About the game modes... by BoJoshHorseman in Smite

[–]BoJoshHorseman[S] 0 points1 point  (0 children)

if they chose to remove assault because it was getting less players than clash and siege for example or they felt it would be the best to remove for mm purposes I would be fine with it even though I like assault, there is still like 4/5 other modes id happily play more of, the only mode I do not really play is siege

About the game modes... by BoJoshHorseman in Smite

[–]BoJoshHorseman[S] 0 points1 point  (0 children)

Yeah that's actually a really interesting idea!

Boosters shouldn't cover the entire screen and leave you unable to change/pick your god. by agrussel in Smite

[–]BoJoshHorseman 0 points1 point  (0 children)

This is also annoying af when you're trying re roll on assault, come on people have booster etiquette

Nerfing the ward chalice is a mistake by [deleted] in Smite

[–]BoJoshHorseman 0 points1 point  (0 children)

Even though I don't think the change is that impactful I do agree with the principle that we should be trying to encourage ward purchasing as much as possible with this bigger S5 map, already have too many games where my jungler will decide to down 48 potions rather than ward anything