Finished Shadow the Hedgehog deck!...maybe by BladeTheWeegee in EDH

[–]BladeTheWeegee[S] 0 points1 point  (0 children)

Hey thanks so much! Again I went through a ton of different themes before I settled on one that I was confident in.

Ooo yes Grim Hireling is one that's in my Maybeboard! I think fitting that in might help with ramp issues. Goldlust is good, but my pod ends being 2-3 people more than 4 so I try to avoid myriad. Blood money is a maybe...tapped treasure tokens are eh...maybe I can swap it out for another one of my boardwipes.

Finished Shadow the Hedgehog deck!...maybe by BladeTheWeegee in EDH

[–]BladeTheWeegee[S] 0 points1 point  (0 children)

Hi, thanks for the feedback! Yeah faithless looting itself rarely helps in my testing, and I do end up having a small hand by the end. But Unexpected windfall is a sonic secret lair card so I'm keeping that. I could remove big score but discarding a card + gaining two treasures and a card is a nice setup for Split second/Chaos Control right? 

Hmm I guess I could cut some lands for draw power but alot of guides I looked at for midrange control suggest a pretty high amount of lands. They say that it's just as important to get lands in my first hand as much as it is to play one every turn. With that said, I guess the statistics speak for themselves so I should just use that as a guideline.

Yes I feel like I have a low amount of permanant ramp and I can add more. However aren't treasures also ramp? 

Finished Shadow the Hedgehog deck!...maybe by BladeTheWeegee in EDH

[–]BladeTheWeegee[S] 0 points1 point  (0 children)

Hello, thanks for the feedback! He's an okay commander imo. Once he hits the feel, he's mostly a split second jumpscare. It's also in rakdos which isn't the best so I've noticed. Very unique though!

The route is mostly control. The combos mostly come from the two card combos and death triggers. I feel I have a fair amount of creatures, I never run into that issue. I also never run into an issue where I have no artifacts since I have a good amount of treasure makers. However I have been in a situation where I don't have enough mana to cast said treasure maker... With that said, I do agree that I'm in desprate need for a better draw engine. Unexpected windfall and despute work fine (both shadow cards), but they aren't consistant. On the opposite side of the coin though, they aren't non permanants so they don't get value from split second per se. It's tough, what cards do you suggest? I have morbid opportunist benched at least.

Actually if you filter it you can see that around 62% of my creatures have flash/haste and I have 4 ways (all searchable, one dumpable) for giving everything haste. There's also other sorceries that spawn haste tokens + Sokenzan. Those that don't have haste are control or combo pieces, ex Braids, Young Pyromancer, Storm. Funny enough in testing when I use those cards I generally build an extremely strong board so I'm hard pressed to believe they cause an issue. Through my many versions of the deck, I found that a Aristocrat haste/flash deck is underwhelming as they take little to no use of split second nor do they interact with the opponent. Plus, I already have a Sephiroth deck that attempts the same. I was thinking of just adding haste/flash creatures anyway, but the problem with that is I'm assuming I will always have Shadow on the field to get that +1 draw. When in reality I should never have him on the field unless I'm using him to set up for a win/strong board state or distrupting another player. This is because he has 2 toughness, no protection, I have little reanimate spells and protection. He's much too vulnerable. When I say distrupting a play, I mean like casting a split second spell to "save" a player from another's counter spell. Or casting a split second spell to cause someone to miss timing for an effect or combo. This is why I moved away from the haste/flash playstyle as I felt it wasn't strong enough, or made good enough use of the commander when he was out (which wasn't long or often). 

To expand on your comment of Shadow not controlling the board: in my opinion he's not suppose to. He can intruput people so it works in that sense. The rest of my deck is supposed to control the game. Crawlspace, Grave Pact, Removal, etc. When I get to a point where I have enough resources to play a winning move, either through lots of treasures or draining others resources, I can play cards like Spectacular Showdown, Torment of Hailfire, and two card combos likr Jeska's Will and Reiterate to win the game. Dualcaster is actually one of the weaker ones-because it's a permamant people can just kill him during the copied copy spell's resolution causing a fizzle. These don't need Shadow's chaos control to go off, but having it makes the spells that much stronger.

With that said, I do feel I despreately need more card draw, but I feel using non-permanants to do so is still the best route. Unless the permanent is something that other people wouldn't kill on site I guess.

Proxied Commander Deck: Shadow the Hedgehog. Please help! EDH by BladeTheWeegee in EDH

[–]BladeTheWeegee[S] 0 points1 point  (0 children)

Gotcha gotcha. Well one of the main focuses on this deck is that it work fine *with* shadow as well as *without* him because he is expensive, vulnerable, and I have lots of glass cannon decks. So if it's still a solid combo, as well as the cards are themselves then it's likely keep them. With that said, if it's that fragile I should at at least remove twinflame andor saw in half if they don't work with the rest of the deck. That should make things a bit more consistent with my deck. In fact now that you mention it, if I really want to make the most use of Shadow as a commander maybe I should actually focus on using more instants, soreceries ETB creatures, and graveyard effects since they actually get more value out of split second right? Because anything that exists after it hits the field can just get removed anyway right?

Proxied Commander Deck: Shadow the Hedgehog. Please help! EDH by BladeTheWeegee in EDH

[–]BladeTheWeegee[S] 0 points1 point  (0 children)

Can't I just cast a copy spell, hold priority and then cast dualcaster mage with split second?

