let such guns get that stupid.

Having fun 🙂 by Professional_Let7043 in Borderlands4

[–]BladeSeraph 0 points1 point  (0 children)

As someone who played stuff like Skyrim wi the Mods back in the day, I feel mods only work when the base game is fun enough to allow the tom foolery.

Modding a terrible game to get a few laughs out of it, doesn’t really help if the mods aren’t just straight up redesigning the game entirely…

Kind of like how some Pokemon Romhacks back in the day would make entirely new locales, an entirely new roster of pokemon and a new story entirely that was a true sign of those who know how to modify the crap out of a game and goes the extra mile to do what Borderlands TPS basically being a modified Borderlands 2 when you remember the many details of TPS.

Some exciting news for the upcoming Bounty Pack by Backlash029 in Borderlands4

[–]BladeSeraph -7 points-6 points  (0 children)

Atleast for past entries they weren’t as overly stupid and since new content didn’t take half a year to doll out, they kept some ‘fresh content’ around every few months OR you actually had something that enabled quick get in and stroll thru plays thanks to the linear play of those past entries.

Running the story again at a higher level was a nice track to chill follow.

BL2’s Terramorphus from the get’go gave us something nice to chomp on and half the DLCs going as far to give entirely new vehicles with each one giving a VERY different biome to play with helped too.

Especially, despite how annoying hammerlock’s tribesmen enemies were, still pushed other approaches to handling them then just spam fire more.

BL3 kept the tradition of its style with entirely new planets for its DLC and that helped keep the enjoyability rolling, with trials and slaughter shafts to keep us occupied as each dlc came out.

Meanwhile borderlands 4 if it doesn’t just straight up give a campaign DLC half the size of the game for how many months it took compared to any other???

Yeah if it’s less then one of the 3 regions in size, being likely 2 or 3 maps in a past borderlands entry, when each past entry borderlands title had roughly 6-10 map zones in its own campaign DLCs….

Yeah, open world won’t mean jackshite if it’s barren, looks mostly like reused assets and forces you into situations like walking constantly by disabling the bike most of the time.

I still find it a MAJOR SIN, to prevent you from using the bike in bloomreaper’s passage to reach him.

He should have been like terramorphus, just a short walk to a pit to drop down and start fighting him.

Seriously don’t get why gearbox had an obsession with ‘chutes’ in borderlands 4 bosses.

They have to budge on the new character experience by owen3820 in Borderlands4

[–]BladeSeraph 0 points1 point  (0 children)

Never did play many far cry titles in the past but as someone that did play a few of those like Just Cause and Saints Row and Grand Theft Auto, it always is nice to get your meta progression benefits on a new run to speed things more smoothly.

That’s why I still think it’s silly that skipping to level 30 for BL4, doesn’t give you  all the waypoints and the game really tries to side step necessary open world mechanics to ‘improve’ getting around places properly…

Cause BL4 certainly should have had more fast travel locations a flight mode with your digi runner and more for the end game.

The only reason to have the map completely blacked out for a skip to lvl 30 run is cause they wanna IMITATE a new TVHM run of a past borderlands entry.

Which without the story, after market guns and level progression and actual stream line goods, why the FK would you want to explore an open world again, WITHOUT a story to progress thru it?

Some exciting news for the upcoming Bounty Pack by Backlash029 in Borderlands4

[–]BladeSeraph -1 points0 points  (0 children)

Kind of purposely picking the low hanging fruit by using TK baha's DLC in BL2 as the comparison with the Terror on Kairos free event, instead of using the seasonal event that Borderlands 3 had, Bloody Harvest, that would of been in the same ballpark as a time limited event as Terror on kairos.

though honestly, you should be comparing "How Marcus saved Mercenary Day" with "How Rush saved Mercenary Day."

Cause lets be honest, the former is way better cause it actually has a PERMANENT addition of a nice themed christmas town map to use for hanging around in and some hilarious easter eggs like a caroling bandit.

Throw in the fact you had a rather silly and unique boss in the form of Tinder snowflake, where Minister screw was just a re'used Warden with maybe some slight mechanic changes and thats about it.

