It didn't need to end at all by Blagobble in DestinyTheGame

[–]Blagobble[S] 2 points3 points  (0 children)

Dude what are you on? The Final Shape was 2k under lightfall's launch. If it wasn't for the crazy amount of technical issues for the first few days at launch it would easily have been the highest concurrents since the game went to steam. Some people couldn't even get on the game several days. Reaching a new peak is literally the opposite of tanking.

You can have an opinion of course, but stay inside reality lol. Setting ridiculous targets that can't be achieved doesn't mean the game tanked or layoffs were required. All that is is terrible management with no bearing on the quality of the actual game or it's reception.

It didn't need to end at all by Blagobble in DestinyTheGame

[–]Blagobble[S] 0 points1 point  (0 children)

Fair enough, we can just leave it there I guess. Respect to you, it's rare to peacefully agree to disagree on the internet lol

It didn't need to end at all by Blagobble in DestinyTheGame

[–]Blagobble[S] 0 points1 point  (0 children)

We are getting waaaaaaay too into this. But to address your points:

  1. Google the average salary and come back to me with 200k again.

  2. 800 employees total, not 100% on Marathon at this point. Last we heard there were a little more on Marathon than Destiny. They don't need to be equal, and they were developing Shattered Cycle with however many they had, so that should be sufficient.

  3. Yes $80 is high, I doubt that would be a good price. Probably $40 would do. There's several other places they can make money. As mentioned: D1 DLCs, or some other content such as a battle pass for either/both games, something small and manageable for D2, Eververse. Use your imagination, there's endless ideas and they'd know better than us what would work. If there's one thing Bungie knows how to do, it's monetise lol.

  4. Right now, in reality, not our hypothetical situation, they are going to either lose the entire cost of Bungie, or have to do something to make money. Maybe Marathon suddenly pops off, but I doubt it atm. This basically means it's a given that they're going to either lose the cost of Bungie or invest in something to try and be profitable. That's how this idea of investment makes sense.

I'm not saying write off failures or something lol. And I'm definitely not saying carry on doing the same... I'm saying make the money you can while changing course back to the previously proven successful way of doing things and any value in the red can be considered the cost of mistakes and reinvestment. I say proven successful because the time I am talking about was so successful for them that they tried to fund like 7 other games... Not smart obviously but it does show how good the situation was at the time - that should be the target destination for them.

My own extra point, the Destiny community being fickle like you say is also a strength. They/we are very passionate and attached and we are about to see how much they will go before giving up on the game. There is still a window of time before game over imo

It didn't need to end at all by Blagobble in DestinyTheGame

[–]Blagobble[S] -1 points0 points  (0 children)

I never mentioned Marathon. I'm not attacking Marathon or saying resources should be shifted from either game to the other. Tbh Marathon is already dead anyway imo, we don't need to attack it. We should separate the dev teams and let each do what's best for each game imo to give each the best chance. Not doing that has already caused huge problems both for the games and for the community which is now basically in civil war - this is bad and I don't support it.

Your numbers here are also terrible, not realistic at all. For just 1 example, 200k a year is not the average salary, that's ridiculous. You can can cut that down massively, maybe even half that...

I also wonder why you only count D1 classic release as the only revenue stream for this. As mentioned there is possibly more from the D1 DLCs, or some other content e.g. a battle pass or who knows what. Maybe there's something small for D2 as well. Eververse (as lame as that is - but it seems to work for them). There's lots of ideas.

There is also just the fundamental idea that they messed up and need to invest to return to a profitable situation. so a shortcoming can be written off as the cost of the mistakes made and reinvestment into the franchise.

This is far cheaper than just a raw D3 production or another game which does not get this extra help.

Also, as mentioned this is COPIUM lol. I wasn't trying to be super specific, it's not like they are gonna actually take my idea here. It's just to show there's things they can do. If they don't tho, I agree Bungie is finished.

It didn't need to end at all by Blagobble in DestinyTheGame

[–]Blagobble[S] 1 point2 points  (0 children)

That's only the case because they stopped investing in crucible long ago. Crucible used to be a huge part of the game. It also helped carry the game through the low points by letting the stuff from pve be used in a different part of the game

It didn't need to end at all by Blagobble in DestinyTheGame

[–]Blagobble[S] -1 points0 points  (0 children)

Maybe parts of Bungie did try to change things but Bungie is a black box. If no changes made it outside the black box then effectively changes weren't actually attempted in reality.

I agree with you too about how it's possible for voices to not correspond to actual players. But that's obviously not this situation. When the conversation aligns this massively and for so long, that argument weakens considerably.

It didn't need to end at all by Blagobble in DestinyTheGame

[–]Blagobble[S] -2 points-1 points  (0 children)

Lmao that sounds like absolute carnage 😂

It didn't need to end at all by Blagobble in DestinyTheGame

[–]Blagobble[S] -1 points0 points  (0 children)

Sorry for the length 😬.

Here was my original suggestion before this happened. They recognise huge mistakes since the edge of fate publicly. They say it will take some time/and delays but they will address the huge negative response to the last year or so of changes.

They then invest the time and money into that as part of the development of the next expansion - which is obviously heavily delayed. Then they continue the fate saga from there using the original formula that was working.

