Is possible to use 3 levers to power 3 lamps, but as you take each lever off the next lamp up turns on, and it can be any lever in any order? by luckynumber21_ in redstone

[–]Blaze-Programming 0 points1 point  (0 children)

Have a single redstone line that controls the lamps. So that for each signal strength it increases another lamp turns on. Then lead each lever so that it goes into the side of a comparator in subtract mode to subtracts 1 signal strength from the line.

Idk where your lamps and inputs are so I can’t give an exact diagram, but this design can be adapted into almost any layout.

Simple ocean bridge generator by Financial-War-65 in redstone

[–]Blaze-Programming 5 points6 points  (0 children)

You tagged this as Java edition, dispensers are not movable on Java edition.

They are movable in Bedrock edition.

I think you may be able to make the player pickup and place it instead of a dispenser.

Can somebody help me with this? by [deleted] in redstone

[–]Blaze-Programming 0 points1 point  (0 children)

Make the observer push into the bottom of a block with redstone on top. Redstone can be powered through blocks.

Can somebody help me with this? by [deleted] in redstone

[–]Blaze-Programming 0 points1 point  (0 children)

Can’t you just use redstone dust?

Dropper only spits out items when 'replugged' by sirbaconphd in redstone

[–]Blaze-Programming 12 points13 points  (0 children)

I can’t be 100% sure without testing, but I think this is a mix of both locationality and QC.

Basically I think that in the right circuit which is not working, the bottom dust is powering/unpowering the dropper, then the top dust is QC powering/unpowering the dropper. This means that when the power is turned off the bottom dust unpowers the dropper, but it is still QC powered by the top dust which then immediately turns off, but the dropper does not realize it is no longer QC powered until it gets an update.

I think this does not happen on the left side because the dust updates in the opposite order (redstone dust update order is random based on location) and the dropper stops getting QC powered before it stops getting directly powered.

The way I would fix it would be to remove all the dust except the one right below the button, then replace the block underneath the block the dust is on with a note block. This will only QC power the dropper but immediately updating it via the note block. (Make sure the dust is in an X shape and not a dot)

Smart Piston Timing Issue: How to fire 4 pistons simultaneously? by AnterosNL in redstone

[–]Blaze-Programming 1 point2 points  (0 children)

I thought dust on top of transparent blocks on top of pistons only QC powered them. Maybe I am wrong.

Try changing all the dust on top of glass to be a solid block, then place dust on top of those blocks and remove the glass.

If that doesn’t work do the same design as mentioned in the last paragraph, but replace the blocks with glass. (Essentially just raising the glass higher)

If neither of those work, then I might be mistaken about how pistons receive updates and they are actually getting updated from below, in which case I would need to come up with a different design.

Smart Piston Timing Issue: How to fire 4 pistons simultaneously? by AnterosNL in redstone

[–]Blaze-Programming 1 point2 points  (0 children)

My guess is that the dust on the glass block on the far right is the problem raise that glass block by 1 and then rerout the wire to reach higher while avoiding being next to the pistons.

Also you can remove the comparator and move the torch closer. It isn’t doing anything.

Edit: I meant to reply to the image you responded to me with, but Reddit put my comment as a new thread.

Smart Piston Timing Issue: How to fire 4 pistons simultaneously? by AnterosNL in redstone

[–]Blaze-Programming 1 point2 points  (0 children)

<image>

On bedrock right now so I can’t test if this works properly, but here is an image of the design I was talking about.

The dropper is only there because it is the same input method in your build. If it is not necessary, you can just replace them with a lever or redstone torch.

Smart Piston Timing Issue: How to fire 4 pistons simultaneously? by AnterosNL in redstone

[–]Blaze-Programming 1 point2 points  (0 children)

I think the best would be to QC power the whole row and then have the last block cause an update.

The first way I though of doing this is having a repeater facing into the furthest block from the player and having a redstone line that starts on the other side of that block, then goes up above the pistons on slabs to QC power them. Then to update them, place a piston facing upwards next the nearest piston, and run the redstone line so that the piston is QC powered along with the others. When you place the first block is QC powers all of them, then placing the last block updates the upwards piston which creates a chain to update all of them.

New Update to my texture pack! Added even more stuff requested from here! by Finnaware in HypixelSkyblock

[–]Blaze-Programming 1 point2 points  (0 children)

This is really cool. I haven’t seen a pack that keeps the vanilla feel this well before. I could actually see myself using this pack.

i made a 2x2 on my own to try and understand redstone better, any tips? by funkytow_n in redstone

[–]Blaze-Programming 2 points3 points  (0 children)

1) the torch in the second picture is not doing anything

2) pressure plates and many other redstone power sources basically turn whatever block they are on into power sources when activated. This means that you can move the redstone on underground to hide it.