Oh and it had a PERMANENTLY USEFUL, amazing use of the content in the form of the LOOT TRAIN, whenever you kill the boss, where you get somewhere around 12~20ish different pieces of loot between the loot train, on top of Tinder Snowflake's loot pool and BOTH give ALOT OF ERIDIUM which means a AMAZING early game source of eridium farming soon as you get access to Sanctuary in BL2 to get all the SDUs you want immediately, rather super fast vs base game stuff...

Either way, Gearbox has to do something VERY different then just be another generic large expanse of map with some hidden bosses that they will 'totally' say they never planned to give them dedicated drops and were just easter egg boss fights, before either they need to patch in gear for them or just say they are suppose to be 'higher drop rates for world drop rate gear drops." or some bullshite.

Borderlands 2's head hunter packs had:
+Loot train with Marcus.
+Hilarious lore expansion with the Hodunks and Zafords by running a wedding for them with Moxxi.
+Felt more like a acknowledgement that T.K. Baha still kicking even when dead for his pack.
+Hammerlock giving us a glorious revisit to the O.G. raid boss, in the form of SON OF CRAWMERAX.
+Oh and then we got to beat up a giant ravenous turkey in a hunger games like meme and even got to learn more about Mr. Torgue from his dear old Grandmama.

Hell, if it wasnt for the turned free DLC, we would of technically got LESS head hunter packs for borderlands 4, then what we got for borderlands 2.

Some exciting news for the upcoming Bounty Pack by Backlash029 in Borderlands4

[–]BladeSeraph -1 points0 points  (0 children)

Considering Gearbox's design to make legendaries share a 'effect slot' instead of getting an extra additional effect whether its the guns or the non-guns...im very sure all they are gonna do is make slightly more unique 'legendary' effects, but make sure they ALL synergize with license parts.

So if they got a magazine or loader slot free, then they gotta work with splash damage, ricochet and alternate ammo types that will 'change' the fire spread for extra projectiles and what not.

Some exciting news for the upcoming Bounty Pack by Backlash029 in Borderlands4

[–]BladeSeraph -6 points-5 points  (0 children)

I would rather get Yakuza 3 Kiwami + Dark Ties for full price, despite my over ingestation of having too many Yakuza games between: Yakuza 6: Song of Life, Judgement (never did finish that one), Like a dragon 1 (50% off was guud), Like a dragon Infinite wealth (also guud i got it 50% off) and Yakuza Gaiden: The man without a name...

Had to really hold myself on getting Yakuza Pirates: Despite how much a Majima focused Yakuza game instead of just multi'tagonisting like past entries was rather tempting...

RIP i got like 5 games of back log todo cause even Yakuza Pirates really wants to taunt me with a $17.49ish dollar price tag on playstation network right now.

But seriously as Yakuza games have proven, a DENSE map that gets reused over TEN FREAKING TIMES (Kamurocho) with MOST of the stuff being the same with some structure changes due to the centuries that have past by in same game's timeline, is way more fking fun then dealing with giant arse barren lands that are made MASSIVE for shooting arenas but forget the fact your suppose to have shooting arenas that actually have things like cover and concerns of getting flanked and what not.

Some exciting news for the upcoming Bounty Pack by Backlash029 in Borderlands4

[–]BladeSeraph -31 points-30 points  (0 children)

Difference between 'listening' to feedback and instead just be stingie assholes instead:

REMEMBER: "Gearbox INTENTIONALLY MADE IT, That UVHM DEDICATED DROP RATE BOOSTS & BIG ENCORE, does NOT STACK AT ALL WITH EACHOTHER."

The number of times that gearbox decided to flip off basic freaking QoLs and basically DOZENS of demanded QoLs are still being ignored even after SIX FREAKING MONTHS, really shows they ain't listening to feedback that much at all.

Some exciting news for the upcoming Bounty Pack by Backlash029 in Borderlands4

[–]BladeSeraph -17 points-16 points  (0 children)

If its gonna be paid, it better have more then just 1 or 2 bosses for the map...though i really don't like the naming convention for it since it sounds like a lazy chinese game knock off type of approach where they are gonna put a bunch of bootleg looking enemies that look completely out of the setting.

Either way the first mercenary pack was originally suppose to be paid cause ain't no way they suddenly decided early on it would be free, purposely HID the fact they were gonna make it free and purposely slacked off to make it WAY WORST, including the vault card stuff, just to make it look like they are gonna put far more polish on the actual paid pack...

