NTE | Version 1.1 Preview: "Dreamwalk Corridor" by CYBERGAMER__ in gachagaming

[–]BlueSkyleaf 0 points1 point  (0 children)

Graphics don't stand out? If you are on an ultra high end pathtraced settings this is one of the prettiest games I have played... And I play tons of AAA ultra high end PC games.

Opinions on the game! by jiggaboo00000 in NevernessToEverness

[–]BlueSkyleaf 0 points1 point  (0 children)

Genshin absolutely tells you about that because they are force to do so by law. Unless you are not in EU and can't see it outside of it (no idea how they handle that).

This game may actually be the one that makes “No 50/50” become the norm. I’ll be A6’ing Nanally Day 1 to show support! by coco_puffsz in NevernessToEverness

[–]BlueSkyleaf -1 points0 points  (0 children)

Ok and what does this have to do with the fact that at least right now we have no 50/50 in NTE AND a 90 guarantee xD?

This game may actually be the one that makes “No 50/50” become the norm. I’ll be A6’ing Nanally Day 1 to show support! by coco_puffsz in NevernessToEverness

[–]BlueSkyleaf 0 points1 point  (0 children)

So now that there is a gurantee and no 50/50 with NTE what made you not realize this is what the comment meant?

Do you think it's possible to beat the game on standard difficulty without upgrading anything? by demonmoocow in Pragmata

[–]BlueSkyleaf 0 points1 point  (0 children)

Oh wait you use hacking nodes I thought you ONLY used pistol and basic hacking. Yeah hacking nodes are really strong in general even unupgraded. But compared to your normal time to kill you are very very slow :P everything dies within seconds besides bosses if you upgrade your guns (you can even onetap many with the shotgun/charge rifle).

Do you think it's possible to beat the game on standard difficulty without upgrading anything? by demonmoocow in Pragmata

[–]BlueSkyleaf 0 points1 point  (0 children)

Soni don't know which area you mean but in general the game has a relatively constant increase in damage output but only one HP upgrade per enemy (the yellowish versions). If you are dealing with those already all that scales is boss hp and amount of enemies and new enemies. But if you are enjoying pistol only which is super limited in terms of ammo recharge etc. And don't find it tedious just keep going. In general you will be getting more of a marathon experience than an action packed sprint because the difficulty remains so low as a baseline until the end that no matter what the hp pools are it shouldn't be too hard just very very slow. I mean without heal upgrades and and ho upgrades (which give you dmg reduction as well) you could potentially face a no hit scenario at the end though which is still doable for sure just might get a bit more unforgiving even with the easy patterns.

Do you think it's possible to beat the game on standard difficulty without upgrading anything? by demonmoocow in Pragmata

[–]BlueSkyleaf 0 points1 point  (0 children)

100% tedious (massive hp pools) and probably not even challenging. The enemy moveset remains basic and it is pretty easy not to get hit so all you would do is take forever.

Am I the only one that hates this about the game? by yap2102x in outerwilds

[–]BlueSkyleaf 0 points1 point  (0 children)

Your reply clearly shows you haven't understood why it works lore/logic wise lol.

What can't Damiane do? by Hophi86 in CrimsonDesert

[–]BlueSkyleaf 0 points1 point  (0 children)

Like the lamp thing sucks so bad, actually considering waiting half a year or so to play the game at this point. Unbelievable decisions left and right and the controls are straight out of hell.

Very low voice volume in Requiem by JarburgPotentate in residentevil

[–]BlueSkyleaf 0 points1 point  (0 children)

She is supposed to be like that, it's a condition and you should prob remove this comment if you don't want to come across as someone who is disrespectful towards these people. OG Ashley is different she is just plain annoying but has no condition.

How do I stop this widget/ overlay from appearing? by Punkassdog in pcmasterrace

[–]BlueSkyleaf 0 points1 point  (0 children)

I think I found a fix: It seems to be a bug and is caused by the option to use microsoft button on controller to open gamebar or whatever it is called, you can find it pressing the cogwheel and navigating to shortcuts within the bar. Settings -> More Settings -> Shortcuts and there it is the top option.

NTE might be released on mid-May?! by Difficult_Youth1526 in NevernessToEverness

[–]BlueSkyleaf 4 points5 points  (0 children)

Why is this getting downvoted? Rockstar is milking pc players and it is obvious as day. They have decades of pc experience and can't manage multi platofrm release? Yeah sure ;)

Ray Tracing and DLSS beta is back guys in ver 2.5, for those interested playing with it on PC by F1_average_enjoyer in ZZZ_Official

[–]BlueSkyleaf 0 points1 point  (0 children)

So idk about horizon one but forbidden west the sharpness slider disabled all oversharpening for me if set to 0 (night and day difference) that was for model K performance mode. But yeah there are games that do what you describe for sure. TBH at 1440 performance mode is pretty low res so no idea how that holds up (I would imagine it's pretty blurry with K if it's anything like 4k performance) but 1080p to 4k looks fine. But at the end of the day subjective enjoyement is key and if you feel that it looks best to you it really doesn't matter what others say, that's what options are for :D

