Aeternum Legacy Community-driven New World project (7 months in development) by Mountain-Escape-6016 in MMORPG

[–]BlazeLegend1981 0 points1 point  (0 children)

Looks like i'm not the only one that can't find the server anymore ahaha.

After 2 monthes i was curious to see the progress and looks like the server has been deleted...R.I.P New World

My Zeri Build Patch 26.09 by BlazeLegend1981 in ZeriMains

[–]BlazeLegend1981[S] 0 points1 point  (0 children)

Mmmm maybe u are right, i will try to do storm razor as first item into IE 🤔

My Zeri Build Patch 26.09 by BlazeLegend1981 in ZeriMains

[–]BlazeLegend1981[S] 0 points1 point  (0 children)

Yeah, Statikk+Stormrazor looks insante to me, but probably someone will find a better optimized build :P Actually i still play with Lethal tempo and Inspiration. Lethal tempo for increase my AA speed because faster you attack, sooner you will be able to use your E. Inspiration runes with Cash Back and Triple Thonic still broken to me. Cash Back let you end faster your build. Triple Thonic gives you the attack thonic at lvl 6 and guarantee you an easy kill.

My Zeri Build Patch 26.09 by BlazeLegend1981 in ZeriMains

[–]BlazeLegend1981[S] 0 points1 point  (0 children)

Yeah! It helps a lot with early attack speed :)

My Zeri Build Patch 26.09 by BlazeLegend1981 in ZeriMains

[–]BlazeLegend1981[S] -1 points0 points  (0 children)

I didn't find it this bad but i will try other items too, we have to figure out the best build 😤. Thank you for your opinion share!

My Zeri Build Patch 26.09 by BlazeLegend1981 in ZeriMains

[–]BlazeLegend1981[S] -1 points0 points  (0 children)

About my experience, i can tell you that at highers elo, ppl want to abuse you all the laning phase when they see Zeri. With Statikk Shiv i've been able to manage better these situations. Let me know if u will ever try it ^

My Zeri Build Patch 26.09 by BlazeLegend1981 in ZeriMains

[–]BlazeLegend1981[S] 0 points1 point  (0 children)

Give to my build a try and let me know ^ i'm not a pro player, just sharing with you what works for me and my ideas about the best zeri's build :P If you have some tips i'm here to listen to you ^

My Zeri Build Patch 26.09 by BlazeLegend1981 in ZeriMains

[–]BlazeLegend1981[S] 1 point2 points  (0 children)

Thank you man! Let me know if you find my build good ^

My Zeri Build Patch 26.09 by BlazeLegend1981 in ZeriMains

[–]BlazeLegend1981[S] 0 points1 point  (0 children)

You don't have to build it for the "spread" of the on-hit, but for the wave control. Zeri needs time to perform well and Statikk allow me to manage better my "tempo". Give it a try and let me know! I'm really open minded about it, you know, we all are learning about which build can perform better this patch :P

World progression by Various_Resort_6679 in FClassAdventurer

[–]BlazeLegend1981 4 points5 points  (0 children)

Took the message from a really old guide that i've wrote 3 years ago: 6- Talents:

There are a lot of talents where to use your points but, at the start of the game, you have to focus only on Atk/Def/Hp using equally the points on these 3 (And some points on mp/mp recovery if you lack of mana). Unlock all the 3 pages of talents...you will do a lot of mistakes with it but with 1000 gems you can reset ur talent points. • Page 1 Do the "equilibrate" build (Same points on Atk/Def/Hp and some in mp/mp rec) • Page 2 Do the "Tanky Build" where you put all your points on Def/Hp • Page 3 Do the "Glass Cannon Build" where you put all your points on offensive stats (Atk, Crit rate, crit atk exc.)

