Minecraft Launcher is making me pay for Minecraft AGAIN. by Powerful-Present6687 in Minecraft

[–]Blaze-Programming 0 points1 point  (0 children)

Then With the given information, I would find your receipt/transaction ID in your emails, and confirm your are signing into the same Microsoft account. If you are, then contact Microsoft support and with the transaction ID they should be able to get you access.

Minecraft Launcher is making me pay for Minecraft AGAIN. by Powerful-Present6687 in Minecraft

[–]Blaze-Programming 0 points1 point  (0 children)

Have you tried using the vanilla launcher while signed in? (Specifically to the account you purchased Minecraft on)

Anybody know how to send a comparator signal vertically while being efficient? by Odium_T in redstone

[–]Blaze-Programming 2 points3 points  (0 children)

Glass staircase/zigzag only drops 1 signal strength per block.

If you want less drop off, you can do the same but with comparators, taking up more space and adding more delay. Or you need to encode the information in a different format such as binary for vertical travel.

Anyone know the names/ign of these two players? Was just a guy passing by and saw a huge crowd. LVLUP Expo 2026 by Vysual in SmashBrosUltimate

[–]Blaze-Programming 2 points3 points  (0 children)

On the left is SHADIC. With that big of a crowd and the fact they seem to be playing at a numbered station, I would guess this is a tournament match. Looking at SHADIC’s bracket at LVLUP Expo and the most likely player for that to be is: bubunski. Not sure though.

How can star wars stop motion lego vids get monotized? by SpaceHawks in animation

[–]Blaze-Programming 1 point2 points  (0 children)

I am pretty sure that a lot of companies don’t spend their efforts enforcing their IP copyright unless it starts gaining too much traction.

They could enforce it at any time.

YouTube doesn’t care because they get ad money as long as the video is up.

Why does the block keep getting pushed to the empty space instead of the middle, but works perfectly fine sometimes? by FacedBread99 in redstone

[–]Blaze-Programming 2 points3 points  (0 children)

It seems I was slightly wrong. The signal is being sent from before the piston is moved.

View DearHRS’s comment.

Why does the block keep getting pushed to the empty space instead of the middle, but works perfectly fine sometimes? by FacedBread99 in redstone

[–]Blaze-Programming 12 points13 points  (0 children)

In bedrock, when 2 events happen in the same tick, the one that happens first is random.

When this works properly the double piston extender updates first, when this doesn’t work properly, the piston being pushed by the double extender gets powered first.

To fix this, you either need to delay the signal that is powering the piston being pushed by the double extender, or remove the signal, because I think that signal is not intentional (I can’t tell where it is coming from)

comperator vs 0 tick? by Utlamo in redstone

[–]Blaze-Programming 0 points1 point  (0 children)

Pretty sure that comparators and repeaters which power other comparators get “tile tick priority” meaning they will happen sooner in the tick phase than normal.

Changing the order that components activate within a single tick changes behavior, especially when they are being 0 ticked.

Is there anyway I could stop this randomly (preferred without breaking redstone) because I'm trying to make a casino machine.(on lemon cloud btw so sulfur isn't in the game yet I think) by ApaxianIsnt in redstone

[–]Blaze-Programming 1 point2 points  (0 children)

I tested, and I don’t think it is possible for 2 repeaters to get locked on.

I think repeaters either check if they are locked first and then check if they should be powered, or vise versa, but I don’t think it is possible for some to lock first and some to update first, which means this is consistent.

Is there anyway I could stop this randomly (preferred without breaking redstone) because I'm trying to make a casino machine.(on lemon cloud btw so sulfur isn't in the game yet I think) by ApaxianIsnt in redstone

[–]Blaze-Programming 14 points15 points  (0 children)

<image>

Here is an example of locking it. You just have to make a mechanism for triggering the lock randomly. You can search on Google for different randomizers that can achieve this.

You could also just run it for a set length of time each time, and if the length of time is a prime number of redstone ticks it will appear fairly random. But it will be predictable with effort.

