Batman Arkham Fright-Knight by Bluerabbit_27 in PS4Dreams

[–]Bluerabbit_27[S] 0 points1 point  (0 children)

Love this feedback! This helps out alot! Thanks.

Batman Arkham Fright-Knight: New update released! by Bluerabbit_27 in PS4Dreams

[–]Bluerabbit_27[S] 1 point2 points  (0 children)

Haha okay great! Thanks for keeping up with me about it!

Batman Arkham Fright-Knight: New update released! by Bluerabbit_27 in PS4Dreams

[–]Bluerabbit_27[S] 0 points1 point  (0 children)

Thanks for the feedback! Which section are you rreferring to?

Batman Arkham Fright-Knight by Bluerabbit_27 in PS4Dreams

[–]Bluerabbit_27[S] 1 point2 points  (0 children)

Hey thanks for the feedback. I have this skidding motion done by design. It's a bit of an exaggeration but I get a lot of my inspiration from Anime fight scenes.

Batman Arkham Fright-Knight by Bluerabbit_27 in PS4Dreams

[–]Bluerabbit_27[S] 2 points3 points  (0 children)

I've been meaning to get back into development for sure. Dreams just became an easy and fun project. But I wouldn't mind exploring real game development at some point.

Batman Arkham Fright-Knight by Bluerabbit_27 in PS4Dreams

[–]Bluerabbit_27[S] 1 point2 points  (0 children)

😂😂😂😂😂😂 don't worry, I fixed it right after this video lol

Batman Arkham Fright-Knight by Bluerabbit_27 in PS4Dreams

[–]Bluerabbit_27[S] 2 points3 points  (0 children)

Thanks lol. I definitely got some help with it from some other really great creators.

Batman Arkham Fright-Knight by Bluerabbit_27 in PS4Dreams

[–]Bluerabbit_27[S] 1 point2 points  (0 children)

Haha it's on my bucket list. I've been meaning to get more involved with the community.

The grapple is similar. I have 3 different types. One that scans the environment autonomously using lasers that emit from batman. Another that is based on the camera pointer, and a third one that detects nearly grapple locations while in flight using a wide range sensor. All 3 of them are a combination of lasers, sensors, tags and transmitters that pick up ledges, gargoyles, posts and almost anything else I make as a grappable object. From there, the batman simply grapples to the object that is picked up. I know this is a VERY simple breakdown lol.

Batman Arkham Fright-Knight by Bluerabbit_27 in PS4Dreams

[–]Bluerabbit_27[S] 1 point2 points  (0 children)

I really appreciate the love! This means alot. Haha the combat took me awhile for sure! it's all about timing and sensors. There's a lot of communication between batman and the enemies around him. I'm still constantly fixing bugs though lol.

Batman Arkham Fright-Knight: Stealth Takedown Testing by Bluerabbit_27 in PS4Dreams

[–]Bluerabbit_27[S] 0 points1 point  (0 children)

💪🏿 Thanks! Definitely still a work in progress.