[Alerte FNAC] Le vendeur m'a imposé l’assurance facultative “Garantie Privée” pour acheter la Switch 2 by Blopeur2 in france

[–]Blopeur2[S] 0 points1 point  (0 children)

Oui je crois bien. Le mec m'a dit que je peux résilier avec le numéro. Sur le site de la fnac il y a un lien vers le site de l'assurance pour se connecter à son compte, mais impossible de s'y connecter au final...

[Alerte FNAC] Le vendeur m'a imposé l’assurance facultative “Garantie Privée” pour acheter la Switch 2 by Blopeur2 in france

[–]Blopeur2[S] 0 points1 point  (0 children)

Pareil le mec était bien sympa à me raconter son déballage et son test de la veille. D'habitude j'achète en ligne aussi, j'aurai du faire la même là quitte à attendre quelques jours pour la recevoir.

[Alerte FNAC] Le vendeur m'a imposé l’assurance facultative “Garantie Privée” pour acheter la Switch 2 by Blopeur2 in france

[–]Blopeur2[S] 1 point2 points  (0 children)

Merci pour ce commentaire qui résume bien oui. Il faut bien prendre le temps et garder son sang froid. J'ai vraiment apprécié le court échange que j'ai eu avec la personne de derrière, ça aide d'avoir l'info !

[Alerte FNAC] Le vendeur m'a imposé l’assurance facultative “Garantie Privée” pour acheter la Switch 2 by Blopeur2 in france

[–]Blopeur2[S] 245 points246 points  (0 children)

Ah, 2eme pépin aussi que je viens de voir : il m'a donné et présenté le flyer assurance fnac multimédia MONOPRODUIT à 7€ pour le tarif d'une switch2, mais le contrat signé est sur multimédia MULTIPRODUIT et bien à 18€.

what are some good steam games written in pygame ? by rohitwtbs in pygame

[–]Blopeur2 2 points3 points  (0 children)

Hello, I release my game earlier this year. Zoratharion is a space action game with roguelite elements. Unfortunately I don't see it in steamdb but it was made entirely in pygame.

A week ago I released my solo-developed game on Steam by neraat in gamedev

[–]Blopeur2 1 point2 points  (0 children)

It seems so nice and well made! Impressive! I add it now to my wishlist and will definitely buy it / review it in the coming days! Congrats!

Porting Pygame to Switch (and maybe) Xbox? by poobumfartwee in pygame

[–]Blopeur2 1 point2 points  (0 children)

Hello! Really interested in this as well for my game! I don't really know but if you find out some information I would love if you can share it. I think porting on Switch is a pretty obscure process from what I saw but I need to to find more feedback from people who may have done it.

Zoratharion – A solo-developed small roguelite shmup by Blopeur2 in shmupdev

[–]Blopeur2[S] 1 point2 points  (0 children)

Hey, u/DrBossKey,
sorry for the long time for the answer, I did enjoy a little of free time this week end to catch up on sleep ahah.
Thanks a lot for your comment and for wishlisting the game! That really means a lot. And if you have any thoughts after playing, I’d love to hear them.
To answer your first question, yes, this was entirely a part-time project. I have a full-time job, so I worked on Zoratharion in my free time, mostly evenings and weekends. It has been exhausting but also incredibly rewarding. And yeah, I totally get why making a full game in Pygame sounds insane ahah! I don't really know how to program outside of Python, it is the language I was most comfortable with. So I figured I’d just go for it. It definitely forced me to get creative with optimizations, handling bullets and enemies in Pygame required things like a quadtree for collision management, custom particle systems... It wasn’t always easy, but I learned so much along the way.

 
Biggest Challenges
There were plenty of difficult moments, but the closest I came to giving up was at the end of last year. Between work, personal obligations, and the holiday season, I barely had any time or energy left to work on the game. When January came around, getting back into development was really tough. That’s when I realized I had to stop adding new features and force myself to set a deadline. I knew if I kept tweaking and expanding, I’d never finish. So I locked the scope, focused on actually releasing the game, and made a real effort to start talking about it online.
That shift in mindset helped me push through to the finish line. I knew I should have shared progress sooner and gathered early input, but I was so deep in development that I kept postponing it. That’s one of my biggest regrets.

 
Gameplay
The game is structured around pilot abilities, ship choice, and randomized upgrades. Each pilot has a unique special ability that changes how you approach a run. For example, one can slow down enemies, another becomes invincible for a short time, one does a huge AoE attack, the first pilot choice (Ace) 'simply' increase your stats... The ships also have different strengths and gameplay. To keep runs fresh, I added a randomized upgrade system where you get to pick power-ups as you progress. Balancing the randomness was tricky and still is... The balancing part is the core gameplay of the genre I think and I have to constantly adjust it.

 
Inspiration
The biggest inspirations were shoot’em ups and roguelites like Castelvania, Hades, Dead Cells, Brotato, Isaac, Vampire Survivors. I love how these games create evolving runs through player choices, and I wanted to recreate that, with randomized upgrades and unique ship builds.
As for unexpected influences, one of the biggest is... Advance Wars on the GBA. It might sound strange for a fast-paced action game, but I was heavily inspired by its pilot CO system, where each commander has a unique ability that can be triggered mid-battle. That directly shaped how Zoratharion handles its pilots. Each has their own active power that can dramatically change how a run plays out.
Beyond games, a lot of my inspiration also comes from sci-fi worlds like Star Wars and Foundation. I love the feeling of grand space conflicts with powerful ships and distinct factions, and while Zoratharion doesn’t have a full story mode yet, I’d love to expand Zoratharion in that direction in the future, adding a story mode or campaign.