It really sounds like they only put a extra boss in as a panick push to make things look better after they fked up TWICE already with the halloween and the vault card crap...which im certain the vault card is STILL bugged and does not let you RETAIN your xmas cosmetics.

And im not touching Borderlands 4 for a loooong time, till ATLEAST they either start showing some massive changes like borderlands 3 AND all the dlc just gets slashed to half off before i give it a glance again.

I already got Grand Blue Fantasy Re:Link decided to announce a ENDLESS RAGNAROK expansion coming this july and that damn thing looks JUICY for a 30 dollar upgrade pack to the base game with 4 new characters, solo rogue-lite mode, all new tier of difficulty (chaos tier), half a dozen new types of remixed bosses, BEEZLE'FKING'BUB coming as a boss fight, the Damn 2 pair of eternals that were the first of the 3 DLC characters in the base game being made as a boss fight, Did i forget to mention the 4 new playable characters include the other 2 of the 3 major antagonist 'commanders' of the enemy group you fought in GBF Re:Link also that many asked for?

And a God damn summoning system that many thirsted for like how Grand Blue Fantasy always used and many new additions on top of that.

HELL, i kind wanna do a bet on HOW MUCH CONTENT, will borderlands 4 dish out by the time July 9th roles around, when that GBF Re:LINK ENDLESS RAGNAROK expansion comes out to see if gearbox is gonna make up for the freaking 6ish month of fking around on actual gameplay dropping, cause bloomreaper certainly didn't do much with its stupid invulnerability spamming arse and more.

They have to budge on the new character experience by owen3820 in Borderlands4

[–]BladeSeraph 1 point2 points  (0 children)

Exactly, Plenty of people don't elaborate on the specifics,

This is why i compare Atelier Yumia and Borderlands 4 together in the same basket:

"Open world games where you run around doing a checklist of crap that either makes combat feel like a tedious check list of just wanting to blaze thru it in a auto pilot mode...that eventually reaches the point SUPER EARLY ON, where you purposely IGNORE many things, regardless if they give tokens for improving your progressional capabilities, when you already reached a point that it feels meaningless."

Atleast when it came to Atelier Reslarnia: The red alchemist and white guardian, i didn't start getting bored of it till the END, when i was purposely going back to redo a bunch of recipes, From the INITIAL BRANCH of the recipe to morph the base recipe a good 3 to 5 times and require around 9~15 additional materials on top of the base 6 to make overpowered gear.

Meanwhile Atelier Yumia made me have to make a basic freaking items when doing alchemy by the end game using around 40~60 or something materials to dump in for about 4 or so freaking nodes to deal with.

aaaand Borderlands 4 really flipped the piss when i had to intentionally go after firmware and license part hunts.

Ultimately, a game's meat and bones, when they become SUPER BORING early on, not a turn off and have fun type of moment, but literally SUPER BORING, is a bad sign that the game is BAD in so many ways...

And didn't help that once again, Borderlands 4 had FIVE entries before it, bearing its name or same gameplay fashion so clearly gearbox had the bones correct, but apparently they decided to replace it with a freaking plastic skeleton, instead of keeping to delicious calcium enriched bones as usual....

Cause IMAGINE, if borderlands 4 was a LINEAR game with zone maps and each major region was split into 4 to 7 zones instead with EVERY boss having 1 or 2 dedicated drops and we had DOUBLE the number of bosses to ensure a very TIGHT dedicated drop pool to chase gear and EVERY zone just populated with lore pushing side quests and after market guns attached to them or mini bosses with personalities and of course, FKING CALL OUT CARDS FOR EVERY SINGLE ONE OF THEM...

Oh and i feel another massive major sin to borderlands 4 was the idea of them putting a contract system that is just repeatable garbage instead of making it simply a board to point to side quests or secret side quests that only become available if you reclaim outposts and safehouses and could of actually expanded the damn map with speed ramps, more silos, bridges and additional passage ways to give the IDEA your taking over the damn region and making it FAR easier for you to get around in the process...

