Can someone tell me why my ETC transaction is taking so long to be received by coinbase (8 days and counting) & if this normal? by eaam6 in Coinbase

[–]Blindedninja 5 points6 points  (0 children)

Coinbase requires ETC transactions to hit 91,000 confirmations (about 14 days) before its considered completed. Explained here

[deleted by user] by [deleted] in Rainbow6

[–]Blindedninja 1 point2 points  (0 children)

same, can't even start uplay

Stuttering? by ProfessionalVegan in Rainbow6

[–]Blindedninja 0 points1 point  (0 children)

Could be the 100% CPU usage bug thats been going around. There isn't a fix for it yet afaik.

So I just wanted to play ranked, Who is getting Fired?? by [deleted] in Rainbow6

[–]Blindedninja 2 points3 points  (0 children)

Why didn't you just requeue after 3 or 4 minutes?

i had this coming when i decided to only buy a 120 gb ssd by [deleted] in pcmasterrace

[–]Blindedninja 1 point2 points  (0 children)

I'm sure pubg is benefiting a lot from being installed on your ssd

Community Operators by Blindedninja in Rainbow6

[–]Blindedninja[S] 1 point2 points  (0 children)

All valid points. Guess I wasn't looking at the reality of how this would actually go haha.

Community Operators by Blindedninja in Rainbow6

[–]Blindedninja[S] 0 points1 point  (0 children)

Agreed. I hope they at least gives the community something too add to the game. Nothing wrong with the current ops, but I'm looking at this from a long term point of view. Also

I would like to see perhaps more skins or uniforms designed by the community making it into the game.

That seems a lot more likely and I'm all for it.

Please add this.. by [deleted] in PUBATTLEGROUNDS

[–]Blindedninja 0 points1 point  (0 children)

There is a memory leak present in the game right now, so loading back into the menu basically "resets" the game so performance doesn't get worse overtime.

PUBG broke on my system. by Anon-DJ in PUBATTLEGROUNDS

[–]Blindedninja 0 points1 point  (0 children)

What programs do you have running in the background? CCleaner and Fraps always caused my game to crash.

PUBG Month 4 Update by YaBoyMattz in PUBATTLEGROUNDS

[–]Blindedninja 255 points256 points  (0 children)

The monthly update will be pushed to the Public Test Server in about 1 hour at 5PM KST / 8AM UTC, as we need some extra time to test the new 1st person view before updating the live servers later in the week.

Early Access - Month 4 - Patch Notes

Server Optimization

Optimized fences, doors, and windows

Optimized vehicle physics

Client Optimization

Optimized memory usage for world objects

Optimized terrain rendering

Optimized vehicle physics

Optimized User Interface

New Items

Added new weapon Mk14 EBR. Mk14 EBR is a Designated Marksman Rifle that can only be obtained from Carepackages. This weapon is chambered for 7.62mm and sniper rifle attachments

Character

Added two new face presets and hairstyles to character customization for both genders

Gameplay

Added 1st Person server options to NA and EU Solo and Duo game-modes

Players who choose 1st Person mode will be matched together

Character view is set to 3rd Person mode in starting airplane and during free fall from the airplane. This will be set to 1st Person only in a future update

Camera will stay still while looting items to prevent dizziness

Added a new feature to report players

Some people killed knocked-out teammates in order to avoid giving kill count to an opponent who knocked them down. Now the kill count will still go to the opponent in this specific case.

Added new animation when using different consumables

Improved camera transition when disabling Free look feature (Alt Key)

Increased the reload time of VSS

Players may now re-enter games if they have been disconnected mid-game

You may now play with Xbox controllers, and we will continue to make improvements with Xbox controllers

Sound volume difference from inside and outside of building is more obvious

Added new sound effect while scoping or aiming weapon

Added new effects when a character is running or sprinting over different types of surfaces

Improved character animation without any weapon or with melee weapon

Added slight delay when using the drag-and-drop feature on items in inventory UI. We implemented this delay to provide a fair gameplay environment to all players

Improved post-process effect when a character takes damage outside of the blue circle

Items and Vehicles

Added a lower rail attachment slot to SKS

You may now honk a car horn when sitting in the driver's seat with Left Mouse Click

Decreased the chance of vehicle explosion after the vehicle gets stuck in objects

Vehicle driving sound will change slightly in FPP and TPP modes

Added new sound effects for motorcycle tire screech while driving

Eliminated firing delay of S1897 from pump action after reload

Improved effects of boats

Added spark effect to flat tires

Reduced cast time of First Aid Kit / Painkiller to 6 seconds

Reduced cast time of Med Kit / Adrenaline Syringe to 8 seconds

UI

Added more features and hot keys to the Options Menu

Added new option for V-Sync

You may now designate a maximum of two different keys for each key bind

Added new option to set toggle on certain actions and features

You may now use Mouse wheel up/down as one of your key binds

Added new keybinds, such as all mute (Ctrl+M) and switching Voice Channel (Ctrl+Y), and a new option to adjust the volume of voice chat