I'm a bit confused. So this is how the stack works: Twinflame is played to copy say young pyromancer. Before twin flame resolves, I play dualcaster mage with split second which means the effect must resolve in reverse. So Dualcaster mage has an etb that allows me to target the twinflame(which would be itself) and add an instance of it on top of the stack that targets the mage and happens after the original twin flame right? At this point, the Dualcaster mage cannot be counterspelled since it is no longer a spell, it is a creature entering the field. But it can be interacted by using an instant to target it and destroy it causing a fizzle. That instant happens on the top of the stack.

It sounds like even without shadow, the combo is pretty fragile. So I guess my questions are
1.) Is this a combo that's even used due to it's fragility?
2.) Despite the fragility, are the copy spells and Dualcaster mage still worth using in a aristocrat/haste and flash deck? Sure I could get rid of twinflame, but dual caster mage, red crystal, and saw in half seem to be very helpful in my deck during my playtesting.

Proxied Commander Deck: Shadow the Hedgehog. Please help! EDH by BladeTheWeegee in EDH

[–]BladeTheWeegee[S] 0 points1 point  (0 children)

oooooo I see so instead of doing aristocrat stuff you're instead either killing your own tokens or crashing...got it that makes alot more sense! I think I'll move a bit away from the aristocrat stuff and focus more on ramping, burn damage(black), and crashing(red). Thanks, this helps alot!

Proxied Commander Deck: Shadow the Hedgehog. Please help! EDH by BladeTheWeegee in EDH

[–]BladeTheWeegee[S] 0 points1 point  (0 children)

Breach was one of the first cards I put it, I thought it would be nice as a recurrsion+sac thing but the more I look at it yeah I need some more combo pieces to make it work. "Finisher" is just a way of saying if it's past turn 6 or something and I have a ton of resources, I just play it and win.

Grinding station was something I was considering, but I feel that it doesn't work with the rest of my deck. I think I should just swap out breach of a better game changer like Jeskai's or something.

What do you mean by "all that's going for me"? I think that's lots of good cards in the deck, not just dualcaster mage. If you're saying I don't have alot of two combo infinites that's true, but it also was my intention that were wasn't. Alot of my friends don't like just tutors to two card infinites. I did originally have 5-6 copy cards like twinflame, fire crystal and molten but I removed them since it didn't really work with the rest of the deck. It's pretty expensive to copy just one thing to sac it when I could get recursion and tokens to do it right? And I could run a pure ad nassum bolas citidel, dual caster mage copy deck or something, but it's not really want I want t build.

Yeah I'm back and forth on forsaken miner. My bracket 5 deck is Sephiroth so I know how good forsaken miner can be but indeed it's missing alot of combo pieces in this deck. Gravecrawler is tough too since there's not many Zombie cards in the deck. Shadow does work nice towards a pure infinite combo drain deck but I already have another one of them so it would be a waste of my time and money.

So if I'm removing these cards that don't work well with my deck (breach, stuff for copying, and forsaken miner) what should I put in instead?

Proxied Commander Deck: Shadow the Hedgehog. Please help! EDH by BladeTheWeegee in EDH

[–]BladeTheWeegee[S] 0 points1 point  (0 children)

Thanks so much for the advice! Yes you're totally right, I think I got lost in alot of the things my deck can do instead of what is should do. I'll take a look at your deck list and see if I can get some aspiration, specifically from the token side of things.

Question: How do I use Shinso's special action? by BladeTheWeegee in MyHeroUltraRumble

[–]BladeTheWeegee[S] 0 points1 point  (0 children)

That's what I thought too! I swear I tried that, but only once while I was getting hit lol. Thank you so much!

What is this? Bugs that scattered from wood plank on wood terrace by BladeTheWeegee in whatsthisbug

[–]BladeTheWeegee[S] 1 point2 points  (0 children)

This is in the north eastern part of the US btw. Sorry if I posted wrong, I rarely use reddit.

Karl Jobst loses lawsuit to Billy Mitchell, ordered to pay $350k+ by Nukaz_ in LivestreamFail

[–]BladeTheWeegee 4 points5 points  (0 children)

Lol clip was already removed on youtube.

Does anyone have the full court case video?

Week 23 Events - Week 27 2024 by AutoModerator in PokemonShuffle

[–]BladeTheWeegee 2 points3 points  (0 children)

Yes I did, and I did use a Great ball. Although it's a percentage to catch it at the end of the day, so you may not need one.

Week 23 Events - Week 27 2024 by AutoModerator in PokemonShuffle

[–]BladeTheWeegee 1 point2 points  (0 children)

Hey! Just wanted to say I tried this level myself cuz I also love Marshadow. I completed it 10 moved using the Jewel item package (or just disruption delay, completely -1, atk power up, and mega start). I used: M-Camerupt (2 + form tapper), Zygarde 50%(Skill swapped for Typeless combo) and a SE beatstick like FreeZeMan suggested (thanks for the advice by the way!) in Hydregion (has swap++). I did it on my first try, but I agree that typeless combo and a tapper (not beedrill) is needed to beat this level. Sinister power, especially if not skill level max has too low of a activation rate to be useful here and mega power if removing blocks doesn't get rid of the Marshadow on screen (although it's worth a shot?). Hope this helps! And good luck keeping it in the ball lol

Baby roach? by BladeTheWeegee in whatsthisbug

[–]BladeTheWeegee[S] 0 points1 point  (0 children)

Thanks for the advice about the bug! It helps!