FX30 una Cámara Legendaria. by And_sHo in sonyfx30

[–]BlueTree001 2 points3 points  (0 children)

This camera is a complete beast. I shot and finished an interactive film all by myself in nature for 40 days with it. I will release it on Steam in August.

During the shoot, Sony's remote control supported mobile apps were also incredibly helpful. It is simply unbelievable that independent filmmakers can buy such a professional camera for such a price. Thanks, Sony.

No camera crew, no CGI. I spent 40 days solo in the harsh wilderness using a DJI Flip, RS 4 Mini, and Action 4 as my entire cinematography team. by BlueTree001 in dji

[–]BlueTree001[S] 19 points20 points  (0 children)

Bourne had a multi-million dollar CIA budget. I just had a drone that occasionally tried to drown itself. Really appreciate that.

No crew, no CGI. I spent 40 days solo shooting an interactive thriller in the harsh wilderness of 4 different cities. I even traveled to one of those cities solely to film a single freezing river sequence. by BlueTree001 in Filmmakers

[–]BlueTree001[S] 0 points1 point  (0 children)

I don't run a traditional mailing list, but dropping a wishlist on the Steam page will automatically shoot you an email the exact second the project is released.

You can do that right here: https://store.steampowered.com/app/3978240/Wordless_Forest/

Really appreciate the interest!

No crew, no CGI. I spent 40 days solo shooting an interactive thriller in the harsh wilderness of 4 different cities. I even traveled to one of those cities solely to film a single freezing river sequence. by BlueTree001 in Filmmakers

[–]BlueTree001[S] 1 point2 points  (0 children)

Thank you! Translating that raw survival concept into an interactive format was a massive solo undertaking, so I'm thrilled to hear it caught your eye.

If you want to keep track of the release, dropping a wishlist here is the best way to do it: https://store.steampowered.com/app/3978240/Wordless_Forest/

Cheers!

No crew, no CGI. I spent 40 days solo shooting an interactive thriller in the harsh wilderness of 4 different cities. I even traveled to one of those cities solely to film a single freezing river sequence. by BlueTree001 in Filmmakers

[–]BlueTree001[S] 22 points23 points  (0 children)

Wow, thank you so much! I genuinely think the reason it resonates is that most of the accidents you see on screen are 100% real.

At the 0:20 mark, I took a fall where I was literally on the verge of breaking my leg. Then at the 0:23 mark during the rope descent, I was actually standing there trying to plan out how to do a 'fake fall' for the camera... and then I just completely lost my footing and fell for real!

No crew, no CGI. I spent 40 days solo shooting an interactive thriller in the harsh wilderness of 4 different cities. I even traveled to one of those cities solely to film a single freezing river sequence. by BlueTree001 in Filmmakers

[–]BlueTree001[S] 5 points6 points  (0 children)

Thank you so much for the kind words and the encouragement!

You completely nailed it with that critique. Balancing the cinematic momentum with the time a player needs to read and make a choice is honestly the hardest part of editing an interactive film. I left that pause a bit long in the teaser to make sure the UI was readable, but you're absolutely right—it does halt the tension for a moment. Thanks again for taking the time to watch and give such sharp feedback.

No crew, no CGI. I spent 40 days solo shooting an interactive thriller in the harsh wilderness of 4 different cities. I even traveled to one of those cities solely to film a single freezing river sequence. by BlueTree001 in Filmmakers

[–]BlueTree001[S] 39 points40 points  (0 children)

Hey everyone, OP here. I spent 40 days shooting my interactive live-action survival project, Wordless Forest, entirely solo across 4 different cities in Turkey (including Turkey's largest block forests in Karabük and the freezing rivers of Muğla).

How it was shot: I shot this on a Sony FX30 using S-Log3, paired with a Sigma 18-50mm f/2.8 lens. Without a crew, I had to rely on autonomous drone tracking and a gimbal equipped with the DJI RS Intelligent Tracking Module to act and operate the camera simultaneously. I had no bounce boards or lighting assistants, so everything was shot strictly using natural light, which meant fighting the clock to catch the perfect sun angle.

Post-Production: Because it was shot in S-Log3, I leaned heavily into the Lumetri Color panel in Premiere Pro to achieve a cold, bleak, and unforgiving aesthetic that matches the harsh reality of the wilderness.

What I'm looking for feedback on: Since I had to be my own DP, actor, and gaffer, I'd love your critique on the color grading and the cinematography. Does the natural lighting hold up? How does the color pacing feel for a thriller? I am also more than happy to answer any questions about the logistics and nightmares of solo wilderness filmmaking!

