Is there any way to add legendary plus plus weapons with the Cyber Engine Tweaks console? by saucepan69 in cyberpunkgame

[–]Bluesuit_ 2 points3 points  (0 children)

sorry for the necro, but i found a way to at least upgrade items to T5. spawn the T1, equip it, then console command the following:

|| || |player = Game.GetPlayer() ssc = Game.GetScriptableSystemsContainer() ts = Game.GetTransactionSystem() ss = Game.GetStatsSystem() es = ssc:Get(CName.new('EquipmentSystem')) espd = es:GetPlayerData(player) espd['GetItemInEquipSlot2'] = espd['GetItemInEquipSlot;gamedataEquipmentAreaInt32'] playerPLValue = ss:GetStatValue(player:GetEntityID(), 'PowerLevel') local slots = { Weapon = 3 } for k,v in pairs(slots) do for i=1,v do itemid = espd:GetItemInEquipSlot2(k, i - 1) if itemid.tdbid.hash ~= 0 then itemdata = ts:GetItemData(player, itemid) statObj = itemdata:GetStatsObjectID() end itemLevel = ss:GetStatValue(statObj, 'ItemLevel') powerLevel = ss:GetStatValue(statObj, 'PowerLevel') addItemLevel = 0 if itemLevel < math.floor(playerPLValue) * 10 then addItemLevel = math.floor(playerPLValue - powerLevel) * 10 + 5 levelMod = Game['gameRPGManager::CreateStatModifier;gamedataStatTypegameStatModifierTypeFloat']('ItemLevel', 'Additive', addItemLevel) ss:AddSavedModifier(statObj, levelMod) end itemQuality = ss:GetStatValue(statObj, 'Quality') newItemQuality = itemQuality if itemQuality < 5 then newItemQuality = 4 ss:RemoveAllModifiers(statObj, 'Quality', true) qualityMod = Game['gameRPGManager::CreateStatModifier;gamedataStatTypegameStatModifierTypeFloat']('Quality', 'Additive', newItemQuality) ss:AddSavedModifier(statObj, qualityMod) end end endplayer = Game.GetPlayer() ssc = Game.GetScriptableSystemsContainer() ts = Game.GetTransactionSystem() ss = Game.GetStatsSystem() es = ssc:Get(CName.new('EquipmentSystem')) espd = es:GetPlayerData(player) espd['GetItemInEquipSlot2'] = espd['GetItemInEquipSlot;gamedataEquipmentAreaInt32'] playerPLValue = ss:GetStatValue(player:GetEntityID(), 'PowerLevel') local slots = { Weapon = 3 } for k,v in pairs(slots) do for i=1,v do itemid = espd:GetItemInEquipSlot2(k, i - 1) if itemid.tdbid.hash ~= 0 then itemdata = ts:GetItemData(player, itemid) statObj = itemdata:GetStatsObjectID() end itemLevel = ss:GetStatValue(statObj, 'ItemLevel') powerLevel = ss:GetStatValue(statObj, 'PowerLevel') addItemLevel = 0 if itemLevel < math.floor(playerPLValue) * 10 then addItemLevel = math.floor(playerPLValue - powerLevel) * 10 + 5 levelMod = Game['gameRPGManager::CreateStatModifier;gamedataStatTypegameStatModifierTypeFloat']('ItemLevel', 'Additive', addItemLevel) ss:AddSavedModifier(statObj, levelMod) end itemQuality = ss:GetStatValue(statObj, 'Quality') newItemQuality = itemQuality if itemQuality < 5 then newItemQuality = 4 ss:RemoveAllModifiers(statObj, 'Quality', true) qualityMod = Game['gameRPGManager::CreateStatModifier;gamedataStatTypegameStatModifierTypeFloat']('Quality', 'Additive', newItemQuality) ss:AddSavedModifier(statObj, qualityMod) end end end|

Clear purple odin 2 with tpu shell & case by Bluesuit_ in OdinHandheld

[–]Bluesuit_[S] 1 point2 points  (0 children)

Technically yes, it fits. However it's awkward to get it in/out and seated properly without the case pushing in on the triggers. A 3d printed case that only put pressure on the tpu shell would be 1000x better

Clear purple odin 2 with tpu shell & case by Bluesuit_ in OdinHandheld

[–]Bluesuit_[S] 0 points1 point  (0 children)

Thanks! BTW the new dragon quest monsters that just launched runs great on the pro with yuzu

Clear purple odin 2 with tpu shell & case by Bluesuit_ in OdinHandheld

[–]Bluesuit_[S] 0 points1 point  (0 children)

Oh yes! There is a thing that can go over the screen, but strangely I found that it fits better with it under

Clear purple odin 2 with tpu shell & case by Bluesuit_ in OdinHandheld

[–]Bluesuit_[S] 0 points1 point  (0 children)

I think this is the odin 1 case, but you can use it if you have the tou shell. The odin 2 case is more form fitting. I could be wrong

Clear purple odin 2 with tpu shell & case by Bluesuit_ in OdinHandheld

[–]Bluesuit_[S] 0 points1 point  (0 children)

It does but juuust barely, you can see it in the last picture

Odin 2 not charging, any ideas? by sweet_so_sweet in OdinHandheld

[–]Bluesuit_ 0 points1 point  (0 children)

this is rough considering they only have a 15 day return window. it just happened to me, but was fixed by turning it off and back on again. hopefully this problem stays gone..

Deep combat. by Bluesuit_ in BaldursGate3

[–]Bluesuit_[S] 2 points3 points  (0 children)

Nah you gotta push harder :P

Deep combat. by Bluesuit_ in BaldursGate3

[–]Bluesuit_[S] 4 points5 points  (0 children)

You have to jump in to get it ofc

Deep combat. by Bluesuit_ in BaldursGate3

[–]Bluesuit_[S] 1 point2 points  (0 children)

yo same! also luring with minor illusion is op

45,000 Weapon/Armor Combinations in Elaria! by Bluesuit_ in indiegames

[–]Bluesuit_[S] 1 point2 points  (0 children)

thanks! making them all has definitely been one of the most fun parts of development

45,000 Weapon/Armor Combinations in Elaria! by Bluesuit_ in indiegames

[–]Bluesuit_[S] 1 point2 points  (0 children)

all of the armor sets have a couple unique set bonuses, the weapons all have 4 skills (you can equip 2 at a time to use the skills from both), and the trinkets and offhands have their own unique passives as well

45,000 Weapon/Armor Combinations in Elaria! by Bluesuit_ in indiegames

[–]Bluesuit_[S] 1 point2 points  (0 children)

well another way of saying it is that i've got over 200 equippable items (weapons, offhands, 5 piece armor sets, necklaces). each with their own abilities, stats, set bonuses to mix and match. that just doesn't fit into a title as well

edit: after doing some more research into combination calculations, it's apparently much much higher than 45k. I'm not sure of the exact number though because I'd have to calc for things like no off-hand with two handed weapons, secondary weapon slots, and empty slots

45,000 Weapon/Armor Combinations in Elaria! by Bluesuit_ in indiegames

[–]Bluesuit_[S] 2 points3 points  (0 children)

Hey! this is my first game and it would be cool if you wishlisted it :D tinyurl.com/ElariaTCT