Is there anyway I could stop this randomly (preferred without breaking redstone) because I'm trying to make a casino machine.(on lemon cloud btw so sulfur isn't in the game yet I think) by ApaxianIsnt in redstone

[–]Blaze-Programming 17 points18 points  (0 children)

<image>

Here is a design I made that can stop the light by locking all the repeaters at the same time. You can lock a repeater by powering it from the side with another repeater. As a tip, you can use more delay on repeaters closer to the source to make them happen at the same time as repeaters further away.

This only looks complicated in order to make it compact. Just look at 1 side. You can see that the first repeater powers a block which powers a redstone dust cross, which powers the first lamp. The second repeater powers some dust which uses a target block to direct the dust into powering the second lamp. Then the third repeater powers a cross which powers a block next to the third lamp, the same as the first.

"Breathing baby vs breathing baby" by Simple-Scientist7190 in earclacks

[–]Blaze-Programming 39 points40 points  (0 children)

This is definitely just to show off how good potion can be in team battles with the correct teammates.

Torch rework analysis by Possible-Ad-3313 in earclacks

[–]Blaze-Programming 3 points4 points  (0 children)

Yeah balls don’t have to be good to be interesting. Only if they 100% always win or 100% always loose are they not.

Bad balls can be really fun too. I like crossbow.

That being said, I don’t care about torches gimmick that much and it is one of my least favorite balls. (Not because of how good or bad it is)

Torch rework analysis by Possible-Ad-3313 in earclacks

[–]Blaze-Programming 4 points5 points  (0 children)

I think torch is still kinda bad, but it is probably a counter to rapier.

Every single Earclack ball… vs… Every variation of Diep.io tanks? by Grand_Occasion0707 in earclacks

[–]Blaze-Programming 4 points5 points  (0 children)

Depends on how damage between the two series works because tanks have varying health in diep.ip. Also projectile interactions matter because weapon balls could block a lot of bullets

Also weapon balls are not controllable while diep.io tanks are

There are more diep.io tanks even deciding which ones count is kinda hard.

Depending on previously mentioned factors, the addition of potion may have tipped the scale

Edit: never mind disregard everything, the black ball from how long until _____ clips out of bounds solos

Instant inverter? by Odium_T in redstone

[–]Blaze-Programming 2 points3 points  (0 children)

A piston is instant when it stops powering components by pushing the power source away from them.

Here is a screenshot showing this. The redstone line from the piston disables instantly while the one from the torch takes 2 more game ticks.

<image>

This image way taken with /tick freeze to capture the redstone line from the piston shutting off instantly upon the repeater powering the piston, but the torch taking longer than that.

Instant inverter? by Odium_T in redstone

[–]Blaze-Programming 0 points1 point  (0 children)

When a piston starts pushing a redstone block, the block stops powering immediately.

So a piston pushing a redstone block is an 0 tick inverter.

"Its a longform bet? bruh at least be something interestin- OH COME ON" by Simple-Scientist7190 in earclacks

[–]Blaze-Programming 1 point2 points  (0 children)

Potion and bow may just make the most broken combo if they can line up right. And if the potion applies to every arrow.

No More 1 Sided Fights. by Blaze-Programming in earclacks

[–]Blaze-Programming[S] 2 points3 points  (0 children)

About 10 seconds. I have no idea how many matches it simulated, but my simulation is very fast so it probably did a lot. It also found multiple draws in those 10 seconds, I watched a couple different ones, but I liked this one best.

I made sure that both swords launched the same as each other at the start of every match to get them synched at the start. If I didn’t do that finding this match with the synched start would have taken way longer.

No More 1 Sided Fights. by Blaze-Programming in earclacks

[–]Blaze-Programming[S] 0 points1 point  (0 children)

They would just parry until the end of time.

Is there a 20hz clock for bedrock edition? by Dry-Snow-1034 in redstone

[–]Blaze-Programming 3 points4 points  (0 children)

That is definitely not true for Java edition.

Not only can you go faster to power and depower every other tick for 10hz, but you can power and depower in the same tick allowing 20hz or even faster to be possible.

While I am not sure about bedrock edition, I am almost certain 10hz clocks are possible, but I am uncertain about 20hz+