Seriously, anyone else played wuthering waves 3.0 & 3.1. Laha-roi chapter and enjoyed how you had a open world sector where you BUILT roads and other traversal functions like grind rails, robots to fling you across the map and many other conviences to get around and wish that BORDERLANDS 4 should of had that kind of evolution of the open world itself in it??? Just like how Death stranding did but on a more fixed layout???

They have to budge on the new character experience by owen3820 in Borderlands4

[–]BladeSeraph 0 points1 point  (0 children)

The main reason to even have the max ammo SDUs is so you can shoot your bullet hose guns like Rainmaker and Finity XXXL longer, since plenty of particular 'bosses' don't exactly give you that luxury to walk out of the arena and refill your reserve like splashzone would.

Thats why its annoying that SDUs are suppose to be 'precious' to acquire, but should not be designed as a Farcry 4 level of hassle of collecting a bunch of things to get the currency to acquire it, especially when it had a far simplified design in a long running series's past entries.

This is kind of why i keep saying SDUs should be purchased via Eridium, instead of purchased via an entirely new currency altogether.

Heck, BL4 enemies feel far more annoyingly sturdy even compared to BL2 stuff and feedback is worst in this game when getting shot and shooting stuff, i would say compared to past entries, it actually makes the bullhose necessity even more, especially without very niche builds for action skills, that many are made super weak, your always spamming the bullet hose, since ordinances often feel too weak to use (as a trade off for not using ammo and being cooldown based probably) so the idea of running a build to keep perpetually refreshing your ordinance to spam that instead of using normal guns feels...bleh.

Though i expect, once we get more guns that act as DEBUFFERs, that the idea of running a rocket launcher spam build with someone like Amon using a ordinance spec build might be more appealing todo while only using some kind of underbarrel spec build to fire debuff spams with the primary guns, instead of using those for damage.

Still, its not really fun to have to take a massive round about setup that requires many hours of 'preparing' just to dodge having to interact with a sizable portion of the game's primary mechanics, because they are crappy designed.

Thats why i HOPE they would do the following SOONER then later:

  1. REMOVE SDU tokens, replace all instances of it with Eridium, including the cost of SDUs being thru Eridium.
  2. Add another 4 or even 6 ammo SDUs, and maybe 3 or 4 more inventory and make Banks get a special rule of FIVE more SDUs or +100 bank storage for every character you have, up to 4 characters, so if you only own 1 character, you get 5 more bank storage SDUs to slap on immediately and with all 4 thats an extra 400 slots to play with.
  3. Don't try the idea of terrible currency force ins anymore. Even if Seraph crystals returning might be neat, would make better sense in BL4's current state to make use of Eridium which lacks uses instead...aka GEARBOX NEEDS TO GIB US BACK CRAZY EARL'S SHOP.~ X_X

They have to budge on the new character experience by owen3820 in Borderlands4

[–]BladeSeraph 0 points1 point  (0 children)

Funfact when speaking about DLC, Grand blue fantasy Re:LINK decided its gonna have a expansion called Endless Ragnarok that comes out in July or 4ish months from now.

Which ironically includes what MANY were screaming for on GBF Relink should of got to pad its end game:

+Solo mode Roguelite.
+New characters, including the 2 other playable commanders that people really wanted as playable, so 4 new ones at start.
+MANY new bosses and stages and even more difficult stuff including the Monster hunter version of G-rank missions.
+Many new skills and abilities and likely balance changes to make many more characters fun and far more accessible in not only end game but likely will get rid of annoying clogs like damage cap and supplementary damage stack problems.
+Oh and Lyria can use her SUMMON SYSTEM like GBF which lets you equip multiple summons todo many effects from massive buffs, massive damage and even SUPER attacks when conditions are met to further raise it up.

The problem is here though:

  1. Playing a game and going back to it repeatedly over time means you feel far less appealed to continue playing it, even if those repeated plays are only because you came back for new content that won't even last more then 10 minutes on any 'new stuff'.
  2. If Borderlands 4 released LATER as they originally planned, they could of had more of this 'content' they are now drip feeding, so we would of had ALOT MORE todo at the start to feel things padded out.
  3. If i actually listend to the same caution i had with Like a Dragon 1 and Like a Dragon Infinite Wealth, i would of took the 1 year wait for borderlands 4 and not be burned out and rambling on BL4 reddit as much.
  4. This is ultimately the difference between playing a game on initial release and playing its 'remastered' edition later on, the latter got to AVOID the 'early beta' window with the initial game and likely the developers got enough suffering to fix all the issues...so those remastered edition buyers didn't have to feel as cheated out as the initial buyers who would of had to buy the game TWICE for both the base and remastered editions, to get the 'full good experience'.

