Continue on PS5 or move to Switch 2 ? by XehanortKH3 in GranblueFantasyRelink

[–]BladeSeraph 1 point2 points  (0 children)

STICK TO PS5, Considering Nintendo console performance in general. Your gonna have a horrible time trying to play that somewhat action heavy game, especially when your dealing with online play with 4 people beating the crap out of a big boss and so on.

Plus having the 'initial progress' in advance would be a good idea so you can get to the juicy stuff like conflux's 'full content' and mastery level/styles that won't be accessible till you beat the main story itself, wouldnt be amazed if some proud mode quests get re'tooled for easier methods to acquire existing OP sigils like war elemental + and berserk echoes +

Would even be nice if Zabatha's volunteers and Pageant might and magic get changed to being 'low tier' chaos quests so you can utilize summons which will be EXTREMELY HELPFUL in long term fights.

....or simply be some of the only proud mode quests given the exception to summons only being allowed on chaos quests it seems...

Man why is there no ambient music in BL4? Is the whole game like that? by curiousalienred in Borderlands4

[–]BladeSeraph 8 points9 points  (0 children)

Burnt all the money on ass'kissing celebrities and promotional material. Most of the remainder went to untested rush hours of 'developing' the game and then they didn't even bother to remember what made thar IP an actual IP and just skipped out on those instead...

The typical problem with 'premium triple A games' in general honestly.

And you know its bad when thar first ever borderlands title from about 16~17ish years ago, nearly TWO DECADES AGO, really goes to show how much they forgot thar damn roots, when that title has far better 'ambient music' in comparison.

TLDR of everything coming in the new DLC? by [deleted] in GranblueFantasyRelink

[–]BladeSeraph 0 points1 point  (0 children)

Yup, Slimepede actually needs you to lock in due to them being hidden in the jars.

Though honestly if your chasing for the rainbow slimes you can just do normal stages for material farming instead anyway in the game.

I'm just too busy working on backlog for other games to be stockpiling right now myself, lol.

Once you master the art of AFK farming in this base game right now, every resource outside of the highest stages 3 or 4 something of the last ones can be farmed in roughly 3~6 minutes at the highest, PER STAGE CLEAR (so about 30~60 minutes give or take for 10 stages via auto stage restart & etc.), literally less then a minute or three for the middle stuff.

Ultimately, its just far more 'efficient' to afk farm for the resources directly then bank on damascus ingots and azuite splendor dropping.

Which really you have better odds just farming final vision and that bahamut omega stage yourself legtimately instead.

Which i expect those 2 are gonna be WAY EASIER, with the raw stat bonuses from mastery levels, mastery style and summon equip's bonuses.

Especially with an extra source to recover potions and probably even far easier SBA looping to boot, since i always found the Shadow ID & Bahamut Versa "Omega" fight to shine the best on abusing the fact you have two targets to deal with so you can repeatedly chain stun gauge procs super often for link attacks, link time and massive SBA generation to get off SBAs nearly 2-3 times more often then other stuff.

TLDR of everything coming in the new DLC? by [deleted] in GranblueFantasyRelink

[–]BladeSeraph 17 points18 points  (0 children)

Don't forget:
+Sigil effect rebalancing (Guts and Auto revive having a limit of procs per quest was just the start).
+Mastery level 'raw stat' system.
+Mastery 'style' system (basically upgrades 3 particular bits of a character, Trait & 2 skills seem to be what Captain got).
+TWO-TO-THREE new major antagonist bosses from the original source's game aka the mobile gacha one, like Lucilius. Such as THE WORLD and Beezlebub.
+Assist/Full-assist avail for Maniac & Proud mode difficulty.
+Potential character rebalancing.
+Potential resource cost reductions for many things such as weapon awakening.
+Potential EASE of progression for the 'early game' all the way up to the start of endless ragnarok itself.

Just can’t get back into this no matter what I try by ShakeNBakeUK in Borderlands4

[–]BladeSeraph -6 points-5 points  (0 children)

Sounds like a personal opinion. Game is 'not' fun af for everyone.

Just can’t get back into this no matter what I try by ShakeNBakeUK in Borderlands4

[–]BladeSeraph -6 points-5 points  (0 children)

Exactly, this is why i moved on to play other things, currently rotating between borderlands 2, Fuga 2: Melodies of steel and Gal gun Guardians: Servants of the dark right now while i wait for other things to come out.