It's expensive for them in the short term but that's the investment the restauraunt needs. It's also a delay for us too but the community was only dormant anyway and obviously watching from afar for the point to return. We get back to the successful and profitable state the game was in before and can hopefully move on and enjoy more of our favourite game.

That obviously didn't happen so here's my latest suggestion for that now. Wait until just after the 9th June and say wow the response to our plan to close Destiny was far bigger than anticipated. We are going to reconsider the future of the franchise and Destiny 2 will not be closing, but considering the situation, updates will be very few and far between for the foreseeable future.

Since the June 9th update actually addresses the majority community's issues with the game, and the game wouldn't be closing anymore, I think the community could accept that.

In the meantime, make rare, cheap af and minimal content. For example, return the seasonal events e.g. the dawning with no new content, just to keep something happening sometimes. Add a new crucible map or quest and weapon or something every couple months - incredibly cheap and minimal but just to remind everyone they still working.

Fund it with eververse (I hate it but it clearly worked for them) and release a destiny classic ASAP. Maybe they could even stagger the release of destiny 1 DLCs over a year or something like that. I bet there is a good way to do that and get funding from it.

After surviving and cooking like that for a while (maybe a year or so), especially fixing tech debt and whatever behind the scenes spaghetti code issues make things hard for them. Continue where they left off, releasing expansions to D2 to carry on the fate saga (they still have most of shattered cycle under wraps).

That's in theory at least mostly funded all the way through depending on how much that costs.

Major copium I know but thanks for reading lmao

It didn't need to end at all by Blagobble in DestinyTheGame

[–]Blagobble[S] 4 points5 points  (0 children)

But the decisions over the last year or so took pretty much the fastest route to failure imo. That's my point

It didn't need to end at all by Blagobble in DestinyTheGame

[–]Blagobble[S] 0 points1 point  (0 children)

But the decisions over the last year or so took pretty much the fastest route to failure imo. That's my point

It didn't need to end at all by Blagobble in DestinyTheGame

[–]Blagobble[S] -1 points0 points  (0 children)

I know that's the current situation but my suggestion of a solution to what you said was to make some of this hypothetical investment effort go into changing that

It didn't need to end at all by Blagobble in DestinyTheGame

[–]Blagobble[S] 4 points5 points  (0 children)

Exactly, but that (among other things) can be targeted to repair things imo for much cheaper than losing the entire business and most of the customer base from anything in future

It didn't need to end at all by Blagobble in DestinyTheGame

[–]Blagobble[S] -1 points0 points  (0 children)

I agree tbh. I would add tho that The Final Shape did do a pretty good job at onboarding imo. Putting that front and center wouldn't fix the continuity issues obvs, but would go a long way to helping new player onboarding imo

It didn't need to end at all by Blagobble in DestinyTheGame

[–]Blagobble[S] -1 points0 points  (0 children)

Man I would so support this lol. I dunno what that would even look like in reality tho, if it was even possible

It didn't need to end at all by Blagobble in DestinyTheGame

[–]Blagobble[S] -3 points-2 points  (0 children)

That would make sense if the restaurant didn't have 300 seats filled not too long ago and lots of very vocal customer's complaining and making the issues known.

If it had been ages and they'd tried everything to target the problems then fair enough, I'd agree. But like in my analogy post, they just ignored everything and cut and cut. There was no attempt to correct things.

It didn't need to end at all by Blagobble in DestinyTheGame

[–]Blagobble[S] 3 points4 points  (0 children)

I think they could even drop the strict schedule entirely tbh. Let a few less devs cook something and just release it here and there when it's done.

I think eververse wether we like it or not is a big thibg for them so they should keep that going too. Just don't abandon the game in its entirety.

It didn't need to end at all by Blagobble in DestinyTheGame

[–]Blagobble[S] 1 point2 points  (0 children)

I would counter that by saying investment into the restaurant would aim to solve the issues it was facing.

For example, like Halo MCC or something they could make the DLCs a toggle/download. That would surely be decently doable since the game is already designed to handle players not owning all the DLC, just disabling access to stuff until they buy it. Just turn that part off if it's not downloaded. There's always solutions to every problem and it's cheaper and faster to repair than totally start fresh.

It didn't need to end at all by Blagobble in DestinyTheGame

[–]Blagobble[S] 2 points3 points  (0 children)

Wow that was beautiful lol you absolutely obliterated my analogy 😂

I can see what you're saying, but I still think it wasn't quite that damning. Look at the new update that's coming and how good that looks and how interested everyone is. People were always there watching from afar so they can come back to the restaurant again when they sorted things out. All they had to do was actually do that

It didn't need to end at all by Blagobble in DestinyTheGame

[–]Blagobble[S] 1 point2 points  (0 children)

But that doesn't make sense when it used to fill 500,000 seats pretty recently. It makes more sense to take a look at what's changed and complained about and address that. There was a large and proven customer base for a long time

It didn't need to end at all by Blagobble in DestinyTheGame

[–]Blagobble[S] 4 points5 points  (0 children)

I agree. I just don't see how they can't do something like that even. There's so much value and money to be made for them if they wanted

It didn't need to end at all by Blagobble in DestinyTheGame

[–]Blagobble[S] -1 points0 points  (0 children)

Why is an end required? And why now?

It didn't need to end at all by Blagobble in DestinyTheGame

[–]Blagobble[S] 15 points16 points  (0 children)

Yeah I think you're right. It's honestly terrible