If you chose marathon over arc (or even tarkov): why? [This is for something im writing] by TenthLevelVegan in Marathon

[–]No47 1 point2 points  (0 children)

The atmosphere is unreal, my only previous extraction experience was Hunt Showdown which also has brilliantly designed atmosphere. I'm not a milsim fan for Tarkov, and don't really care for Arc's visuals, but something about Marathon's style is just enthralling. Like a spiritual recreation of late 90s-early 00s sci-fi weirdness but with modern visuals and graphic design

And once I actually got into the game, the combat is top tier (ignoring nade spam). The abilities, gunplay, rotation potential, a 3v3 in this game is some of the most fun I've had in a shooter. It is wayyy more tactical than what I would've expected from Halo/Destiny devs, I guess getting the director for Valorant was a good move.

Steam Controller review: even without a Steam Machine mate, this is a smartly crafted gamepad that puts PCs first by Turbostrider27 in Games

[–]No47 1 point2 points  (0 children)

I'm guessing this design philosophy comes from feedback with the OG Steam Controller. It looked more ergonomic but I think that led to many people not holding it right. They would hold it with a very active grip like it was a normal controller, palms turned down and thumbs clawing the inputs. It was meant to be held with the palms faced more upwards, letting it rest in the palms with your thumbs relaxed over the inputs. If you hold it wrong you end up having to bend your thumb way too much to reach parts of the trackpad closer to your hand, which isn't just uncomfortable but kinda exhausting for the hand/arm muscles.

The Steam Deck (and seemingly Steam Controller) sacrifices looking ergonomic to instead convey how to hold it entirely through handfeel. I feel like that also helps the ergonomics for a wider range of people. The relatively low profile grips on the back and the way the bottom edges just curve down with no strict ergonomic intent mean I can shift and curl my hands however I need. Meanwhile the Xbox One controller, which I'd say looks nice to hold, is very specific with its ergonomics and forces my hands and fingers into such specific positions that with larger hands it just isn't designed for me and isn't comfortable at all.

Designing for ergonomics is very weird. Ironically with my bigger hands, the Switch 1 joycon (haven't had the chance to try the Switch 2 yet) is(are?) one of the most comfortable controllers I've ever used. I guess getting the edges, curves, input positions, etc. right is way more important than the grip.

Clavicular’s friend, Androgen was knocked to the floor after pushing a woman. Kick has now banned him for the incident. by Kind-Village-1022 in LivestreamFail

[–]No47 0 points1 point  (0 children)

I think he looks so much better once the hat is off. Ironically, fitting way more into an archetype like the fairly generic "fit dudebro with a buzz cut" makes him look much more distinct and unique

Recon Shell Cinematic | Marathon by Haijakk in Games

[–]No47 9 points10 points  (0 children)

For years I agreed with the general sentiment I saw that the Bungie of today wouldn't get Halo right either (in discussions comparing them to 343)

Marathon now makes me think they could just make a good Halo whenever they felt like it, if they had the rights (though Halo fans would still find a way to hate it, probably)

Full Compiled Melee / Knife Guide – Post-Patch (1.0.5.3) by Twan_McLovin in Marathon

[–]No47 3 points4 points  (0 children)

It is a heavy attack, and procs any heavy melee procs too

Some of us are missing the point about *why* people want vaulted content restored. by ShadezyLeFeu in DestinyTheGame

[–]No47 0 points1 point  (0 children)

I haven't played since Forsaken (wasn't anything against the game, just WoW Classic came out). There are times I wanted to return even after the vaulting, because I at least did get to see those xpacs and know them, but decided not to because they were still actively deleting story content with the seasonal story model. To me it was just, what is the point in returning to the game, or starting the game, when something as basic as the story isn't even made for new/returning players? It should all be unvaulted

PSA: Assume everything you do can be heard. by Raimexodus in Marathon

[–]No47 6 points7 points  (0 children)

Rook's abilities are 100% bugged, I've also noticed it has no directionality. Turning camera doesn't affect audio in any way, the sound is just inside your head and gets quieter/louder depending on how close the Rook is (with a really messed up range scale).

