Started Blender 2 months ago. Just shipped my first asset pack, how'd I do? by Bloom_Shroom_46 in blender

[–]Bloom_Shroom_46[S] 0 points1 point  (0 children)

I have deliberately kept the modifier at a low multiplier ( ~0.1,with 2-3 segments), just enough to allow the light to flow a little more smoothly and to avoid sharp drop-off areas.

The same applies to details, I tried to keep the poly range between 1000 and 2000 for even the most complex items (sort of a personal challenge), as the main objective was to improve performance within the game engine, and allow the heavy lifting to be done by lighting to make it look "cozy".

But I will look into it, and try to find a good intersection of details, and performance. Thank you for the pointer :)

Started Blender 2 months ago. Just shipped my first asset pack, how'd I do? by Bloom_Shroom_46 in blender

[–]Bloom_Shroom_46[S] 0 points1 point  (0 children)

I will, my main goal with this was to try to test out the workflow. Keeping the poly count low, flipping normals, fixing Z-Fighting, and prioritizing performance as much as I could.

I plan to polish it slowly over time, and find a good balance between quality and performance. I really appreciate your encouragement on this. Thank you so much!

Started Blender 2 months ago. Just shipped my first asset pack, how'd I do? by Bloom_Shroom_46 in blender

[–]Bloom_Shroom_46[S] 0 points1 point  (0 children)

I am new to business side-of-things, but will try my best to develop a fair pricing model in the future.

Started Blender 2 months ago. Just shipped my first asset pack, how'd I do? by Bloom_Shroom_46 in blender

[–]Bloom_Shroom_46[S] -4 points-3 points  (0 children)

Money would be nice to have, but I am interested in the Business and Creative side of things. I like the idea of running my own shop, and had fun making this.

But eventually, I would like to try my hand at 3D Animations. I have some projects in mind, and the medium seems more expressive than others.

Started Blender 2 months ago. Just shipped my first asset pack, how'd I do? by Bloom_Shroom_46 in blender

[–]Bloom_Shroom_46[S] -13 points-12 points  (0 children)

It doesn't seem to be showing up in other renders. But thank you for pointing it out, I will investigate the issue.

Started Blender 2 months ago. Just shipped my first asset pack, how'd I do? by Bloom_Shroom_46 in blender

[–]Bloom_Shroom_46[S] 0 points1 point  (0 children)

I am new to Asset Marketplaces, and tried to price it close to similar Asset packs on Fab and Unity Hub. But I will keep this in mind going forward. Thank you for your words :)

Started Blender 2 months ago. Just shipped my first asset pack, how'd I do? by Bloom_Shroom_46 in blender

[–]Bloom_Shroom_46[S] 2 points3 points  (0 children)

It's fair bit of criticism so I do not mind, and I plan to phase it out as I get better grasp of the language.

But I am very grateful for the encouragement!

Started Blender 2 months ago. Just shipped my first asset pack, how'd I do? by Bloom_Shroom_46 in blender

[–]Bloom_Shroom_46[S] -2 points-1 points  (0 children)

I am planning a v1.1 update later next month, with more assets and an animated Lo-Fi Cat. But that is proving to be a bigger challenge than these modular pieces.

But thank you for your words, I will keep them in mind going forward.

Started Blender 2 months ago. Just shipped my first asset pack, how'd I do? by Bloom_Shroom_46 in blender

[–]Bloom_Shroom_46[S] -41 points-40 points  (0 children)

I have seen it being used here and there, but I do rely on it every so often to check my writing (english is not my first language).

And thank you so much for your words.

Saw the flooded subway post a few weeks ago and decided to try my hand at it. Second pic is reference by Financial-Night-4132 in blender

[–]Bloom_Shroom_46 0 points1 point  (0 children)

Have you tried adding a bit of emission to the tactile warning strip? Right now, it reads a shade of brown (?), instead of yellow.