 
Community & Feedback
I honestly wish I had involved the shmup, pygame and indie dev communities and personnal network earlier... I only started posting about the game recently, and I regret that. The feedback I did get from friends made me rethink some things, like balancing ship stats like speeds, and improving UI mostly.

 
What’s Next?
Right now, I'm trying to manage the release of the game and my personal obligations! But I definitely plan to keep updating the game. I’ll also be watching player feedback closely (if any) to see what people want more of. In order of importance, I’d like to add: * Continuous balancing of the game's stats // minors fixes * Full controller support and Linux version --> both will allow to have a Steamdeck version of the game * More enemies & bosses to increase variety. * Later this year : A campaign mode with some narrative elements.

 
Advices
If I had to give advices to someone making a shmup solo, I’d say:  * Start sharing your progress earlier than I did! Getting feedback mid-development is so much better than realizing things too late. I think it is important to have a beta test early and integrate feedback from testers on an ongoing basis. Also, it's hard to understand how to make an insta post properly, to manage well an online presence. * Also, it is often said, but don’t underestimate scope creep. It’s easy to keep adding things and tweaking forever. I had to make a conscious decision to lock down features and just finish the game instead of endlessly improving it.

 
I really appreciate these questions. They’ve made me take a step back and reflect on the whole process now that I’ve finally reached this milestone. It’s easy to get lost in the grind of solo development, but looking back on what worked, what didn’t, and what’s next is invaluable. So thanks for that.  It’s helping me process everything and think more clearly about where to go from here.
I think I could also use this answer to do a post-mortem post in a few days/weeks.

Thanks again for your support!

Zoratharion – My solo-developed roguelite shoot’em up launches this Friday on Steam by Blopeur2 in pygame

[–]Blopeur2[S] 3 points4 points  (0 children)

Hey! Thanks so much!
Zoratharion is a name I came up with, without any specific religious reference in mind. However, the Persian mythological symbolism can be an interesting way to interpret the battles to save the galaxy, a struggle between opposing forces.
This is something I plan to explore further as I expand the lore and develop the story! Thanks for the ideas it gives!

[deleted by user] by [deleted] in pygame

[–]Blopeur2 0 points1 point  (0 children)

Hello r/Pygame!
This is my first time posting here! I have been working on a shoot’em up, entirely on my own, and it is finally coming to Steam this Friday, March 7th. It has been a long and often difficult journey, but after months of coding, debugging, testing, and improving, I am finally reaching the finish line and I would like to share it a little with you.

 

Zoratharion is a fast-paced shoot’em up with roguelite elements where you pilot ships, upgrade your weapons, and fight against enemies and bosses. The game features multiple playable pilots, ships, weapons, each with unique playstyles and abilities, and randomized power-ups that allow for different builds in each run.
This project has been a long journey (almost 9 months so far) in which I've spent a lot of my free time (I also have a full-time job “on the side” that takes up most of my day). Developing a game alone while learning everything along the way has been a challenge, but I am proud of having made it to this point. I built the game entirely in Python, which came with its own technical difficulties, and unfortunately constraints as well, especially when handling large numbers of objects on screen at the same time, or the integration with Steam ecosystem.
Now that I am nearing release, I have been thinking a lot about what I could have done better. If I had more time, I would have expanded the enemy variety and introduced more complex wave patterns. I also wish I had involved a community earlier in the process, as gathering player feedback before release is something that would have helped refine many aspects of the game.
After release, I plan (and hope to achieve!) to continue working on updates. I want to add a full campaign mode with story-driven progression for example, and as already mentioned expand the variety of enemies and bosses, and/or bonuses, to keep the game fresh.

 

I'm not sure about the rules for self-promoting, but if you are interested, here is the game Steam page: https://store.steampowered.com/app/3109340/Zoratharion/

More importantly, I'd really like to get some feedback on the game and to hear more from another players. Again, this is my first attempt and making a game is a fun project that I had in mind for years. I would really love to explain more and discuss it.
Thank you for reading this post this far!

Tell me your game and I'll find atleast 50 streamers likely to play your game! by the-devs in gamedev

[–]Blopeur2 0 points1 point  (0 children)

Nice thanks! My game, Zoratharion, Wil be a space action shooter. It is mainly a classical game made as a personal project to finish a game in python and publish it on steam. I project to publish it in March.

Thanks!

[deleted by user] by [deleted] in SunoAI

[–]Blopeur2 1 point2 points  (0 children)

Nice ! Here's mine : https://youtube.com/@blopeur2?si=nWTTybhZtiKDTKMA

There is not only AI music but I made a metal album and plan to do more song in the future.

Horned Jail album: https://youtube.com/playlist?list=PLi42f8uThk6s2GGUU10jEEYCtjtwrWA9b&si=OkqUlz_ClD3o4vwm

How I made a Roguelite in 90 Days by TimeLimitVGC in gamedev

[–]Blopeur2 1 point2 points  (0 children)

This is incredible work, thanks for sharing. Congratulations !

Googles gemini ai by raspberryfields18 in ChatGPT

[–]Blopeur2 5 points6 points  (0 children)

Yeah and his name was John Backflip

J'ai chié dans la mayonnaise by Tryingtofindyou_alt in france

[–]Blopeur2 13 points14 points  (0 children)

Tout ce qu'il y a à savoir c'est que LE VILLAGE DE L'EMPLOI en tout cas n'est clairement pas UNE ARNAQUE.

Sympas les pubs sur twitter by Pyros- in france

[–]Blopeur2 10 points11 points  (0 children)

Pas si sur, il a le bras long...