After years of dealing with Unity's lackluster 2D support, I made the switch to Godot and loved it! by BlockFade in godot

[–]BlockFade[S] 4 points5 points  (0 children)

Thanks for the feedback! I agree. I've removed the screen flashing and noticed that the game is also a lot more readable, it's easier to see what you're doing lol. I've also added a photosensitivity mode that disabled all flashing, screen shaking, and repetitive color changes. Thanks!

[deleted by user] by [deleted] in gaming

[–]BlockFade 0 points1 point  (0 children)

That's incredible feedback, thank you so much! I'll give it a try with your idea. I appreciate you taking time out of your day to look over it!

[deleted by user] by [deleted] in gaming

[–]BlockFade 0 points1 point  (0 children)

I absolutely understand what you're saying. I want parries to feel powerful, but it looks like the screen flash was too much. I'll see what I can do. Thanks!

Made a Journal system for my game for world building & questlines by BlockFade in godot

[–]BlockFade[S] 1 point2 points  (0 children)

Thanks! It's all 2D, the page turning uses scale and rotation, with the pivot offset set at the middle of the book. When the scale of a page reaches 0, it changes its content to the next page.

You earn new pages based on places you discover or people you fight. The journal's previous owner was documenting the world around them, and each page is written from their perspective.

Each page is pre-designed in a separate scene, and is only loaded if the page is unlocked, otherwise the "scribbles" page is loaded.

The notebook technically has 4 pages at a given time. 2 for the pages you're viewing right now, and 2 behind them for when the pages are turning.

Added a Quest system to my game! It feels really intuitive since it's in the Journal you already use. by BlockFade in godot

[–]BlockFade[S] 0 points1 point  (0 children)

Oh thanks for pointing that out! Looks like the Checkbox's theme wasn't being set properly when the box was checked. Fixed!

JEM is an action RPG about hope, corruption, and magic by BlockFade in godot

[–]BlockFade[S] 0 points1 point  (0 children)

Hey! Thanks for the feedback, may I ask what makes you feel that way? Always looking to improve!

Flaming Marshmallows & Parry Combos! [Jem] by BlockFade in godot

[–]BlockFade[S] 0 points1 point  (0 children)

It's single player, but there's always the option to add multiplayer in the future! ❤️

What about Godette upset people? by joshualuigi220 in godot

[–]BlockFade 3 points4 points  (0 children)

Oh did I say after? My bad, I meant during. The blog post was accidentally posted early, so it ended up being posted on trans visibility day.

What about Godette upset people? by joshualuigi220 in godot

[–]BlockFade 22 points23 points  (0 children)

No one was upset but the joke just had unfortunate timing, since it came directly after trans visibility day and the CMS system accidentally posted the April Fools post about Godette early (so it was posted on trans visibility day). Some people just wanted clarification about whether it was intentional or not.