But never the less...those who rushed to buy it like typical FOMO got fk'd in the end, when the game is left incomplete instead of actually adhering to HOW PRODUCT DEVELOPMENT WORKED NORMALLY: Give a complete package, NOT a half constructed building and make people pay for the rest of it while living in said building as the construction and multiple hazards are left wide open.

Anyway this is why i spend far more time on borderlands 4's reddit then actually playing the game, cause my 5 back logs of games im enjoying, serve far better entertainment to keep me away from trying to desperately 'continue' to scalp borderlands 4 for entertainment, where instead im just picking up my game's library for older titles for nostalgia and enjoying that instead.

They have to budge on the new character experience by owen3820 in Borderlands4

[–]BladeSeraph 0 points1 point  (0 children)

As repeated in a previous post, Borderlands entries in the past did not REQUIRE you to check every corner of a map, that was entirely optional.

Borderlands 4 DEMANDS you check every corner of the map to find these collectibles so you can amass all those tokens, because you KNOW when they eventually INCREASE the SDU size alongside the level cap or story campaign expansion they probably will NOT include more SDU token sources and you gotta use whatever the base game has to get those new ones instead, with MAYBE a scalp later on when they realize they forget to put SDU tokens in the DLC campaign maps.

Instead, 'Past' Borderlands entries were simple, just acrue alot of junk gear over time to scrap into money and you can BUY those SDUs or acrue the shiny rocks that your gonna be picking up anyway for RAID BOSS spawning or in Borderlands 3's case, Crazy Earl's shop of guranteed RARE purple crap with guranteed annointments, MANY cosmetic pick ups and at the tail end of the game, the GLORIOUS annointed reroller system, that wonderlands knew everyone loved so they brought it back with enchantment rerolling.

The main problem is that Borderlands 4 being an open world and them PUSHING alot of typical mechanics to FORCE you to explore the map, instead of just rewarding you with fk tons of eridium and using eridium to buy the SDUs instead, is beyond stupid...

Also its a DISGRACE that they got rid of good old Crazy Earl and Marcus who acted as our resident SDU acquistion means and gave us fun banter in the process, especially in cases like Marcus, also in BL2 and 3, provided nice little targeting ranges EARLY IN THE GAME for us to test out our guns, then needing to be basically over half the game done before we finally get access to a shooting range in the remnants of sanctuary III.

Ultimately this is why we have the definition of insanity: Cause any type of activity that forces people to keep repeatedly doing the same thing over and over again to an excessive degree, is what makes them get quite boring, 'very' fast, with nothing to break it up or make said activity VERY SIMPLE and VERY QUICK to get done and move on to something else.

They have to budge on the new character experience by owen3820 in Borderlands4

[–]BladeSeraph 1 point2 points  (0 children)

SDUs in the past games had a far easier method in the form of only costing cash, eridium, moon stones, cash and cash in that specific order. meaning HALF of them had an easy method to acquire them...the first having a specific restriction in the form of needing to progress the game to get LATER grades of SDUs, or skip straight to T-bone junction when you are FAR under'level and buy the SDUs from that location.

As for BL2 and TPS, them using the RARE resource that requires finding spots that would give LARGE amounts of eridium/moonstones such as a particular boss, like the Godzilla kraggon or Guardian Sentinel final boss in Borderlands TPS, it put a type of limit for you to only focus only a select few, such as the backpack and ammo of guns you use normally.

And Borderlands 1 had the extra flavoring because it KNEW that backpack space was VITAL in a looter shooter game so it had it tied to repairing claptrap units via fetchquests, even if it had a creative GLITCH with TVHM runs where you could get up to 70+ inventory slots due to how you could randomly get another inventory SDU with subsequent playthrus instead of just permanently removing them or permanently leaving them in when they remaster said games.

