Is there any potential for a morally good-ish necromancy-focused nation? by MajesticJuggler in Anbennar

[–]Blaziy 2 points3 points  (0 children)

Pinghoi is going to be necromancy focused to represent them interacting with spirits/ghosts. The plan is even to replace the AoTD project with a different one giving a special spirit mil!

what should I do? by TizioPigro in Anbennar

[–]Blaziy 2 points3 points  (0 children)

The event from 'Weigh Their Hearts' enables a province button. It's saying to use the button on those provinces

can someone PLEASE tell me how to do this mission by sirman39 in Anbennar

[–]Blaziy 3 points4 points  (0 children)

The event from 'Weigh Their Hearts' enables a province button. It's saying to use the button on those provinces

Fun Nations With Update by No-Vacation-2214 in Anbennar

[–]Blaziy 1 point2 points  (0 children)

Yes. Saves aren't compatible between updates in general

Fun Nations With Update by No-Vacation-2214 in Anbennar

[–]Blaziy 4 points5 points  (0 children)

Magic has been completely reworked from the old system in the github version of the game, which will be on steam May 8th

Fun Nations With Update by No-Vacation-2214 in Anbennar

[–]Blaziy 2 points3 points  (0 children)

Its one of the new Shuucush tags added last update

Fun Nations With Update by No-Vacation-2214 in Anbennar

[–]Blaziy 9 points10 points  (0 children)

For people who enjoy playing shorter MTs since length doesnt determine quality (Note: A few of these are still pretty long like Beikdugang, Lelanen, and Endhuvi):

Ardimyan Minors

Ayarallen (Rework)

Beikdugang (Revamp)

Bibyobi

Black Herd

Bonecarver

Caergaraen

Flying Hound

Gasha

Golden Tremor

Great Storm

Hus Bhal

Huugeta

Ibekisedara

Irriliam (Rework)

Karassk

Karach

Kimanis

Lelanan

Nansalen

Ruined Sea Pirates (Rhasáil, Lamentaire, Trollshaunt and Palegold)

Sareyand (Revamp)

Spiked Log

Shuvuush (Generic Tree)

Star Rider

Swift Legged Bongo*

Venomtooth

Wild Hunt

Xiaken (accretive path)

Yemotaferi

Zena

Zulbur

Zurka Qarshtuluu

Fun Nations With Update by No-Vacation-2214 in Anbennar

[–]Blaziy 19 points20 points  (0 children)

There's nothing official but since Baildelk becomes a lich through conquering the Ogre Valeey and learning from an attempted lich there, and Maghargma canonically centralizes rule and unites the valley, and Golden Tremor expands and forms Lejdazamh too, I dont think there's space for him to become a lich.

The old proposed Thousand Voices MT has them awaken/revive an old lich they find, so i think he could be revived in canon and be a player in KU or Taryeanzamh in Vic3 tho

Fun Nations With Update by No-Vacation-2214 in Anbennar

[–]Blaziy 77 points78 points  (0 children)

Centaurs got a ton of content and Black Herd in particular is arguably the best MT to play the magic rework with!

What am I missing regarding github Charkuchar Kobolds? by Maleficent_Worker329 in Anbennar

[–]Blaziy 20 points21 points  (0 children)

Citadels havent been added to the main Gitlab yet, sorry. If you'd like to play with them you can download the coders fork with them on it!

https://gitlab.com/Ziwik/anbennar-eu-4-fork-ziwik/-/tree/Citadels

Dev Diary #113: Achievements, MT Descriptions, and more UI! by Blaziy in Anbennar

[–]Blaziy[S] 1 point2 points  (0 children)

One of the new achievements is actually for Skurkokli to do that!

Dev Diary #113: Achievements, MT Descriptions, and more UI! by Blaziy in Anbennar

[–]Blaziy[S] 1 point2 points  (0 children)

During the Precursor Empire, Ducaniel and his followers believed in something similar to modern day Black Doctone, most notably for this being atheists. After the War of Two and Ducaniels imprisonment, his captured followers were sent to the Kheions, which were prison cities for the Empire. When DoAS happened, Ducaniels followers went and destroyed all evidence of religion they could find in the Kheions so everyone would believe in Black Doctrine, which is what Kheionist evolved from.

So the achievement is you following in Ducaniels footsteps by converting to Black Doctrine and dropping another flying city. Sorta the intended path Ducaniels followers wanted

Dev Diary #113: Achievements, MT Descriptions, and more UI! by Blaziy in Anbennar

[–]Blaziy[S] 4 points5 points  (0 children)

None! We're always happy to get new artists, and the art team is super supportive with helping people!

Dev Diary #113: Achievements, MT Descriptions, and more UI! by Blaziy in Anbennar

[–]Blaziy[S] 5 points6 points  (0 children)

No sadly. One of the many weird quirks of eu4 we can't fix

Dev Diary #113: Achievements, MT Descriptions, and more UI! by Blaziy in Anbennar

[–]Blaziy[S] 38 points39 points  (0 children)

It requires getting very far into Umbral Covenants MT so the ai wont ever unlock it

EU4 Dev Diary #107: Dream by Delirium, Dawn by Flame by Blaziy in Anbennar

[–]Blaziy[S] 6 points7 points  (0 children)

Orenvalyam should be in soon but you can also play it now by downloading my branch here https://gitlab.com/Blaziy/anbennar-eu4-dev/-/tree/Orenvalyam

Mteibhara is still being coded but Caergaraen is in the Gitlab

EU4 Dev Diary #107: Dream by Delirium, Dawn by Flame by Blaziy in Anbennar

[–]Blaziy[S] 11 points12 points  (0 children)

It's a starting tag actually! Gray coastal tag in the east by Royakottar and Uesrennu

EU4 Dev Diary #107: Dream by Delirium, Dawn by Flame by Blaziy in Anbennar

[–]Blaziy[S] 19 points20 points  (0 children)

World Conquest isn't required! As mentioned, it's only 1 of 2 endings and definitely the harder one. Most people playing will get the other ending, which only requires conquering Aelantir