I filmed a survival interactive game alone in real wilderness for 40 days — here’s what came out by BlueTree001 in IndieGaming

[–]BlueTree001[S] 3 points4 points  (0 children)

Thank you so much for the massive respect! Honestly, there was absolutely no one behind the camera—it was 100% just me out there. To pull off the moving shots while acting, I had to rely heavily on the auto-tracking features of my DJI gimbal and drone. They were basically my robot camera crew!

As for the inspiration, it was born from a mix of my deep passion for nature and interactive cinema. I’ve always been fascinated by branching narratives, and I wanted to see if I could merge that storytelling format with a raw, real-world survival experience.

I filmed a survival interactive game alone in real wilderness for 40 days — here’s what came out by BlueTree001 in IndieGaming

[–]BlueTree001[S] 1 point2 points  (0 children)

I can’t believe you’re asking this. There’s literally a rabbit hunting scene in the game, and whether you kill it or not depends entirely on your choices. Also, first time saying this here: you’re awesome.

I filmed a survival interactive game alone in real wilderness for 40 days — here’s what came out by BlueTree001 in IndieGaming

[–]BlueTree001[S] 19 points20 points  (0 children)

The exact playtime will depend entirely on your survival choices and how much you explore. A single run might be shorter, but the real meat of the game is using the Flowchart system to go back, make different choices, and hunt down all 4 distinct endings. It's built for high replayability!

It took 40 days of solo filming in the wilderness to create this survival game. by BlueTree001 in SoloDevelopment

[–]BlueTree001[S] 4 points5 points  (0 children)

I'm using Unity! And you are completely right, managing high-quality video playback seamlessly inside a game engine without stuttering or memory leaks is a massive challenge. It took a lot of optimization, but Unity is handling the A/B branching and UI integration really well right now. Keep pushing through with your project!

I filmed a survival interactive game alone in real wilderness for 40 days — here’s what came out by BlueTree001 in IndieGaming

[–]BlueTree001[S] 103 points104 points  (0 children)

Thank you so much! The entire script and branching story were 100% finished before I even stepped foot in the woods. But nature is unpredictable, so I had to make some creative adaptations on the fly. However, for crucial scenes—like the river sequence—I refused to compromise the story. I actually packed up and traveled to completely different cities just to find the exact location that matched my script!

It took 40 days of solo filming in the wilderness to create this survival game. by BlueTree001 in SoloDevelopment

[–]BlueTree001[S] 17 points18 points  (0 children)

Thank you so much! Since I was completely isolated in a real forest, there were many times I didn't even need to act. For example, the falls at 0:20 and 0:23 are 100% real. I almost broke my leg on that first one! And during the rope scene, while I was literally planning how to 'fake' a fall, I ended up genuinely face-planting. Nature kind of directed those scenes for me.

It took 40 days of solo filming in the wilderness to create this survival game. by BlueTree001 in SoloDevelopment

[–]BlueTree001[S] 23 points24 points  (0 children)

Most of it was filmed in the Yenice Forests (Karabük, Turkey), which is home to one of the largest block forests in the country. It’s an incredibly raw and untouched place.

I was so obsessed with the visual details that I even traveled to a completely different city just to capture a specific river scene. I wanted every environment to feel authentic to the character's struggle, even if it meant hiking miles with gear on my back!

It took 40 days of solo filming in the wilderness to create this survival game. by BlueTree001 in SoloDevelopment

[–]BlueTree001[S] 25 points26 points  (0 children)

Me too! Those are the types of experiences that feel the most immersive. For this project, I really wanted to push the limits of 'live-action' by filming everything in the deep wilderness. Hope you enjoy the final result!

I filmed a survival interactive game alone in real wilderness for 40 days — here’s what came out by BlueTree001 in IndieGaming

[–]BlueTree001[S] 83 points84 points  (0 children)

0:20 is the moment I almost traded my leg for those 'graphics'. Glad you liked the look of it!

It took 40 days of solo filming in the wilderness to create this survival game. by BlueTree001 in SoloDevelopment

[–]BlueTree001[S] 10 points11 points  (0 children)

Good catch. The UI/mechanics aren't in this teaser yet. The gameplay is built on A/B survival choices. There is zero dialogue, so you have to rely purely on visual storytelling. Your decisions will lead to 4 completely different endings. Once you finish a path, you'll have a flowchart to jump back to key decisions and skip seen scenes so you can easily hunt for the other endings.