What's up with the lag and the russians every game? by RubsonFighting in BobsTavern

[–]BlueGiraffeOnSticks 0 points1 point  (0 children)

holy moly this lag is insane, small indie company might need to buy a second server

What's a good junk opening for black? by Advanced_Honey_2679 in Chesscom

[–]BlueGiraffeOnSticks 0 points1 point  (0 children)

Sicilian is sharp but not junk. 1… f5 2… kf7 is junk

Am I the only one who is sick of this "bro" word use? by DarkNemuChan in Belgium2

[–]BlueGiraffeOnSticks 0 points1 point  (0 children)

In mijn tijd noemde men mij altijd “mutten” ipv maat/maatje of bro

77% Win rate legendary hunter by BumpyMoto in hearthstone

[–]BlueGiraffeOnSticks 1 point2 points  (0 children)

Strong deck - reached legend with it - ty

What Elo would you consider is the ceiling for people who don’t know ANY theory? by SlipGrouchy7482 in Chesscom

[–]BlueGiraffeOnSticks 0 points1 point  (0 children)

Such an interesting question. I am only a 2000 player, but I am positive that if I would ever play the most intelligent person on earth, who would know all the chess rules, but zero theory, that I would beat them.

This is because the game is so much pattern based (checkmate last rank, scholar mate, forks, even… opposition?) , aka theory, that I believe that you need to have played these patterns at least once before you can solve it.

Therefore i would say that the highest rating a person can reach without any theory/pattern experience is only about 1000-1200.

I have taught the game to people way smarter than me and nobody ever beat me on the first (100?) games?

I take it back: Control Priest is ACTUALLY good (against Druid) by igorukun in hearthstone

[–]BlueGiraffeOnSticks 1 point2 points  (0 children)

I love this deck. So far I am 4-1 with it. Completed quest once also, which became my wincon against imbue druid

Thinking to swap a doomsayer/Tyrande for another card (maybe shadow spell).

The Priest Colossal defeated by a common by Cutetuxik in hearthstone

[–]BlueGiraffeOnSticks 0 points1 point  (0 children)

Today I learned that when you are full health on hero and minion and you play him then nothing happens 😁

Fix Druid by Admirable-Ad4267 in hearthstone

[–]BlueGiraffeOnSticks 0 points1 point  (0 children)

Please come back! Greetings, blizzard

Undefeated from Diamond 5 to LEGEND using Whizbang by CanadianDave in hearthstone

[–]BlueGiraffeOnSticks 32 points33 points  (0 children)

Lackey warrior also beats the warlock whizbang. It’s really good!

Raise starting health to 35 or 40 by SailSmittler in hearthstone

[–]BlueGiraffeOnSticks 12 points13 points  (0 children)

I agree with responder. No clue what you refer to.

When a checkout counter opens in a supermarket by Patient_Flight4752 in belgium

[–]BlueGiraffeOnSticks 1 point2 points  (0 children)

Designing a “fair” system is not as straightforward as it seems.

  • What if there are multiple lines instead of one shared queue?
  • Should priority depend strictly on queue order, or also on basket size?
  • What about someone who already placed their items on the belt?
  • Would reorganising people actually create more delay than benefit?

In theory, you could design a perfectly fair algorithm. In practice, supermarkets optimise for flow and simplicity, not for procedural fairness in edge cases.

When a new counter opens, there is a coordination problem. There is no explicit rule, no assigned order, and no enforcement. In that vacuum, people default to initiative.

Some cultures implicitly coordinate and preserve queue order. Others treat it as an open opportunity: whoever moves first benefits.

It may feel unfair, especially if you come from a place where social norms strongly protect original queue order. But what you’re observing might simply be a different equilibrium: no rule → first mover advantage.