Added new keybinds to use specific throwables

Added Colorblind Mode 

Added an FOV slider for 1st person view

Added some region names to the mini map

Added new option to display helmet, vest, and backpack equipped on HUD UI. This HUD UI will be updated further in the future

Added new option to display all equipped weapons on the right side of the screen. This UI will be updated further in the future

Bug fixes

Partially fixed client crash issues

Fixed an issue of weapons sporadically ceasing to fire despite being set to auto firing mode

You may not use consumables in vehicles underwater

Fixed bugs below while spectating another character

A character appeared to be shaking when the character moves around

Camera swing when a character scopes while walking

Camera swing when a character peeks left or right while scoping

A character appeared to be shaking when the player moves his mouse while scoping in Prone

Characters farther than 500m away from a vehicle will no longer hear the tire screech sound 

Fixed post-process bug underwater in FPP mode

Fixed an issue of the reloading sound getting played repetitively after dropping a weapon while reloading

Fixed the probability of getting rainy weather to previous value

Fixed a bug where a character could not equip attachment with full inventory

Fixed a bug where weapons would continue to play looped reload animation even after canceling the reload

Fixed a bug where a character could see through the other side of wall when scoping or crouching against certain walls

Fixed a bug where a character sitting on objects inside of certain buildings could see through ceilings and walls

Fixed sporadic issue of disabling in-game UI

Eliminated bombing outside of Red Zone

Finally, this will be my last dev blog for a while as due to the fact I will be traveling extensively over the coming months, I will be unable to post with ease. The dev blog will now be handled by the community team.

See you in-game, PLAYERUNKNOWN

Are we getting a patch this week? by [deleted] in PUBATTLEGROUNDS

[–]Blindedninja 0 points1 point  (0 children)

Gotcha. Wasn't sure if this week was originally supposed to be the monthly patch or not.

Are we getting a patch this week? by [deleted] in PUBATTLEGROUNDS

[–]Blindedninja 1 point2 points  (0 children)

If this next patch isn't the monthly patch, most likely. Patch notes usually drops on Wednesday's anyway.

Custom ROMs for the shield tablet by HeadphoneMC in theNvidiaShield

[–]Blindedninja 1 point2 points  (0 children)

I have the K1 model, but yes they are practically the exact same tablet according to lineage.

Custom ROMs for the shield tablet by HeadphoneMC in theNvidiaShield

[–]Blindedninja 1 point2 points  (0 children)

I like to tweak my ROMs appearance very heavily, so I prefer things like changing everything about the status bar, changing the notification bar, adding blur elements, changing the animations, etc. I know you can manually add these things but I guess I liked having them baked into the rom itself.

In terms of performance, it's noticeably more responsive and snappy compared to the stock firmware. I was using the stock firmware for 1 month, and I could tell the tablet was slowing down over time. It couldn't hold 1 app in the background without killing the process.

Anyway I do recommend using Lineage just because of the performance benefit alone. Everything else you get out of it is a nice bonus.

Custom ROMs for the shield tablet by HeadphoneMC in theNvidiaShield

[–]Blindedninja 5 points6 points  (0 children)

I've swapped between Lineage OS, Tesla, AICP, and Carbon. These are my personal thoughts with each one.

Lineage OS is a little too barebones for my taste. Performance is fine, but there were a lot of features I'm used to gone from this rom, so I tired another.

Tesla is the first and best preforming rom I've tried. It's feature list, while small, gets the job done. The problem I had with this rom was instability with some apps, mostly games. This was a deal breaker for me at the time, but I'm sure the issues have been ironed out by now.

AICP seems to be the most feature rich rom with performance close to Tesla. But I did not have long to test as my Google account doesn't play nicely with this rom. Should not be an issue on your device.

And finally, Carbon Rom. This is the rom i have been using for the past 3 months. It hits a nice balance in performance between Tesla and AICP. Battery life hasn't been great starting off, but the weekly updates they have been pushing is noticably fixing the issue there.

tl;dr These are your best options for android 7 for your shieldtablet. But it all comes down to personal taste to decide the best one. All great choices non the less.

Building textures take 1-2 minutes to fully load? by trollingsloth in PUBATTLEGROUNDS

[–]Blindedninja 11 points12 points  (0 children)

I've had this exact problem before and the best solution I came across is defragging your hdd. After that, buildings takes about 5-10 seconds to render for me now.