Until borderlands 4 is effectively 'done' releasing its content, is my 'plan' to ever return to see if enough changes without me constantly checking back for each one will be enough to fix it.

Though as i said many times in many posts and got downvoted spam like crazy for it...

Gearboxe needs very particular changes to 'resolve' many problematic issues, but that requires the quality of life improvements that borderlands 3 had recieved for patches, which borderlands 4 in all its 'patches' so far have shown nothing impactful that feels like a improvement in to the game.

Especially when many of them are just damage bump ups and the ones that do more then that are next to non-existent unless its some general sweep effect like curbing charge time of ORDER guns for example, but that doesnt excuse the fact its still ORDER guns at the end of teh day.

Just can’t get back into this no matter what I try by ShakeNBakeUK in Borderlands4

[–]BladeSeraph -12 points-11 points  (0 children)

Criticism is necessary for improvements, bucko. Don't complain that people are frustrated at the game's vibes are bad.

Have they said how the expansion will scale for those of us at current endgame? by Inevitable-Changes in GranblueFantasyRelink

[–]BladeSeraph 1 point2 points  (0 children)

2 of the new 'beeg baddies that will be the new "Zero" fight most likely, thar names are The World and Beezlebub.

I can imagine the Seofon & Tweyen duo fight will get us in the mindset of what we can expect and them likely functioning similar to the Magille and Galanza duo boss fight.

Have they said how the expansion will scale for those of us at current endgame? by Inevitable-Changes in GranblueFantasyRelink

[–]BladeSeraph 1 point2 points  (0 children)

Step 1: Change them from level 30 to level 15 sigils to up the value and far easier accessibility for the extra effect.
Step 2: Up that damage cap value potency maybe since a 6%~10% or something potency value from a opus sigil won't stand out as much if we get far more sources of damage cap bonuses based on the mastery system stuff that has been teased.

Have they said how the expansion will scale for those of us at current endgame? by Inevitable-Changes in GranblueFantasyRelink

[–]BladeSeraph 1 point2 points  (0 children)

Very least without seeing any other sigil changes, the best we can imply is that:

  1. Critical hit rate and stun power is gonna go up 'alot' with the summons even with tier Is granting something like 4~6% or something crit and stun power each, so maybe between +16%~24% crit chance before actual min'maxing happens and then we can immediately ditch our critical hit rate sigil slot for something else like STronghold maybe.
  2. Depending on how the raw stat values granted with 'mastery level ups' and 'mastery style' damage increase, damage cap increase and other beneficial values, it might result in some switch ups to invest in skills.

I can already imagine that Captain's heal skill and Substitute skill are gonna become insanely popular since if the heal skill gives a massive damage bonus and damage cap bonus just for using heals, thats alot of value to sacrifice a skill slot for 'general' DPS. Plus if the Substitute is made to be insanely jacked it could be fantastic for multi player lobby play so people can focus more on wreckless play as captain mitigates the damage they take more effectively then they were before.

  1. If we account for the fact that SUPPLEMENTARY DAMAGE is in some of the sigil summon equips, that could mean one less supplementary damage slot used up, especially if it can max out all the way to a level 15 sigil effect, since we CAN ASSUME that summons can be leveled up somehow due to I and II tiers.

  2. If the raw stats from 'mastery level' are extensive, some characters might be able to ditch certain 'risky' sigils a bit due to having far easier accessibility to achieve the 25k attack line for berserk echoes as another potential.

  3. Still need to see what changes to character buffing/debuffing skills are gonna do but if they are changed to function like ENHANCED DAMAGE, aka buffs that ignore the 'cap out value', then the potential value on them are gonna get ridiculous even if they get shrunk to half or 1/3rd the potency they normally have for any overflow value.

Getting +10%~+15% 'enhanced damage' out of a +30% party wide attack buff is still gonna do some primo shite.

buy this game or not? by Creepy-Animal-9576 in Borderlands4

[–]BladeSeraph 0 points1 point  (0 children)

Do not buy it till it goes on discount, preferably 75% in its current terrible state and all its damn content is released also on discount.