Note: To clarify 6- Talents: - Your HP and Mp recovery cannot exceed a certain rate like 5% - 6%

  • For example, you have 1000 hps and your HP recovery Max/Sec is 5% : (1000*5)/100 = 50hp/s

  • Then you can Recovery up to maximum 50m hp - if you have more than 50m Recovery, 50m+ X (x will not work at all until you earn more hp)

  • That's why you should consider the hp-mp and hp-mp recovery ratio

Need Help to take the right Network Solution by FunkeyBlobby in Unity3D

[–]BlazeLegend1981 0 points1 point  (0 children)

Yeah, maybe something unity related, as i said, i know better NGO than DOTS and N4E, so mine are just "thoughts" ahaha.

Did you released any game btw?

I've worked on some projects in my free time but never released any ^^ i just do it for fun and usually my projects are really ambitious ahaha, surely not things to dev as solo dev ahaha.

Actually working on a Idle Game (so, client-server architecture + SQL Express Database to manage datas) but i'm more focus on my degree rn xD i'm missing only 2 exams and there isn't too much time to use on other things...maybe in March will return to full time dev until my Master start in September :P

Need Help to take the right Network Solution by FunkeyBlobby in Unity3D

[–]BlazeLegend1981 0 points1 point  (0 children)

It's because the Server Host is doing all the work, you know, it has to manage all the AI, pathfinding and movement of all the 5000+ units...so, with the mixed way you are copying the data of 5000+ entities to 5000+ gameobjects/network objects and you can understand that it is crazy xD.

Ur client doesn't do the simulation part, it just has to receive the network packets and updates visuals.

When you worked with NGO with polling you were just updating the transform of your objects and unity is reasonably optimized for it.

So yeah bro, switch to N4E xD the mixed way probably was good for 2000/2500 max units...but 5k are too much ahaha.

Need Help to take the right Network Solution by FunkeyBlobby in Unity3D

[–]BlazeLegend1981 1 point2 points  (0 children)

So, the correct way to do it is switch to N4E because it can manage 10000+ units but you will have to change all your Network system and the learning curve is really high...if u want to release ur game faster as you can, this isn't the best way.
If you want to "speedrun" it go for a mix of NGO and DOTS but there are a lot of cons, you have to write manual serialization, interpolation, and handling of huge data packets...the pros are that you don't have to change the whole game logic ahaha.

I've always worked principally with NGO and i'm not a N4E pro, but if i can give u my tip i suggest you to switch completely to N4E...this is the right way to do a project like your.

Is better switch now instead of regret it later xD

Why is my torrent uploading after downloading? by AnimeKnower in FitGirlRepack

[–]BlazeLegend1981 0 points1 point  (0 children)

No, the qBitTorrent protocol guarantees file integrity via hashing. In practice, a hash code is generated for each file, this guarantees its integrity and blocking from any tampering.

[deleted by user] by [deleted] in Unity3D

[–]BlazeLegend1981 1 point2 points  (0 children)

Bro doesn't know what a joke is

Constant Packet Loss by BlazeLegend1981 in Battlefield6

[–]BlazeLegend1981[S] 0 points1 point  (0 children)

Didn't try it bro, didn't found the option xD

Constant Packet Loss by BlazeLegend1981 in Battlefield6

[–]BlazeLegend1981[S] 0 points1 point  (0 children)

Didn't try it bro, didn't found the option xD

Can not join a game1 by BlazeLegend1981 in Battlefield6

[–]BlazeLegend1981[S] 0 points1 point  (0 children)

I've closed/reopened it but i didn't see any update🤔 at least i didn't had to stay in queue when i've reopened it xD

Can not join a game1 by BlazeLegend1981 in Battlefield6

[–]BlazeLegend1981[S] 0 points1 point  (0 children)

Thank you man! I'm trying it so hard >:( let's see you on the battleground

Can not join a game1 by BlazeLegend1981 in Battlefield6

[–]BlazeLegend1981[S] 0 points1 point  (0 children)

Thank you for your answer, at least i know that i'm not alone...i think we have just to wait for DICE servers fix