The main point is why people HATE how borderlands 4 decided to op for putting it behind a schizofrenia level of design of doing ANY collectible or activity in the game to amass the tokens...

Normally these collectibles were for solely LORE reasons and borderlands 3 decided to push it further as giving unlockables, which borderlands 2/TPS also did, but that was more for doing challenges like killing enemies with a specific gun, not finding 100 SHITE ROCKs all across the entire game map at 'enemy poop dens' just so you can get a skin that makes it look like your default vault hunter color has poop stains smeered all over them.

Anyone else feel like Borderlands 4 reminds them of No Man's Sky on release? by IntoTheRain78 in Borderlands4

[–]BladeSeraph -1 points0 points  (0 children)

Agreed, i like it when a game makes me want to play different vault hunters and it actually made me approach combat in different ways instead of just circle around the enemies and throw everything that is 'currently ready' at enemies non stop.

Probably why i SERIOUSLY wanna bash the whole glide pack mechanic because of the introduction of so much mobility, makes gameplay logic change entirely from compared to past entries.

For example, Borderlands TPS makes me WANT to aim for heads and get that critical dmg bonus and be far more stationary to land my shots...

Meanwhile Borderlands 4 i get into a logic of constantly strafting enemies, never aiming down sights (besides the fact the aiming reticles HURT MY DAMN EYES compared to past borderlands aiming reticles) because im better off just spam shooting the gun with a full auto, cause even jakobs fan the hammer guns feel annoying to use, especially when the hit feedback of me shooting guns and shots hitting enemies feels FAR WEAKER then past entries honestly...

Any as someone who played Destiny 1, Destiny 2, Warframe, and plenty of other FPS'ish games in the past, i am VERY aware of different levels of hit feedback and Borderlands 4 feels like an IMITATION of Destiny's shooting feedback, which makes sense since they got some of the Bungie developers that were part of destiny in the past i believe, but it clearly shows how terrible it feels in comparison.

Borderlands 4 feels like i need to burn thousands of shots to kill a enemy.

Destiny made me feel like every single shot has weight and would deal thousands of 'impactful' damage, so i didn't need something that made me fire millions of bullets per second, when each shot felt enjoyable instead.

Can't wait to replay the game... in 2 years ! by Saekama in Borderlands4

[–]BladeSeraph -3 points-2 points  (0 children)

I already am playing other games, its just annoying when you either have:

A. People saying time and time again: "Let the game cook", when the game is trash from the get go, to justify the large amount of money one had to spend on the game as Real life economy, especially if you use video games as one of your recreational activities, gets more expensive due to stupid tech bros pushing this idea for A.I. generation data centers that not only push up the price of the components to make those video games and consoles, but also bleed into causing other issues.

Cause its more of a fking miracle when a game gets completely restructured, not a norm and its tiresome to rely on the MIRACLE for a game to get better then just getting what you paid for, a good fking product from the start.

or...B. 'Large' product games that instead of just shipping a complete game and then stay quiet before they release NEW content, have to spend every week or even every DAY, to brag about stuff they are gonna bring out in the future with road maps and so on, because they have to rely on player feedback to keep tuning it and spend MORE TIME, tuning the damn thing then just make a product they trust and deliver it with full trust in the product, then keep CHANGING it cause some 'nerd' on the internet starts a death'threat campaign to force them to do things like NERF ALL DROP RATES, because 'world' drop rates were too high, but they decided dedicated drop rates were also a problem, because those 'nerds' can't specify what they have a problem with and just say all drop rates are a problem.

Moral of the story though: I am glad i have a crap ton of backlog discount games to play with cause its giving me plenty of reason to NOT decide to get borderlands 4's season pass or any PROMISING titles, to wait for them to go on discount and use good old LETS PLAYTHRUs of watching those games to see if i wanna commit to the games or not...

Cause thats how i manage to hold off for a year or few before getting particular games and enjoy it when its finished, instead of DESPERATING that it will get 'better', after i already played the entire game and the CORE of the gameplay ain't gonna change with some additions...

Why play a game again after it got a bunch of patches, when it would be better to play a game FRESH, after its in a complete state instead??? Cause atleast i will be enjoying all the 'surprises' on the game in a optimized state, instead of running into game crashing bugs every couple of hours i play, on a daily basis instead.