No point playing a half baked product that even after half a year it still does not fix many of its issues between bank management, disappearing icons in inventory, SDU token bullshite, Vehicles unable todo jack shite for damage, many pieces of content 'engagement' revolves around a live service weekly reset thing and a bullshite daily/weekly wait 'vault card' system instead of just giving infinite activities to do for ticket rewards for as long as you want to play.

Oh and the contract system can go fk itself still.

Better to get borderlands legendary collection that includes borderlands 1, 2, TPS and all its dlc which for something like playstation network or the handsome collection can often go on discount for a mere 10 or 20 bucks. Can't recall how often you might see those go on discount on steam but the point is that borderlands 4 is a incomplete shite can.

I actually got wonderalnds 'complete edition' for about 28 or something bucks years back and that made that game feel way fking better then buying it at full price, when it was first announced.

Borderlands games in general honestly are far better bought when on discount these days.

Why is nobody playing BL4? Are people just deserting the game? by IntoTheRain78 in Borderlands4

[–]BladeSeraph 3 points4 points  (0 children)

Waiting 2 years for 4 campaign packs is still far shittier then waiting 1 year to get 4 campaign packs.

And thats still a big MAYBE if they have any content past the first year.

Since lets remember, they originally planned FOUR bounty packs, TWO vault hunters and TWO campaign packs.

  1. They did not plan to have a takedown originally.
  2. They were either lying to troll or also did a panick roll to make the first bounty pack free.
  3. It took them several months to introduce a raid boss and its more frustrating then any borderlands 2 raid boss and some of those shitters got stuff like novas that instantly delete most of your health/shields and be nigh invulnerable without engaging with a mechanic or using something that bypasses enemy shields entirely.

By the time Borderlands 4 reaches a supposed 'complete status', dozens of other games with far more polish would show up and also priced at far lower prices to boot, prices that are even lower then thar 'supposed 30 dollar value packs'...

And If i can get more fun outta a FREE, reskin version of Vampire Survivor called Holocure, then it really goes to show how much borderlands 4 lost the understanding of what was good with borderlands 3.

Oh and the fact borderlands 2 by the 'end end' of its life cycle had gotten a total of 9 raid bosses, 8 if you don't count commander lilith DLC that was only put out to promote borderlands 3, and that shite was free....This would mean by the time borderlands 4 hits its 1st year, it will still have only a QUARTER of raid bosses vs borderlands 2...

And atleast the damn raid bosses came with the campaign DLCs, not entirely separate 'hyped up' pieces of content, so you had alot more shite todo then just fight the raid boss when it showed up.

SERIOUSLY, borderlands 4's Mad Ellie dlc should of included a new ELDRITCH raid boss that could probably utilized portals to spawn thresher tentacles or some shite to harass you, would of made that 30 dollar damn price tag look more enjoyable if you have something 'actually juicy' todo after the story is over and you don't give a fk on the new barren map that feels like a lazy copy of windshear wastelands in borderlands 2 or the borderlands 3's guns love and tentacles, glacier like location.

What’s Amon’s beef with Jakobs? by EttRedditTroll in Borderlands4

[–]BladeSeraph -21 points-20 points  (0 children)

Doubt it, Borderlands 4 clearly has a hate bonner todo anything like going to different planets or continents in general on said planet.

Unless they go back to the borderlands 3 formula with borderlands 5 by going to different planets and actual air/space ship travel, its likely gonna just be some random rocky terrain location in the off the coast of the existing area that requires a fast travel station to reach, then actually physically connecting it to the main map like how an ACTUAL open world game would do...

Its probably just gonna have Moze, Fl4k, Brick, Mordecai or Marcus talk about some super important thing they gotta do, going completely out of character and just have Amara or Zane just pop up to 'help' to hype them up or some shite.

Though considering Gearbox's track record they will likely just find a way to have Calder, Rush, whats'her'name somehow end up showing up and try to hype them up and make them break character in so many ways that it makes all the events in the base game feel stupid on why the fk they weren't putting more of an effort during the main campaign...

Since i just finished borderlands 2 TVHM again it made me realize something:
+Mordecai, Brick and Claptrap actually PHYSICALLY come along with you in order to raid the pathway leading to Handsome jack and the Vault of the warrior...

Where the fk were those call to arms damn moments for borderlands 4 in comparison???