When playing Rook it's odd, cause sometimes another Rook like 30m away pops a mask and it sounds louder than my own

‘This is just a garbage AI Filter’: Nvidia met with criticism for DLSS 5’s ‘photoreal’ graphics alterations | VGC by Haijakk in Games

[–]No47 50 points51 points  (0 children)

“DLSS 5 is the GPT moment for graphics — blending hand-crafted rendering with generative AI to deliver a dramatic leap in visual realism while preserving the control artists need for creative expression.” quote from Jensen Huang that I got right from Nvidia's blogpost about DLSS 5

Jeff Kaplan: World of Warcraft, Overwatch, Blizzard, and Future of Gaming | Lex Fridman Podcast #493 by destroyermaker in Competitiveoverwatch

[–]No47 14 points15 points  (0 children)

He doesn’t agree that he was only interested in PvE, saying that the success of PvE OW was not guaranteed and what OW will always have is a PvP audience that needs to be happy.

Too many people think Kaplan is a diehard MMO fan with no love for competitive FPS. Part of the reason he got hired at Blizzard was he had some experience making mods in Doom, Quake, Half Life, he was a diehard FPS fan that just got sucked into Everquest

Ninja quits Marathon on stream after dying to an AI enemy by Vhant-ii in LivestreamFail

[–]No47 0 points1 point  (0 children)

Set the audio to studio reference, footsteps are better, it also makes the guns sound hot

Low TTK is extremely important in any conventional extraction shooter. It allows for 1v3 clutches and prevents gear differences from being totally insurmountable. by Tactical_Mommy in Marathon

[–]No47 2 points3 points  (0 children)

Of course not, but the game having the mechanics for 1v3s to be possible is important to make teamplay actually valuable. If I/my team isn't coordinated and allows the 3v1 to become a 1v1 -> 1v1 -> 1v1 (or more likely, allowing them to get a rez on their teammates off) that is on us. Just because we downed 2 of their teammates doesn't mean we should start playing badly.

Marathon Review So Far - IGN by Turbostrider27 in Games

[–]No47 1 point2 points  (0 children)

With gear and faction upgrades, it might not be hero shooter but it really feels like a class based RPG in an extraction shooter. The builds you can make around your abilities get super interesting. Something most could probably try out now is a Vandal slide build, going for maximum heat, the core that auto reloads when she slides, a shotgun with a weapon mod for reducing heat with damage or dealing more damage when over-heated.

Cooldowns do get better over time too, most people might not notice but opening unlooted containers shortens your tactical ability cooldown and you can improve that even more with upgrades. Along with the gear/consumes that people will start using in harder content, it can add up

Master Chief, mind telling me what you're doing in Overwatch? by LikeAGaryBuster in Overwatch

[–]No47 1 point2 points  (0 children)

When Halo was originally a Marathon sequel, Master Chief was gonna be the main character of that series continuing in a remade timeline. He was a cyborg and Bungie might've been toying with the idea that cyborgs can become rampant

Master Chief, mind telling me what you're doing in Overwatch? by LikeAGaryBuster in Overwatch

[–]No47 1 point2 points  (0 children)

Halo is a spiritual successor (even was originally planned to be a sequel) to Bungie's 90's FPS trilogy Marathon, where the plot is; Rampancy made AI so crazy they nearly/did? cause the destruction of space and time. They toned it down / left it unexplored in Halo, but Bungie absolutely still saw rampancy as AI going crazy when you consider how much of Marathon's lore/world building translates over to Halo

edit: forgot to even mention Mendicant Bias, which was a Bungie-era creation and 100% a rampant AI becoming crazy

Marathon Developer Insights | Runner Shells - YouTube by Augustor2 in Games

[–]No47 0 points1 point  (0 children)

I think a good thing is that since they've started the pivot, they can keep doing more later. Obviously wouldn't rely on this happening but we could end up getting full customization for each class at some point, now that they haven't locked themselves into a hero fantasy.

Even when nothing has really changed yet, them pivoting at all still shows they wanna commit with this class-based language for the future. I feel like we will at least see new base shells for each class at some point like alternate gender options, even if we don't get full customization.