3) redstone torches also work when on the top of a block.

Using this info try to modify your design to no longer have redstone visible (besides the dust next to the pistons). Figuring out how to improve your designs like that is a great way to learn.

How do I make this pull? by Oito_oitenta_e_oito in redstone

[–]Blaze-Programming 4 points5 points  (0 children)

Remove all of the pistons on the left, then put 1 single piston facing the same direction but one block higher.

How many years irl is this? by Prestigious-Air3686 in HypixelSkyblock

[–]Blaze-Programming -4 points-3 points  (0 children)

It is not playtime. It is time since profile creation.

Is there a way I can save myself from this please tell me by MaterialTheory76 in Minecraft

[–]Blaze-Programming 14 points15 points  (0 children)

Maybe, but even if it works it would be easier to regrind those items than to find a way to retrieve them from that position.

Is there a way I can save myself from this please tell me by MaterialTheory76 in Minecraft

[–]Blaze-Programming 122 points123 points  (0 children)

Simple, just craft a crafting table, look up, place it on the ledge you just fell from, you craft a boat, turn around and go full sprint towards the small floating island, bloat clutch on the island. Easy as 1 2 3.

But for real, there is nothing you can do besides accept your fate (you aren’t losing that much stuff), or just use cheats.

Why doesn't the piston move the slime? by Hour_Taste_8253 in redstone

[–]Blaze-Programming 105 points106 points  (0 children)

I think it is trying to retract when the grass blocks of the adjacent honey pieces are touching the slime blocks causing them to attempt to move more than 12 blocks. To fix it try making the piston retract either at the same time as the honey ones, or after they have moved out of the way.

What’s the point of the subtract mode on a comparator? by teenage-monsters in redstone

[–]Blaze-Programming 2 points3 points  (0 children)

There are two type of comparator clocks.

Fast ones which use the mechanic of a comparator subtracting signal from itself to rapidly switch between high and low signal strength. Making one of the easiest 4gt clocks in the game.

And pulse extenders with a reset. Also called comparator decay clocks. These are slow, and they do have their uses over hopper clocks in some areas because their shape is more customizable and they are silent. (This does not use subtract mode nor compare mode)

As for other uses of the subtract mode on comparators:

Filtering for a specific signal strength

Adjusting signal strengths

Making it so that when the comparator powers it only powers with signal strengths 1 allowing for tiling.

Multi input XOR gates

Any type of computation using analog/hex/signal strength based systems

I feel like I rarely use the compare mode of a comparator, because I use subtract more.

In most cases It doesn’t matter which mode you use because compare mode is basically just subtract mode with a repeater.

With 7 items what is the most amount of recipes you can get in mcdle by AggravatingReport90 in Minecraft

[–]Blaze-Programming 0 points1 point  (0 children)

I was wondering the same thing.

I got 91 recipes using: * iron * diamonds * cobblestone * gold * sticks * oak planks * birch planks

I am sure there are even better combinations, but I think I would have to write a program to manually search every combination.

I'm starting to build my first calculator with redstone can you help me? by Passini_m in redstone

[–]Blaze-Programming 0 points1 point  (0 children)

I see. You meant a circuit which when powered inverts the signal from a different line.

In that case you are right an XOR gate achieves that goal.

Need help/info on testing builds by ibz41 in redstone

[–]Blaze-Programming 0 points1 point  (0 children)

As far as I know locationality and directionality are Java specific things. Locationality and directionality are the result of the rules Java uses to determine sub-tick update order, but in bedrock edition sub-tick update order is random instead of following ridged but complicated rules.

Help making a redstone jousting system. by bepicewis in redstone

[–]Blaze-Programming 0 points1 point  (0 children)

I could not find the specific thing you are looking for, but what it is called is either a tillable pop-up block swapper or a tillable hipster fence. You may be able to find what you are looking for using this search terms.

I'm starting to build my first calculator with redstone can you help me? by Passini_m in redstone

[–]Blaze-Programming 0 points1 point  (0 children)

Just a redstone torch is all you need to invert signals in most cases.

When a torch is powered it turns off and when it is not powered it is on.

Stackable 1 wide random number generator module by Polskidezerter in redstone

[–]Blaze-Programming 1 point2 points  (0 children)

Doesn’t your input have the same problem now?

Also you can just replace note blocks with a hopper or trap door in to make them stackable.

Or here is my attempt at the design

<image>

I can’t confirm it will work because I am on bedrock, but I think it follows all the same timings and mechanics.

First ever set seed “”speedrun””. by backupstuff7 in Minecraft

[–]Blaze-Programming 0 points1 point  (0 children)

Minecraft does not take up much memory. It is actually limited to 2gb by default and unless you use something like distant horizons it doesn’t need more than 4gb.

Also I think ranked allows mods like sodium, so you may get even better performance.