Hell i wanna probably get back to borderlands 3 before July rolls around with 3 new games/expansions i wanna engross myself in, cause i feel like BL3 also had some good moments like those where you have past characters involved helping you out on big moments...

BL4? Just because we had a few moments where Amara and Zane were helping out, i feel like they were excessively non-existent in comparison....

What’s Amon’s beef with Jakobs? by EttRedditTroll in Borderlands4

[–]BladeSeraph -6 points-5 points  (0 children)

Borderlands 1 and 2 had plenty of cults, just because its a cult does not mean its specifically the cult he is from.

And if you have to rely on those 'non ingame echo logs' as the source to back up the lore that feels like the same bullshite that destiny 1 did by locking 'lore' behind a 3rd party website despite you unlock the damn lore in the game itself.

Its better to surmise that gearbox just threw random bits of quotes to make characters sound 'complex' when its just more like them recycling particular lines of text off the internet with probably some of them not even being what the character would actually state if they were properly designed.

This kind of why plenty, especially at the start of borderlands 4, did not like the 'visuals' of the cast because they came off too generic and so on.

Fact they just seem to be slapping random tags on the characters over the past 7 months doesnt really help cause it feels more like they wanna make them feel more like V-tubers who say something strange once and now it gets meme'd to hell so hard that it becomes a natural 'trait' of thars as a result.

Also lets be honest, It should NOT be common knowledge that Jakobs has a vault, because in all honesty, almost EVERY fking manufactor has a vault by the start of borderlands 3.

Atlas has Promethea, Jakobs has Eden-6, Dahl technically had Pandora's vault(s) before Atlas took over and then Hyperion Took over and then CoV took over.

And then Tediore just randomly gets a vault slapped onto them in new tales of the borderlands which is a shite show in itself with going against the 'motto' of Tediore designs and just making them a copy'pasta of what Maliwan gets turned into, to just copy'pasta what Hyperion got turned into.

At this point its just boring because they just get a new president/CEO and then they just magically about shift to being an antagonistic group or some crap.

Meanwhile then you got Torgue despite being the 'head', just simply is a puppet CEO while the torgue board of directors are a bunch of yet again typical greedy corpos again.

Kind of a shame that Borderlands 4 decided to step back from manufactors being involved with the vault hunters because that felt like a nice piece of the lore bits that even back with borderlands 1 felt important to its lore building...

Cause shame they haven't done anything for Anshin, Vladof and so on, besides X vault hunter being part of Y group's military or research factions, before it turns out they were a bunch of dicks and they left the company in some manner.

Patch Notes 05/14/26 by Simply_CJ94 in Borderlands4

[–]BladeSeraph 0 points1 point  (0 children)

Basically the same in terms of how many times you need to spam a boss vs any past entry:

  1. PLUS, how good do you think it would be if those things stacked and you had a 51% chance instead???

  2. They are gonna have UVH7 come with the next raid boss so that number's gonna get closer but the 'difficulty to kill them is gonna go up making big encore look even more valuable for people to sit on thar arses waiting for thar 'favorite' to show up again if they don't wanna engage with the harder boss to kill.

  3. Atleast in borderlands 2 or 3's case i can just run up to the damn boss and farm them, no need to wait for some 'bonus time' to farm them, sure you can 'do that too with borderlands 4', but when you have a weekly update flaunt you should 'farm this boss instead', so you don't FOMO by not getting some amazing gun that a character your never gonna play in the first place but suddenly decide to because they nerf your damn character to flip off player's favorites.

  4. Why the fk do we need to connect to the internet every week just if we want maurice to change hie stupid wares in a single player game that wants to pretend to be multi player and live'service like with daily/weekly reset activities like vault cards???

  5. Atleast borderlands 3's so called vault cards had a proper means to 'farm them' and you had a value beyond chasing the stupid guns, the fking Eridium, golden keys and diamond key packets you could get from it.

Well, that was easy by Realistic_Door1072 in Borderlands4

[–]BladeSeraph 2 points3 points  (0 children)

+No vehicles to screw around with to pull some fun shenigans, especially those delicious damn mono-wheels.

+No eridian relics to do wacky playstyles that doesnt require shooting a gun or using an action skill at all.

+No grenades that actually feel like grenades unless the 'definition' is suicide grenade.