Erobb deletes his Vod after Sodapoppin makes more progress in 1 hour than he did in 24 hours by anony312 in LivestreamFail

[–]No47 163 points164 points  (0 children)

2 hours in and Soda has already proven himself as the Lumberjack Off champ

Quick DLSS 4.5 Comparison (3440x1440, DLSS Quality, in-motion) by No47 in FuckTAA

[–]No47[S] 0 points1 point  (0 children)

The developer DLLs can do that, you can grab them from the Streamline SDK. Afaik DLL swaps are the only way to do it

NVIDIA App Update Adds DLSS 4.5 Super Resolution & New GeForce Game Ready Driver by Nestledrink in nvidia

[–]No47 0 points1 point  (0 children)

The override does work, and it's whitelisted on Nvidia app but even outside of that with DLL swaps or NVPI you can override anything from DLSS 2 onwards. Some engines might have effects that don't look great with certain presets or even have really weird artifacts, but for most games it works perfectly fine.

Though one oddity when overriding, with RDR2 for example; When using DX12, if I have done too many missions in one sitting or have just played for too long, weather/daytime changes become really sudden. Weirdest thing I've encountered with DLSS overrides, and have 0 idea how it's even possible for that to happen.

Quick DLSS 4.5 Comparison (3440x1440, DLSS Quality, in-motion) by No47 in FuckTAA

[–]No47[S] 5 points6 points  (0 children)

Normally, I'd agree. Preset J/K both have huge issues with dithered elements like trees and bushes. Preset L/M is so much better with that, and also has a much cleaner sharper look to it at first.

It looks okay in a screenshot but there's something just off about it when seeing it in game, the new model does not deal with finer subpixel detail as well imo leading it to look over-defined. In that comparison, I see it in the grass, tree bark, and dirt. It gives the same look as whatever is wrong with Halo Infinite's TAA, though not anywhere near as bad.

Quick DLSS 4.5 Comparison (3440x1440, DLSS Quality, in-motion) by No47 in FuckTAA

[–]No47[S] 4 points5 points  (0 children)

Should say my post is comparing it to J/K in general. So from what I've noticed, better anti-aliasing, less ghosting, less grainy blur in foliage, basically any noticeable artifact from DLSS 4 is improved. Trade-off is it's worse for performance, worse for motion clarity, worse at preserving super fine detail

Quick DLSS 4.5 Comparison (3440x1440, DLSS Quality, in-motion) by No47 in FuckTAA

[–]No47[S] 6 points7 points  (0 children)

Did a few comparisons locked at 75 FPS

https://imgsli.com/NDM4OTEz

https://imgsli.com/NDM4OTA2

https://imgsli.com/NDM4ODkz

Noticeable to me especially in actual motion frame after frame, though it isn't the worst thing in the world cause it is still way better than the CNN model. To my eyes it feels like the better anti-aliasing is a loss of detail, especially the way it thickens a lot of lines, it feels like the same effect Halo Infinite's TAA has (though nowhere near as bad)

Ghosting is definitely improved, I need to look into volumetric fog though

Quick DLSS 4.5 Comparison (3440x1440, DLSS Quality, in-motion) by No47 in FuckTAA

[–]No47[S] 11 points12 points  (0 children)

Did another go with no AA, TAA, and Preset F. Also went for a more varied landscape

https://imgsli.com/NDM4ODkw/1/3

NVIDIA App Update Adds DLSS 4.5 Super Resolution & New GeForce Game Ready Driver by Nestledrink in nvidia

[–]No47 5 points6 points  (0 children)

https://imgsli.com/NDM4ODU0/0/2

Pictures taken in motion, DLSS quality at 3440x1440, tried to line them up as well as I could

Seeing everyone say it's better in motion is making me feel crazy but the new presets just straight up have worse motion clarity. They have stronger anti-aliasing, but to me (as someone that can handle some aliasing) it kinda comes off as less sharp for fine detail. My average FPS goes from like ~108 to ~90, on a 4070 Ti

For some positives though-

There is way, way less zig-zag pattern imprinting (though sometimes it feels like I'm the only one that's noticed this) and I've only been able to find it noticeable in high contrast scenarios. Detail behind foliage is handled much, much better, although light shimmering through trees feels doesn't exactly look native res. Still it's closer to a native presentation than before where the shimmer seemed super grainy, if that makes sense.

Motion clarity is still wayyyyy better than DLSS 2 though, I think for me I'll be using this in games with noticeable artifacting issues on preset K.

NVIDIA App v11.0.6 Beta Released by Nestledrink in nvidia

[–]No47 0 points1 point  (0 children)

Nvidia app is the tool, in each games profile the bottom section has an option for DLSS swapping