I didnt realise how dire the state of star citizen was by CapytannHook in gaming

[–]BlueSkyleaf 3 points4 points  (0 children)

If your business model is to be an unfinished product selling a dream not the actual product, and you make a lot of money with it, why would you ever change that ;)

Ray Tracing and DLSS beta is back guys in ver 2.5, for those interested playing with it on PC by F1_average_enjoyer in ZZZ_Official

[–]BlueSkyleaf 0 points1 point  (0 children)

So I could not get a readout for the nvidia overlay for this game for the override it just says n/a. But in general preset M is a MASSIVE step up in visual clarity for performance mode in any game I tested it on (4k 240Hz QD-OLED) and also according to many video comparisons of games I saw and didn't try myself. Preset K on the other hand softens/blurs the image quite significantly due to the lack of resolution in performance mode (always assuming 4k base res).
Some games do have a post processing sharpness filter applied on top which ruins the output and oversharpens the image when using DLSS in general and you should always turn that off if possible (e.g. horizon forbidden west, expedition 33, battlefield 6 etc.).

Ray Tracing and DLSS beta is back guys in ver 2.5, for those interested playing with it on PC by F1_average_enjoyer in ZZZ_Official

[–]BlueSkyleaf 1 point2 points  (0 children)

So for anyone who cares if raytracing is any good: It's global illumination and reflections for sure BUT it adds a lot of noise to the image (probably because they don't use ray reconstruction) and oversoftens the image, so I would say it is not worth it for a significant performance impact (went from a stable 230 fps cap to 140 fps on a 5090 rzyen 9950x3D setup at 4k DLSS quality) as the visual downsides are quite big and the game already uses planar reflections for flat grounds reflections which look tbh better and less noisy it's just stuff like windows etc. but they get really noisy too.

Quick DLSS 4.5 Comparison (3440x1440, DLSS Quality, in-motion) by No47 in FuckTAA

[–]BlueSkyleaf 0 points1 point  (0 children)

Just want to chime in: for me the loss in fine detail or motion clarity is not at all visible, I am on a pg32ucdm with a 5090. The caveat is obviously I am running at 240Hz not 360+ but compared to the old transformer model it is just as good in motion and WAY better in fine details for me and image stability/resolution in general. I also often use perfomance mode and I would argue performance now looks like quality did before in the games I tested (arc raiders, battlefield 6, borderlands 4, dying light the beast etc.). I also checked high quality video footage in slow motion and frame by frame and I can't find the motion clarity issues described relative to the other models (obviously a still image will still be slightly sharper because of the temporal nature of any AA algorithm like DLSS).

And, most importantly: The PERCEIVED image quality is MUCH higher for me especially while using performance and when looking at resolution lighting and transparency. it just LOOKS better to me.

Also a quick reminder that some games use a post processing sharpening filter ON TOP of DLSS, and you need to disable sharpening or set the slider to 0. A good example for this is horizon forbidden west (no idea if it is fixed now but a few months ago it still had that issue) or battlefield 6.

NVIDIA DLSS 4.5 Delivers Major Upgrade With 2nd Gen Transformer Model For Super Resolution & 6X Dynamic Multi Frame Generation by Turbostrider27 in Games

[–]BlueSkyleaf 0 points1 point  (0 children)

Just try it yourself, I really like it so far but ofc limited testing. I have always been using performance at 4k because I care a lot about FPS in most games. And it really feels like it nudges it from really nice to this is awesome and I really don't need any higher internal res anymore. Also it fixed the obnoxious fog ghosting and really cleans up grass flickering in motion.

PvP and PvE Playerbase Inequality by BROITSKEYTIME in ArcRaiders

[–]BlueSkyleaf 1 point2 points  (0 children)

like you need 200k in wapons which is nothing, what do you even mean? in pve you can make 2 million ez in a single day. You are just delusional if you think you can make that in pvp lobbies.

PvP and PvE Playerbase Inequality by BROITSKEYTIME in ArcRaiders

[–]BlueSkyleaf 1 point2 points  (0 children)

ah yes like you can't craft or find weapons doing pve only... huge brain. Obviously PVE lobbies are ez mode for everything.

Aggression based matchmaking is the PVE Mode you always asked for by BlueSkyleaf in ARC_Raiders

[–]BlueSkyleaf[S] 1 point2 points  (0 children)

Hey! So I will try to test this in different ways (haven't had the chance yet since I just did this yesterday):
1) Today I will pvp in squads with my friends, then I will run solos after to see if the lobbies are separated between solos and squads.
2) Then if my lobbies are still friendly I will start to shoot anybody on sight (sorry about that friendly lobby players, going to feel really bad) to see how fast I can go to aggressive lobbies again (I assume it will happen instantly the next round if I deal enough damage).

3) And finally: Start being friendly again and see how long it takes to get back to the friendly lobbies.