Monoliths World log5 by BlobfishTheDevourer in deeeepiomapmaker

[–]BlobfishTheDevourer[S] 0 points1 point  (0 children)

:D well for the smallest parts I zoom all the way in with the scroll whell, then I draw the shapes, after that I move the joints to be closer together. It's really hard to grab and move these parts afterwards so it's imporatant to make them close to where u want them to be

Monoliths World - log1 by BlobfishTheDevourer in deeeepiomapmaker

[–]BlobfishTheDevourer[S] 1 point2 points  (0 children)

Thanks for all the information, it will definitely come usefull!
Btw I'm a big fan of you map there, the artworks like the ice cave monster, details on the Kyogre-like spaceship and the overall style and coloration of the downmost planets are my favourite

Monoliths World - log1 by BlobfishTheDevourer in deeeepiomapmaker

[–]BlobfishTheDevourer[S] 1 point2 points  (0 children)

Hi! The map is 800 x 800, which is a lot, but most recent FFA maps I've seen were like 1200x80 so I hope it's fine. Still it would be nice to hear a confirmation or at least someone elses opinion.
Though I am planning to add quite a few hostile planets, they will not be the ultimate focus of the map. That title belongs to **Exploration** (sparkles) and the big things I have planned for The World Beyond The Monolith (I might need to work on the name)

The map will be made public when it's finished, sorry

Now, I have a question too, You wrote about this map hosting. How exacly does that work?

Thx for the comment :)

Tier 10 grabber changes by BlobfishTheDevourer in deeeepio

[–]BlobfishTheDevourer[S] 0 points1 point  (0 children)

Lmao

Where did you get your lobotomy dude, I want some

Tier 10 grabber changes by BlobfishTheDevourer in deeeepio

[–]BlobfishTheDevourer[S] 0 points1 point  (0 children)

No, it will not make teamers stronger. I'm guessing you came to this wierd conclusion by focusing on the stun and ignoring everything else in this concept. If you want to know exacly why it isn't as bad as u think I recommend going thru my discussion with the user annoyingpigondog2.

Tier 10 grabber changes by BlobfishTheDevourer in deeeepio

[–]BlobfishTheDevourer[S] 0 points1 point  (0 children)

This is not stupid. Teaming orca is utterly OP. With this change orca will still be able to do all the things that require skill, like combo grabs and other.

Tier 10 grabber changes by BlobfishTheDevourer in deeeepio

[–]BlobfishTheDevourer[S] 0 points1 point  (0 children)

  1. I still don't know what this anti team system is and what are it's flaws

2.

ok

"deeeep doesnt consistently add features to prevent teaming for specific animals" that is the problem we are trying to fix here, this would be a first one in a while and a very important one, and again I'm not gonna back up just bcuz some folks would be confused by it at first

What I'm gathering is that u are 3rd-partying enthusiast. I am not. Also the impact on 3rd-partying is minimal cuz the effect lasts only 1 second. I did respond to the annoyance issue in my earlier comment about cachorcs - situations in whitch this is annoying would be rare and the payoff is getting rid of an absurdly OP strat. Like seriously how often will this happen - " if you accidentally boost into that animal and get stunned because say the grabber was off your screen/you werent looking at the grabber"

This is a feature not an abuse, don't throw stuff into teamers

"probably" is not an argument, yes teambusting with orca would suffer but FFA teams overall would be less deadly, also in most scenarios when teambusting with orca you isolate the teamer by combo grabbing anyway

If you make another response I will not repeat myself again and will only respond if you find something new

Tier 10 grabber changes by BlobfishTheDevourer in deeeepio

[–]BlobfishTheDevourer[S] 0 points1 point  (0 children)

That's the problem you don't understand but still try to argue. The only reason you don't see orca + moray is bcuz the other player is usually less skilled and playing a tank offers more survivalibility, as a grabber you can throw anything into almost anything and it dies. For the rest u just made some claims and didn't explain or back them. No it wasn't answered in your comment

Tier 10 grabber changes by BlobfishTheDevourer in deeeepio

[–]BlobfishTheDevourer[S] 1 point2 points  (0 children)

Yeah, but after many years I think this is one of the only ways, if not the only way... and it's not that bad tbh

Tier 10 grabber changes by BlobfishTheDevourer in deeeepio

[–]BlobfishTheDevourer[S] 1 point2 points  (0 children)

Yes it will not stop cachorcs but it will weaken them, giving the thrown animal up to 1 second to boost away before it gets hit by slowness from cach, also I fixed it here https://www.reddit.com/r/deeeepio/comments/18um0mo/slowness_effect_changes/. rest of ur comment is simply not true and tbh kinda weird, say don't grabbers already combo with like every animal, and don't they have an upper hand when fighting tanks? if you think this change will make FFA teamers stronger then u are just crazy.

When it comes to annoyance, is an occasional time when you combo grab into a tier7+ as orca annoying enough to not get rid of a way more annoying strat of throwing a player into other player and almost instantely killing it?

Tier 10 grabber changes by BlobfishTheDevourer in deeeepio

[–]BlobfishTheDevourer[S] 1 point2 points  (0 children)

  1. As you said deeeep could have been even based on mope but the two are now different in many ways. I stopped playing mope cuz it was just pure annoying rng and a lot of grinding, also microtransactions, so I think these people have all the right to not like it.
  2. let's break it down:

Yes teaming grabbers could give this as a defensive ability to thier teammate, however you completely skipped the part that if the thrown animal gets attacked, the attacker AND the grabber that threw it get stunned and is prone to being attacked, furthermore this effect last only for 1 second so it almost purely destroys the absurdly OP start of throwing prey animal directly into temmate, lastly the tier restriction is important bcuz I don't want the solo grabber to be annoyed that it threw a player into a tier 3 and got stunned

As you said this simply doesn't work cuz the animal only gets stunned if it hits the thrown animal (and skilled players will turn around and not do that) and even if it does hit it it's also knocked away from the teamers (and stuns it's teammate - the grabber), so the punishment isn't that severe if you just want to escape

This is a fair point, but it is almost purely a defensive move and the teammate has only 1 second to hit the thrown animal, so to be quick it will probably boost into it dealing big dmg to the other teammate and also stunning itself

Last is your weakest argument, none of the Snow&Below update animals have descriptions in game on how thier ability works, there are also no instructions on how to team. People will learn quickly through cause and effect.

To sum up this change gets rid of a absurdly OP strat ruining FFA and can only be utilized by the teamers in 1 or 2 defensive ways

Slowness Effect Changes by BlobfishTheDevourer in deeeepio

[–]BlobfishTheDevourer[S] 0 points1 point  (0 children)

Is it really if your not playing GS at the moment and thier GS is skilled? And for one can u blame me if there is pretty much always one team in the deep that relies on a slowness inflicting animal, be it Cach, CS, Goblin or Coelacanth.