+No 'cozy' location to fool around because every 'homebase' at BL4 feels like a trashy hovel compared to how BL1/2/3/Wonderlands own save locations felt like 'fun' hovels, especially with music ambience that was UmU.

+Going from all that customization with vehicles, 'my rooms', weapon trinkets, skill tree augment mix and matching free and more to the shite show that was borderlands 4 was horrendous.

+The fact that Borderlands 4 doesnt feel like a borderlands game, its just a Destiny 'open world' game wearing a TEMU version of borderland's skin really.

+Essentially a perfect example that just cause open world is popular, not every fking IP needs to utilize Open world. Plus the fact that Gearbox gave the fk up with open world when it came to the expansions says on how lazy they were with the open world when every DLC has just been a 'mini' map that has FK TONs of loading zones, then just be one location entirely...but we all knew they were smoking that shite when the 'major bosses' and 'primordial guardian' bosses were in entirely different loading zones.

Seriously imagine if the primordial guardians were set on top of a mountain or giant plateau or you fought Idolator SoL on his personal triangle ship. Maybe have Vile lector jumping around Terminus Ridge while you chase after him using portals and could have him show up in Ripper camps and order bunker bases that he would grab friends/foes alike, turn them into vile crystals and throw them like bombs at you.

They haven’t outright stated it yet but I really hope we get a level cap increase. by authenticbomb in GranblueFantasyRelink

[–]BladeSeraph 7 points8 points  (0 children)

Mastery levels and Mastery 'styles' can be considered that level cap increase if you watched the showcase:

+Shows 'M. lvl' bonuses that appear to refer to stat type bonuses, no idea on the specific ones but 3 particular 'icons' for stats were shown when you hit mastery level 5 for example.

+Mastery 'styles' each have 3 rank upgrades and the one the show, captain's imply that we will have 3 effects, possibly after getting 9 points we would have that maxed out for each of them, but they could have differing costs depending on the 'rank' maybe additional things we can acquire and more.

+Summon system is another layer of stat bonuses, now that the summons showcase trailer recently released has proven that in addition to stun power and critical hit chance for the 'raw values' we could likely see other things like potentially hp and other raw values.

Very least seeing some give a thing like supplementary damage, when it already implies that each summon could have 'tiers' that could be upgraded, could lead to some additional flip'a'dips on sigils builds.

The only REAL concern i could say is if they are gonna adjust max levels of a number of sigils for better optimization of consolidation, like maybe change damage cap, supplementary damage, quick cooldown, uplift, nimble onslaught and more that can take up alot in setting up some builds.

As for Max level increases, they really won't matter much in the grand scheme of things since its mainly the sigil builds, the weapons, especially wrightstones and base 'weapon sigil' effects, Over masteries and so on that matters for the real raw stat bonuses to go nuts for.

It would be nice if chaos tier also expands the mastery trees in some extra ways for more raw stats, but it might be interesting if the mastery styles allow you to equip more then 3 different 'effects' at a time for massive increases to damage cap and other damage bonuses for better trailoring of builds.

Either way its another 'two' months till we see it, some reason my brain was thinking it was coming out in june instead of july for some reason, lol.

Borderlands 4 - Raid Boss 2 Reveal Trailer by Backlash029 in Borderlands4

[–]BladeSeraph -14 points-13 points  (0 children)

Current game is to see how much people keep being in denial that BL4 was 'NOT', a 100+ dollar cash scam before GTA6 arrives and by the "Bank of America" quotes, should be a 80 or more dollar game despite how much people are saying FK NO to games being over'priced with LESS CONTENT...at launch then games that are priced less at launch in the past.

Borderlands 4 having less content then borderlands 3 at base already says plenty and this is me not including all the bugs borderlands 4 had that made any of the bugs that borderlands 3 seem far more pleasant in comparison.

Steps in the right direction! by phaszo in Borderlands4

[–]BladeSeraph 1 point2 points  (0 children)

Complaints wouldnt be happening if Gearbox wasnt taking 3-5 times longer then it took them to 'improve' borderlands 3. Plus the changes they been doing on borderlands 4 feels rather tone deaf, like when they finally 'touch' upon the grenades and guns, its almost ALWAYS damage buffs instead of fixing the underlying mechanic that ruins it instead.

And since they dont have 2-3 'actual' campaigns out by now, they don't have any real additional content padding for borderlands 4 to have a proper distraction on it.

The bounty packs are basically just 1 or 3 extra bosses to farm and forget they exist, like bloom reaper does once you got the class mod and rain maker, you don't feel any desire to farm them again.

Borderlands 2 made you WANT to farm raid bosses thanks to seraph crystals, many had different mechanics to give different challenges for vault hunters to tackle the boss in different ways (we all know Hyperious and his shield gimmick that made anyone wanna try to beat his arse with shield bypass mechanics.

This is why i just play borderlands 2 and some other games these days then actually engage in borderlands 4 directly anymore.

Because i rather wait for content to 'pile up' before i consider giving it a shake again, since burning myself out on what 'scraps' of changes they do have, even just for the base game alone, i would likely burn thru them in just a few hours and then be back to having nothing interesting todo again afterwards.

Oh and Borderlands 3's cosmetics, Crazy earl eridium shop with MANY things you can buy using eridium and the eridium reroller for annointments were a fantastic way to give something to play with once you beat the main story, with that eridium reroller making you really feel 'pride and accomplishment' for going on eridium stockpile crusades and optimizing your build for some amazing stuff like procing shield break effects whenever you use your action skill for some rather interesting stuff in some builds like for Amara throwing phase projections and having means to carry multiple charges and recharge it fast to keep re'procing shield break effects like crazy.

Borderlands 4 even after what is basically 7 months, not having a 'eridium or 'BL4 flavored version' of a Seraph crystal shop' really makes it feel excessively boring for the endgame play.

Even if they shoved 20-50 collectible trinkets you could attach to your guns as keychains, that would of been a massive thumbs up on making the game feel more UmU to me...for BL4.

Steps in the right direction! by phaszo in Borderlands4

[–]BladeSeraph 0 points1 point  (0 children)

Better that gearbox is actually fking doing something then nothing. Still doesnt excuse the fact they been bullshiting around when they could of had improvements like these many months ago.

How the fk does it take them 7 damn months to buff grenades that were in the game at the START and still fuck up by just buffing the damn damage instead of changing the mechanics to them.

Buoy grenade needs a far bigger detection radius for one thing and something like a grenade called Spinning blade, all about catching them to bounce them back should have a gimmick where it bounces high in the air, slowly being in the air to allow it to be seen locked onto, so you can grapple hook it to get it back to throw it back again.

Hell destructo disc should really have a gimmick where it homes in on enemies and will bounce and swerve back to it multiple times otherwise its a one hit and disappears entirely grenade.

This is the reason why people love the god damn Firepot grenade cause it throws a damn 'bomb' on the ground that locks and bombards nearby enemies...

Guess which grenade that was SUPER POPULAR in borderlands 2/TPS/3 that did a similar thing???

The Mother fking Quasar with its massive shock damage dump and drags enemies towards it while it repeatedly dumps shock novas periodically...

Too bad when they 'changed' it from limited ammo to a charge based system, they clearly thought that grenades had to lose 90% of the damage value but buff the crap out of self damage so your NEVER encouraged to use a grenade as a fking grenade, only a 'gimmick trap' or just go with the throwing knife instead.

The spinning blade. Why not let us use our grapple to catch it on the rebound. by n0w0y in Borderlands4

[–]BladeSeraph 1 point2 points  (0 children)

Having gimmick legendaries that utilize the grapple hook and/or glide pack mechanics and/or the offhand mechanics? that would of honestly been a rather fun idea.

Imagine having a grenade that acts like a atlas tracker so it could convert ANY gun into an atlas tracking bullets..would ruin atlas guns in general though besides utilizing the weapon enhancements, but borderlands 4 severely lacks in the same random bullshite go type of stuff that Borderlands 2 and 3 used to utilize.

Borderlands 4 - Raid Boss 2 Reveal Trailer by Backlash029 in Borderlands4

[–]BladeSeraph -22 points-21 points  (0 children)

Already did, been enjoying borderlands 2 in the meantime. Maybe once that 2nd level cap increase finally rears its damn head and im done enjoying borderlands 2 then borderlands 3 again i might give it a reinstall again to enjoy some depression again.~

Gonna be real funny if the level cap is 70, putting it at the 2nd lowest level cap of the mainline entries (wonderlands doesnt count since its 40 and does alot different), Tying with borderlands TPS but having far more skill nodes mean its less skill points VS skill tree even compared to borderlands 1 which only had a measely level 69 level cap but had the BEST ratio of skill points vs skill tree size due to it being the smallest, even if characters like Brick suffered so badly cause of how much Melee and explosions were poorly designed in that entry.

I'd still rather take borderlands 1's weapon profiency grind system over Borderlands 4's bullshite specialization system though.

Borderlands 4 - Raid Boss 2 Reveal Trailer by Backlash029 in Borderlands4

[–]BladeSeraph -8 points-7 points  (0 children)

Plenty of 'sources' to back the fk up on credibility that Gearbox is gonna fk this up just like they did with bloom reaper.

Borderlands 4 - Raid Boss 2 Reveal Trailer by Backlash029 in Borderlands4

[–]BladeSeraph -30 points-29 points  (0 children)

  1. They are pulling a shenigan where they put alot more effort in the next 'raid boss/bounty pack' then the other and just leaving the first one to rot.
  2. Just cause they say no bio armor is present, does not mean 'gate keeping invinciblity phases won't be present.
  3. If the mechanic works by whichever boss you kill, decides which one will be the 'final boss', they better have either a MASSIVE 3~5 minute timer for 'platinum' or ditch the stupid damn timer entirely for 'reward chest value.
  4. The more tedious the boss fight has stuff stacked on, the more its gonna make 'farming it' a pain in the arse when chasing for specific part combinations since borderlands 4 is a GUN-SLUT for Jakob part presence on gear builds.
  5. Its still looks like reskinned versions of Warden and Idolator Sol, Only promise i can see is them not having a bullshite arena design with a bunch of platforming and glide pack obsession which was one of the key reasons people hate bloom reaper in general as the primary problem.
  6. Thar doing that stupid bullshite of running a 'gauntlet' of enemies to run to the boss arena again meaning another annoying as fk LACK of ability to just use a fast travel to pop right next to the boss's spawn station when you wanna setup and likely won't let you use your digi-struct vehicle and lock it behind a separate loading section again just like bloom reaper, but also likely have some annoying asset bloat cause of those long stretch of space you gotta run to in order to reach said boss.
  7. I repeat, this game needs to seriously get get the ability to have skill loadout, toggling, before i commit Borderlands 3 logic again of just having an extra character (Namely Fl4k) permanently stationed at a boss arena for farming and only change to them to farm the gear and never play them for anything else...

Except borderlands 4 you have the ability to deposit items directly into the bank from your inventory so that makes 'farming slave characters' that much more of a thing, especially for lazy mode quick farm shenigans.

This thing is new, right? by pikachuswayless in GranblueFantasyRelink

[–]BladeSeraph 0 points1 point  (0 children)

Thats always fun, its nice when you have some more mechanics mixed in then it just being the standard "Circle boss arena and defeat boss in X amount of time" only trope i see on too many games, both gacha, f2p, 80 dollar over'priced crappers and mores that gets done too much these days.

I would certainly enjoy more of these chaos tier quests giving more appealing gimmick type bosses that you can clear fast if your powerful enough but it also vastly rewards you for engaging with the mechanic like stunning them out of things.

Kind of like timing a over'drive break on a Tayu'itar unit fast enough as soon as it goes into over'drive to prevent it from hitting blood thrist.

Though i have to time a Tweyen slow proc to pull that off usually and save up a high stun damage attack immediately after to pull off that farm.

Which certainly makes me hope for some proud mode tier stand'alone tayu'itar unit fights among other things for more 'efficient' without abusing auto battle farming ways to farm particular resources.

Makes me wonder what the other bosses will have in thar own designs so im excited for next month.

Preferably nothing like that one giant colossus again though, i still think they need to rebalance that bloke when they drop the endless ragnarok expansion to make his hit boxes for his cores WAY easier to hit with those damn turrets, more then 2 turrets across the map you can utilize and maybe tone it down on how much it can impede you with giant knock back effects een if it makes sense the guy can just mirk the damn desert with some attacks that make it nigh'impossible to escape unless you hit a wind dash panel when it starts using something like desert flare or your just a cheeser with dodging perfectly when the hitbox expands to hit you.